46153ab4c20cd7a0be36bdc4a46bc3ba9d2157ad |
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09-Jan-2017 |
Lingfeng Yang <lfy@google.com> |
[GLESv3] ES 3.x API v1 - ES 3.0 almost conformant (~80 dEQP-GLES3 failures) - ES 3.1 has entry points - This CL adds all the new entry points and updates all validation. Change-Id: I8f7256d9443ecda9d7ef87580b467e711c6e8e92
/device/generic/goldfish-opengl/system/GLESv1_enc/GLEncoder.cpp
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e57bd758652d4a1c1307d0b1d88ddf2828602434 |
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06-Jun-2016 |
Yahan Zhou <yahan@google.com> |
Move stream->flush to non-generated code Move flush command out of auto-generated code. Change-Id: I3f3c8ca49344ea4c5357d7d6953364ce1015ea99
/device/generic/goldfish-opengl/system/GLESv1_enc/GLEncoder.cpp
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cc6b1cd05588e85e482803bbaf7a37bbff1ba42c |
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19-Aug-2015 |
Yu Ning <yu.ning@intel.com> |
[cherry-pick] opengl: GLEncoder: Fix potential array buffer misbinding When encoding a glDrawElements() or glDrawArrays() call, the encoder needs to figure out whether each array (e.g. vertex, color, etc.) uses a bound buffer or not. It is possible that some arrays use bound buffers while others immediate buffers. In this case, there is a chance that the encoder fails to preserve the semantics of the input GLES calls, resulting in misinterpretation by the translator that all arrays use bound buffers. Fix this by encoding an unbind operation before any glXXXPointer() call that does not mean to use a bound buffer. For GLESv2, that is already done: 40a674e Fix emulator crashes on glDrawElements command This CL does the same for GLESv1. Cherry-pick from: https://android-review.googlesource.com/#/c/167443/ Change-Id: Ifd17321b124a4f4b1037a43d5a54094541d367f1 Signed-off-by: Yu Ning <yu.ning@intel.com>
/device/generic/goldfish-opengl/system/GLESv1_enc/GLEncoder.cpp
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4328493b4d1f441cf166d21bd84919557fe439fc |
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17-May-2016 |
Yahan Zhou <yahan@google.com> |
Sends tex coord only when the texture is enabled in gles1 Only send tex coord if the corresponding texture unit is enabled. This is to prevent a crash in An3DBench: https://b.corp.google.com/issues/9631994 Change-Id: I23ae030adba3a3fa05e00f63c96040b439b86baf
/device/generic/goldfish-opengl/system/GLESv1_enc/GLEncoder.cpp
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57cb41b7ed8c951b1d28fe591c2d2fad97823060 |
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08-Apr-2016 |
Lingfeng Yang <lfy@google.com> |
Validate presence of framebuffer attachment's object dEQP-GLES2.functional.negative_api.state.get_framebuffer_attachment_parameteriv Fail -> Pass dEQP-GLES2.functional.fbo.api.attachment_query_empty_fbo Fail -> Pass Track texture and renderbuffer object associations to framebuffer attachment points. Change-Id: Iff646bc57ef0202105768123cfa99384f37b01a3
/device/generic/goldfish-opengl/system/GLESv1_enc/GLEncoder.cpp
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b7f09089a7f736a070825d7130601d74b150d147 |
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10-Mar-2016 |
Yahan Zhou <yahan@google.com> |
Checksum for GL pipe communication This is the guest side implementation for cl go/oag/c/207292. It initializes checksum whenever a renderControl is created. Each HostConnection owns a checksum structure. The list contains mostly auto-generated code by emugen. Change-Id: I5f7bb9ec8a0cea82f3687f8a15839081651fd841
/device/generic/goldfish-opengl/system/GLESv1_enc/GLEncoder.cpp
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d6217a5f991123ade8c325cfa5aeefeedd127057 |
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11-Feb-2016 |
Yahan Zhou <yahan@google.com> |
Fix crash when forgot to call glVertexAttribPointer Calling glDraw* will crash the emulatorif one forgot to call glVertexAttribPointer first. This patch fixes it. There are two situations: (1) user forgot to enable any vertex attribute arrays, or (2) user enabled a vertex attribute array but forgot to bind any data to it. This patch fix both situations. After the patch, in (1) user will get an error message, in (2) user will get an error message as well as GL error code GL_INVALID_OPERATION. These are similar behaviors as running it in swift shader or on a real device. (Running it on a real device with (1) will give nothing and with (2) will crash the app.) Change-Id: Id045c0c81a489a7c6ee4b6efc91f5ab148432f35
/device/generic/goldfish-opengl/system/GLESv1_enc/GLEncoder.cpp
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5950852258d5d98d7861890ecdcf6b0d4bc234ab |
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10-Feb-2016 |
Yahan Zhou <yahan@google.com> |
Support glDrawElements with GL_UNSIGNED_INT in the encoder Currently glDrawElements with type GL_UNSIGNED_INT is not supported by our encoder and decoder. The emulator will crash if someone uses it. This patch add the support in the encoder side. The related issue is here: b.android.com/200338 The patch on the decoder: https://android-review.googlesource.com/#/c/202101 Change-Id: I9a6cde9983d34f39cfcc8c66a7ccf021dd5963eb
/device/generic/goldfish-opengl/system/GLESv1_enc/GLEncoder.cpp
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fe2d51a5e826235e66ae9ccee70b73841efe220e |
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20-Nov-2015 |
Nicolas Capens <capn@google.com> |
Advertise EGL_KHR_gl_texture_2d_image EGL_KHR_gl_texture_2d_image must be supported unconditionally. Bug 24517776 Change-Id: Ib1e4fc549ceee2291b2313dc46ae7c9c1159e4c9
/device/generic/goldfish-opengl/system/GLESv1_enc/GLEncoder.cpp
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6af4f01e3e46f496eb9f73d474aaf702ba4b7ce1 |
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10-Dec-2014 |
bohu <bohu@google.com> |
Fix a missed function override in GLEncoder.cpp glColorPointer override was missed and this commit fixes that. Change-Id: I6f51c57fa6b6d8af0802d06cf42994fbb3bc80b9
/device/generic/goldfish-opengl/system/GLESv1_enc/GLEncoder.cpp
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e01d5f47354d9e5cd63ae584daadc5076850851b |
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30-Oct-2014 |
David 'Digit' Turner <digit@google.com> |
opengl: Remove compiler warnings. Simply remove multiple compiler warnings about unused parameter. Note that this modifies three auto-generated files, which will require fixing the 'emugen' program in the future. Change-Id: I19edce7c6480770b893d033ed6b1c65744091d62
/device/generic/goldfish-opengl/system/GLESv1_enc/GLEncoder.cpp
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3afd44bdb52af3b26b2691e5f0164c16f2936e90 |
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30-Oct-2014 |
David 'Digit' Turner <digit@google.com> |
opengl: Remove accessor functions from encoders. These functions are not necessary since all the fields are public members of structures. Also gets us closer to the state of the real emugen output, which isn't matched yet due to other differences. Change-Id: Iea092beca7e3a819c286fe3d84897e6a170747f8
/device/generic/goldfish-opengl/system/GLESv1_enc/GLEncoder.cpp
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02fdb697d0610e3bb6de00eac947e5900902b08b |
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30-Oct-2014 |
David 'Digit' Turner <digit@google.com> |
opengl: Fix a few function name typos. A small preliminary patch to make future patches slightly simpler, easier to merge into the internal tree. Change-Id: Iec649b61349106d4531a6e28141c0f0687a144c5
/device/generic/goldfish-opengl/system/GLESv1_enc/GLEncoder.cpp
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163119f94b52cc1af715ff0b32bae08d45937b08 |
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21-Mar-2014 |
Tina Zhang <tina.zhang@intel.com> |
Support GLES acceleration in 64bit emulator on device side Support both 32bit and 64bit emulator GLES acceleration. Change-Id: Ibd8b970d23937ae40732324706074ff00f433a14 Signed-off-by: Tina Zhang <tina.zhang@intel.com>
/device/generic/goldfish-opengl/system/GLESv1_enc/GLEncoder.cpp
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b85b2756d1e247f8314bb591700fb175d7346631 |
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08-Mar-2013 |
keunyoung <keunyoung@google.com> |
migrate opengl and system from development/tools - components under system are moved one directory up like all other HALs Change-Id: I03b870b870d83b247ac398cadfb155f03c9adfa0
/device/generic/goldfish-opengl/system/GLESv1_enc/GLEncoder.cpp
|