History log of /external/autotest/client/deps/glbench/src/yuv2rgb_1.glslf
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
cc82c5ac77a7b8e3e37256b20f611d88aa27fc32 15-Apr-2015 Frank Henigman <fjhenigman@chromium.org> glbench/yuv_shader_1: fix new shader for Mali

Add a couple decimal points to appease the Mali shader compiler.
Add the necessary reference image.

BUG=chromium:474689
TEST=test_that -b daisy $HOST graphics_GLBench

Change-Id: I43bdb98c20e8cb48cdb7cf778c11f2531a743bc1
Reviewed-on: https://chromium-review.googlesource.com/265891
Trybot-Ready: Frank Henigman <fjhenigman@chromium.org>
Tested-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Ilja Friedel <ihf@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
/external/autotest/client/deps/glbench/src/yuv2rgb_1.glslf
f3cdcb3d315420cd8e6e1d5737b4681e078ecf52 11-Apr-2015 Frank Henigman <fjhenigman@chromium.org> glbench/yuv_shader_1: let it work on pineview

Rewrite the fragment shader in a simple enough form that lame
pineview can execute it. It should also be easier to understand
how the shader works now since it is clearer and better commented.

BUG=chromium:474689
TEST=test_that -b x86-alex $HOST graphics_GLBench
TEST=test_that -b link $HOST graphics_GLBench

Change-Id: I03c24d7feeacccea50bdbc213b311eb04a3c8408
Reviewed-on: https://chromium-review.googlesource.com/265300
Reviewed-by: Ilja Friedel <ihf@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Tested-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
/external/autotest/client/deps/glbench/src/yuv2rgb_1.glslf
b8f4e7a20cddf76c31f3e00438b46963365c8b97 27-Sep-2011 Stuart Abercrombie <sabercrombie@chromium.org> Remove the obsolete I915_WORKAROUND from glbench.

The issue this was designed to address no longer exists in the Intel driver, and the workaround is not active in the browser video code.

On Sandy Bridge the workaround provokes a bug in the driver for which a separate Piglit test will be submitted.

Change-Id: I618f76dfeb3a5fcfb87c4446a0e79aaaa1a9666a
Reviewed-on: http://gerrit.chromium.org/gerrit/8329
Tested-by: Stuart Abercrombie <sabercrombie@chromium.org>
Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
Commit-Ready: Stuart Abercrombie <sabercrombie@chromium.org>
/external/autotest/client/deps/glbench/src/yuv2rgb_1.glslf
be37f88d1ae9af9885d171adb625364387257c4c 08-Jun-2010 Alexey Marinichev <amarinichev@chromium.org> Refactored YUV test.
* Added two more (more efficient) shaders.
* Inversed Y coordinate in the test image.
* Added a workaround for constants bug.
* Added copyrights to vertex shaders.

Review URL: http://codereview.chromium.org/2757001
/external/autotest/client/deps/glbench/src/yuv2rgb_1.glslf
219b708cc94dcc7fdddf9cecd54fcc2005c9fd9e 25-May-2010 Alexey Marinichev <amarinichev@chromium.org> Moved selection of I915 hack out of the YUV shader.

Review URL: http://codereview.chromium.org/2152003
/external/autotest/client/deps/glbench/src/yuv2rgb_1.glslf
ec7eb53efd1192903829dac86a6fbd1d204a1cbf 12-Mar-2010 Antoine Labour <piman@chromium.org> set resource loading path relative to the executable

Review URL: http://codereview.chromium.org/897003
/external/autotest/client/deps/glbench/src/yuv2rgb_1.glslf