c40c9781f96687b95b5baa9e19a139edb6fce2af |
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04-Aug-2017 |
Piotr Byszewski <piotr.byszewski@mobica.com> |
Enforce precision matching rules GLSL ES 320 requires precisions to match for default uniforms, but not for uniforms in UBOs. Components: OpenGL VK-GL-CTS issue: 17 Affects: KHR-GLES3.shaders.uniform_block.common.precision_matching KHR-GLES32.shaders.negative.used_uniform_precision_matching KHR-GLES32.shaders.negative.unused_uniform_precision_matching Change-Id: Id5bc39b918091caf413e76c7ba5b74297e70872b
/external/deqp/external/openglcts/modules/common/glcShaderNegativeTests.cpp
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84322c9402f810da3cd80b52e9f9ef72150a9004 |
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29-Nov-2016 |
Alexander Galazin <alexander.galazin@arm.com> |
Reformat GL CTS according to the clang-format rules. Mostly license statement is affected. Change-Id: I41bcd7fbdf88b6e6acda8e723d88c57f5c5374a7
/external/deqp/external/openglcts/modules/common/glcShaderNegativeTests.cpp
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48087f5f0eb08759ee763f98daf3b34becb74559 |
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14-Nov-2016 |
Pyry Haulos <phaulos@google.com> |
Import Khronos OpenGL CTS Change-Id: Ic6e4341dedb44dfd4ebaaeba7699a5e46202a8b3
/external/deqp/external/openglcts/modules/common/glcShaderNegativeTests.cpp
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