48ab5cc64d6a0d9bb8062765fe825e2b95b426b6 |
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02-Jun-2017 |
Jeannot Breton <jbreton@nvidia.com> |
Fix texture and renderbuffer leaks Some texture_swizzle tests allocate a source texture inside a loop, but the texture is only deleted when we exit the loop. So multiple textures are allocated but never deleted. Some transform_feedback clean function delete framebuffer instead of render buffer, some other tests doesn't delete frambuffer and render buffer at all Affects: KHR-GL45.texture_swizzle.* KHR-GL45.transform_feedback.* Components: OpenGL VK-GL-CTS issue: 461 Change-Id: Ib237bbb78209b5017ee9e454a94636df378c677f
/external/deqp/external/openglcts/modules/gl/gl3cTextureSwizzleTests.cpp
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84322c9402f810da3cd80b52e9f9ef72150a9004 |
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29-Nov-2016 |
Alexander Galazin <alexander.galazin@arm.com> |
Reformat GL CTS according to the clang-format rules. Mostly license statement is affected. Change-Id: I41bcd7fbdf88b6e6acda8e723d88c57f5c5374a7
/external/deqp/external/openglcts/modules/gl/gl3cTextureSwizzleTests.cpp
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48087f5f0eb08759ee763f98daf3b34becb74559 |
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14-Nov-2016 |
Pyry Haulos <phaulos@google.com> |
Import Khronos OpenGL CTS Change-Id: Ic6e4341dedb44dfd4ebaaeba7699a5e46202a8b3
/external/deqp/external/openglcts/modules/gl/gl3cTextureSwizzleTests.cpp
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