3375de99bde4067332ca16c05df59ff0c205ce31 |
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21-Feb-2017 |
Iago Toral Quiroga <itoral@igalia.com> |
Fix post-depth coverage shader test case The tests uses 4 different versions of GLSL shader code for the fragment shader that are supposed to be assigned to the variables m_fragShader{1..4} that are then used in the 4 test cases implemented. However, the last shader code is not assigned to m_fragShader4, instead it immediately overwrites m_fragShader3. The test would then fail as it attempts to build a shader program with an empty string for the fragment shader when it uses m_fragShader4. Components: OpenGL VK-GL-CTS issue: 181 Affects: GL45-CTS.post_depth_coverage_tests.PostDepthShader Change-Id: I49474f04668de2037b4afc5570082bd4110f4fab
/external/deqp/external/openglcts/modules/gl/gl4cPostDepthCoverageTests.cpp
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84322c9402f810da3cd80b52e9f9ef72150a9004 |
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29-Nov-2016 |
Alexander Galazin <alexander.galazin@arm.com> |
Reformat GL CTS according to the clang-format rules. Mostly license statement is affected. Change-Id: I41bcd7fbdf88b6e6acda8e723d88c57f5c5374a7
/external/deqp/external/openglcts/modules/gl/gl4cPostDepthCoverageTests.cpp
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48087f5f0eb08759ee763f98daf3b34becb74559 |
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14-Nov-2016 |
Pyry Haulos <phaulos@google.com> |
Import Khronos OpenGL CTS Change-Id: Ic6e4341dedb44dfd4ebaaeba7699a5e46202a8b3
/external/deqp/external/openglcts/modules/gl/gl4cPostDepthCoverageTests.cpp
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