History log of /external/deqp/framework/opengl/gluShaderUtil.hpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
5e30a0c40b29675e3503ce94018e53bd4cf705bf 23-Aug-2017 Piotr Byszewski <piotr.byszewski@mobica.com> Create GL 4.6 test package

Ensures that tests for the extensions went into GL 4.6 can be
executed without checking for the extension string if run in
the 4.6 context.

Components: Framework, OpenGL

VK-GL-CTS issue: 640

Affects:
KHR-GL46.*
KHR-GL45.spirv_extensions.*
KHR-NoContext.es2.no_error.*
KHR-NoContext.gl30.no_error.*
KHR-GL45.polygon_offset_clamp.*
KHR-GL45.shader_group_vote_tests.*
KHR-GL43.indirect_parameters_tests.*
KHR-GL44.texture_filter_anisotropic.*
KHR-GLES3.texture_filter_anisotropic.*
KHR-GLES31.core.polygon_offset_clamp.*
KHR-GL45.shader_draw_parameters_tests.*
KHR-GL45.shader_atomic_counter_ops_tests.*
KHR-GL33.pipeline_statistics_query_tests_ARB.*
KHR-GL32.transform_feedback_overflow_query_ARB.*

Change-Id: Idbfacefb5c9e58611c4330b1a054b38bdd72ca87
/external/deqp/framework/opengl/gluShaderUtil.hpp
edf980303ee60f2697c628a432f82d910d3a60a4 28-Jun-2016 Akos Dirner <adirner.uszeged@partner.samsung.com> Add missing sample1DArray type to glu::DataType and to the related shader and texture util functions.

Change-Id: I8007a30c158957d726a46e0087cfa4e94949764c
/external/deqp/framework/opengl/gluShaderUtil.hpp
66980a8d7f3440111c785bc782bfd9411364269a 07-Apr-2016 Maciej Jesionowski <maciej.jesionowski@mobica.com> Add specialization constants tests

Adds the spec. constant. tests for graphics and compute pipelines.

Includes:
- GLSL-based shaders
- Basic, vector, matrix, struct, array constants
- Work group size specialization
- Built-in constant specialization
- Spec. const as array size

Excludes:
- Spec. constant expressions (OpSpecConstantOp), as they are tested
extensively in assembly tests.
/external/deqp/framework/opengl/gluShaderUtil.hpp
e2d8ac5b77927d1a742b450e7b4961f29570a807 05-Feb-2016 Daniel Andrade Groppe <daniel.andrade@mobica.com> Add support for OpenGL ES 3.2 features.

- Increase range to GLSL_VERSION_320_ES.
- Add new types:
- {i u}samplerBuffer
- {i u}sampler2DMSArray
- {i u}imageBuffer

Change-Id: Idd4a3a6ea19fc7ce4e3efef5b018b5072b219553
/external/deqp/framework/opengl/gluShaderUtil.hpp
9e4638b18209e124b71d5b5768e29be241047f95 20-Aug-2015 Pyry Haulos <phaulos@google.com> Add enums for GLSL ES 3.2 and GLSL 4.5

Change-Id: Iabaa1915087bef3715b70beaefac5c51be1176ef
/external/deqp/framework/opengl/gluShaderUtil.hpp
3c827367444ee418f129b2c238299f49d3264554 02-Sep-2014 Jarkko Poyry <jpoyry@google.com> Import dEQP.

Import drawElements Quality Program from an internal repository.

Bug: 17388917
Change-Id: Ic109fe4a57e31b2a816113d90fbdf51a43e7abeb
/external/deqp/framework/opengl/gluShaderUtil.hpp