History log of /external/deqp/framework/opengl/gluTextureTestUtil.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
dcb5991811ed287fc4a72126663136a94eb7dc39 18-Jul-2017 Kalle Raita <kraita@google.com> Add triangle edge guardband for Tex2D lookup diff

Previously 3D and cube textures allowed pixels along the seam of
triangles to use data from either triangle. This change copies that
allowance to the 2D texture computeTextureLookupDiff. The projection
values chosen for the mipmap.2d.projected group make the data
discontinous over the edge, making it sensitive to tie-breaker
resolution. This change resolves the issue.

Affects: framework

Test: Executed mipmap.2d.projected group with failing result images
Bug: 63335787
Change-Id: Ibaed590fb5e1bc9eb837c9027ddadcea2081f629
/external/deqp/framework/opengl/gluTextureTestUtil.cpp
c4eb6f3271a0bcd54835e666e836e3e72beebbd2 15-Jul-2016 Peter Siket <ps.szeged@partner.samsung.com> Move texture test utilities from the modules/glshared/glsTextureTestUtil to the framework/opengl/gluTextureTestUtil.

By moving these utilities to a common place, they can be used from other (not GLES) tests too.

Change-Id: I9ff3b431f868d99bff6cbe69a4de2c259cc09703
/external/deqp/framework/opengl/gluTextureTestUtil.cpp