dcb5991811ed287fc4a72126663136a94eb7dc39 |
|
18-Jul-2017 |
Kalle Raita <kraita@google.com> |
Add triangle edge guardband for Tex2D lookup diff Previously 3D and cube textures allowed pixels along the seam of triangles to use data from either triangle. This change copies that allowance to the 2D texture computeTextureLookupDiff. The projection values chosen for the mipmap.2d.projected group make the data discontinous over the edge, making it sensitive to tie-breaker resolution. This change resolves the issue. Affects: framework Test: Executed mipmap.2d.projected group with failing result images Bug: 63335787 Change-Id: Ibaed590fb5e1bc9eb837c9027ddadcea2081f629
/external/deqp/framework/opengl/gluTextureTestUtil.cpp
|