History log of /external/deqp/modules/gles31/functional/es31fTessellationGeometryInteractionTests.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
653ad0e8a4209754304cbd5b5ceb4fdc7b29c01a 16-Aug-2016 Pyry Haulos <phaulos@google.com> Fix merged <space><tab> in C/C++ files

Change-Id: Ice7c1ae46a88c941c5834f9d34fcd4822c30debc
/external/deqp/modules/gles31/functional/es31fTessellationGeometryInteractionTests.cpp
d58c97e1d57ef4225b691f0e808ca3e32f21517a 24-Feb-2016 Daniel Andrade Groppe <daniel.andrade@mobica.com> Select appropriate shader version for running context.

Change-Id: Iac7aa30a3e6d699e04126da3c2bda2070d79014b
/external/deqp/modules/gles31/functional/es31fTessellationGeometryInteractionTests.cpp
c215aaa83047ebbaabafef7acd71275a256da6ab 06-Nov-2015 Dejan Mircevski <deki@google.com> Make RGBA constants methods.

Without this, other global variables that are initialized with values
like RGBA::white will have a race condition with the RGBA::white
initialization. We have seen a bug where a global array of RGBA
constants was being initialized before the constants themselves, so all
elements were (0, 0, 0, 0).

Change-Id: Idd6a88efda8375e52f15ed285afe38631b9c464a
/external/deqp/modules/gles31/functional/es31fTessellationGeometryInteractionTests.cpp
7a161d243743d8d12e12669d7464c360de1b5e97 20-May-2015 Jarkko Pöyry <jpoyry@google.com> Fix -Wconversion warnings in GLES31 module.

Bug: 21161908
Change-Id: I43f95dc010f9977aeb1f658b9d67a9aa946c6fff
/external/deqp/modules/gles31/functional/es31fTessellationGeometryInteractionTests.cpp
0a0dd88d111d0bfcecd63d3cb19c3f428c04ca82 12-Mar-2015 Jarkko Pöyry <jpoyry@google.com> Remove backslash characters in comments in tess-geo-test shaders.

Bug: 19699823
Change-Id: I393a3aef8ee98cba5f7c2c8b35e3d5783fbc05a0
/external/deqp/modules/gles31/functional/es31fTessellationGeometryInteractionTests.cpp
7f553a46ae44aeab4277e572bf61fb59b29f1208 21-Feb-2015 Jarkko Pöyry <jpoyry@google.com> Add precise to tessellation fill_cover_* tests

- Add precise to misc_draw.fill_cover_* to avoid gaps in tessellated edges.
- Remove misleading comments.
- Add comments to describe why precise is not required to some tess eval
shaders.

Bug: 19462784
Change-Id: Ia5e49c1b0cc0edd0e3c5d902e7b1f19dd841a9ac
/external/deqp/modules/gles31/functional/es31fTessellationGeometryInteractionTests.cpp
a3c1058eb8af4c3440cf1223e5e60e5876174f0c 12-Jan-2015 Jarkko Pöyry <jpoyry@google.com> Fix undefined behavior in record_variable_selection test.

Tessellation shader expects patch size >= 3. Increase shader input
patch size to 3 from 1.

Bug: 18917835
Change-Id: I0eeadfca3690a1a1697aff538699d617b4bee93e
/external/deqp/modules/gles31/functional/es31fTessellationGeometryInteractionTests.cpp
3c827367444ee418f129b2c238299f49d3264554 02-Sep-2014 Jarkko Poyry <jpoyry@google.com> Import dEQP.

Import drawElements Quality Program from an internal repository.

Bug: 17388917
Change-Id: Ic109fe4a57e31b2a816113d90fbdf51a43e7abeb
/external/deqp/modules/gles31/functional/es31fTessellationGeometryInteractionTests.cpp