0867992b119b957f16a93ac9582301c5cca80116 |
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09-Oct-2015 |
Zach Reizner <zachr@google.com> |
drm_hwcomposer: use in-class member initializers for AutoEGLDisplayImage Change-Id: Id78a646d264eb3fab833f279f30570ddc89fadb7
/external/drm_hwcomposer/autogl.h
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e823f649199c70560357a79c5709b8dd4009b459 |
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08-Oct-2015 |
Season Li <seasonl@nvidia.com> |
drm_hwcomposer: Fix EGL_BAD_DISPLAY errors Dont call eglDestroyImageKHR in move construtor since image_ and display_ are not initialized. Google Issue: 44452 Change-Id: Ie20be3b021d4562f2cd8a89d2666307afcde1cf2
/external/drm_hwcomposer/autogl.h
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098070590ae648ede5f2ef846298de178ccd3637 |
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13-Aug-2015 |
Zach Reizner <zachr@google.com> |
drm_hwcomposer: enhance stability using various wrapper classes This commit contains a lot of churn because it changes code to use automatic resource lifetimes as much as possible. As more things get changed, this is essential to maintaining stability. In addition, this change changes how layers are passed through the compositor API. Before each layer was passed down one at a time. Now they are passed in all at once. This is simpler for the implementation because it makes errors more atomic and makes decisions easier for the compositors. Change-Id: Ic3e6b5d0089fb1631ea256adcce9910ed8f38366
/external/drm_hwcomposer/autogl.h
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