History log of /external/drm_hwcomposer/autogl.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
0867992b119b957f16a93ac9582301c5cca80116 09-Oct-2015 Zach Reizner <zachr@google.com> drm_hwcomposer: use in-class member initializers for AutoEGLDisplayImage

Change-Id: Id78a646d264eb3fab833f279f30570ddc89fadb7
/external/drm_hwcomposer/autogl.h
e823f649199c70560357a79c5709b8dd4009b459 08-Oct-2015 Season Li <seasonl@nvidia.com> drm_hwcomposer: Fix EGL_BAD_DISPLAY errors

Dont call eglDestroyImageKHR in move construtor
since image_ and display_ are not initialized.

Google Issue: 44452

Change-Id: Ie20be3b021d4562f2cd8a89d2666307afcde1cf2
/external/drm_hwcomposer/autogl.h
098070590ae648ede5f2ef846298de178ccd3637 13-Aug-2015 Zach Reizner <zachr@google.com> drm_hwcomposer: enhance stability using various wrapper classes

This commit contains a lot of churn because it changes code to use automatic
resource lifetimes as much as possible. As more things get changed, this is
essential to maintaining stability.

In addition, this change changes how layers are passed through the compositor
API. Before each layer was passed down one at a time. Now they are passed in
all at once. This is simpler for the implementation because it makes errors
more atomic and makes decisions easier for the compositors.

Change-Id: Ic3e6b5d0089fb1631ea256adcce9910ed8f38366
/external/drm_hwcomposer/autogl.h