f78cbbdfaaf2e83708da93fe62b1b73c27cd3ef5 |
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18-Nov-2016 |
Axel Davy <axel.davy@ens.fr> |
d3dadapter/present: Add precision for WaitBufferReleased Add precision on the behaviour of WaitBufferReleased. All implementers and users of the API were expecting that behaviour. Signed-off-by: Axel Davy <axel.davy@ens.fr>
/external/mesa3d/include/d3dadapter/present.h
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0eef5491d306cdf3094763f7923a59f2d2288a57 |
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18-Nov-2016 |
Axel Davy <axel.davy@ens.fr> |
d3dadapter/present: Add new API to ID3DPresent The API will enable better support for the commonly used DISCARD swapchain parameter. Signed-off-by: Axel Davy <axel.davy@ens.fr>
/external/mesa3d/include/d3dadapter/present.h
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dae9a9172703afc979a2fb7d243dd574227e826e |
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27-Feb-2016 |
Patrick Rudolph <siro@das-labor.org> |
st/nine: Implement IPresent version 1.2 Implement presentation interface version 1.2: * ID3DPresent_ResolutionMismatch Poll for resolution mismatch. A third party app might have changed resolution, which requires a device reset. * ID3DPresent_CreateThread Create a thread in WINE to allow nine to use Windows API functions. Required for multi-threaded presentation. In single-threaded presentation mode the calling thread is already known to WINE. * ID3DPresent_WaitForThread Wait for a wine thread to terminate. Signed-off-by: Patrick Rudolph <siro@das-labor.org> Reviewed-by: Axel Davy <axel.davy@ens.fr>
/external/mesa3d/include/d3dadapter/present.h
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a961ec335d5f38c07181e4956341c9b4cca59fa4 |
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20-Jun-2015 |
Patrick Rudolph <siro@das-labor.org> |
st/nine: Handle Window Occlusion Apps can know if the window is occluded by checking for specific error messages. The behaviour is different for Device9 and Device9Ex. This allow games to release the mouse and stop rendering until the focus is restored. In case of multiple swapchain we do care only of the device one. Signed-off-by: Patrick Rudolph <siro@das-labor.org> Reviewed-by: Axel Davy <axel.davy@ens.fr>
/external/mesa3d/include/d3dadapter/present.h
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fdd96578ef2dfe9c4ad5aab5858036298d444a64 |
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04-Aug-2011 |
Joakim Sindholt <opensource@zhasha.com> |
nine: Add state tracker nine for Direct3D9 (v3) Work of Joakim Sindholt (zhasha) and Christoph Bumiller (chrisbmr). DRI3 port done by Axel Davy (mannerov). v2: - nine_debug.c: klass extended from 32 chars to 96 (for sure) by glennk - Nine improvements by Axel Davy (which also fixed some wine tests) - by Emil Velikov: - convert to static/shared drivers - Sort and cleanup the includes - Use AM_CPPFLAGS for the defines - Add the linker garbage collector - Restrict the exported symbols (think llvm) v3: - small nine fixes - build system improvements by Emil Velikov v4: [Emil Velikov] - Do no link against libudev. No longer needed. Acked-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Axel Davy <axel.davy@ens.fr> Signed-off-by: David Heidelberg <david@ixit.cz>
/external/mesa3d/include/d3dadapter/present.h
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