ec08666a2865423330a61b2a6a10ed7ab12e2a6f |
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10-Dec-2016 |
Grazvydas Ignotas <notasas@gmail.com> |
radv/meta: use VK_NULL_HANDLE for handles Otherwise we get 32bit warnings because handle is plain uint64_t there and NULL is not suited to initialize that. Signed-off-by: Grazvydas Ignotas <notasas@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
/external/mesa3d/src/amd/vulkan/radv_meta_resolve_cs.c
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e1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b |
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13-Oct-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
nir/i965/anv/radv/gallium: make shader info a pointer When restoring something from shader cache we won't have and don't want to create a nir_shader this change detaches the two. There are other advantages such as being able to reuse the shader info populated by GLSL IR. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
/external/mesa3d/src/amd/vulkan/radv_meta_resolve_cs.c
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f4e499ec79147f4172f3669ae9dafd941aaeeb65 |
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07-Oct-2016 |
Dave Airlie <airlied@redhat.com> |
radv: add initial non-conformant radv vulkan driver This squashes all the radv development up until now into one for merging. History can be found: https://github.com/airlied/mesa/tree/semi-interesting This requires llvm 3.9 and is in no way considered a conformant vulkan implementation. It can run a number of vulkan applications, and supports all GPUs using the amdgpu kernel driver. Thanks to Intel for providing anv and spirv->nir, and Emil Velikov for reviewing build integration. Parts of this are: Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net> Authors: Bas Nieuwenhuizen and Dave Airlie Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/amd/vulkan/radv_meta_resolve_cs.c
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