5561a377107cee5e07348fce020de579463c298f |
|
09-Jun-2016 |
Dave Airlie <airlied@redhat.com> |
gallivm/llvmpipe: prepare support for ARB_gpu_shader_int64. This enables 64-bit integer support in gallivm and llvmpipe. v2: add conversion opcodes. v3: - PIPE_CAP_INT64 is not there yet - restrict DIV/MOD defaults to the CPU, as for 32 bits - TGSI_OPCODE_I2U64 becomes TGSI_OPCODE_U2I64 Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net> Signed-off-by: Dave Airlie <airlied@redhat.com> Signed-off-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
ace70aedcf8b29380a17f68a994b18f60976bca6 |
|
03-Jun-2016 |
Jan Vesely <jan.vesely@rutgers.edu> |
gallivm: Fix trivial sign warnings v2: include whitespace fixes Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu> Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
e5c57824ec4021a859f5cbd4feba148d068713ee |
|
10-Jun-2016 |
Dave Airlie <airlied@redhat.com> |
gallivm: make non-float return code bitcast consistent. This just uses the same form across the fetches. Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
3b97e50b9a3e413aca24edbaa3fd4a86dd216faf |
|
10-Jun-2016 |
Dave Airlie <airlied@redhat.com> |
gallium/gallivm: use 64-bit test instead of doubles. This just makes some generic code that currently emits double suitable for emitting 64-bit values. Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
af249a7da9bf2621ab836d5074ef692677b11bbf |
|
16-Apr-2016 |
Marek Olšák <marek.olsak@amd.com> |
gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_* Acked-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
fb523cb6ad3ffef22ab4b9cce9e53859c17c5739 |
|
16-Apr-2016 |
Marek Olšák <marek.olsak@amd.com> |
gallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_* Use PIPE_SWIZZLE_* everywhere. Use X/Y/Z/W/0/1 instead of RED, GREEN, BLUE, ALPHA, ZERO, ONE. The new enum is called pipe_swizzle. Acked-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
3a26ef23e78f811abdfe657b52b9bc057b9ce5b6 |
|
18-Apr-2016 |
Dave Airlie <airlied@redhat.com> |
gallivm: convert size query to using a set of parameters. This isn't currently that easy to expand, so fix it up before expanding it later to include dynamic samplers. [airlied: use some local variables (Roland)] Reviewed-by: Roland Scheidegger <sroland@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
d335b6abc0eaa7506203df7c99898645214b4c72 |
|
17-Feb-2016 |
Roland Scheidegger <sroland@vmware.com> |
gallivm, tgsi: provide fake sample_i_ms implementations Just like the rest of the msaa "implementation" it's just fake for now... Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
5071c192ccbfac92c53d93aea049bf981ae9e442 |
|
05-Jan-2016 |
Edward O'Callaghan <eocallaghan@alterapraxis.com> |
gallium: Use unsigned for loop index Found-by: Coccinelle Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
a13b14930d94b024160fe17814e091356d07f7fb |
|
12-Oct-2015 |
Dave Airlie <airlied@redhat.com> |
llvmpipe: fix fp64 inputs to geom shader. This fixes the fetching of fp64 inputs to the geometry shader, this fixes the recently posted piglit's arb_gpu_shader_fp64/execution/gs-fs-vs-double-array.shader_test arb_vertex_attrib_64bit/execution/gs-fs-vs-attrib-double-array.shader_test Reviewed-by: Roland Scheidegger <sroland@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
147fd00bb36917f8463aacd49a26e95ca0926255 |
|
04-Dec-2015 |
Edward O'Callaghan <eocallaghan@alterapraxis.com> |
gallium/auxiliary: Trivial code style cleanup Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
24dc0316b4d7b29e055f220b23cab7daf4698c0c |
|
20-Nov-2015 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: use sampler index 0 for texel fetches texel fetches don't use any samplers. Previously we just set the same number for both texture and sampler unit (as per "ordinary" gl style sampling where the numbers are always the same) however this would trigger some assertions checking that the sampler index isn't over PIPE_MAX_SAMPLERS limit elsewhere with d3d10, so just set to 0. (Fixing the assertion instead isn't really an option, the sampler isn't really used but might still pass an out-of-bound pointer around and even copy some things from it.) Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
9285ed98f7557722fbb94f47c5bc138ef5dd9c70 |
|
27-Oct-2015 |
Roland Scheidegger <sroland@vmware.com> |
llvmpipe: add cache for compressed textures compressed textures are very slow because decoding is rather complex (and because there's no jit code code to decode them too for non-technical reasons). Thus, add some texture cache which holds a couple of decoded blocks. Right now this handles only s3tc format albeit it could be extended to work with other formats rather trivially as long as the result of decode fits into 32bit per texel (ideally, rgtc actually would decode to more than 8 bits per channel, but even then making it work for it shouldn't be too difficult). This can improve performance noticeably but don't expect wonders (uncompressed is unsurprisingly still faster). It's also possible it might be slower in some cases (using nearest filtering for example or if there's otherwise not many cache hits, the cache is only direct mapped which isn't great). Also, actual decode of a block relies on util code, thus even though always full blocks are decoded it is done texel by texel - this could obviously benefit greatly from simd-optimized code decoding full blocks at once... Note the cache is per (raster) thread, and currently only used for fragment shaders. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
8477dd7c2e4416838c54da75a769109b4c5cc48e |
|
30-Jul-2015 |
Vinson Lee <vlee@freedesktop.org> |
gallivm: Fix GCC unused-variable warning. lp_bld_tgsi_soa.c: In function 'lp_emit_immediate_soa': lp_bld_tgsi_soa.c:3065:18: warning: unused variable 'size' [-Wunused-variable] const uint size = imm->Immediate.NrTokens - 1; ^ Signed-off-by: Vinson Lee <vlee@freedesktop.org> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
a2a1a5805fd617e7f3cc8be44dd79b50da07ebb9 |
|
21-Jul-2015 |
Ilia Mirkin <imirkin@alum.mit.edu> |
gallium: replace INLINE with inline Generated by running: git grep -l INLINE src/gallium/ | xargs sed -i 's/\bINLINE\b/inline/g' git grep -l INLINE src/mesa/state_tracker/ | xargs sed -i 's/\bINLINE\b/inline/g' git checkout src/gallium/state_trackers/clover/Doxyfile and manual edits to src/gallium/include/pipe/p_compiler.h src/gallium/README.portability to remove mentions of the inline define. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Acked-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
e35c5717837d9ac6d9722b011852bdf187f29776 |
|
27-Jun-2015 |
Dave Airlie <airlied@gmail.com> |
gallivm: add fp64 support. (v2.1) This adds support for ARB_gpu_shader_fp64 and ARB_vertex_attrib_64bit to llvmpipe. Two things that don't mix well are SoA and doubles, see emit_fetch_double, and emit_store_double_chan in this. I've also had to split emit_data.chan, to add src_chan, which can be different for doubles. It handles indirect double fetches from temps, inputs, constants and immediates. It doesn't handle double stores to indirects, however it appears the mesa/st doesn't currently emit these, it always does UARL/MOV combos, which will work fine. tested with piglit, no regressions, all the fp64 tests seem to pass. v2: switch to using shuffles for fetch/store (Roland) assert on indirect double stores - mesa/st never emits these (it uses MOV) fix indirect temp/input/constant/immediates (Roland) typos/formatting fixes (Roland) v2.1: cleanup some long lines, emit_store_double_chan cleanups. Reviewed-by: Roland Scheidegger <sroland@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
1a71fbe28ca0525b618f6fb9d7354f3a6589af2f |
|
22-Jun-2015 |
Dave Airlie <airlied@redhat.com> |
draw/gallivm: add invocation ID support for llvmpipe. This extends the draw code to add support for invocations. Reviewed-by: Roland Scheidegger <sroland@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
e1c4e8aaaafddd0e04cf2a16e28ef8f1e09d8b44 |
|
17-May-2015 |
Marek Olšák <marek.olsak@amd.com> |
gallium: remove TGSI_SAT_MINUS_PLUS_ONE It's a remnant of some old NV extension. Unused. I also have a patch that removes predicates if anyone is interested. Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
586536a4e1c34725b3b38c3425db569fac0c91e9 |
|
09-Apr-2015 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: don't use control flow when doing indirect constant buffer lookups llvm goes crazy when doing that, using way more memory and time, though there's probably more to it - this points to a very much similar issue as fixed in 8a9f5ecdb116d0449d63f7b94efbfa8b205d826f. In any case I've seen a quite plain looking vertex shader with just ~50 simple tgsi instructions (but with a dozen or so such indirect constant buffer lookups) go from a terribly high ~440ms compile time (consuming 25MB of memory in the process) down to a still awful ~230ms and 13MB with this fix (with llvm 3.3), so there's still obvious improvements possible (but I have no clue why it's so slow...). The resulting shader is most likely also faster (certainly seemed so though I don't have any hard numbers as it may have been influenced by compile times) since generally fetching constants outside the buffer range is most likely an app error (that is we expect all indices to be valid). It is possible this fixes some mysterious vertex shader slowdowns we've seen ever since we are conforming to newer apis at least partially (the main draw loop also has similar looking conditionals which we probably could do without - if not for the fetch at least for the additional elts condition.) v2: use static vars for the fake bufs, minor code cleanups Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
0753b135f6e83b171d8a1b08aea967374f3542bc |
|
29-Mar-2015 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: implement TG4 for ARB_texture_gather This is quite trivial, essentially just follow all the same code you'd use with linear min/mag (and no mip) filter, then just skip the filtering after looking up the texels in favor of direct assignment of the right channel to the result. (This is though not true for the multi-offset version if we'd want to support it - for this would probably need to do something along the lines of 4x nearest sampling due to the necessity of doing coord wrapping individually per texel.) Supports multi-channel formats. From the SM5 gather cap bit, should support non-constant offsets, plus shadow comparisons (the former untested), but not component selection (should be easy to implement but all this stuff is not really exposable anyway for now). Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
73c6914195bd3cc81f52192d4ec8e23fc6239c41 |
|
29-Mar-2015 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: add gather support to sampler interface Luckily thanks to the revamped interface this is a lot less work now... Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
1863ed21ffbb3ab7fd9875dc25e32ececea79d50 |
|
28-Mar-2015 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: simplify sampler interface This has got a bit out of control with more and more parameters added. Worse, whenever something in there changes all callees have to be updated for that, even though they don't really do much with any parameter in there except pass it on to the actual sampling function. Hence simply put almost everything into a struct. Also instead of relying on some arguments being NULL, be explicit and set this in a key (which is just reused for function generation for simplicity). (The code still relies on them being NULL in the end for now.) Technically there is a minimal functional change here for shadow sampling: if shadow sampling is done is now determined explicitly by the texture function (either sample_c or the gl-style tex func inherit this from target) instead of the static texture state. These two should always match, however. Otherwise, it should generate all the same code. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
8dad9455ff748c543635b24908566c3b94cb93a9 |
|
25-Mar-2015 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: pass jit_context pointer through to sampling The callbacks used for getting the dynamic texture/sampler state were using the jit_context from the generated jit function. This works just fine, however that way it's impossible to generate separate functions for texture sampling, as will be done in the next commit. Hence, pass this pointer through all interfaces so it can be passed to a separate function (technically, it would probably be possible to extract this pointer from the current function instead, but this feels hacky and would probably require some more hacks if we'd use real functions instead of inlining all shader functions at some point). There should be no difference in the generated code for now. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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04e35cc4aac019fbf6ac5ea8f6d772bb6cacea8d |
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19-Dec-2014 |
Brian Paul <brianp@vmware.com> |
gallivm: silence a couple compiler warnings Silence warnings about possibly uninitialized variables when making a release build. Reviewed-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
97dc3d826e0c04e747ff5dbecf3026b6a16737fd |
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12-Dec-2014 |
Roland Scheidegger <sroland@vmware.com> |
draw: implement support for the VERTEXID_NOBASE and BASEVERTEX semantics. This fixes 4 vertexid related piglit tests with llvmpipe due to switching behavior of vertexid to the one gl expects. (Won't fix non-llvm draw path since we don't get the basevertex currently.)
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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d4864cdf15ccd30f0e82d07fd0e9db8a0c115cda |
|
12-Nov-2014 |
Eric Anholt <eric@anholt.net> |
gallium: Drop the NRM and NRM4 opcodes. They weren't generated in tree, and as far as I know all hardware had to lower it to a DP, RSQ, MUL. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
0c4bc1e29223ffec4617999c0c03d722bdcc170a |
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02-Oct-2014 |
Marek Olšák <marek.olsak@amd.com> |
tgsi: change tgsi_shader_info::properties to a one-dimensional array Reviewed-by: Roland Scheidegger <sroland@vmware.com> v2: fix svga too
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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8908fae243cb4c15a675006a1cc472f6c59b0d43 |
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30-Sep-2014 |
Marek Olšák <marek.olsak@amd.com> |
tgsi: simplify shader properties in tgsi_shader_info Use an array of properties indexed by TGSI_PROPERTY_* definitions.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
9da75f96bce738d5b2c58e6fe0ce8ad436667c58 |
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30-Aug-2014 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: handle cube map arrays for texture sampling Pretty easy, just make sure that all paths testing for PIPE_TEXTURE_CUBE also recognize PIPE_TEXTURE_CUBE_ARRAY, and add the layer * 6 calculation to the calculated face. Also handle it for texture size query, looks like OpenGL wants the number of cubes, not layers (so need division by 6). No piglit regressions. v2: fix up adding cube layer to face for seamless filtering (needs to happen after calculating per-sample face). Undetected by piglit unfortunately. Reviewed-by: Jose Fonseca <jfonseca@vmware.com> (v1)
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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549229631849c0caa6826f2eb1170909f5e21c33 |
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07-Aug-2014 |
Darius Goad <alegend45@gmail.com> |
gallivm: Handle MSAA textures in emit_fetch_texels This support is preliminary due to the fact that MSAA is not actually implemented. However, this patch does fix the piglit test: spec/!OpenGL 3.2/glsl-resource-not-bound 2DMS (bug #79740). (v2 RS: don't emit 4th coord as explicit lod) Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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394ea139c7cf577fe00d38634e697c3a740d4ccd |
|
07-Aug-2014 |
Roland Scheidegger <sroland@vmware.com> |
draw: hack around weird primitive id input in gs The distinction between system values and ordinary inputs is not very obvious in gallium - further fueled by the fact that they use the same semantic names. Still, if there's any value which imho really is a system value, it's the primitive id input into the gs (while earlier (tessleation) stages could read it, it is _always_ generated by the system). For some odd reason though (which I'd classify as a bug but seems too complicated to fix) the glsl compiler in mesa treats this as an ordinary varying, and everything else after that (including the state tracker and other drivers) just go along with that. But input fetching in gs for llvm based draw was definitely limited to the ordinary (2-dimensional) inputs so only worked with other state trackers, the code was also additionally relying on tgsi_scan_shader filling uses_primid correctly which did not happen neither (would set it only for all stages if it was a system value, but only set it for the fragment shader if it was an input value). This fixes piglit glsl-1.50-geometry-primitive-id-restart and primitive-id-in in llvmpipe. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
c3c33756ff828ba7ae065c224943aeb48b8ed2ba |
|
02-Aug-2014 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: fix cube map array (and cube map shadow with bias) handling In particular need to handle TEX2/TXB2/TXL2 opcodes. cube map shadow with bias already used TXB2 which didn't work before at all, despite that there's by default no piglit change (but using no_quad_lod and no_rho_opt indeed passes some more tex-miplevel-selection tests). The actual sampling code still won't handle cube map arrays. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
1df7199fc933facf2e74304976c3798e474929a1 |
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14-Jun-2014 |
Marek Olšák <marek.olsak@amd.com> |
gallium: implement ARB_texture_query_levels The extension is always supported if GLSL 1.30 is supported. Softpipe and llvmpipe support is also added (trivial). Radeon and nouveau support is already done. Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
8a9f5ecdb116d0449d63f7b94efbfa8b205d826f |
|
14-May-2014 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: only fetch pointers to constant buffers once In 1d35f77228ad540a551a8e09e062b764a6e31f5e support for multiple constant buffers was introduced. This meant we had another indirection, and we did resolve the indirection for each constant buffer access. This looks very reasonable since llvm can figure out if it's the same pointer, however it turns out that this can cause llvm compilation time to go through the roof and beyond (I've seen cases in excess of factor 100, e.g. from 50 ms to more than 10 seconds (!)), with all the additional time spent in IR optimization passes (and in the end all of it in DominatorTree::dominate()). I've been unable to narrow it down a bit more (only some shaders seem affected, seemingly without much correlation to overall shader complexity or constant usage) but it is easily avoidable by doing the buffer lookups themeselves just once (at constant buffer declaration time). Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
1527a545a4ebb825db02bba9c9e42a90c15326f6 |
|
24-Apr-2014 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Fix wrong operator in lp_exec_default. Courtesy of MSVC static code analyser. Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
b1909b260f6c3855c8214319c602fc7adea7faf9 |
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26-Mar-2014 |
Zack Rusin <zackr@vmware.com> |
draw/llvm: improve debugging output a bit it's useful to know what the llvmbuildstore arguments are going to be before executing it because it can crash and make sure to print out the inputs only if we're not generating a gs because it fetches inputs differently. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
69ee3f431f9f1bb782485ede992b95e01ad790a5 |
|
05-Feb-2014 |
Zack Rusin <zackr@vmware.com> |
gallivm: handle huge number of immediates We only supported up to 256 immediates, which isn't enough. We had code which was allocating immediates as an allocated array, but it was always used along a statically backed array for performance reasons. This commit adds code to skip that performance optimization and always use just the dynamically allocated immediates if the number of them is too great. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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8507afc97fa3323c89ee4cd1359d2fa61015bcd0 |
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04-Feb-2014 |
Zack Rusin <zackr@vmware.com> |
gallivm: allow large numbers of temporaries The number of allowed temporaries increases almost with every iteration of an api. We used to support 128, then we started increasing and the newer api's support 4096+. So if we notice that the number of temporaries is larger than our statically allocated storage would allow we just treat them as indexable temporaries and allocate them as an array from the start. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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9bace99d77642f8fbd46b1f0be025ad758f83f5e |
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28-Jan-2014 |
Zack Rusin <zackr@vmware.com> |
gallivm: fix opcode and function nesting gallivm soa code supported only a single level of nesting for control flow opcodes (if, switch, loops...) but the d3d10 spec clearly states that those are nested within functions. To support nesting of conditionals inside functions we need to store the nesting data inside function contexts and keep a stack of those. Furthermore we make sure that if nesting for subroutines is deeper than 32 then we simply ignore all subsequent 'call' invocations. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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877128505431adaf817dc8069172ebe4a1cdf5d8 |
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17-Jan-2014 |
José Fonseca <jfonseca@vmware.com> |
s/Tungsten Graphics/VMware/ Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the old copyright name is creating unnecessary confusion, hence this change. This was the sed script I used: $ cat tg2vmw.sed # Run as: # # git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed # # Rename copyrights s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g /Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./ s/TUNGSTEN GRAPHICS/VMWARE/g # Rename emails s/alanh@tungstengraphics.com/alanh@vmware.com/ s/jens@tungstengraphics.com/jowen@vmware.com/g s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/ s/jrfonseca\?@tungstengraphics.com/jfonseca@vmware.com/g s/keithw\?@tungstengraphics.com/keithw@vmware.com/g s/michel@tungstengraphics.com/daenzer@vmware.com/g s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/ s/zack@tungstengraphics.com/zackr@vmware.com/ # Remove dead links s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g # C string src/gallium/state_trackers/vega/api_misc.c s/"Tungsten Graphics, Inc"/"VMware, Inc"/ Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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93b953d139112bea1c9c64a3de462cbb52c544fd |
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19-Dec-2013 |
Zack Rusin <zackr@vmware.com> |
llvmpipe: do constant buffer bounds checking in shaders It's possible to bind a smaller buffer as a constant buffer, than what the shader actually uses/requires. This could cause nasty crashes. This patch adds the architecture to pass the maximum allowable constant buffer index to the jit to let it make sure that the constant buffer indices are always within bounds. The behavior follows the d3d10 spec, which says the overflow should always return all zeros, and overflow is only defined as access beyond the size of the currently bound buffer. Accesses beyond the declared shader constant register size are not considered an overflow and expected to return garbage but consistent garbage (we follow the behavior which some wlk tests expect which is to return the actual values from the bound buffer). Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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7f56780915e352fda80b0e062591995021916859 |
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20-Nov-2013 |
Vinson Lee <vlee@freedesktop.org> |
gallivm: Ignore unknown file type in non-debug builds. Fixes "Uninitialized pointer read" defect reported by Coverity. Signed-off-by: Vinson Lee <vlee@freedesktop.org> Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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e7a5905d8a3960b0981750f8131e3af9acbfcdb8 |
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14-Nov-2013 |
Si Chen <sichen@vmware.com> |
gallivm: Fix mask calculation for emit_kill_if. The exec_mask must be taken in consideration, just like emit_kill above. The tgsi_exec module has the same bug and should be fixed in a future change. Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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a29e40a42382630c2d9d95d3a1e03a7b3db87add |
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14-Nov-2013 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Compile flag to debug TGSI execution through printfs. It is similar to tgsi_exec.c's DEBUG_EXECUTION compile flag. I had prototyped this for a while while debugging an issue, but finally cleaned this up and added a few more bells and whistles. v2: Use '$' as marker; better output. Thanks to Brian, Zack and Roland reviews. Here is a sample output. CONST[0].x = 0.00625000009 0.00625000009 0.00625000009 0.00625000009 CONST[0].y = -0.00714285718 -0.00714285718 -0.00714285718 -0.00714285718 CONST[0].z = -1 -1 -1 -1 CONST[0].w = 1 1 1 1 IN[0].x = 143.5 175.5 175.5 143.5 IN[0].y = 123.5 123.5 155.5 155.5 IN[0].z = 0 0 0 0 IN[0].w = 1 1 1 1 $ 1: RCP TEMP[0].w, IN[0].wwww TEMP[0].w = 1 1 1 1 $ 2: MAD TEMP[0].xy, IN[0], CONST[0], CONST[0].zwzw TEMP[0].x = -0.103124976 0.0968750715 0.0968750715 -0.103124976 TEMP[0].y = 0.117857158 0.117857158 -0.110714316 -0.110714316 $ 3: MUL OUT[0].xy, TEMP[0], TEMP[0].wwww OUT[0].x = -0.103124976 0.0968750715 0.0968750715 -0.103124976 OUT[0].y = 0.117857158 0.117857158 -0.110714316 -0.110714316 $ 4: MUL OUT[0].z, IN[0].zzzz, TEMP[0].wwww OUT[0].z = 0 0 0 0 $ 5: MOV OUT[0].w, TEMP[0] OUT[0].w = 1 1 1 1 $ 6: END OUT[0].x = -0.103124976 0.0968750715 0.0968750715 -0.103124976 OUT[0].y = 0.117857158 0.117857158 -0.110714316 -0.110714316 OUT[0].z = 0 0 0 0 OUT[0].w = 1 1 1 1
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
754319490f6946a9ad5ee619822d5fe4254e6759 |
|
11-Nov-2013 |
Roland Scheidegger <sroland@vmware.com> |
gallivm,llvmpipe: fix float->srgb conversion to handle NaNs d3d10 requires us to convert NaNs to zero for any float->int conversion. We don't really do that but mostly seems to work. In particular I suspect the very common float->unorm8 path only really passes because it relies on sse2 pack intrinsics which just happen to work by luck for NaNs (float->int conversion in hw gives integer indeterminate value, which just happens to be -0x80000000 hence gets converted to zero in the end after pack intrinsics). However, float->srgb didn't get so lucky, because we need to clamp before blending and clamping resulted in NaN behavior being undefined (and actually got converted to 1.0 by clamping with sse2). Fix this by using a zero/one clamp with defined nan behavior as we can handle the NaN for free this way. I suspect there's more bugs lurking in this area (e.g. converting floats to snorm) as we don't really use defined NaN behavior everywhere but this seems to be good enough. While here respecify nan behavior modes a bit, in particular the return_second mode didn't really do what we wanted. From the caller's perspective, we really wanted to say we need the non-nan result, but we already know the second arg isn't a NaN. So we use this now instead, which means that cpu architectures which actually implement min/max by always returning non-nan (that is adhering to ieee754-2008 rules) don't need to bend over backwards for nothing. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
ea1f7d289430ec4815bf0b3398d0815a310c2aa3 |
|
06-Nov-2013 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: deduplicate some indirect register address code There's only one minor functional change, for immediates the pixel offsets are no longer added since the values are all the same for all elements in any case (it might be better if those weren't stored as soa vectors in the first place maybe). Reviewed-by: Zack Rusin <zackr@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
b35ea0934933885b45348fb861d5ad9b8c284910 |
|
06-Nov-2013 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: fix indirect addressing of inputs We weren't adding the soa offsets when constructing the indices for the gather functions. That meant that we were always returning the data in the first element. (Copied straight from the same fix for temps.) While here fix up a couple of broken comments in the fetch functions, plus don't name a straight float type float4 which is just confusing. Reviewed-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Zack Rusin <zackr@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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e9f1f6ab42a7c466b3b6cb5460fcf875822c1dbd |
|
03-Sep-2013 |
Zack Rusin <zackr@vmware.com> |
gallivm: support indirect registers on both dimensions We support indirect addressing only on the vertex index, but some shaders also use indirect addressing on attributes. This patch adds support for indirect addressing on both dimensions inside gs arrays. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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ac1a2714c78ab8bc9853478780dc27075d025080 |
|
19-Aug-2013 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: implement better control of per-quad/per-element/scalar lod There's a new debug value used to disable per-quad lod optimizations in fragment shader (ignored for vs/gs as the results are just too wrong typically). Also trying to detect if a supplied lod value is really a scalar (if it's coming from immediate or constant file) in which case sampler code can use this to stay on per-quad-lod path (in fact for explicit lod could simplify even further and use same lod for both quads in the avx case but this is not implemented yet). Still need to actually implement per-element lod bias (and derivatives), and need to handle per-element lod in size queries. v2: fix comments, prettify. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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e58c2310b845ca809bb99d5fcdab909ff8598c28 |
|
14-Aug-2013 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: already pass coords in the right place in the sampler interface This makes things a bit nicer, and more importantly it fixes an issue where a "downgraded" array texture (due to view reduced to 1 layer and addressed with (non-array) samplec instruction) would use the wrong coord as shadow reference value. (This could also be fixed by passing target through the sampler interface much the same way as is done for size queries, might do this eventually anyway.) And if we'd ever want to support (shadow) cube map arrays, we'd need 5 coords in any case. v2: fix bugs (texel fetch using wrong layer coord for 1d, shadow tex using wrong shadow coord for 2d...). Plus need to project the shadow coord, and just for fun keep projecting the layer coord too. Reviewed-by: Zack Rusin <zackr@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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cd2f26090a3857703bc85bd58ac5922800b06bc0 |
|
12-Aug-2013 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: fix exec_mask interaction with geometry shader after end of main Because we must maintain an exec_mask even if there's currently nothing on the mask stack, we can still have an exec_mask at the end of the program. Effectively, this mask should be set back to default when returning from main. Without relying on END/RET opcode (I think it's valid to have neither) it is actually difficult to do this, as there doesn't seem any reasonable place to do it, so instead let's just say the exec_mask is invalid outside main (which it really is effectively). The problem is that geometry shader called end_primitive outside the shader (in the epilogue), and as a result used a bogus mask, leading to bugs if we had to set the (somewhat misnamed) ret_in_main bit anywhere. So just avoid the mask combining function when called from outside the shader. Reviewed-by: Zack Rusin <zackr@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
7147094ff235a1c0550e1bafbd12574feca7fdd8 |
|
12-Aug-2013 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: simplify geometry shader mask handling a bit Instead of reducing masks to 0/1 simply use the mask directly as -1. Also use some signed comparison instead of unsigned (as far as I understand these values have to be (very) small and signed means llvm doesn't have to apply additional logic to do the unsigned comparisons the cpu can't do). Saves a couple of instructions in some test geometry shader here. v2: that was a bit to much optimization, don't skip combining the masks... Reviewed-by: Zack Rusin <zackr@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
b0f74250e1496d4872fd731b45049868b3efc883 |
|
08-Aug-2013 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: use texture target from shader instead of static state for size query d3d10 has no notion of distinct array resources neither at the resource nor sampler view level. However, shader dcl of resources certainly has, and d3d10 expects resinfo to return the values according to that - in particular a resource might have been a 1d texture with some array layers, then the sampler view might have only used 1 layer so it can be accessed both as 1d or 1d array texture (I think - the former definitely works). resinfo of a resource decleared as array needs to return number of array layers but non-array resource needs to return 0 (and not 1). Hence fix this by passing the target from the shader decl to emit_size_query and use that (in case of OpenGL the target will come from the instruction itself). Could probably do the same for actual sampling, though it may not matter there (as the bogus components will essentially get clamped away), possibly could wreak havoc though if it REALLY doesn't match (which is of course an error but still). Reviewed-by: Zack Rusin <zackr@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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eac57bc223dd2bf9d988b9f1ee0e126a27c98bf8 |
|
07-Aug-2013 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: propagate scalar_lod to emit_size_query too Clearly the returned values need to be per-element if the lod is per element. Does not actually change behavior yet. Reviewed-by: Zack Rusin <zackr@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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abcc40e7f05fcc1fd28f226f132f500a703d1e5d |
|
27-Jul-2013 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: handle texel swizzles correctly for d3d10-style sample opcodes unlike OpenGL, the texel swizzle is embedded in the instruction, so honor that. (Technically we now execute both the sampler_view swizzle and the per-instruction swizzle but this should be quite ok.) v2: add documentation note as it's not obvious. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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ab47bbecd64d05d4fe03bed28291387dd08f5b84 |
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16-Jul-2013 |
Zack Rusin <zackr@vmware.com> |
gallivm: handle nan's in min/max Both D3D10 and OpenCL say that if one the inputs is nan then the other should be returned. To preserve that behavior the patch fixes both the sse and the non-sse paths in both functions and adds helper code for handling nans. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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46205ab8cc03cbda6bbc0c958e277f972973ebfe |
|
12-Jul-2013 |
Brian Paul <brianp@vmware.com> |
tgsi: rename the TGSI fragment kill opcodes TGSI_OPCODE_KIL and KILP had confusing names. The former was conditional kill (if any src component < 0). The later was unconditional kill. At one time KILP was supposed to work with NV-style condition codes/predicates but we never had that in TGSI. This patch renames both opcodes: TGSI_OPCODE_KIL -> KILL_IF (kill if src.xyzw < 0) TGSI_OPCODE_KILP -> KILL (unconditional kill) Note: I didn't just transpose the opcode names to help ensure that I didn't miss updating any code anywhere. I believe I've updated all the relevant code and comments but I'm not 100% sure that some drivers had this right in the first place. For example, the radeon driver might have llvm.AMDGPU.kill and llvm.AMDGPU.kilp mixed up. Driver authors should review their code. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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f501baabdb5cd356faad0e419c64b2ac312c5756 |
|
12-Jul-2013 |
Brian Paul <brianp@vmware.com> |
tgsi: fix-up KILP comments KILP is really unconditional fragment kill. We've had KIL and KILP transposed forever. I'll fix that next. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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f3bbf65929e395360e5565d08d015977dd5b79fa |
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04-Jul-2013 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: do per-pixel lod calculations for explicit lod d3d10 requires per-pixel lod calculations for explicit lod, lod bias and explicit derivatives, and we should probably do it for OpenGL too - at least if they are used from vertex or geometry shaders (so doesn't apply to lod bias) this doesn't just affect neighboring pixels. Some code was already there to handle this so fix it up and enable it. There will no doubt be a performance hit unfortunately, we could do better if we'd knew we had a real vector shift instruction (with variable shift count) but this requires AVX2 on x86 (or a AMD Bulldozer family cpu). Don't do anything for lod bias and explicit derivatives yet, though no special magic should be needed for them neither. Likewise, the size query is still broken just the same. v2: Use information if lod is a (broadcast) scalar or not. The idea would be to base this on the actual value, for now just pretend it's a scalar in fs and not a scalar otherwise (so, per-pixel lod is only used in gs/vs but same code is generated for fs as before). Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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e621ec816da65a56c3ba038a85075000bf5882d2 |
|
01-Jul-2013 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Fix indirect immediate registers. If reg->Register.Indirect is true then the immediate is not truly a constant LLVM expression. There is no performance regression in using LLVMBuildBitCast, as it will fallback to LLVMConstBitCast internally when the argument is a constant. Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Zack Rusin <zackr@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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957c040eb86495da2a693c831e13342a81ac1a2e |
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13-Jun-2013 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: (trivial) remove duplicated code block (including comment)
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
386327c48f88b052449afa4f41b1090d3fdb5ce9 |
|
07-May-2013 |
Zack Rusin <zackr@vmware.com> |
gallivm/soa: implement indirect addressing in immediates The support is analogous to the way we handle indirect addressing in temporaries, except that we don't have to worry about storing (after declarations) and thus we'll able to keep using the old code when indirect addressing isn't used. In other words we're still using constants directly, unless the instruction has immediate register with indirect addressing. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: José Fonseca <jfonseca@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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f9f57312de863dd058a595c69ef3f42a5d90bce5 |
|
27-Apr-2013 |
Zack Rusin <zackr@vmware.com> |
gallivm: fix indirect addressing of temps in soa mode we weren't adding the soa offsets when constructing the indices for the gather functions. That meant that we were always returning the data in the first vertex/primitive/pixel in the SoA structure and not correctly fetching from all structures. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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c0538860bf656a1796b4a5c9c136c7d3517dfba6 |
|
22-Apr-2013 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Fix assignment of unsigned values to OUT register. TEMP is not the only register file that accept unsigned. OUT too. Actually, what determines the appropriate type of the destination value is not the opcode, but rather the register. Also cleanup/simplify code. Add a few more asserts, but also make code more robust by handling graceful if assert fails. This fixes segfault / assertion in the included vert-uadd.sh graw shader. Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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85974e5fee152c96239aa87040799a557cd789ab |
|
20-Apr-2013 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: implement switch opcode Should be able to handle all things which make this tricky to implement. Fallthroughs, including most notably into/out of default, should be handled correctly but are quite a mess. If we see largely unoptimized switches in the wild should probably think about some "real" switch optimization pass, e.g. things like this: switch case1 someinst brk case2 default case3 someinst brk case4 someinst endswitch are legal, but the pointless case2/case3 statements not only cause condition evaluation but will turn this into a "fake" fallthrough case (because mask and defaultmask are already updated for case2 when default is encountered) requiring executing code twice. If default is at the end though, there's never any code re-execution, and if that's not the case if there's no fallthrough in (not even a fake one) and out of default there's no code re-execution neither. v2: add comments, and use enum for break type instead of magic boolean. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
8f5d4283c0448ed2e5d2c12bb46ec70be7744a7b |
|
19-Apr-2013 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: use uint build context for mask instead of float Unsurprisingly noone was using it except for grabbing builder. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
107550e71a762bf1999220a81b61107384eca065 |
|
19-Apr-2013 |
Roland Scheidegger <sroland@vmware.com> |
gallivm/tgsi: fix up breakc It seems there was a typo in gallivm breakc handling (I am actually still not sure it is really needed but otherwise that statement really should go away). Also fix the wrong src argument type, even though they weren't really used. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
6e833d4d093038ccd0a44f0d7baa33ea37320abe |
|
18-Apr-2013 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Drop pos arg from lp_build_tgsi_soa. Never used. Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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cb58c79efb1402cd89504856033b6322d0096233 |
|
17-Apr-2013 |
Zack Rusin <zackr@vmware.com> |
gallivm/gs: fix indirect addressing in geometry shaders We were always treating the vertex index as a scalar but when the shader is using indirect addressing it will be a vector of indices for each channel. This was causing some nasty crashes insides LLVM. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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f01f754ca13373d62f5f4ba5ff76d83aa4eac62b |
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17-Apr-2013 |
Zack Rusin <zackr@vmware.com> |
draw/gs: make sure geometry shaders don't overflow The specification says that the geometry shader should exit if the number of emitted vertices is bigger or equal to max_output_vertices and we can't do that because we're running in the SoA mode, which means that our storing routines will keep getting called on channels that have overflown (even though they will be masked out, but we just can't skip them). So we need some scratch area where we can keep writing the overflown vertices without overwriting anything important or crashing. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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b739376cffec19870804b1ebd4bef3c2f654e943 |
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11-Apr-2013 |
Zack Rusin <zackr@vmware.com> |
gallivm/gs: fix the end primitive calls The issue with SOA execution and end_primitive opcode is that it can be executed both when we haven't emitted any vertices, in which case we don't want to emit an empty primitive, and when the execution mask is zero and the execution should be skipped. We handled only the latter of those conditions. Now we're combining the execution mask with a mask created from emitted vertices to handle both cases. As a result we don't need the pending_end_primitive flag which was broken because it was static and could be affected by both above mentioned conditions at run-time. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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50b3fc6204a28881f625605f988cb0866ae6a6a5 |
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17-Apr-2013 |
José Fonseca <jfonseca@vmware.com> |
gallium: Disambiguate TGSI_OPCODE_IF. TGSI_OPCODE_IF condition had two possible interpretations: - src.x != 0.0f - Mesa statetracker when PIPE_SHADER_CAP_INTEGERS was false either for vertex and fragment shaders - gallivm/llvmpipe - postprocess - vl state tracker - vega state tracker - most old drivers - old internal state trackers - many graw examples - src.x != 0U - Mesa statetracker when PIPE_SHADER_CAP_INTEGERS was true for both vertex and fragment shaders - tgsi_exec/softpipe - r600 - radeonsi - nv50 And drivers that use draw module also were a mess (because Mesa would emit float IFs, but draw module supports native integers so it would interpret IF arg as integers...) This sort of works if the source argument is limited to float +0.0f or +1.0f, integer 0, but would fail if source is float -0.0f, or integer in the float NaN range. It could also fail if source is integer 1, and hardware flushes denormalized numbers to zero. But with this change there are now two opcodes, IF and UIF, with clear meaning. Drivers that do not support native integers do not need to worry about UIF. However, for backwards compatibility with old state trackers and examples, it is advisable that native integer capable drivers also support the float IF opcode. I tried to implement this for r600 and radeonsi based on the surrounding code. I couldn't do this for nouveau, so I just shunted IF/UIF together, which matches the current behavior. Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Marek Olšák <maraeo@gmail.com> v2: - Incorporate Roland's feedback. - Fix r600_shader.c merge conflict. - Fix typo in radeon, spotted by Michel Dänzer. - Incorporte Christoph Bumiller's patch to handle TGSI_OPCODE_IF(float) properly in nv50/ir.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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f61b7da80e238892b0832ec12b11589fba946b47 |
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13-Apr-2013 |
José Fonseca <jfonseca@vmware.com> |
gallium: Eliminate TGSI_OPCODE_IFC. Never used or implemented. Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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fe29f99293cb3bbc834f4d4d65e87ac7c734615d |
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09-Apr-2013 |
Zack Rusin <zackr@vmware.com> |
gallivm/tgsi: handle untyped moves both mov and ucmp can be used to move variables of any type. correctly note that about ucmp in the tgsi_info and make sure gallivm can handle that by correctly casting the untyped moves. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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d56f2d52675397610717875c4a2a5edb04e2c997 |
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09-Apr-2013 |
Zack Rusin <zackr@vmware.com> |
gallivm: fix loops and conditionals within GS We were using simple temporaries, without using alloca or phi nodes which meant that on every iteration of the loop our temporaries, which were holding the number of vertices and primitives which were emitted, were being reset to zero. Now we're using alloca to allocate those variables to preserve them across conditionals. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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1ad4a4eeb3fe83ce3ce7336250d725bf0a28de7b |
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05-Apr-2013 |
Zack Rusin <zackr@vmware.com> |
gallivm: fix breakc we break when the mask values are 0 not, 1, plus it's bit comparison not a floating point comparison. This fixes both. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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ce5096a0a959b97f70c3df46a35bfe694e8c349c |
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04-Apr-2013 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: honor explicit derivatives values for cube maps. This is trivial now, though need to make sure we pass all the necessary derivative values (which is 3 each for ddx/ddy not 2). Passes piglit arb_shader_texture_lod-texgradcube test. v2: add the forgotten abs() for all incoming derivatives (discovered by new piglit arb_shader_texture_lod-texgradcube test, though more by luck as it was failing only for exactly one pixel...). Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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d8543bd7528de05e5ce3ac407838e7500428a93d |
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29-Mar-2013 |
Zack Rusin <zackr@vmware.com> |
draw: Implement support for primitive id We were largely ignoring primitive id. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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f313b0c8502868dab2a87237af295a34ec0dea26 |
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27-Mar-2013 |
Zack Rusin <zackr@vmware.com> |
gallivm: cleanup the gs interface Instead of void pointers use a base interface. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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e26d5940ff48595a0f1c1d440ee0141df54e3f51 |
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01-Apr-2013 |
Adam Jackson <ajax@redhat.com> |
gallivm: Minor comment cleanup Signed-off-by: Adam Jackson <ajax@redhat.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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f20f981553ede032b72988c10189be7bc2cc6bda |
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27-Mar-2013 |
Zack Rusin <zackr@vmware.com> |
gallivm: Implement the breakc instruction Required by more modern examples. Like BRK but with a condition. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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b66ffcf2f8a0128497d1e0afed0416a4aa4a14be |
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27-Mar-2013 |
Zack Rusin <zackr@vmware.com> |
gallivm: implement implicit primitive flushing TGSI semantics currently require an implicit endprim at the end of GS if an ending primitive hasn't been emitted. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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e96f4e3b853ff5fe4d927c69695c0b5f1966d448 |
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18-Feb-2013 |
Zack Rusin <zackr@vmware.com> |
gallium/llvm: implement geometry shaders in the llvm paths This commits implements code generation of the geometry shaders in the SOA paths. All the code is there but bugs are likely present. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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5af7b45986d1b56c568ebe9c3a40d48853e2e9ff |
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16-Mar-2013 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: fix return opcode handling in main function of a shader If we're in some conditional or loop we must not return, or the code after the condition is never executed. (v2): And, we also can't just continue as nothing happened, since the mask update code would later check if we actually have a mask, so we need to remember that there was a return in main where we didn't exit (to illustrate this, a ret in a if clause would cause a mask update which is still ok as we're in a conditional, but after the endif the mask update code would drop the mask hence bringing execution back to pixels which should have their execution mask set to zero by the ret). Thanks to Christoph Bumiller for figuring this out. This fixes https://bugs.freedesktop.org/show_bug.cgi?id=62357. Note: This is a candidate for the stable branches. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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21190fbd56ec2f12dc5a1bf1d9fc32d507e8f0a3 |
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07-Mar-2013 |
Christian König <christian.koenig@amd.com> |
tgsi: use separate structure for indirect address v2 To further improve the optimization of source and destination indirect addressing we need the ability to store a reference to the declaration of the addressed operands. Since most of the fields in tgsi_src_register doesn't apply for an indirect addressing operand replace it with a separate tgsi_ind_register structure and so make room for extra information. v2: rename Declaration to ArrayID, put the ArrayID into () instead of [] Signed-off-by: Christian König <christian.koenig@amd.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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5c41d1c22282fe2fd72a77339246de8e861b4b22 |
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09-Mar-2013 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: clean up passing derivatives around Previously, the derivatives were calculated and passed in a packed form to the sample code (for implicit derivatives, explicit derivatives were packed to the same format). There's several reasons why this wasn't such a good idea: 1) the derivatives may not even be needed (not as bad as it sounds since llvm will just throw the calculations needed for them away but still) 2) the special packing format really shouldn't be part of the sampler interface 3) depending what the sample code actually does the derivatives will be processed differently, hence there is no "ideal" packing. For cube maps with explicit derivatives (which we don't do yet) for instance the packing looked downright useless, and for non-isotropic filtering we'd need different calculations too. So, instead just pass the derivatives as is (for explicit derivatives), or let the rho calculating sample code calculate them itself. This still does exactly the same packing stuff for implicit derivatives for now, though explicit ones are handled in a more straightforward manner (quick estimates show performance should be quite similar, though it is much easier to follow and also does the rho calculation per-pixel until the end, which we eventually need for spec compliance anyway). No piglit changes. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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83f7cde1821d8e004d49fb966a323c037631b9a2 |
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19-Feb-2013 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: fix indirect src register fetches requiring bitcast For constant and temporary register fetches, the bitcasts weren't done correctly for the indirect case, leading to crashes due to type mismatches. Simply do the bitcasts after fetching (much simpler than fixing up the load pointer for the various cases). This fixes https://bugs.freedesktop.org/show_bug.cgi?id=61036 Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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f1ab67c13ab97f19c08d99c6ba101edc7d7b80e6 |
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15-Feb-2013 |
Roland Scheidegger <sroland@vmware.com> |
gallivm/tgsi: fix issues with sample opcodes We need to encode them as Texture instructions since the NumOffsets field is encoded there. However, we don't encode the actual target in there, this is derived from the sampler view src later. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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427d36a22741890a7ce55b6b5bcd40fd4bdd2d35 |
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12-Feb-2013 |
Roland Scheidegger <sroland@vmware.com> |
gallium: fix tgsi SAMPLE_L opcode to use separate source for explicit lod It looks like using coord.w as explicit lod value is a mistake, most likely because some dx10 docs had it specified that way. Seems this was changed though: http://msdn.microsoft.com/en-us/library/windows/desktop/hh447229%28v=vs.85%29.aspx - let's just hope it doesn't depend on runtime build version or something. Not only would this need translation (so go against the stated goal these opcodes should be close to dx10 semantics) but it would prevent usage of this opcode with cube arrays, which is apparently possible: http://msdn.microsoft.com/en-us/library/windows/desktop/bb509699%28v=vs.85%29.aspx (Note not only does this show cube arrays using explicit lod, but also the confusion with this opcode: it lists an explicit lod parameter value, but then states last component of location is used as lod). (For "true" hw drivers, only nv50 had code to handle it, and it appears the code was already right for the new semantics, though fix up the seemingly wrong c/d arguments while there.) v2: fix comment, separate out other changes. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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614982d320985c04e247293b54b66d7df5c19004 |
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05-Feb-2013 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: fix up size queries for dx10 sviewinfo opcode Need to calculate the number of mip levels (if it would be worthwile could store it in dynamic state). While here, the query code also used chan 2 for the lod value. This worked with mesa state tracker but it seems safer to use chan 0. Still passes piglit textureSize (with some handwaving), though the non-GL parts are (largely) untested. v2: clarify and expect the sviewinfo opcode to return ints, not floats, just like the OpenGL textureSize (dx10 supports dst modifiers with resinfo). Also simplify some code. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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0a8043bb766f9c38af559438b646c3659614b103 |
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01-Feb-2013 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: hook up dx10 sampling opcodes They are similar to old-style tex opcodes but with separate sampler and texture units (and other arguments in different places). Also adjust the debug tgsi dump code. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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c789b981b244333cfc903bcd1e2fefc010500013 |
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28-Jan-2013 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: split sampler and texture state Split the sampler interface to use separate sampler and texture (sampler_view) state. This is needed to support dx10-style sampling instructions. This is not quite complete since both draw/llvmpipe don't really track textures/samplers independently yet, as well as the gallivm code not quite using the right sampler or texture index respectively (but it should work for the sampling codes used by opengl). We are however losing some optimizations in the process, apply_max_lod will no longer work, and we potentially could end up with more (unnecessary) recompiles (if switching textures with/without mipmaps only so it shouldn't be too bad). v2: don't use different callback structs for sampler/sampler view functions (which just complicates things), fix up sampling code to actually use the right texture or sampler index, and similar for llvmpipe/draw actually distinguish between samplers and sampler views. v3: fix more of PIPE_MAX_SAMPLER / PIPE_MAX_SHADER_SAMPLER_VIEWS mismatches (both in draw and llvmpipe), based on feedback from José get rid of unneeded static sampler derived state.(which also fixes the only 2 piglit regressions due to a forgotten assignment), fix comments based on Brian's feedback. v4: remove some accidental unrelated whitespace changes Reviewed-by: José Fonseca <jfonseca@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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3b7ce726258de20be2d65f7b9f51b160dd99638a |
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04-Dec-2012 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Allow indirection from TEMP registers too. The ADDR file is cumbersome for native integer capable drivers. We should consider deprecating it eventually, but this just adds support for indirection from TEMP registers. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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1d35f77228ad540a551a8e09e062b764a6e31f5e |
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04-Dec-2012 |
José Fonseca <jfonseca@vmware.com> |
gallivm,llvmpipe,draw: Support multiple constant buffers. Support 16 (defined in LP_MAX_TGSI_CONST_BUFFERS) as opposed to 32 (as defined by PIPE_MAX_CONSTANT_BUFFERS) because that would make the jit context become unnecessarily large. v2: Bump limit from 4 to 16 to cover ARB_uniform_buffer_object needs, per Dave Airlie. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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b5918d8f1d0d963e58ede1f82ecd836a815cfd89 |
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29-Nov-2012 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: fix a trivial txq issue for 2d shadow and cube shadow samplers untested (couldn't get the piglit test to run even with version overrides) but seemed blatantly wrong. In any case it would only affect an error case which when it would happen probably all hope is lost anyway. Reviewed-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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95e03914d82f4a3722cda00cd6eda54a6f328a73 |
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29-Nov-2012 |
Roland Scheidegger <sroland@vmware.com> |
gallivm: support array textures Support 1d and 2d array textures (including shadow samplers), and (as a side effect mostly) also shadow cube samplers. Seems to pass the relevant piglit tests both for sampling and rendering to (though some require version overrides). Since we don't support render target indices rendering to array textures is still restricted to a single layer at a time. Also, the min/max layer in the sampler view (which is unnecessary for GL) is ignored (always use all layers). Reviewed-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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0b6554ba6f2aa8a771852566340c24205e406d02 |
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27-Nov-2012 |
Roland Scheidegger <sroland@vmware.com> |
gallivm,llvmpipe: handle TXF (texelFetch) instruction, including offsets This also adds some code to handle per-quad lods for more than 4-wide fetches, because otherwise I'd have to integrate the texelFetch function into the splitting stuff... (but it is not used yet outside texelFetch). passes piglit fs-texelFetch-2D, fails fs-texelFetchOffset-2D due to I believe a test error (results are undefined for out-of-bounds fetches, we return whatever is at offset 0, whereas the test expects [0,0,0,1]). Texel offsets are only handled by texelFetch for now, though the interface can handle it for everything. Reviewed-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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3469715a8a171512cf9b528702e70393f01c6041 |
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13-Jul-2012 |
José Fonseca <jfonseca@vmware.com> |
gallivm,draw,llvmpipe: Support wider native registers. Squashed commit of the following: commit 7acb7b4f60dc505af3dd00dcff744f80315d5b0e Author: José Fonseca <jfonseca@vmware.com> Date: Mon Jul 9 17:46:31 2012 +0100 draw: Don't use dynamically sized arrays. Not supported by MSVC. commit 5810c28c83647612cb372d1e763fd9d7780df3cb Author: José Fonseca <jfonseca@vmware.com> Date: Mon Jul 9 17:44:16 2012 +0100 gallivm,llvmpipe: Don't use expressions with PIPE_ALIGN_VAR(). MSVC doesn't accept exceptions in _declspec(align(...)). Use a define instead. commit 8aafd1457ba572a02b289b3f3411e99a3c056072 Author: José Fonseca <jfonseca@vmware.com> Date: Mon Jul 9 17:41:56 2012 +0100 gallium/util: Make u_cpu_detect.h header C++ safe. commit 5795248350771f899cfbfc1a3a58f1835eb2671d Author: José Fonseca <jfonseca@vmware.com> Date: Mon Jul 2 12:08:01 2012 +0100 gallium/util: Add ULL suffix to large constants. As suggested by Andy Furniss: it looks like some old gcc versions require it. commit 4c66c22727eff92226544c7d43c4eb94de359e10 Author: José Fonseca <jfonseca@vmware.com> Date: Fri Jun 29 13:39:07 2012 +0100 gallium/util: Truly disable INF/NAN tests on MSVC. Thanks to Brian for spotting this. commit 8bce274c7fad578d7eb656d9a1413f5c0844c94e Author: José Fonseca <jfonseca@vmware.com> Date: Fri Jun 29 13:39:07 2012 +0100 gallium/util: Disable INF/NAN tests on MSVC. Somehow they are not recognized as constants. commit 6868649cff8d7fd2e2579c28d0b74ef6dd4f9716 Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Jul 5 15:05:24 2012 +0200 gallivm: Cleanup the 2 x 8 float -> 16 ub special path in lp_build_conv. No behaviour change intended, like 7b98455fb40c2df84cfd3cdb1eb7650f67c8a751. Reviewed-by: José Fonseca <jfonseca@vmware.com> commit 5147a0949c4407e8bce9e41d9859314b4a9ccf77 Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Jul 5 14:28:19 2012 +0200 gallivm: (trivial) fix issues with multiple-of-4 texture fetch Some formats can't handle non-multiple of 4 fetches I believe, but everything must support length 1 and multiples of 4. So avoid going to scalar fetch (which is very costly) just because length isn't 4. Also extend the hack to not use shift with variable count for yuv formats to arbitrary length (larger than 1) - doesn't matter how many elements we have we always want to avoid it unless we have variable shift count instruction (which we should get with avx2). Reviewed-by: José Fonseca <jfonseca@vmware.com> commit 87ebcb1bd71fa4c739451ec8ca89a7f29b168c08 Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Jul 4 02:09:55 2012 +0200 gallivm: (trivial) fix typo for wrap repeat mode in linear filtering aos code This would lead to bogus coordinates at the edges. (undetected by piglit because this path is only taken for block-based formats). Signed-off-by: José Fonseca <jfonseca@vmware.com> commit 3a42717101b1619874c8932a580c0b9e6896b557 Author: José Fonseca <jfonseca@vmware.com> Date: Tue Jul 3 19:42:49 2012 +0100 gallivm: Fix TGSI integer translation with AVX. commit d71ff104085c196b16426081098fb0bde128ce4f Author: José Fonseca <jfonseca@vmware.com> Date: Fri Jun 29 15:17:41 2012 +0100 llvmpipe: Fix LLVM JIT linear path. It was not working properly because it was looking at the JIT function before it was actually compiled. Reviewed-by: Roland Scheidegger <sroland@vmware.com> commit a94df0386213e1f5f9a6ed470c535f9688ec0a1b Author: José Fonseca <jfonseca@vmware.com> Date: Thu Jun 28 18:07:10 2012 +0100 gallivm: Refactor lp_build_broadcast(_scalar) to share code. Doesn't really change the generated assembly, but produces more compact IR, and of course, makes code more consistent. Reviewed-by: Brian Paul <brianp@vmware.com> commit 66712ba2731fc029fa246d4fc477d61ab785edb5 Author: José Fonseca <jfonseca@vmware.com> Date: Wed Jun 27 17:30:13 2012 +0100 gallivm: Make LLVMContextRef a singleton. There are any places inside LLVM that depend on it. Too many to attempt to fix. Reviewed-by: Brian Paul <brianp@vmware.com> commit ff5fb7897495ac263f0b069370fab701b70dccef Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Jun 28 18:15:27 2012 +0200 gallivm: don't use 8-wide texture fetch in aos path This appears to be a slight loss usually. There are probably several reasons for that: - fetching itself is scalar - filtering is pure int code hence needs splitting anyway, same for the final texel offset calculations - texture wrap related code, which can be done 8-wide, is slightly more complex with floats (with clamp_to_edge) and float operations generally more costly hence probably not much faster overall - the code needed to split when encountering different mip levels for the quads, adding complexity So, just split always for aos path (but leave it 8-wide for soa, since we do 8-wide filtering there when possible). This should certainly be revisited if we'd have avx2 support. Reviewed-by: José Fonseca <jfonseca@vmware.com> commit ce8032b43dcd8e8d816cbab6428f54b0798f945d Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Jun 27 18:41:19 2012 +0200 gallivm: (trivial) don't extract fparts variable if not needed Did not have any consequences but unnecessary. commit aaa9aaed8f80dc282492f62aa583a7ee23a4c6d5 Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Jun 27 18:09:06 2012 +0200 gallivm: fix precision issue in aos linear int wrap code now not just passes at a quick glance but also with piglit... If we do the wrapping with floats, we also need to set the weights accordingly. We can potentially end up with different (integer) coordinates than what the integer calculations would have chosen, which means the integer weights calculated previously in this case are completely wrong. Well at least that's what I think happens, at least recalculating the weights helps. (Some day really should refactor all the wrapping, so we do whatever is fastest independent of 16bit int aos or 32bit float soa filtering.) Reviewed-by: José Fonseca <jfonseca@vmware.com> commit fd6f18588ced7ac8e081892f3bab2916623ad7a2 Author: José Fonseca <jfonseca@vmware.com> Date: Wed Jun 27 11:15:53 2012 +0100 gallium/util: Fix parsing of options with underscore. For example GALLIVM_DEBUG=no_brilinear which was being parsed as two options, "no" and "brilinear". commit 09a8f809088178a03e49e409fa18f1ac89561837 Author: James Benton <jbenton@vmware.com> Date: Tue Jun 26 15:00:14 2012 +0100 gallivm: Added a generic lp_build_print_value which prints a LLVMValueRef. Updated lp_build_printf to share common code. Removed specific lp_build_print_vecX. Reviewed-by: José Fonseca <jfonseca@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> commit e59bdcc2c075931bfba2a84967a5ecd1dedd6eb0 Author: José Fonseca <jfonseca@vmware.com> Date: Wed May 16 15:00:23 2012 +0100 draw,llvmpipe: Avoid named struct types on LLVM 3.0 and later. Starting with LLVM 3.0, named structures are meant not for debugging, but for recursive data types, previously also known as opaque types. The recursive nature of these types leads to several memory management difficulties. Given that we don't actually need recursive types, avoid them altogether. This is an attempt to address fdo bugs 41791 and 44466. The issue is somewhat random so there's no easy way to check how effective this is. Cherry-picked from 9af1ba565dfd5cef9ee938bb7c04767d14878fbf commit df6070f618a203c7a876d984c847cde4cbc26bdb Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Jun 27 14:42:53 2012 +0200 gallivm: (trivial) fix typo in faster aos linear int wrap code no longer crashes, now REALLY tested. commit d8f98dce452c867214e6782e86dc08562643c862 Author: Roland Scheidegger <sroland@vmware.com> Date: Tue Jun 26 18:20:58 2012 +0200 llvmpipe: (trivial) remove bogus optimization for float aos repeat wrap This optimization for nearest filtering on the linear path generated likely bogus results, and the int path didn't have any optimizations there since the only shader using force_nearest apparently uses clamp_to_edge not repeat wrap anyway. Reviewed-by: José Fonseca <jfonseca@vmware.com> commit c4e271a0631087c795e756a5bb6b046043b5099d Author: Roland Scheidegger <sroland@vmware.com> Date: Tue Jun 26 23:01:52 2012 +0200 gallivm: faster repeat wrap for linear aos path too Even if we already have scaled integer coords, it's way faster to use the original float coord (plus some conversions) rather than use URem. The choice of what to do for texture wrapping is not really tied to int aos or float soa filtering though for some modes there can be some gains (because of easier weight calculations). Reviewed-by: José Fonseca <jfonseca@vmware.com> commit 1174a75b1806e92aee4264ffe0ffe7e70abbbfa3 Author: Roland Scheidegger <sroland@vmware.com> Date: Tue Jun 26 14:39:22 2012 +0200 gallivm: improve npot tex wrap repeat in linear soa path URem gets translated into series of scalar divisions so just about anything else is faster. Reviewed-by: José Fonseca <jfonseca@vmware.com> commit f849ffaa499ed96fa0efd3594fce255c7f22891b Author: Roland Scheidegger <sroland@vmware.com> Date: Tue Jun 26 00:40:35 2012 +0100 gallivm: (trivial) fix near-invisible shift-space typo I blame the keyboard. commit 5298a0b19fe672aebeb70964c0797d5921b51cf0 Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Jun 25 16:24:28 2012 +0200 gallivm: add new intrinsic helper to deal with arbitrary vector length This helper will split vectors which are too large for the hw, or expand them if they are too small, so a caller of a function using intrinsics which uses such sizes need not split (or expand) the vectors manually and the function will still use the intrinsic instead of dropping back to generic llvm code. It can also accept scalars for use with pseudo-vector intrinsics (only useful for float arguments, all x86 scalar simd float intrinsics use 4vf32). Only used for lp_build_min/max() for now (also added the scalar float case for these while there). (Other basic binary functions could use it easily, whereas functions with a different interface would need different helpers.) Expanding vectors isn't widely used, because we always try to use build contexts with native hw vector sizes. But it might (or not) be nicer if this wouldn't need to be done, the generated code should in theory stay the same (it does get hit by lp_build_rho though already since we didn't have a intrinsic for the scalar lp_build_max case before). v2: incorporated Brian's feedback, and also made the scalar min/max case work instead of crash (all scalar simd float intrinsics take 4vf32 as argument, probably the reason why it wasn't used before). Moved to lp_bld_intr based on José's request, and passing intrinsic size instead of length. Ideally we'd derive the source type info from the passed in llvm value refs and process some llvmtype return type so we could handle intrinsics where the source and destination type isn't the same (like float/int conversions, packing instructions) but that's a bit too complicated for now. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: José Fonseca <jfonseca@vmware.com> commit 01aa760b99ec0b2dc8ce57a43650e83f8c1becdf Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Jun 25 16:19:18 2012 +0200 gallivm: (trivial) increase max code size for shader disassembly 64kB was just short of what I needed (which caused a crash) hence increase to 96kB (should probably be smarter about that). commit 74aa739138d981311ce13076388382b5e89c6562 Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Jun 25 11:53:29 2012 +0100 gallivm: simplify aos float tex wrap repeat nearest just handle pot and npot the same. The previous pot handling ended up with exactly the same instructions plus 2 more (leave it in the soa path though since it is probably still cheaper there). While here also fix a issue which would cause a crash after an assert. commit 0e1e755645e9e49cfaa2025191e3245ccd723564 Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Jun 25 11:29:24 2012 +0100 gallivm: (trivial) skip floor rounding in ifloor when not signed This was only done for the non-sse41 case before, but even with sse41 this is obviously unnecessary (some callers already call itrunc in this case anyway but some might not). commit 7f01a62f27dcb1d52597b24825931e88bae76f33 Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Jun 25 11:23:12 2012 +0100 gallivm: (trivial) fix bogus comments commit 5c85be25fd82e28490274c468ce7f3e6e8c1d416 Author: José Fonseca <jfonseca@vmware.com> Date: Wed Jun 20 11:51:57 2012 +0100 translate: Free elt8_func/elt16_func too. These were leaking. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com> commit 0ad498f36fb6f7458c7cffa73b6598adceee0a6c Author: Roland Scheidegger <sroland@vmware.com> Date: Tue Jun 19 15:55:34 2012 +0200 gallivm: fix bug for tex wrap repeat with linear sampling in aos float path The comparison needs to be against length not length_minus_one, otherwise the max texel is never chosen (for the second coordinate). Fixes piglit texwrap-1D-npot-proj (and 2D/3D versions). Reviewed-by: José Fonseca <jfonseca@vmware.com> commit d1ad65937c5b76407dc2499b7b774ab59341209e Author: Roland Scheidegger <sroland@vmware.com> Date: Tue Jun 19 16:13:43 2012 +0200 gallivm: simplify soa tex wrap repeat with npot textures and no mip filtering Similar to what is already done in aos sampling for the float path (but not the int path since we don't get normalized float coordinates there). URem is expensive and the calculation is done trivially with normalized floats instead (at least with sse41-capable cpus). (Some day should probably do the same for the mip filter path but it's much more complicated there hence the gain is smaller.) Reviewed-by: José Fonseca <jfonseca@vmware.com> commit e1e23f57ba9b910295c306d148f15643acc3fc83 Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Jun 18 20:38:56 2012 +0200 llvmpipe: (trivial) remove duplicated function declaration Reviewed-by: José Fonseca <jfonseca@vmware.com> commit 07ca57eb09e04c48a157733255427ef5de620861 Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Jun 18 20:37:34 2012 +0200 llvmpipe: destroy setup variants on context destruction lp_delete_setup_variants() used to be called in garbage collection, but this no longer exists hence the setup shaders never got freed. Reviewed-by: José Fonseca <jfonseca@vmware.com> commit ed0003c633859a45f9963a479f4c15ae0ef1dca3 Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Jun 18 16:25:29 2012 +0100 gallivm: handle different ilod parts for multiple quad sampling This fixes filtering when the integer part of the lod is not the same for all quads. I'm not fully convinced of that solution yet as it just splits the vector if the levels to be sampled from are different. But otherwise we'd need to do things like some minify steps, and getting mip level base address separately anyway hence it wouldn't really look like much of a win (and making the code even more complex). This should now give identical results to single quad sampling. commit 8580ac4cfc43a64df55e84ac71ce1a774d33c0d2 Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Jun 14 18:14:47 2012 +0200 gallivm: de-duplicate sample code common to soa and aos sampling There doesn't seem to be any reason why this code dealing with cube face selection, lod and mip level calculation is separate in aos and soa sampling, and I am sick of having it to change in both places. commit fb541e5f957408ce305b272100196f1e12e5b1e8 Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Jun 14 18:15:41 2012 +0200 gallivm: do mip filtering with per quad lod_fpart This gives better results for mip filtering, though the generated code might not be optimal. For now it also creates some artifacts if the lod_ipart isn't the same for all quads, since instead of using the same mip weight for all quads as previously (which just caused non-smooth gradients) this now will use the right weights but with the wrong mip level in this case (can easily be seen with things like texfilt, mipmap_tunnel). v2: use logic helper suggested by José, and fix issue with negative lod_fpart values commit f1cc84eef7d826a20fab6cd8ccef9a275ff78967 Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Jun 13 18:35:25 2012 +0200 gallivm: (trivial) fix bogus assert in lp_build_unpack_broadcast_aos_scalars commit 7c17dbae8ae290df9ce0f50781a09e8ed640c044 Author: James Benton <jbenton@vmware.com> Date: Tue Jun 12 12:11:14 2012 +0100 util: Reimplement half <-> float conversions. Removed u_half.py used to generate the table for previous method. Previous implementation of float to half conversion was faulty for denormalised and NaNs and would require extra logic to fix, thus making the speedup of using tables irrelevant. commit 7762f59274070e1dd4b546f5cb431c2eb71ae5c3 Author: James Benton <jbenton@vmware.com> Date: Tue Jun 12 12:12:16 2012 +0100 tests: Updated tests to properly handle NaN for half floats. commit fa94c135aea5911fd93d5dfb6e6f157fb40dce5e Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Jun 11 18:33:10 2012 +0200 gallivm: do mip level calculations per quad This is the final piece which shouldn't change the rendering output yet. Reviewed-by: José Fonseca <jfonseca@vmware.com> commit 23cbeaddfe03c09ca18c45d28955515317ffcf4c Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 9 00:54:21 2012 +0200 gallivm: do per-quad cube face selection Doesn't quite fix the piglit cubemap test (not sure why actually) but doing per-quad face selection is doing the right thing and definitely an improvement. Reviewed-by: José Fonseca <jfonseca@vmware.com> commit abfb372b3702ac97ac8b5aa80ad1b94a2cc39d33 Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Jun 11 18:22:59 2012 +0200 gallivm: do all lod calculations per quad Still no functional change but lod is now converted to scalar after lod calculations. Reviewed-by: José Fonseca <jfonseca@vmware.com> commit 519368632747ae03feb5bca9c655eccbc5b751b4 Author: James Benton <jbenton@vmware.com> Date: Tue May 22 16:46:10 2012 +0100 gallivm: Added support for half-float to float conversion in lp_build_conv. Updated various utility functions to support this change. commit 135b4d683a4c95f7577ba27b9bffa4a6fbd2c2e7 Author: James Benton <jbenton@vmware.com> Date: Tue May 22 16:02:46 2012 +0100 gallivm: Added function for half-float to float conversion. Updated lp_build_format_aos_array to support half-float source. commit 37d648827406a20c5007abeb177698723ed86673 Author: James Benton <jbenton@vmware.com> Date: Tue May 22 14:55:18 2012 +0100 util: Updated u_format_tests to rigidly test half-float boundary values. commit 2ad18165d96e578aa9046df7c93cb1c3284d8c6b Author: James Benton <jbenton@vmware.com> Date: Tue May 22 14:54:16 2012 +0100 llvmpipe: Updated lp_test_format to properly handle Inf/NaN results. commit 78740acf25aeba8a7d146493dd5c966e22c27b73 Author: James Benton <jbenton@vmware.com> Date: Tue May 22 14:53:30 2012 +0100 util: Added functions for checking NaN / Inf for double and half-floats. commit 35e9f640ae01241f9e0d67fe893bbbf564c05809 Author: Roland Scheidegger <sroland@vmware.com> Date: Thu May 24 21:05:13 2012 +0200 gallivm: Fix calculating rho for 3d textures for the single-quad case Discovered by accident, this looks like a very old typo bug. commit fc1220c636326536fd0541913154e62afa7cd1d8 Author: Roland Scheidegger <sroland@vmware.com> Date: Thu May 24 21:04:59 2012 +0200 gallivm: do calcs per-quad in lp_build_rho Still convert to scalar at the end of the function. commit 50a887ffc550bf310a6988fa2cea5c24d38c1a41 Author: Roland Scheidegger <sroland@vmware.com> Date: Mon May 21 23:21:50 2012 +0200 gallivm: (trivial) return scalar in lp_build_extract_range for length 1 vectors Our type system on top of llvm's one doesn't generally support vectors of length 1, instead using scalars. So we should return a scalar from this function instead of having to bitcast the vector with length 1 later elsewhere. commit 80c71c621f9391f0f9230460198d861643324876 Author: James Benton <jbenton@vmware.com> Date: Tue May 22 17:49:15 2012 +0100 draw: Fixed bad merge error commit c47401cfad0c9167de20ff560654f533579f452c Author: James Benton <jbenton@vmware.com> Date: Tue May 22 15:29:30 2012 +0100 draw: Updated store_clip to store whole vectors instead of individual elements. commit 2d9c1ad74b0b0b41861fffcecde39f09cc27f1cf Author: James Benton <jbenton@vmware.com> Date: Tue May 22 15:28:32 2012 +0100 gallivm: Added lp_build_fetch_rgba_aos_array. A version of lp_build_fetch_rgba_aos which is targeted at simple array formats. Reads the whole vector from memory in one, instead of reading each element individually. Tested with mesa tests and demos. commit ff7805dc2b6ef6d8b11ec4e54aab1633aef29ac8 Author: James Benton <jbenton@vmware.com> Date: Tue May 22 15:27:40 2012 +0100 gallivm: Added lp_build_pad_vector. This function pads a vector with undef to a desired length. commit 701f50acef24a2791dabf4730e5b5687d6eb875d Author: James Benton <jbenton@vmware.com> Date: Fri May 18 17:27:19 2012 +0100 util: Added util_format_is_array. This function checks whether a format description is in a simple array format. commit 5e0a7fa543dcd009de26f34a7926674190fa6246 Author: James Benton <jbenton@vmware.com> Date: Fri May 18 19:13:47 2012 +0100 draw: Removed draw_llvm_translate_from and draw/draw_llvm_translate.c. This is "replaced" by adding an optimised path in lp_build_fetch_rgba_aos in an upcoming patch. commit 8c886d6a7dd3fb464ecf031de6f747cb33e5361d Author: James Benton <jbenton@vmware.com> Date: Wed May 16 15:02:31 2012 +0100 draw: Modified store_aos to write the vector as one, not individual elements. commit 37337f3d657e21dfd662c7b26d61cb0f8cfa6f17 Author: James Benton <jbenton@vmware.com> Date: Wed May 16 14:16:23 2012 +0100 draw: Changed aos_to_soa to use lp_build_transpose_aos. commit bd2b69ce5d5c94b067944d1dcd5df9f8e84548f1 Author: James Benton <jbenton@vmware.com> Date: Fri May 18 19:14:27 2012 +0100 draw: Changed soa_to_aos to use lp_build_transpose_aos. commit 0b98a950d29a116e82ce31dfe7b82cdadb632f2b Author: James Benton <jbenton@vmware.com> Date: Fri May 18 18:57:45 2012 +0100 gallivm: Added lp_build_transpose_aos which converts between aos and soa. commit 69ea84531ad46fd145eb619ed1cedbe97dde7cb5 Author: James Benton <jbenton@vmware.com> Date: Fri May 18 18:57:01 2012 +0100 gallivm: Added lp_build_interleave2_half aimed at AVX unpack instructions. commit 7a4cb1349dd35c18144ad5934525cfb9436792f9 Author: José Fonseca <jfonseca@vmware.com> Date: Tue May 22 11:54:14 2012 +0100 gallivm: Fix build on Windows. MC-JIT not yet supported there. Reviewed-by: Roland Scheidegger <sroland@vmware.com> commit afd105fc16bb75d874e418046b80d9cc578818a1 Author: James Benton <jbenton@vmware.com> Date: Fri May 18 16:17:26 2012 +0100 llvmpipe: Added a error counter to lp_test_conv. Useful for keeping track of progress when fixing errors! Signed-off-by: José Fonseca <jfonseca@vmware.com> commit b644907d08c10a805657841330fc23db3963d59c Author: James Benton <jbenton@vmware.com> Date: Fri May 18 16:16:46 2012 +0100 llvmpipe: Changed known failures in lp_test_conv. To comply with the recent fixes to lp_bld_conv. Signed-off-by: José Fonseca <jfonseca@vmware.com> commit d7061507bd94f6468581e218e61261b79c760d4f Author: James Benton <jbenton@vmware.com> Date: Fri May 18 16:14:38 2012 +0100 llvmpipe: Added fixed point types tests to lp_test_conv. Signed-off-by: José Fonseca <jfonseca@vmware.com> commit 146b3ea39b4726dbe125ac666bd8902ea3d6ca8c Author: James Benton <jbenton@vmware.com> Date: Fri May 18 16:26:35 2012 +0100 llvmpipe: Changed lp_test_conv src/dst alignment to be correct. Now based on the define rather than a fixed number. Signed-off-by: José Fonseca <jfonseca@vmware.com> commit f3b57441f834833a4b142a951eb98df0aa874536 Author: James Benton <jbenton@vmware.com> Date: Fri May 18 16:06:44 2012 +0100 gallivm: Fixed erroneous optimisation in lp_build_min/max. Previously assumed normalised was 0 to 1, but it can be -1 to 1 if type is signed. Tested with lp_test_conv and lp_test_format, reduced errors. Signed-off-by: José Fonseca <jfonseca@vmware.com> commit a0613382e5a215cd146bb277646a6b394d376ae4 Author: James Benton <jbenton@vmware.com> Date: Fri May 18 16:04:49 2012 +0100 gallivm: Compensate for lp_const_offset in lp_build_conv. Fixing a /*FIXME*/ to remove errors in integer conversion in lp_build_conv. Tested using lp_test_conv and lp_test_format, reduced errors. Signed-off-by: José Fonseca <jfonseca@vmware.com> commit a3d2bf15ea345bc8a0664f8f441276fd566566f3 Author: James Benton <jbenton@vmware.com> Date: Fri May 18 16:01:25 2012 +0100 gallivm: Fixed overflow in lp_build_clamped_float_to_unsigned_norm. Tested with lp_test_conv and lp_test_format, reduced errors. Signed-off-by: José Fonseca <jfonseca@vmware.com> commit e7b1e76fe237613731fa6003b5e1601a2e506207 Author: José Fonseca <jfonseca@vmware.com> Date: Mon May 21 20:07:51 2012 +0100 gallivm: Fix build with LLVM 2.6 Trivial, and useful. commit d3c6bbe5c7f5ba1976710831281ab1b6a631082d Author: José Fonseca <jfonseca@vmware.com> Date: Tue May 15 17:15:59 2012 +0100 gallivm: Enable MCJIT/AVX with vanilla LLVM 3.1. Add the necessary C++ glue, so that we don't need any modifications to the soon to be released LLVM 3.1. Reviewed-by: Roland Scheidegger <sroland@vmware.com> commit 724a019a14d40fdbed21759a204a2bec8a315636 Author: José Fonseca <jfonseca@vmware.com> Date: Mon May 14 22:04:06 2012 +0100 gallivm: Use HAVE_LLVM 0x0301 consistently. commit af6991e2a3868e40ad599b46278551b794839748 Author: José Fonseca <jfonseca@vmware.com> Date: Mon May 14 21:49:06 2012 +0100 gallivm: Add MCRegisterInfo.h to silence benign warnings about missing implementation. Trivial. commit 6f8a1d75458daae2503a86c6b030ecc4bb494e23 Author: Vinson Lee <vlee@freedesktop.org> Date: Mon Apr 2 22:14:15 2012 -0700 gallivm: Pass in a MCInstrInfo to createMCInstPrinter on llvm-3.1. llvm-3.1svn r153860 makes MCInstrInfo available to the MCInstPrinter. Signed-off-by: Vinson Lee <vlee@freedesktop.org> Reviewed-by: Brian Paul <brianp@vmware.com> commit 62555b6ed8760545794f83064e27cddcb3ce5284 Author: Vinson Lee <vlee@freedesktop.org> Date: Tue Mar 27 21:51:17 2012 -0700 gallivm: Fix method overriding in raw_debug_ostream. Use matching type qualifers to avoid method hiding. Signed-off-by: Vinson Lee <vlee@freedesktop.org> Reviewed-by: José Fonseca <jfonseca@vmware.com> commit 6a9bd784f4ac68ad0a731dcd39e5a3c39989f2be Author: Vinson Lee <vlee@freedesktop.org> Date: Tue Mar 13 22:40:52 2012 -0700 gallivm: Fix createOProfileJITEventListener namespace with llvm-3.1. llvm-3.1svn r152620 refactored the OProfile profiling code. createOProfileJITEventListener was moved from the llvm namespace to the llvm::JITEventListener namespace. Signed-off-by: Vinson Lee <vlee@freedesktop.org> Reviewed-by: Brian Paul <brianp@vmware.com> commit b674955d39adae272a779be85aa1bd665de24e3e Author: Vinson Lee <vlee@freedesktop.org> Date: Mon Mar 5 22:00:40 2012 -0800 gallivm: Pass in a MCRegisterInfo to MCInstPrinter on llvm-3.1. llvm-3.1svn r152043 changes createMCInstPrinter to take an additional MCRegisterInfo argument. Signed-off-by: Vinson Lee <vlee@freedesktop.org> Reviewed-by: Brian Paul <brianp@vmware.com> commit 11ab69971a8a31c62f6de74905dbf8c02884599f Author: Vinson Lee <vlee@freedesktop.org> Date: Wed Feb 29 21:20:53 2012 -0800 Revert "gallivm: Change getExtent and readByte to non-const with llvm-3.1." This reverts commit d5a6c172547d8964f4d4bb79637651decaf9deee. llvm-3.1svn r151687 makes MemoryObject accessor members const again. Signed-off-by: Vinson Lee <vlee@freedesktop.org> Reviewed-by: Brian Paul <brianp@vmware.com> commit 339960c82d2a9f5c928ee9035ed31dadb7f45537 Author: Roland Scheidegger <sroland@vmware.com> Date: Mon May 14 16:19:56 2012 +0200 gallivm: (trivial) fix assertion failure for mipmapped 1d textures In lp_build_rho, we may end up with a 1-element vector (for mipmapped 1d textures), but in this case we require the type to be a non-vector type, so need a cast. commit 9d73edb727bd6d196030dc3026b7bf0c574b3e19 Author: Roland Scheidegger <sroland@vmware.com> Date: Thu May 10 18:12:07 2012 +0200 gallivm: prepare for per-quad lod calculations for large vectors to be able to handle multiple quads at once in texture sampling and still do lod calculations per quad, it is necessary to get the per-quad derivatives into the lp_build_rho function. Until now these derivative values were just scalars, which isn't going to work. So we now use vectors, and since the interface needs to change we also do some different (slightly more efficient) packing of the values. For 8-wide vectors the packed derivative values for 3 coords would look like this, this scales to a arbitrary (multiple of 4) vector size: ds1dx ds1dy dt1dx dt1dy ds2dx ds2dy dt2dx dt2dy dr1dx dr1dy _____ _____ dr2dx dr2dy _____ _____ The second vector will be unused for 1d and 2d textures. To facilitate future changes the derivative values are put into a struct, since quite some functions just pass these values through. The generated code seems to be very slightly better for 2d textures (with 4-wide vectors) than before with sse2 (if you have a cpu with physical 128bit simd units - otherwise it's probably not a win). v2: suggestions from José, rename variables, add comments, use swizzle helper commit 0aa21de0d31466dac77b05c97005722e902517b8 Author: Roland Scheidegger <sroland@vmware.com> Date: Thu May 10 18:10:31 2012 +0200 gallivm: add undefined swizzle handling to lp_build_swizzle_aos This is useful for vectors with "holes", it lets llvm choose the most efficient shuffle instructions if some elements aren't needed without having to worry what elements to manually pick otherwise. commit 00faf3f370e7ce92f5ef51002b0ea42ef856e181 Author: José Fonseca <jfonseca@vmware.com> Date: Fri May 4 17:25:16 2012 +0100 gallivm: Get the LLVM IR optimization passes before JIT compilation. MC-JIT engine compiles the module immediately on creation, so the optimization passes were being run too late. So now we create a target data layout from a string, that matches the ABI parameters reported by the compiler. The backend optimization passes were always been run, so the performance improvement is modest (3% on multiarb mesa demo). Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> commit 40a43f4e2ce3074b5ce9027179d657ebba68800a Author: Roland Scheidegger <sroland@vmware.com> Date: Wed May 2 16:03:54 2012 +0200 gallivm: (trivial) fix wrong define used in lp_build_pack2 should fix stack-smashing crashes. commit e6371d0f4dffad4eb3b7a9d906c23f1c88a2ab9e Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Apr 30 21:25:29 2012 +0200 gallivm: add perf warnings when not using intrinsics with 256bit vectors Helper functions using integer sse2 intrinsics could split the vectors with AVX instead of using generic fallback (which should be faster). We don't actually expect to hit these paths (hence don't fix them up to actually do the vector splitting) so just emit warnings (for those functions where it's obvious doing split/intrinsic is faster than using generic path). Only emit warnings for 256bit vectors since we _really_ don't expect to hit arbitrary large vectors which would affect a lot more functions. The warnings do not actually depend on avx since the same logic applies to plain sse2 too (but of course again there's _really_ no reason we should hit these functions with 256bit vectors without avx). commit 8a9ea701ea7295181e846c6383bf66a5f5e47637 Author: Roland Scheidegger <sroland@vmware.com> Date: Tue May 1 20:37:07 2012 +0200 gallivm: split vectors manually for avx in lp_build_pack2 (v2) There's 2 reasons for this: First, there's a llvm bug (fixed in 3.1) which generates tons of byte inserts/extracts otherwise, and second, more importantly, we want to use pack intrinsics instead of shuffles. We do this in lp_build_pack2 and not the calling code (aos sample path) because potentially other callers might find that useful too, even if for larger sequences of code using non-native vector sizes it might be better to manually split vectors. This should boost texture performance in the aos path considerably. v2: fix issues with intrinsics types with old llvm commit 27ac5b48fa1f2ea3efeb5248e2ce32264aba466e Author: Roland Scheidegger <sroland@vmware.com> Date: Tue May 1 20:26:22 2012 +0200 llvmpipe: refactor lp_build_pack2 (v2) prettify, and it's unnecessary to assert when there's no intrinsic due to unsupported bit width - the shuffle path will work regardless. In contrast lp_build_packs2, should only rely on lp_build_pack2 doing the clamping for element sizes for which there is a sse2 intrinsic. v2: fix bug spotted by Jose regarding the intrinsic type for packusdw on old llvm versions. commit ddf279031f0111de4b18eaf783bdc0a1e47813c8 Author: Roland Scheidegger <sroland@vmware.com> Date: Tue May 1 20:13:59 2012 +0200 gallivm: add src width check in lp_build_packs2() not doing so would skip clamping even if no sse2 pack instruction is available, which is incorrect (in theory only, such widths would also always hit a (unnecessary) assertion in lp_build_pack2(). commit e7f0ad7fe079975eae7712a6e0c54be4fae0114b Author: Roland Scheidegger <sroland@vmware.com> Date: Fri Apr 27 15:57:00 2012 +0200 gallivm: (trivial) fix crash-causing typo for npot textures with avx commit 28a9d7f6f655b6ec508c8a3aa6ffefc1e79793a0 Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Apr 25 19:38:45 2012 +0200 gallivm: (trivial) remove code mistakenly added twice. commit d5926537316f8ff67ad0a52e7242f7c5478d919b Author: Roland Scheidegger <sroland@vmware.com> Date: Tue Apr 24 21:16:15 2012 +0200 gallivm: add a new avx aos sample path (v2) Try to avoid mixing float and int address calculations. This does texture wrap modes with floats, and then the offset calculations still with ints (because of lack of precision with floats, though we could do some effort to make it work with not too large (16MB) textures). This also handles wrap repeat mode with npot-sized textures differently than either the old soa or aos int path (likely way faster but untested). Otherwise the actual address wrap code is largely similar to the soa path (not quite the same as this one also has some int code), it should get used by avx soa sampling later as well but doesn't handle more complex address modes yet (this will also have the benefit that we can use aos sampling path for all texture address modes). Generated code for that looks reasonable, but still does not split vectors explicitly for fetch/filter which means still get hit by llvm (fixed upstream) which generates hundreds of pinsrb/pextrb instead of two shuffles. It is not obvious though if it's much of a win over just doing address calcs 4-wide but with ints, even if it is definitely much less instructions on avx. piglit's texwrap seems to look exactly the same but doesn't test neither the non-normalized nor the npot cases. v2: fix comments, prettify based on Brian's and Jose's feedback. commit bffecd22dea66fb416ecff8cffd10dd4bdb73fce Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Apr 19 01:58:29 2012 +0200 gallivm: refactor aos lp_build_sample_image_nearest/linear split them up to separate address calculations and fetching/filtering. Need this for being able to do 8-wide float address calcs and 4-wide fetch/filter later (for avx). Plus the functions were very big scary monsters anyway (in particular lp_build_sample_image_linear). commit a80b325c57529adddcfa367f96f03557725c4773 Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Apr 16 17:17:18 2012 +0200 gallivm: fix lp_build_resize when truncating width but expanding vector size Missed this case which I thought was impossible - the assertion for it was right after the division by zero... (AoS) texture sampling may ask us to do this, for things like 8 4x32int vectors to 1 32x8int vector conversion (eventually, we probably don't want this to happen). commit f9c8337caa3eb185830d18bce8b95676a065b1d7 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Apr 14 18:00:59 2012 +0200 gallivm: fix cube maps with larger vectors This makes the branchless cube face selection code work with larger vectors. Because the complexity is quite high (cannot really be improved it seems, per-face selection would reduce complexity a lot but this leads to errors unless the derivatives are calculated all from the same face which almost doubles the work to be done) it is still slower than the branching version, hence only enable this with large vectors. It doesn't actually do per-quad face selection yet (only makes sense with matching lod selection, in fact it will select the same face for all pixels based on the average of the first four pixels for now) but only different shuffles are required to make it work (the branching version actually should work with larger vectors too now thanks to the improved horizontal add but of course it cannot be extended to really select the face per-quad unless doing branching per quad). commit 7780c58869fc9a00af4f23209902db7e058e8a66 Author: Roland Scheidegger <sroland@vmware.com> Date: Fri Mar 30 21:11:12 2012 +0100 llvmpipe: (trivial) fix compiler warning and also clarify comment regarding availability of popcnt instruction. commit a266dccf477df6d29a611154e988e8895892277e Author: Roland Scheidegger <sroland@vmware.com> Date: Fri Mar 30 14:21:07 2012 +0100 gallivm: remove unneeded members in lp_build_sample_context Minor cleanup, the texture width, height, depth aren't accessed in their scalar form anywhere. Makes it more obvious those values should probably be fetched already vectorized (but this requires more invasive changes)... commit b678c57fb474e14f05e25658c829fc04d2792fff Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Mar 29 15:53:55 2012 +0100 gallivm: add a helper for concatenating vectors Similar to the extract_range helper intended to get around slow code generated by llvm for 128bit insertelements. Concatenating two 128bit vectors this way will result in a single vinsertf128 operation rather than two 64bit stores plus one 128bit load, though it might be mildly useful for other purposes as well. commit 415ff228bcd0cf5e44a4c15350a661f0f5520029 Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Mar 28 19:41:15 2012 +0100 gallivm: add a custom 2x8f->1x16ub avx conversion path Similar to the existing 4x4f->1x16ub sse2 path, shaves off a couple instructions (min/max mostly) because it relies on pack intrinsics clamping. commit 78c08fc89f8fbcc6dba09779981b1e873e2a0299 Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Mar 28 18:44:07 2012 +0100 gallivm: add avx arithmetic intrinsics Add all avx intrinsics for arithmetic functions (with the exception of the horizontal add function which needs another look). Seems to pass basic tests. Reviewed-by: José Fonseca <jfonseca@vmware.com> commit a586caa2800aa5ce54c173f7c0d4fc48153dbc4e Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Mar 28 15:31:35 2012 +0100 gallivm: add avx logic intrinsics Add the blend intrinsics for 8-wide float and 4-wide double vectors. Since we lack 256bit int instructions these are used for int vectors as well, though obviously not for byte or word element values. The comparison intrinsics aren't extended for avx since these are only used for pre-2.7 llvm versions. commit 70275e4c13c89315fc2560a4c488c0e6935d5caf Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Mar 28 00:40:53 2012 +0100 gallivm: new helper function for extract shuffles. Based on José's idea as we can need that in a couple places. Note that such shuffles should not be used lightly, since data layout of <4 x i8> is different to <16 x i8> for instance, hence might cause data rearrangement. commit 4d586dbae1b0c55915dda1759d2faea631c0a1c2 Author: Roland Scheidegger <sroland@vmware.com> Date: Tue Mar 27 18:27:25 2012 +0100 gallivm: (trivial) don't overallocate shuffle variable using wrong define meant huge array... commit 06b0ec1f6d665d98c135f9573ddf4ba04b2121ad Author: Roland Scheidegger <sroland@vmware.com> Date: Tue Mar 27 17:54:20 2012 +0100 gallivm: don't do per-element extract/insert for vector element resize Instead of doing per-element extract/insert if the src vectors and dst vector differ in total size (which generates atrocious code) first change the src vectors size by using shuffles to destination vector size. We can still do better than that on AVX for packing to color buffer (by exploiting pack intrinsics characteristics hence eleminating the need for some clamps) but this already generates much better code. v2: incorporate feedback from José, Keith and use shuffle instead of bitcasts/extracts. Due to llvm deficiencies the latter cause all data to get moved to GPRs and back in pieces (even though the data in the regs actually stays the same...). commit c9970d70e05f95d3f52fe7d2cd794176a52693aa Author: Roland Scheidegger <sroland@vmware.com> Date: Fri Mar 23 19:33:19 2012 +0000 gallivm: fix bug in simple position interpolation Accidental use of position attribute instead of just pixel coordinates. Caused failures in piglit glsl-fs-ceil and glsl-fs-floor. commit d0b6fcdb008d04d7f73d3d725615321544da5a7e Author: Roland Scheidegger <sroland@vmware.com> Date: Fri Mar 23 15:31:14 2012 +0000 gallivm: fix emission of ceil opcode lp_build_ceil seems more appropriate than lp_build_trunc. This seems to be never hit though someone performs some ceil to floor magic. commit d97fafed7e62ffa6bf76560a92ea246a1a26d256 Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Mar 22 11:46:52 2012 +0000 gallivm: new vectorized path for cubemap calculations should be faster when adapted to multiple quads as only selection masks need to be different. The code is more or less a per-pixel version adapted to only do it per quad. A per pixel version would be much simpler (could drop 2 selects, 6 broadcasts and the messy horizontal add of 3 vectors at the expense of only 2 more absolute value instructions - would also just work for arbitary large vectors). This version doesn't yet work with larger vectors because the horizontal add isn't adjusted to be able to work with 2x4 vectors (and also because face selection wouldn't be done per quad just per block though that would be only a correctness issue just as with lod selection). The downside is this code is quite a bit slower. On a Core2 it can be sped up by disabling the hw blend instructions for selection and using logicop fallbacks instead, but it is still slower than the old code, hence leave that in for now. Probably will chose one or the other version based on vector length in the end. commit b375fbb18a3fd46859b7fdd42f3e9908ea4ff9a3 Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Mar 21 14:42:29 2012 +0000 gallivm: fix optimized occlusion query intrinsic name commit a9ba0a3b611e48efbb0e79eb09caa85033dbe9a2 Author: José Fonseca <jfonseca@vmware.com> Date: Wed Mar 21 16:19:43 2012 +0000 draw,gallivm,llvmpipe: Call gallivm_verify_function everywhere. commit f94c2238d2bc7383e088b8845b7410439a602071 Author: Roland Scheidegger <sroland@vmware.com> Date: Tue Mar 20 18:54:10 2012 +0000 gallivm: optimize calculations for cube maps a bit this does some more vectorized calculations and uses horizontal adds if possible. A definite win with sse3 otherwise it doesn't seem to make much of a difference. In any case this is arithmetically identical, cannot handle larger vectors. Should be useful as a reference point against larger vector version later... commit 21a2c1cf3c8e1ac648ff49e59fdc0e3be77e2ebb Author: Roland Scheidegger <sroland@vmware.com> Date: Tue Mar 20 15:16:27 2012 +0000 llvmpipe: slight optimization of occlusion queries using movmskps when available. While this is slightly better for cpus without popcnt we should really sum the vectors ourselves (it is also possible to cast to i4 before doing the popcnt but that doesn't help that much neither since llvm is using some optimized popcnt version for i32) commit 5ab5a35f216619bcdf55eed52b0db275c4a06c1b Author: Roland Scheidegger <sroland@vmware.com> Date: Tue Mar 20 13:32:11 2012 +0000 llvmpipe: fix occlusion queries with larger vectors need to adjust casts etc. commit ff95e6fdf5f16d4ef999ffcf05ea6e8c7160b0d5 Author: José Fonseca <jfonseca@vmware.com> Date: Mon Mar 19 20:15:25 2012 +0000 gallivm: Restore optimization passes. commit 57b05b4b36451e351659e98946dae27be0959832 Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Mar 19 19:34:22 2012 +0000 llvmpipe: use existing min2 macro commit bc9a20e19b4f600a439f45679451f2e87cd4b299 Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Mar 19 19:07:27 2012 +0000 llvmpipe: add some safeguards against really large vectors As per José's suggestion, prevent things from blowing up if some cpu would have 1024bit or larger vectors. commit 0e2b525e5ca1c5bbaa63158bde52ad1c1564a3a9 Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Mar 19 18:31:08 2012 +0000 llvmpipe: fix mask generation for uberwide vectors this was the only piece preventing 16-wide vectors from working (apart from the LP_MAX_VECTOR_WIDTH define that is), which is the maximum as we don't get more pixels in the fragment shader at once. Hence adjust that so things could be tested properly with that size even though there seems to be no practical value. commit 3c8334162211c97f3a11c7f64e9e5a2a91ad9656 Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Mar 19 18:19:41 2012 +0000 llvmpipe: fix the simple interpolation method with larger vectors so both methods actually _really_ work now. Makes textures look nice with larger vectors... commit 1cb0464ef8871be1778d43b0c56adf9c06843e2d Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Mar 19 17:26:35 2012 +0000 llvmpipe: fix mask generation and position interpolation with 8-wide vectors trivial bugs, with these things start to look somewhat reasonable. Textures though have some swizzling issues it seems. commit 168277a63ef5b72542cf063c337f2d701053ff4b Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Mar 19 16:04:03 2012 +0000 llvmpipe: don't overallocate variables we never have more than 16 (stamp size) / 4 (minimum possible vector size). (With larger vectors those variables are still overallocated a bit.) commit 409b54b30f81ed0aa9ed0b01affe15c72de9abd2 Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Mar 19 15:56:48 2012 +0000 llvmpipe: add some 32f8 formats to lp_test_conv Also add the ability to handle different sized vectors. commit 55dcd3af8366ebdac0af3cdb22c2588f24aa18ce Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Mar 19 15:47:27 2012 +0000 gallivm: handle different sized vectors in conversion / pack only fully generic path for now (extract/insert per element). commit 9c040f78c54575fcd94a8808216cf415fe8868f6 Author: Roland Scheidegger <sroland@vmware.com> Date: Sun Mar 18 00:58:28 2012 +0100 llvmpipe: fix harmless use of unitialized values commit 551e9d5468b92fc7d5aa2265db9a52bb1e368a36 Author: Roland Scheidegger <sroland@vmware.com> Date: Fri Mar 16 23:31:21 2012 +0100 gallivm: drop special path in extract_broadcast with different sized vectors Not needed, llvm can handle shuffles with different sized result vector just fine. Should hopefully generate the same code in the end, but simpler IR. commit 44da531119ffa07a421eaa041f63607cec88f6f8 Author: Roland Scheidegger <sroland@vmware.com> Date: Fri Mar 16 23:28:49 2012 +0100 llvmpipe: adapt interpolation for handling multiple quads at once this is still WIP there are actually two methods possible not quite sure what makes the most sense, so there's code for both for now: 1) the iterative method as used before (compute attrib values at upper left corner of stamp and upper left corner of each quad initially). It is improved to handle more than one quad at once, and also do some more vectorized calculations initially for slightly better code - newer cpus have full throughput with 4 wide float vectors, hence don't try to code up a path which might be faster if there's just one channel active per attribute. 2) just do straight interpolation for each pixel. Method 2) is more work per quad, but less initially - if all quads are executed significantly more overall though. But this might change with larger vector lengths. This method would also be needed if we'd do some kind of active quad merging when operating on multiple quads at once. This path contains some hack to force llvm to generate better code, it is still far from ideal though, still generates far too many unnecessary register spills/reloads. Both methods should work with different sized vectors. Not very well tested yet, still seems to work with four-wide vectors, need changes elsewhere to be able to test with wider vectors. commit be5d3e82e2fe14ad0a46529ab79f65bf2276cd28 Author: José Fonseca <jfonseca@vmware.com> Date: Fri Mar 16 20:59:37 2012 +0000 draw: Cleanup. commit f85bc12c7fbacb3de2a94e88c6cd2d5ee0ec0e8d Author: José Fonseca <jfonseca@vmware.com> Date: Fri Mar 16 20:43:30 2012 +0000 gallivm: More module compilation refactoring. commit d76f093198f2a06a93b2204857e6fea5fd0b3ece Author: José Fonseca <jfonseca@vmware.com> Date: Thu Mar 15 21:29:11 2012 +0000 llvmpipe: Use gallivm_compile/free_function() in linear code. Should had been done before. commit 122e1adb613ce083ad739b153ced1cde61dfc8c0 Author: Roland Scheidegger <sroland@vmware.com> Date: Tue Mar 13 14:47:10 2012 +0100 llvmpipe: generate partial pixel mask for multiple quads still works with one quad, cannot be tested yet with more At least for now always fixed order with multiple quads. commit 4c4f15081d75ed585a01392cd2dcce0ad10e0ea8 Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Mar 8 22:09:24 2012 +0100 llvmpipe: refactor state setup a bit Refactor to make it easier to emit (and potentially later fetch in fs) coefficients for multiple attributes at once. Need to think more about how to make this actually happen however, the problem is different attributes can have different interpolation modes, requiring different handling in both setup and fs (though linear and perspective handling is close). commit 9363e49722ff47094d688a4be6f015a03fba9c79 Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Mar 8 19:23:23 2012 +0100 llvmpipe: vectorize tri offset calc cuts number of instructions in quad-offset-factor from 107 to 75. This code actually duplicated the (scalar) code calculating the determinant except it used different vertex order (leading to different sign but it doesn't matter) hence llvm could not have figured out it's the same (of course with determinant vectorized in the other place that wouldn't have worked any longer neither). Note this particular piece doesn't actually vectorize well, not many arithmetic instructions left but tons of shuffle instructions... Probably would need to work on n tris at a time for better vectorization. commit 63169dcb9dd445c94605625bf86d85306e2b4297 Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Mar 8 03:11:37 2012 +0100 llvmpipe: vectorize some scalar code in setup reduces number of arithmetic instructions, and avoids loading vector x,y values twice (once as scalars once as vectors). Results in a reduction of instructions from 76 to 64 in fs setup for glxgears (16%) on a cpu with sse41. Since this code uses vec2 disguised as vec4, on old cpus which had physical 64bit sse units (pre-Core2) it probably is less of a win in practice (and if you have no vectors you can only hope llvm eliminates the arithmetic for unneeded elements). commit 732ecb877f951ab89bf503ac5e35ab8d838b58a1 Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Mar 7 00:32:24 2012 +0100 draw: fix clipping bug introduced by 4822fea3f0440b5205e957cd303838c3b128419c broke clipping pretty badly (verified with lineclip test) commit ef5d90b86d624c152d200c7c4056f47c3c6d2688 Author: Roland Scheidegger <sroland@vmware.com> Date: Tue Mar 6 23:38:59 2012 +0100 draw: don't store vertex header per attribute storing the vertex header once per attribute is totally unnecessary. Some quick look at the generated assembly says llvm in fact cannot optimize away the additional stores (maybe due to potentially aliasing pointers somewhere). Plus, this makes the code cleaner and also allows using a vector "or" instead of scalar ones. commit 6b3a5a57b0b9850854cfbd7b586e4e50102dda71 Author: Roland Scheidegger <sroland@vmware.com> Date: Tue Mar 6 19:11:01 2012 +0100 draw: do the per-vertex "boolean" clipmask "or" with vectors no point extracting the values and doing it per component. Doesn't help that much since we still extract the values elsewhere anyway. commit 36519caf1af40e4480251cc79a2d527350b7c61f Author: Roland Scheidegger <sroland@vmware.com> Date: Fri Mar 2 22:27:01 2012 +0100 gallivm: fix lp_build_extract_broadcast with different sized vectors Fix the obviously wrong argument, so it doesn't blow up. commit 76d0ac3ad85066d6058486638013afd02b069c58 Author: José Fonseca <jfonseca@vmware.com> Date: Fri Mar 2 12:16:23 2012 +0000 draw: Compile per module and not per function (WIP). Enough to get gears w/ LLVM draw + softpipe to work on AVX doing: GALLIUM_DRIVER=softpipe SOFTPIPE_USE_LLVM=yes glxgears But still hackish -- will need to rethink and refactor this. commit 78e32b247d2a7a771be9a1a07eb000d1e54ea8bd Author: José Fonseca <jfonseca@vmware.com> Date: Wed Feb 29 12:01:05 2012 +0000 llvmpipe: Remove lp_state_setup_fallback. Never used. commit 6895d5e40d19b4972c361e8b83fdb7eecda3c225 Author: José Fonseca <jfonseca@vmware.com> Date: Mon Feb 27 19:14:27 2012 +0000 llvmpipe: Don't emit EMMS on x86 We already take precautions to ensure that LLVM never emits MMX code. commit 4822fea3f0440b5205e957cd303838c3b128419c Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Feb 29 15:58:19 2012 +0100 draw: modifications for larger vector sizes We want to be able to use larger vectors especially for running the vertex shader. With this patch we build soa vectors which might have a different length than 4. Note that aos structures really remain the same, only when aos structures are converted to soa potentially different sized vectors are used. Samplers probably don't work yet, didn't look at them. Testing done: glxgears works with both 128bit and 256bit vectors. commit f4950fc1ea784680ab767d3dd0dce589f4e70603 Author: José Fonseca <jfonseca@vmware.com> Date: Wed Feb 29 15:51:57 2012 +0100 gallivm: override native vector width with LP_NATIVE_VECTOR_WIDTH env var for debug commit 6ad6dbf0c92f3bf68ae54e5f2aca035d19b76e53 Author: José Fonseca <jfonseca@vmware.com> Date: Wed Feb 29 15:51:24 2012 +0100 draw: allocate storage with alignment according to native vector width commit 7bf0e3e7c9bd2469ae7279cabf4c5229ae9880c1 Author: José Fonseca <jfonseca@vmware.com> Date: Fri Feb 24 19:06:08 2012 +0000 gallivm: Fix comment grammar. Was missing several words. Spotted by Roland. commit b20f1b28eb890b2fa2de44a0399b9b6a0d453c52 Author: José Fonseca <jfonseca@vmware.com> Date: Thu Feb 23 19:22:09 2012 +0000 gallivm: Use MC-JIT on LLVM 3.1 + (i.e, SVN) MC-JIT Note: MC-JIT is still WIP. For this to work correctly it requires LLVM changes which are not yet upstream. commit b1af4dfcadfc241fd4023f4c3f823a1286d452c0 Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Feb 23 20:03:15 2012 +0100 llvmpipe: use new lp_type_width() helper in lp_test_blend commit 04e0a37e888237d4db2298f31973af459ef9c95f Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Feb 23 19:50:34 2012 +0100 llvmpipe: clean up lp_test_blend a little Using variables just sized and aligned right makes it a bit more obvious what's going on. The test still only tests vector length 4. For AoS anything else probably isn't going to work. For SoA other lengths should work (at least with floats). commit e61c393d3ec392ddee0a3da170e985fda885a823 Author: José Fonseca <jfonseca@vmware.com> Date: Thu Feb 23 17:48:30 2012 +0000 gallivm: Ensure vector width consistency. Instead of assuming that everything is the max native size. commit 330081ac7bc41c5754a92825e51456d231bf84dd Author: José Fonseca <jfonseca@vmware.com> Date: Thu Feb 23 17:44:14 2012 +0000 draw: More simd vector width consistency fixes. commit d90ca002753596269e37297e2e6c139b19f29f03 Author: José Fonseca <jfonseca@vmware.com> Date: Thu Feb 23 17:43:00 2012 +0000 gallivm: Remove unused lp_build_int32_vec4_type() helper. commit cae23417824d75869c202aaf897808d73a2c1db0 Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Feb 23 17:32:16 2012 +0100 gallivm: use global variable for native vector width instead of define We do not know the simd extensions (and hence the simd width we should use) available at compile time. At least for now keep a define for maximum vector width, since a global variable obviously can't be used to adjust alignment of automatic stack variables. Leave the runtime-determined value at 128 for now in all cases. commit 51270ace6349acc2c294fc6f34c025c707be538a Author: José Fonseca <jfonseca@vmware.com> Date: Thu Feb 23 15:41:02 2012 +0000 gallivm: Add a hunk inadvertedly lost when rebasing. commit bf256df9cfdd0236637a455cbaece949b1253e98 Author: José Fonseca <jfonseca@vmware.com> Date: Thu Feb 23 14:24:23 2012 +0000 llvmpipe: Use consistent vector width in depth/stencil test. commit 5543b0901677146662c44be2cfba655fd55da94b Author: José Fonseca <jfonseca@vmware.com> Date: Thu Feb 23 14:19:59 2012 +0000 draw: Use a consistent the vector register width. Instead of 4x32 sometimes, LP_NATIVE_VECTOR_WIDTH other times. commit eada8bbd22a3a61f549f32fe2a7e408222e5c824 Author: José Fonseca <jfonseca@vmware.com> Date: Thu Feb 23 12:08:04 2012 +0000 gallivm: Remove garbagge collection. MC-JIT will require one compilation per module (as opposed to one compilation per function), therefore no state will be shared, eliminating the need to do garbagge collection. commit 556697ea0ed72e0641851e4fbbbb862c470fd7eb Author: José Fonseca <jfonseca@vmware.com> Date: Thu Feb 23 10:33:41 2012 +0000 gallivm: Move all native target initialization to lp_set_target_options(). commit c518e8f3f2649d5dc265403511fab4bcbe2cc5c8 Author: José Fonseca <jfonseca@vmware.com> Date: Thu Feb 23 09:52:32 2012 +0000 llvmpipe: Create one gallivm instance for each test. commit 90f10af8920ec6be6f2b1e7365cfc477a0cb111d Author: José Fonseca <jfonseca@vmware.com> Date: Thu Feb 23 09:48:08 2012 +0000 gallivm: Avoid LLVMAddGlobalMapping() in lp_bld_assert(). Brittle, complex, and unecesary. Just use function pointer constant. commit 98fde550b33401e3fe006af59db4db628bcbf476 Author: José Fonseca <jfonseca@vmware.com> Date: Thu Feb 23 09:21:26 2012 +0000 gallivm: Add a lp_build_const_func_pointer() helper. To be reused in all places where we want to call C code. commit 6cfedadb62c2ce5af8d75969bc95a607f3ece118 Author: José Fonseca <jfonseca@vmware.com> Date: Thu Feb 23 09:44:41 2012 +0000 gallivm: Cleanup/simplify lp_build_const_string_variable. - Move to lp_bld_const where it belongs - Rename to lp_build_const_string - take the length from the argument (and don't count the zero terminator twice) - bitcast the constant to generic i8 * commit db1d4018c0f1fa682a9da93c032977659adfb68c Author: José Fonseca <jfonseca@vmware.com> Date: Thu Feb 23 11:52:17 2012 +0000 gallivm: Set NoFramePointerElimNonLeaf to true where supported. commit 088614164aa915baaa5044fede728aa898483183 Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Feb 22 19:38:47 2012 +0100 llvmpipe: pass in/out pointers rather scalar floats in lp_bld_arit we don't want llvm to potentially optimize away the vectors (though it doesn't seem to currently), plus we want to be able to handle in/out vectors of arbitrary length. commit 3f5c4e04af8a7592fdffa54938a277c34ae76b51 Author: Roland Scheidegger <sroland@vmware.com> Date: Tue Feb 21 23:22:55 2012 +0100 gallivm: fix lp_build_sqrt() for vector length 1 since we optimize away vectors with length 1 need to emit intrinsic without vector type. commit 79d94e5f93ed8ba6757b97e2026722ea31d32c06 Author: José Fonseca <jfonseca@vmware.com> Date: Wed Feb 22 17:00:46 2012 +0000 llvmpipe: Remove lp_test_round. commit 81f41b5aeb3f4126e06453cfc78990086b85b78d Author: Roland Scheidegger <sroland@vmware.com> Date: Tue Feb 21 23:56:24 2012 +0100 llvmpipe: subsume lp_test_round into lp_test_arit Much simpler, and since the arguments aren't passed as 128bit values can run on any arch. This also uses the float instead of the double versions of the c functions (which probably was the intention anyway). In contrast to lp_test_round the output is much less verbose however. Tested vector width of 32 to 512 bits - all pass except 32 (length 1) which crashes in lp_build_sqrt() due to wrong type. Signed-off-by: José Fonseca <jfonseca@vmware.com> commit 945b338b421defbd274481d8c4f7e0910fd0e7eb Author: José Fonseca <jfonseca@vmware.com> Date: Wed Feb 22 09:55:03 2012 +0000 gallivm: Centralize the function compilation logic. This simplifies a lot of code. Also doing this in a central place will make it easier to carry out the changes necessary to use MC-JIT in the future. gallivm: Fix typo in explicit derivative shuffle. Trivial. draw: make DEBUG_STORE work again adapt to lp_build_printf() interface changes Reviewed-by: José Fonseca <jfonseca@vmware.com> draw: get rid of vecnf_from_scalar() just use lp_build_broadcast directly (cannot assign a name but don't really need it, vecnf_from_scalar() was producing much uglier IR due to using repeated insertelement instead of insertelement+shuffle). Reviewed-by: José Fonseca <jfonseca@vmware.com> llvmpipe: fix typo in complex interpolation code Fixes position interpolation when using complex mode (piglit fp-fragment-position and similar) Reviewed-by: José Fonseca <jfonseca@vmware.com> draw: fix clipvertex/position storing again This appears to be the result of a bad merge. Fixes piglit tests relying on clipping, like a lot of the interpolation tests. Reviewed-by: José Fonseca <jfonseca@vmware.com> gallivm: Fix explicit derivative manipulation. Same counter variable was being used in two nested loops. Use more meanigful variable names for the counter to fix and avoid this. gallivm: Prevent buffer overflow in repeat wrap mode for NPOT. Based on Roland's patch, discussion, and review . Reviewed-by: Roland Scheidegger <sroland@vmware.com> gallivm: Fix dims for TGSI_TEXTURE_1D in emit_tex. Reviewed-by: Roland Scheidegger <sroland@vmware.com> gallivm: Fix explicit volume texture derivatives. Reviewed-by: Roland Scheidegger <sroland@vmware.com> gallivm: fix 1d shadow texture sampling Always r coordinate is used, hence need 3 coords not two (the second one is unused). Reviewed-by: José Fonseca <jfonseca@vmware.com> gallivm: Enable AVX support without MCJIT, where available. For now, this just enables AVX on Windows for testing. If the code is stable then we might consider prefering the old JIT wherever possible. No change elsewhere. Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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c790c2c7598dea2d5a5b0bfbe47732956e1e89a6 |
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19-Jun-2012 |
Olivier Galibert <galibert@pobox.com> |
llvmpipe: Add vertex id support. Signed-off-by: Olivier Galibert <galibert@pobox.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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46931ecf480e1d231bb6c2236d91b5390f2465ac |
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19-Jun-2012 |
Olivier Galibert <galibert@pobox.com> |
llvmpipe: Simplify and fix system variables fetch. The system array values concept doesn't really because it expects the system values to be fixed per call, which is wrong for gl_VertexID and iffy for gl_SampleID. So this patch does two things: - kill the array, have emit_fetch_system_value directly pick the values it needs (only gl_InstanceID for now, as the previous code) - correctly handle the expected type in emit_fetch_system_value Signed-off-by: Olivier Galibert <galibert@pobox.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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00eb74b275e21d567a0ab8a6731181e005208634 |
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18-May-2012 |
José Fonseca <jose.r.fonseca@gmail.com> |
Fix fetching integer inputs.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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5d10d757276a599a60a68b88b21087b5824a8df7 |
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17-May-2012 |
Olivier Galibert <galibert@pobox.com> |
llvmpipe: Implement TXQ. Piglits test for fragment shaders pass, vertex shaders fail. The actual failure seems to be in the interpolators, and not the textureSize query. Signed-off-by: Olivier Galibert <galibert@pobox.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: José Fonseca <jose.r.fonseca@gmail.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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914244e59d6ad08ec2dd815129c6e75b32843d80 |
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25-Apr-2012 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Use lp_build_alloca instead of LLVMBuildAlloca on the loop limiter. To ensure that the alloca is at the top of the function body, otherwise LLVM will not eliminate them, causing stack misalignment on 32bits. Reviewed-by: James Benton <jbenton@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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5db9d76a6a498c029133a8c2544c4c7c25eebf80 |
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02-Apr-2012 |
James Benton <jbenton@vmware.com> |
gallivm: Maximum loop iterations Limits maximum loop iterations in a TGSI shader to prevent infinite loops from occurring, any iteration in any loop counts towards this limit Signed-off-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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a206c4cd69a881bf3f8d960607d604b6d53e3a26 |
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20-Feb-2012 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Fix TGSI_OPCODE_ARR's translation. Like TGSI_OPCODE_ARL, destination should be an integer. This fixes invalid LLVM IR on an internal state tracker (currently Mesa never emits this opcode). In the future consider making ADDR register also a integer-as-float array, like all other register kinds, or simply replace ADDR & ARR/ARL with integer temp and instructions. Reviewed-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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7199b0b6811b3340cb5c531c8625220e964fa16c |
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06-Feb-2012 |
Dave Airlie <airlied@redhat.com> |
gallivm: fetch immediates to correct type (v2) Fetch float/uint/int immediates. v2: bitcast to uint/int to floats as per Jose's suggestions. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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117a0e91afa4fae55df88de48a058c9b881c6b14 |
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06-Feb-2012 |
Dave Airlie <airlied@redhat.com> |
gallivm: enable stores of integer types. (v2) + fix ARL Infer from the operand the type of value to store. MOV is untyped but we use the float store path. v2: make MOV use float store path. I've had to squash merge the ARL fix to be stored as an integer in here to avoid regressions in a number of piglit tests. From now on ARL stores to an integer just like HW does. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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141f2c2fc9325a5d30629373bb962f42517967ae |
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06-Feb-2012 |
Dave Airlie <airlied@redhat.com> |
gallivm: enable fetch for integer opcodes. (v2) The infers the type of data required using the opcode, and casts the input to the appropriate type. So far this only handles non-indirect constant and temporaries. v2: as per Jose suggestion, fetch immediates via floats Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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66461aa249a95053fd5887df75ab791558c3a486 |
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06-Feb-2012 |
Dave Airlie <airlied@redhat.com> |
gallivm: add uint/int bld to the base builder. (v2) These are used inside the action handlers for the integer opcodes. v2: use uint_bld/int_bld, drop higher level uint_bld. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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f667a6f3cefbfb33478de87c166f7a52ed388fb4 |
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07-Feb-2012 |
Dave Airlie <airlied@redhat.com> |
gallivm: fix build gather to take a bld context Then pass the correct build context to it. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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639fbe2e75bb23a72262a7bc60d69d026b649609 |
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06-Feb-2012 |
Dave Airlie <airlied@redhat.com> |
gallivm: pass build context to exec_mask_store. For now just pass the current context, but when we want to store int or unsigned we need to pass those later. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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bc2875aa483a0fef7f6e32c1886f6e2edaba7694 |
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12-Aug-2011 |
Tom Stellard <thomas.stellard@amd.com> |
gallivm: Add a new interface for doing TGSI->LLVM conversions lp_bld_tgsi_soa.c has been adapted to use this new interface, but lp_bld_tgsi_aos.c has only been partially adapted, since nothing in gallium currently uses it. v2: - Rename lp_bld_tgsi_action.[ch] => lp_bld_tgsi_action.[ch] - Initialize tgsi_info in lp_bld_tgsi_aos.c - Fix copyright dates
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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82b71db03ddaf0eed504412c9169db37cf9bdadc |
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14-Jan-2012 |
Tom Stellard <tstellar@gmail.com> |
gallium: Move duplicated helper macros to tgsi_exec.h
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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9ee1bcf7a5442ccb517a5cfbaf024755bd4d2738 |
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14-Jan-2012 |
Tom Stellard <tstellar@gmail.com> |
gallium: Unify defines of CHAN_[XYZW] in tgsi_exec.h
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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e1e03ce4928edf4ea0ef43d853cb869f70b126aa |
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16-Oct-2011 |
José Fonseca <jose.r.fonseca@gmail.com> |
gallivm: Eliminate tgsi_util_get_full_src_register_sign_mode call. It complicates more than it simplifies, now that there's only one negate bit on TGSI registers.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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d8452a0be810d7176b0cbfe6632fc0f8016b5733 |
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05-Sep-2011 |
Marek Olšák <maraeo@gmail.com> |
gallium: add shadow 1D and 2D array samplers to TGSI And filling in all the switch statements in auxiliary. Mostly untested.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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31200d0688b67a0d764ad7fe4c2761d0f8d993d8 |
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27-Apr-2011 |
Marek Olšák <maraeo@gmail.com> |
gallivm: fix warning: ‘value’ may be used uninitialized in this function The path where it's uninitialized is guarded by an assert.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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652901e95b4ed406293d0e1fabee857c054119b1 |
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15-Jan-2011 |
Brian Paul <brianp@vmware.com> |
Merge branch 'draw-instanced' Conflicts: src/gallium/auxiliary/draw/draw_llvm.c src/gallium/drivers/llvmpipe/lp_state_fs.c src/glsl/ir_set_program_inouts.cpp src/mesa/tnl/t_vb_program.c
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1d6f3543a063ab9e740fd0c149dcce26c282d773 |
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09-Dec-2010 |
Brian Paul <brianp@vmware.com> |
gallivm/llvmpipe: implement system values and instanceID
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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14746b1d4fc7ae30b557dacc819b81756df2f72f |
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03-Dec-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: fix null builder pointers
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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6299f241e9fdd86e705d144a42d9b1979c13f9ad |
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03-Dec-2010 |
Brian Paul <brianp@vmware.com> |
gallivm/llvmpipe: remove lp_build_context::builder The field was redundant. Use the gallivm->builder value instead.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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efc82aef35a2aac5d2ed9774f6d28f2626796416 |
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01-Dec-2010 |
Brian Paul <brianp@vmware.com> |
gallivm/llvmpipe: squash merge of the llvm-context branch This branch defines a gallivm_state structure which contains the LLVMBuilderRef, LLVMContextRef, etc. All data structures built with this object can be periodically freed during a "garbage collection" operation. The gallivm_state object has to be passed to most of the builder functions where LLVMBuilderRef used to be used. Conflicts: src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c src/gallium/drivers/llvmpipe/lp_state_setup.c
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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557280542399629ac64a48f5b618365e2b18fce1 |
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30-Nov-2010 |
Zack Rusin <zackr@vmware.com> |
gallivm: fix storing of the addr register we store into the index specified by the register index, not an indirect register.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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f623d0c1c217d990f207306eb968172af79fa969 |
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09-Nov-2010 |
Zack Rusin <zackr@vmware.com> |
gallivm: implement indirect addressing over inputs Instead of messing with the callers simply copy our inputs into a alloca array at the beginning of the function and then use it. Reviewed-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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10740acf46e08960dde790005d65a98440f313bc |
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09-Nov-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Allocate TEMP/OUT arrays only once.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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528c3cd24169c6b6c0da60cb2b8f765eb7f05cdc |
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08-Nov-2010 |
Zack Rusin <zackr@vmware.com> |
gallivm: implement indirect addressing of the output registers
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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55c5408ad049423597cd274e7abcd2d91a16ead3 |
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05-Nov-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: add const qualifiers, fix comment string
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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e8d6b2793ff3907d3646eeaceaa00e2a04728e67 |
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05-Nov-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: alloca() was called too often for temporary arrays Need to increment the array index to point to the last value. Before, we were calling lp_build_array_alloca() over and over for no reason.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
e7f5d19a1106351f2db8f62f59f51be86eaa93df |
|
04-Nov-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: implement execution mask for scatter stores
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
ede232e9898698258391a280a098a7ba951b0099 |
|
04-Nov-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: add pixel offsets in scatter stores We want to do the scatter store to sequential locations in memory for the vector of pixels we're processing in SOA format.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
5b294a5d17c818ecbb1295fdd20825da9b106792 |
|
04-Nov-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: added debug code to dump temp registers
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
3ded3e98ffc36820c8ab318d736eab99bb16f26b |
|
04-Nov-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: add some LLVM var labels
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
2fefbc79ac8bb55197ff817feeca2626585d7a8c |
|
04-Nov-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: implement scatter stores into temp register file Something is not quite right, however. The piglit tests mentioned in fd.o bug 31226 still don't pass.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
ec2824cd867d3b782588be1f3b1d5d802eb381ab |
|
19-Oct-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: fix incorrect type for zero vector in emit_kilp() http://bugs.freedesktop.org/show_bug.cgi?id=30974
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
22ec25e2bf5c9309610b68e8e40472a8ea695ba9 |
|
10-Oct-2010 |
Keith Whitwell <keithw@vmware.com> |
gallivm: don't branch on KILLs near end of shader
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
17dbd41cf23e7e7de2f27e5e9252d7f792d932f3 |
|
10-Oct-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Pass texture coords derivates as scalars. We end up treating them as scalars in the end, and it saves some instructions.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
aa4cb5e2d8d48c7dcc9653c61a9e25494e3e7b2a |
|
07-Oct-2010 |
Keith Whitwell <keithw@vmware.com> |
llvmpipe: try to be sensible about whether to branch after mask updates Don't branch more than once in quick succession. Don't branch at the end of the shader.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
6d173da5c84142ee64f56f4c2e9e495dc1435e91 |
|
16-Sep-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Clamp indirect register indices to file_max. Prevents crashes with bogus data, or bad shader translation.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
3d5b9c1f2d3340259dd0d8765090a5a963074f29 |
|
16-Sep-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Fix address register swizzle. We're actually doing a double swizzling: indirect_reg->Swizzle[indirect_reg->SwizzleX] instead of simply indirect_reg->SwizzleX
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
58daea741fa21fe3f89fd7bf106df1545c5b21af |
|
02-Sep-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Move the texture modifiers to the header. Useful to pass these around.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
079763f74648fef051ee5b8f7d730f7fc1ba27d5 |
|
02-Sep-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Cope with tgsi instruction reallocation failure.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
3fa3c33844b8491a204cda6ae8d67cd6ada78b3b |
|
01-Sep-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: fix bug in nested conditionals This, plus the previous commit fix fd.o bug 29806.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
8690c6a6b4fb0b48e2ae75cd0f64de86b039081c |
|
18-Aug-2010 |
michal <michal@capacitor.(none)> |
gallivm: Use proper index to lookup predicate register array. Doesn't fix anything, as those indices were both always 0.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
8a3a971743a90463e65b44f1769a5301a31ce4cd |
|
09-Aug-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Don't call LLVMBuildFNeg on llvm-2.6. It didn't exist yet.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
fc9a49b638c26801951c33a570178bbb2b67ec60 |
|
08-Aug-2010 |
nobled <nobled@dreamwidth.org> |
gallivm: Always use floating-point operators for floating-point types This fixes the assert added in LLVM 2.8: assert(getType()->isIntOrIntVectorTy() && "Tried to create an integer operation on a non-integer type!") But it also fixes some subtle bugs, since we should've been doing this since LLVM 2.6 anyway. Includes a modified patch from steckdenis@yahoo.fr for the FNeg instructions in emit_fetch(); thanks for pointing those out. http://bugs.freedesktop.org/29404 http://bugs.freedesktop.org/29407 Signed-off-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
12f5c0f9ce497e99854e0a3a7f5ff297a2a0a1e3 |
|
08-Aug-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Fix more integer operations.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
cd5af8c703d84dd856528554fa615e9787ebe75f |
|
08-Aug-2010 |
nobled <nobled@dreamwidth.org> |
gallivm: Use the correct context for integers See: http://bugs.freedesktop.org/29407
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
3662afd87d61e3f65843b210a7e8c9c8a6cb27f0 |
|
21-Jul-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: replace has_indirect_addressing field with indirect_files field Instead of one big boolean indicating indirect addressing, use a bitfield indicating which register files are accessed with indirect addressing. Most shaders that use indirect addressing only use it to access the constant buffer. So no need to use an array for temporary registers in this case.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
0115f07507fc661a0a19564c496a781c3dcbc7a0 |
|
21-Jul-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: refactor code into get_indirect_offsets() function
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
890976e02d9b75c0814493901ffddb64092ea548 |
|
21-Jul-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: added comment
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
be22e1e781094decfb408ad6d74e3d833b297c87 |
|
21-Jul-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: remove extraneous braces
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
f674ed6b0662a15ab8298da0848a4c82694e0c95 |
|
21-Jul-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: no longer do indirect addressing in get_temp_ptr()
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
105ed7dfd4abc94db1ce0cba2967ac0491158389 |
|
21-Jul-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: implement correct indirect addressing of temp registers As with indexing the const buffer, the ADDR reg may have totally different values for each element. Need to use a gather operation.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
695814a15b4d64e1fa829d51f18c4089837929c3 |
|
21-Jul-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: re-org, comments for get_temp_ptr()
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
ec0e7b16bb6753bedbd611a97062934bfca03aa7 |
|
21-Jul-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: rename a var to avoid compiler warnings
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
4363d4d0b945c4ca6c303fb337e1fac39e6e1ad6 |
|
21-Jul-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: fix indirect addressing of constant buffer The previous code assumed that all elements of the address register were the same. But it can vary from pixel to pixel or vertex to vertex so we must use a gather operation when dynamically indexing the constant buffer. Still need to fix this for the temporary register file...
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
5a916204179c6787157af3f3be758dc36162ab20 |
|
07-Jun-2010 |
Keith Whitwell <keithw@vmware.com> |
gallivm: eliminate tgsi_exec.h include
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
ef81779850d1343b3ae284eb9beabeaf11934d4a |
|
03-Jun-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Factor out the quad derivative code into a single place. Fix ddy. For ddy it should be (bottom - top).
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
846b2fccc2a67b08acc6da51f4970fe66ed4559b |
|
19-May-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: rename a var: s/val/array_size/
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
32a7209c0a0d5ae63f12056ed969087d942c6298 |
|
17-May-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Tweak ret_mask handling.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
0b7ca2f8fcb187fb3aa37e0b6dc4b0a84101478f |
|
17-May-2010 |
Zack Rusin <zackr@vmware.com> |
gallivm: implement function calls by inlining with this approach we inline the entire function body in the caller
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
263e038431f24f24aaec252e135ffc9f2f09640e |
|
15-May-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Temporarily remove function call support Commits moved to the gallivm-call feature branch for further experimentation and stabilization.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
af75bb4c9865a8162ae190d99d062047150b67b5 |
|
15-May-2010 |
Zack Rusin <zackr@vmware.com> |
gallivm: use our util_snprintf
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
74589283704c1e8723cfcdf14278c05039e2dbda |
|
15-May-2010 |
Zack Rusin <zackr@vmware.com> |
gallivm: implement function calls
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
85c6799f6e2645e708eb03201e91f3285de7d9e1 |
|
14-May-2010 |
Brian Paul <brianp@vmware.com> |
tgsi: clean up in emit_fetch()
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
415c40735dfd110bf902ce43968c8d7bd23ff111 |
|
13-May-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: silence uninitialized var warning
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
c91d9cb563baf292f04ad3eeb33837806a4fb20d |
|
13-May-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: silence uninitialized var warning
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
5b5ce16da533290e605005916a19c8339f283787 |
|
12-May-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: rename a var
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
3f6dc8e79d918283a6dfcf9c8937a6d52f3bb4f5 |
|
12-May-2010 |
Brian Paul <brianp@vmware.com> |
gallivm/llvmpipe: add const qualifiers
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
54b94ee96a6d750d57d99ae9819fcf8206d4680d |
|
09-May-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Add missing lvalue.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
8ad3e0b55df50beac8ba3c5cafa0be79641a4977 |
|
09-May-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Add an alternative to LLVMDumpValue that works with Windows GUI apps.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
2d91903882e399e8ea7306fd37d5d214907247e6 |
|
08-May-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Fix BREAK/CONT translation. The cont_mask must be restored and exec mask recomputed in order to decide whether to repeat the loop or not. Unlike the continue mask, the break_mask must be preserved across loop iterations. Fixes several VShader DCT cases, and no regressions with glean.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
ff6c78f44f2f741f4825b07dbc15b3a951fe9b2c |
|
08-May-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Support predicates.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
ec43b2eb45a1b2e33f328f76624c987484e329f3 |
|
04-May-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Proper implementation of TXL opcode.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
4554cdc289f1d97855825127c0bf8c0e7f6a2eda |
|
04-May-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Fix several glitches introduced in the prev commit.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
962558daaed43b0111cd062e32821aad106869d7 |
|
04-May-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Implement TXD.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
6c8c88f02f0dc9cf39ce51d068525a94fccd5dc7 |
|
03-May-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Increase the TGSI translation limits and centralize them in a header.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
9db4a211e96356deb963223038eea074a5fe0eda |
|
03-May-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Display message instead of crashing when sampler generator was not supplied for tgsi translation.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
e27983bc08d4eff5effbbcffbf5c9f5862fca2cf |
|
03-May-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Replace predicate assertion failure with warning message.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
d2b6ed7c4daf094bfe3fa4e0318133d0a8ea3cf6 |
|
03-May-2010 |
Zack Rusin <zackr@vmware.com> |
gallivm: fix nested break and continue statements we were resetting the mask on each new break/continue statement within the same scope. we always need to and the current execution mask with the current break/continue mask to get the correct result (the masks are always ~1 initially)
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
b3ba54a01ab7aa2ff1fd569c3ed50c6dbc00b5f4 |
|
27-Apr-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
a18c210a95794c79c6f26dbf4c66d4a85e29169d |
|
27-Apr-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Ensure all allocas are in the first block. Refactor the code to make this easier.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
06574e45b418dab1ec106773c92b7d9e5af45c81 |
|
26-Apr-2010 |
Alan Hourihane <alanh@vmware.com> |
gallivm: BGNFOR/ENDFOR fallthrough to BGNLOOP/ENDLOOP
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
5d37cebc1b2f41ef68a5f8bb5ad66973ec2c1dd8 |
|
25-Apr-2010 |
Vinson Lee <vlee@vmware.com> |
gallivm: Rename variable info to opcode_info. Avoid hiding existing variable already named info in outer scope.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
a1a7738223b754044213b969371823ec52b0a9e2 |
|
25-Apr-2010 |
Vinson Lee <vlee@vmware.com> |
gallivm: Remove NULL check of pointer that can't be NULL. info cannot be NULL at the call to debug_printf. emit_instruction dereferences info, so at debug_printf it is either not NULL or the program has already crashed.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
021e0dc78b15fab29e761012860276c2597c8d8f |
|
23-Apr-2010 |
Zack Rusin <zackr@vmware.com> |
gallivm: implement indirect addressing over temporaries a bit more involved than indirect addressing over consts, but still fairly reasonable. we allocate an array instead of individual alloca's, and we do it only if the shader does indirect addressing.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
ded2374e67bdc2c24e868775d2ff77b39b339d56 |
|
22-Apr-2010 |
Zack Rusin <zackr@vmware.com> |
gallivm: implement indirect addressing over constants implement indirect addressing (ARL and ARR instructions) when used with CONST's. indirect addressing over other vars (temps, inputs, outputs) is not supported yet.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
18a4a83ddab7655253fdb71d37393a32adcda488 |
|
22-Apr-2010 |
Zack Rusin <zackr@vmware.com> |
gallivm: update comments
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
6d2e09fdc23e2573e9466f60db20ef4ac04b367d |
|
22-Apr-2010 |
Zack Rusin <zackr@vmware.com> |
gallivm: fix nested cont statements
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
3a423dcf9dfa725a4e5dca60f0f2b02599d2ed9b |
|
22-Apr-2010 |
Zack Rusin <zackr@vmware.com> |
gallivm: fix nested break statemants
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
7fe93f831d74ce46a161c0b0c89f00b9c18caa2b |
|
22-Apr-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: added some assertions in loop-gen code We're hitting these assertions with nested loops...
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
bba6a196bb69afc72a9ec56740a312987e77afc2 |
|
22-Apr-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: fix copy&paste error: s/cont_stack_size/break_stack_size/
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
fc9b8cd9dda946d8415732aeeed1eff5541cd1ee |
|
22-Apr-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: emit_instruction() is boolean
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
feffd259da5f2655222a2f26e2e5665a9e28173f |
|
22-Apr-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: implement TGSI KILP As in tgsi_exec.c we don't actually rely on condition codes; we do an unconditional kill. The only predication comes from the execution mask which applies inside loops/conditionals.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
|
dc886ba1391d7d890bd1f5532bc14553e883a418 |
|
30-Mar-2010 |
Zack Rusin <zackr@vmware.com> |
gallivm: cleanup the code (found by coverity) the condition can't be false, declerations are ok even if we don't emit any.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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012fabca722494162c244a367913562b8cfa4677 |
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29-Mar-2010 |
Zack Rusin <zackr@vmware.com> |
gallivm: make sure that the alloca's are the very first thing in the function otherwise mem2reg can't put them in registers
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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185be3a87a5b38e8821a560c073975c11dcbd3e9 |
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15-Mar-2010 |
Brian Paul <brianp@vmware.com> |
gallivm/llvmpipe: rename some constant building functions
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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2410125d072faeb83c8373e676422f6c44c78feb |
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11-Mar-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: include tgsi_dump.h to silence warning
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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d42229707ad4be9be5a8e122354be7102d6ec348 |
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10-Mar-2010 |
Jose Fonseca <jfonseca@vmware.com> |
gallivm: simplify conditional branching Instead of testing each component individually, we can test the entire vector at once.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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ac33e7752d22f03db84e6a4c822b3a3f41d05f77 |
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10-Mar-2010 |
Zack Rusin <zackr@vmware.com> |
gallivm: properly test the if condition and branch to the proper label makes loops work
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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18d406e8a8a838c82ee4ec5dbf244ab8bba0855e |
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09-Mar-2010 |
Zack Rusin <zackr@vmware.com> |
gallivm: implement loops
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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1d84808dc045d7fcf2fade8d1504bc25e7c5041a |
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08-Mar-2010 |
Zack Rusin <zackr@vmware.com> |
gallivm: fix a crash by making sure we set the has_mask flag correctly
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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89258652b6a1d282bed14549907892bdfda752f0 |
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06-Mar-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Answer question/comment. This reverts commit 71c05689528d7987bfb99c3afe04e456887bc7b7.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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ccf57af93f7118a044fa21e874847fa3ed555bca |
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05-Mar-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: Add a placeholder for TGSI_FILE_PREDICATE registers.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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71c05689528d7987bfb99c3afe04e456887bc7b7 |
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04-Mar-2010 |
Brian Paul <brianp@vmware.com> |
gallivm: added question/comment
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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faf8215bae70f020420242dc812ef141fdcf5417 |
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02-Mar-2010 |
Zack Rusin <zackr@vmware.com> |
llvmpipe: improve based on review from Jose and fix else clauses else was broken in the outter most else statemants, plus the code didn't need an inverted mask to compute the inverse of the current condition.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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80f3cc36c511f62666162bca1d88c7746b98a27d |
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02-Mar-2010 |
Zack Rusin <zackr@vmware.com> |
llvmpipe: implement some control-flow implements if/else/endif constructs and lays down the code for looping and others. we create a conditional execution mask which decides which of the four inputs are enabled for any store. it's used only if an execution mask is present, otherwise we go through a direct store.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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9381dd590f2e45acb8fbb0aa5503c917b832204d |
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11-Feb-2010 |
José Fonseca <jfonseca@vmware.com> |
llvmpipe: Handle TGSI_TOKEN_TYPE_PROPERTY. Avoids assertion failures with certain shaders.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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128d93a009c493c65f0fa5d220fac3098a54fa14 |
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11-Feb-2010 |
José Fonseca <jfonseca@vmware.com> |
gallivm: TGSI_OPCODE_CONT is not deprecated. Note that with FIXME instead of an assertion failure. Addresses fdo 25956.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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85c7ec70ad41c8ada75a4cbace83d16815d3e2c5 |
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09-Feb-2010 |
Zack Rusin <zackr@vmware.com> |
llvmpipe: switch to using dynamic stack allocation instead of registers with mutable vars we don't need to follow the phi nodes. meaning that control flow becomes trivial as we don't have scan the rest of the tgsi to figure out the variable usage anymore. futhermore the memory2register pass promotes alloca/store/load to registers while inserting the right phi nodes. so we get simplicity and performance.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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c61bf363937f40624a5632745630d4f2b9907082 |
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09-Feb-2010 |
Zack Rusin <zackr@vmware.com> |
llvmpipe: export the tgsi translation code to a common layer the llvmpipe tgsi translation is a lot more complete than what was in gallivm so replacing the latter with the former. this is needed since the draw llvm paths will use the same code. effectively the proven llvmpipe code becomes gallivm.
/external/mesa3d/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
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