d995115b1733ec14182e6bb4653b8f8389b87518 |
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19-Dec-2016 |
Marek Olšák <marek.olsak@amd.com> |
gallium: remove TGSI_OPCODE_SUB It's redundant with the source modifier. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_bicubic_filter.c
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a909210131494a6a131855d7d344b61b81fbf40e |
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09-Aug-2016 |
Marek Olšák <marek.olsak@amd.com> |
gallium: add render_condition_enable param to clear_render_target/depth_stencil Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_bicubic_filter.c
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8ba46fbd9ec7a1214882bcfd3de1835a6237b6d1 |
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13-Jul-2016 |
Eric Engestrom <eric@engestrom.ch> |
vl: fix memory leak CovID: 1363008 Signed-off-by: Eric Engestrom <eric@engestrom.ch> Reviewed-by: Nayan Deshmukh <nayan26deshmukh@gmail.com> Reviewed-by: Christian König <christian.koenig@amd.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_bicubic_filter.c
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af18a047557944abb91dc409c5a32e6b2911d132 |
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05-Jul-2016 |
Nayan Deshmukh <nayan26deshmukh@gmail.com> |
vl: add half pixel to v_tex before adding offsets Since pixel center lies at 0.5, add half_pixel to vtex before adding offsets to it. Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com> Reviewed-by: Christian König <christian.koenig@amd.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_bicubic_filter.c
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872dd9ad154b0ef9c91486640f73232a60074292 |
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29-Jun-2016 |
Nayan Deshmukh <nayan26deshmukh@gmail.com> |
vl: add a bicubic interpolation filter(v5) This is a shader based bicubic interpolater which uses cubic Hermite spline algorithm. v2: set dst_area and dst_clip during scaling (Christian) v3: clear the render target before rendering v4: intialize offsets while initializing shaders use a constant buffer to send dst_size to frag shader small changes to reduce calculation in shader v5: send half pixel offset instead of sending dst_size Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com> Reviewed-by: Christian König <christian.koenig@amd.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_bicubic_filter.c
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