877128505431adaf817dc8069172ebe4a1cdf5d8 |
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17-Jan-2014 |
José Fonseca <jfonseca@vmware.com> |
s/Tungsten Graphics/VMware/ Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the old copyright name is creating unnecessary confusion, hence this change. This was the sed script I used: $ cat tg2vmw.sed # Run as: # # git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed # # Rename copyrights s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g /Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./ s/TUNGSTEN GRAPHICS/VMWARE/g # Rename emails s/alanh@tungstengraphics.com/alanh@vmware.com/ s/jens@tungstengraphics.com/jowen@vmware.com/g s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/ s/jrfonseca\?@tungstengraphics.com/jfonseca@vmware.com/g s/keithw\?@tungstengraphics.com/keithw@vmware.com/g s/michel@tungstengraphics.com/daenzer@vmware.com/g s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/ s/zack@tungstengraphics.com/zackr@vmware.com/ # Remove dead links s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g # C string src/gallium/state_trackers/vega/api_misc.c s/"Tungsten Graphics, Inc"/"VMware, Inc"/ Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_mc.h
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8abbdb8865890e1a39ebbbfae38422014f80072a |
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25-Jan-2012 |
Christian König <deathsimple@vodafone.de> |
vl: rename VL_MAX_PLANES to VL_NUM_COMPONENTS Signed-off-by: Christian König <deathsimple@vodafone.de>
/external/mesa3d/src/gallium/auxiliary/vl/vl_mc.h
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bce506ffc09c44552c3d1053c6a0450b8f010292 |
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22-Dec-2011 |
Christian König <deathsimple@vodafone.de> |
vl: seperate shader buffers from components Buffers for shader based decoding can now be released without its component still being around. Signed-off-by: Christian König <deathsimple@vodafone.de> Acked-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_mc.h
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19bcd21ed151cf1716f2f87dff0f712231aa2ce7 |
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27-Aug-2011 |
Kai Wasserbäch <kai@dev.carbon-project.org> |
vl: Fix include style As explained in the thread starting at [0], the internal include style should be »#include "path/to/header.h"« for non-system includes. [0] <http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e> Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org> Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_mc.h
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c5110a1bfab8e97b8b958d42dd294a426310d1e2 |
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13-Jul-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] implement workaround for missing blender clamp control It's about 20% slower, but should at least work with every hardware.
/external/mesa3d/src/gallium/auxiliary/vl/vl_mc.h
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7f04fe5338d0846ec9a6003033da5357d2785c8b |
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25-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] merge idct stage 2 and mc ycbcr stage into a single draw
/external/mesa3d/src/gallium/auxiliary/vl/vl_mc.h
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3ea7e2713c836f23d59c4034385609e371a94c8d |
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24-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] start supporting different render target formats Let's start with NV12, but anything else shouldn't be much of a problem any more.
/external/mesa3d/src/gallium/auxiliary/vl/vl_mc.h
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b8a6e0e6fc451096d684a1e18529ab4879cdba0a |
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17-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] give mv their own vertex buffer back
/external/mesa3d/src/gallium/auxiliary/vl/vl_mc.h
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ca79aeb91e914ac1a4774d51ca49911406377407 |
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17-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] rename vl_mpeg12_mc_renderer into vl_mc It's still not 100% free from mpeg12 specific stuff, but should now be a good start for other codecs.
/external/mesa3d/src/gallium/auxiliary/vl/vl_mc.h
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