9e1dc104329562eb8a3e4a20f0320af20b9af589 |
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23-Nov-2016 |
Marek Olšák <marek.olsak@amd.com> |
ddebug: fix hang detection with deferred flushes Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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10e5f126dd08849d9d209c8c0b80f2d2f6527571 |
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05-Oct-2016 |
Marek Olšák <marek.olsak@amd.com> |
ddebug: dump most driver information with GALLIUM_DDEBUG=always Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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c723acc03dc39388e75d2c5919b99cd7b4d7e7cc |
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10-Sep-2016 |
Marek Olšák <marek.olsak@amd.com> |
ddebug: dump shader buffers and images this was unimplemented Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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54272e18a682c8b82d4a86b2c07b51c303d8cead |
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06-Aug-2016 |
Marek Olšák <marek.olsak@amd.com> |
gallium: add a pipe_context parameter to fence_finish required by glClientWaitSync (GL 4.5 Core spec) that can optionally flush the context Reviewed-by: Rob Clark <robdclark@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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a909210131494a6a131855d7d344b61b81fbf40e |
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09-Aug-2016 |
Marek Olšák <marek.olsak@amd.com> |
gallium: add render_condition_enable param to clear_render_target/depth_stencil Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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06b2fd04f6bc2f511f0c67a9b18f01b8f7296edc |
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07-Aug-2016 |
Marek Olšák <marek.olsak@amd.com> |
ddebug: dump driver states and shaders for apitrace calls I think this was an oversight when the PIPE_DUMP flags were added. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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6573ad69ef836118c006acd7ccd3506e5c023b6e |
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30-Jul-2016 |
Marek Olšák <marek.olsak@amd.com> |
ddebug: print the command line to all logs (v2) for piglit with the pipelined hang detection mode v2: rebase on top of Brian's commit Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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840353059a35453e8a960673474e8a37d6f1a97a |
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30-Jul-2016 |
Marek Olšák <marek.olsak@amd.com> |
ddebug: don't use fmemopen on non-Linux OS Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97140 Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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bade0cd0fbbf8004626e485806973d18f493749a |
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27-Jul-2016 |
Nicolai Hähnle <nicolai.haehnle@amd.com> |
ddebug: use pclose to close a popen()'d FILE Found by Coverity. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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b47727a83ad6b5386f27b2c174a5c0f110a61038 |
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19-Jul-2016 |
Marek Olšák <marek.olsak@amd.com> |
ddebug: implement pipelined hang detection mode For good performance while being able to generate decent hang reports. The report doesn't contain the parsed IB and the buffer list, but it isolates the draw call and dumps shaders while not having to flush the context. This is for GPU hangs that are harder to reproduce and require interactive playing for minutes or even hours. dd_pipe.h explains some implementation details. Initializing, copying (recording) and clearing states is most of the code. The performance should be at least 50% of the normal performance depending on the circumstances. (i.e. 50% is expected to be the worst case scenario, not the best case) The majority of time is spent in dump_debug_state(PIPE_DUMP_CURRENT_SHADERS) and that's after all the optimizations in later patches. There is no obvious way to optimize that further. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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0795a3d54f7748d27020851f2e9b4b7637597590 |
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22-Jul-2016 |
Marek Olšák <marek.olsak@amd.com> |
ddebug: don't save pointers to call parameters Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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e4079677a7819a79a4e59425688000f15ceb19d7 |
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22-Jul-2016 |
Marek Olšák <marek.olsak@amd.com> |
ddebug: move dd_call into dd_pipe.h Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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d50f9e9b04266756e16c3afaead8f20944e0f562 |
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19-Jul-2016 |
Marek Olšák <marek.olsak@amd.com> |
ddebug: separate draw call dumping logic Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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95c3025a4163128584900b8f377d299c8e707d17 |
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13-Jul-2016 |
Marek Olšák <marek.olsak@amd.com> |
ddebug: move all states into a separate structure Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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f7720948cca971606c90b96c67128b93737af09d |
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20-Jul-2016 |
Marek Olšák <marek.olsak@amd.com> |
ddebug: write contents of dmesg into hang reports Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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6b9924ccb67ad04ef8f3020dd08a5b47d4ec06e2 |
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19-Jul-2016 |
Marek Olšák <marek.olsak@amd.com> |
ddebug: don't use abort() We don't want a core dump. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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26ef8158ac3c076cba0c1bcc4b42fdf233562cf9 |
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19-Jul-2016 |
Marek Olšák <marek.olsak@amd.com> |
ddebug: make dd_get_file_stream accept the screen only Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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6bf81de339289b0d005553414ce568b136a0ca5f |
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19-Jul-2016 |
Marek Olšák <marek.olsak@amd.com> |
gallium: rework flags for pipe_context::dump_debug_state The pipelined hang detection mode will not want to dump everything. (and it's also time consuming) It will only dump shaders after a draw call and then dump the status registers separately if a hang is detected. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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642cf400aa806281720acbe599a35a6a176c04b3 |
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30-Jun-2016 |
Marek Olšák <marek.olsak@amd.com> |
ddebug: add an option to dump info about a specific apitrace call Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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1daec2b795a2c029b89202a15142376ac701bc39 |
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30-Jun-2016 |
Marek Olšák <marek.olsak@amd.com> |
ddebug: implement pipe_context::generate_mipmap Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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50b223547814cefc0e7130e199fabc4dbedf97ce |
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30-Jun-2016 |
Marek Olšák <marek.olsak@amd.com> |
ddebug: record and dump apitrace call numbers Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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ac77fb74a018c37bbc0d42d9d4fafc1b8511ad3f |
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21-Apr-2016 |
Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> |
gallium/ddebug: Implement launch_grid. Does not implement dumping info. Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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41875ac4edd8c884225c44c0840bd20291b410ca |
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21-Jan-2016 |
Nicolai Hähnle <nicolai.haehnle@amd.com> |
gallium/ddebug: add 'verbose' option This currently just writes out the name of dump files, which can be useful to easily correlate those files with other log outputs (driver debug output, apitrace calls, etc.) Reviewed-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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f4c8fa4e49bf4a938bb0ec9ee7ff686e7c8007dc |
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21-Jan-2016 |
Nicolai Hähnle <nicolai.haehnle@amd.com> |
gallium/ddebug: make 'noflush' also affect 'always' mode This changes the default behavior of 'always' mode to be consistent with hang detection mode. I have used this to more easily compare dumped command streams using diff. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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d640f179d314abef4d82bf3237197f1278415d36 |
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08-Dec-2015 |
Nicolai Hähnle <nicolai.haehnle@amd.com> |
gallium/ddebug: regularly log the total number of draw calls This helps in the use of GALLIUM_DDEBUG_SKIP: first run a target application with skip set to a very large number and note how many draw calls happen before the bug. Then re-run, skipping the corresponding number of calls. Despite the additional run, this can still be much faster than not skipping anything. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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b86d5ccae2b6280ad26d1060295fcc4963e90011 |
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08-Dec-2015 |
Nicolai Hähnle <nicolai.haehnle@amd.com> |
gallium/ddebug: add GALLIUM_DDEBUG_SKIP option When we know that hangs occur only very late in a reproducible run (e.g. apitrace), we can save a lot of debugging time by skipping the flush and hang detection for earlier draw calls. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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89f73827d03e28af548cc11247ebd6e2825789af |
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26-Sep-2015 |
Marek Olšák <marek.olsak@amd.com> |
ddebug: separate creation of debug files This will be used by radeonsi for logging. Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
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525921ed51176255474c73adacfc6801a7bf2783 |
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04-Jul-2015 |
Marek Olšák <marek.olsak@amd.com> |
gallium/ddebug: new pipe for hang detection and driver state dumping (v2) v2: lots of improvements This is like identity or trace, but simpler. It doesn't wrap most states. Run with: GALLIUM_DDEBUG=1000 [executable] where "executable" is the app and "1000" is in miliseconds, meaning that the context will be considered hung if a fence fails to signal in 1000 ms. If that happens, all shaders, context states, bound resources, draw parameters, and driver debug information (if any) will be dumped into: /home/$username/dd_dumps/$processname_$pid_$index. Note that the context is flushed after every draw/clear/copy/blit operation and then waited for to find the exact call that hangs. You can also do: GALLIUM_DDEBUG=always to do the dumping after every draw/clear/copy/blit operation without flushing and waiting. Examples of driver states that can be dumped are: - Hardware status registers saying which hw block is busy (hung). - Disassembled shaders in a human-readable form. - The last submitted command buffer in a human-readable form. v2: drop pipe-loader changes, drop SConscript rename dd.h -> dd_pipe.h Acked-by: Christian König <christian.koenig@amd.com> Acked-by: Alex Deucher <alexander.deucher@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_draw.c
|