b47727a83ad6b5386f27b2c174a5c0f110a61038 |
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19-Jul-2016 |
Marek Olšák <marek.olsak@amd.com> |
ddebug: implement pipelined hang detection mode For good performance while being able to generate decent hang reports. The report doesn't contain the parsed IB and the buffer list, but it isolates the draw call and dumps shaders while not having to flush the context. This is for GPU hangs that are harder to reproduce and require interactive playing for minutes or even hours. dd_pipe.h explains some implementation details. Initializing, copying (recording) and clearing states is most of the code. The performance should be at least 50% of the normal performance depending on the circumstances. (i.e. 50% is expected to be the worst case scenario, not the best case) The majority of time is spent in dump_debug_state(PIPE_DUMP_CURRENT_SHADERS) and that's after all the optimizations in later patches. There is no obvious way to optimize that further. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_pipe.h
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0795a3d54f7748d27020851f2e9b4b7637597590 |
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22-Jul-2016 |
Marek Olšák <marek.olsak@amd.com> |
ddebug: don't save pointers to call parameters Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_pipe.h
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e4079677a7819a79a4e59425688000f15ceb19d7 |
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22-Jul-2016 |
Marek Olšák <marek.olsak@amd.com> |
ddebug: move dd_call into dd_pipe.h Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_pipe.h
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95c3025a4163128584900b8f377d299c8e707d17 |
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13-Jul-2016 |
Marek Olšák <marek.olsak@amd.com> |
ddebug: move all states into a separate structure Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_pipe.h
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642cf400aa806281720acbe599a35a6a176c04b3 |
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30-Jun-2016 |
Marek Olšák <marek.olsak@amd.com> |
ddebug: add an option to dump info about a specific apitrace call Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_pipe.h
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50b223547814cefc0e7130e199fabc4dbedf97ce |
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30-Jun-2016 |
Marek Olšák <marek.olsak@amd.com> |
ddebug: record and dump apitrace call numbers Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_pipe.h
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bceff68114d5daab7a52a42db422ec8f6dc22328 |
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09-Jan-2016 |
Ilia Mirkin <imirkin@alum.mit.edu> |
gallium: make image views non-persistent objects Make them akin to shader buffers, with no refcounting/etc. Just used to pass data about the bound image in ->set_shader_images. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_pipe.h
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41875ac4edd8c884225c44c0840bd20291b410ca |
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21-Jan-2016 |
Nicolai Hähnle <nicolai.haehnle@amd.com> |
gallium/ddebug: add 'verbose' option This currently just writes out the name of dump files, which can be useful to easily correlate those files with other log outputs (driver debug output, apitrace calls, etc.) Reviewed-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_pipe.h
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b86d5ccae2b6280ad26d1060295fcc4963e90011 |
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08-Dec-2015 |
Nicolai Hähnle <nicolai.haehnle@amd.com> |
gallium/ddebug: add GALLIUM_DDEBUG_SKIP option When we know that hangs occur only very late in a reproducible run (e.g. apitrace), we can save a lot of debugging time by skipping the flush and hang detection for earlier draw calls. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_pipe.h
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89f73827d03e28af548cc11247ebd6e2825789af |
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26-Sep-2015 |
Marek Olšák <marek.olsak@amd.com> |
ddebug: separate creation of debug files This will be used by radeonsi for logging. Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_pipe.h
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525921ed51176255474c73adacfc6801a7bf2783 |
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04-Jul-2015 |
Marek Olšák <marek.olsak@amd.com> |
gallium/ddebug: new pipe for hang detection and driver state dumping (v2) v2: lots of improvements This is like identity or trace, but simpler. It doesn't wrap most states. Run with: GALLIUM_DDEBUG=1000 [executable] where "executable" is the app and "1000" is in miliseconds, meaning that the context will be considered hung if a fence fails to signal in 1000 ms. If that happens, all shaders, context states, bound resources, draw parameters, and driver debug information (if any) will be dumped into: /home/$username/dd_dumps/$processname_$pid_$index. Note that the context is flushed after every draw/clear/copy/blit operation and then waited for to find the exact call that hangs. You can also do: GALLIUM_DDEBUG=always to do the dumping after every draw/clear/copy/blit operation without flushing and waiting. Examples of driver states that can be dumped are: - Hardware status registers saying which hw block is busy (hung). - Disassembled shaders in a human-readable form. - The last submitted command buffer in a human-readable form. v2: drop pipe-loader changes, drop SConscript rename dd.h -> dd_pipe.h Acked-by: Christian König <christian.koenig@amd.com> Acked-by: Alex Deucher <alexander.deucher@amd.com>
/external/mesa3d/src/gallium/drivers/ddebug/dd_pipe.h
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