History log of /external/mesa3d/src/gallium/drivers/ilo/shader/toy_compiler_disasm.c
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7562f9e907d9bb00832c6b75b833acd169bfe0ea 07-Mar-2015 Chia-I Wu <olvaffe@gmail.com> ilo: rename ilo_dev_info to ilo_dev

With intel_winsys being embedded in it, drop the "_info" suffix.
/external/mesa3d/src/gallium/drivers/ilo/shader/toy_compiler_disasm.c
7504b357d45d5c814bd8d4511bf42a8c04c8af63 13-Feb-2015 Chia-I Wu <olvaffe@gmail.com> ilo: correct ISA UIP/JIP decoding for Gen8

JIP is int32_t and UIP is in DW2 on Gen8.
/external/mesa3d/src/gallium/drivers/ilo/shader/toy_compiler_disasm.c
f8126fed954977604697f3c6485a6701618458cb 13-Feb-2015 Chia-I Wu <olvaffe@gmail.com> ilo: prepare for 64-bit immediates decoding

Replace imm32 by imm64. Add more ways (UD, D, etc) to access the immediate.
/external/mesa3d/src/gallium/drivers/ilo/shader/toy_compiler_disasm.c
9ed376a76c37755f4408aa5cdb754178143f804f 13-Feb-2015 Chia-I Wu <olvaffe@gmail.com> ilo: cleanup ISA DW1 decoding

Decode the higher and lower 16 bits separately.
/external/mesa3d/src/gallium/drivers/ilo/shader/toy_compiler_disasm.c
db362983d17ea1403e6121ce80f05df141a11aa5 13-Feb-2015 Chia-I Wu <olvaffe@gmail.com> ilo: cleanup ISA DW0 decoding

Add disasm_inst_decode_dw0_opcode_gen6() to decode the opcode. Simplify
branch_ctrl/acc_wr_ctrl decoding.
/external/mesa3d/src/gallium/drivers/ilo/shader/toy_compiler_disasm.c
a7911620f61a10f6297155d58445ed146bbcb056 23-Jan-2015 Chia-I Wu <olvaffe@gmail.com> ilo: update the toy compiler for Gen8

Based on what we know from the classic driver.
/external/mesa3d/src/gallium/drivers/ilo/shader/toy_compiler_disasm.c
0066c22c40f9cca572e34ec618f7a7ae4e723d2e 23-Jan-2015 Chia-I Wu <olvaffe@gmail.com> ilo: update genhw headers

Accumulated changes for various renames and additions, including Gen8
definitions. Some of the dynamic state __SIZE no longer means the size of an
element, but the size of an array of elements. The changes can be seen in
ilo_render_dynamic.c.
/external/mesa3d/src/gallium/drivers/ilo/shader/toy_compiler_disasm.c
9a0a4d67a9150ad18f06ab48641205b8ff2da816 07-Nov-2014 Chia-I Wu <olvaffe@gmail.com> ilo: tidy up message descriptor decoding

Move opcode to string mappings to functions of their own. Have for consistent
outputs for similar opcodes.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
/external/mesa3d/src/gallium/drivers/ilo/shader/toy_compiler_disasm.c
a2054af85c9801ce3571b343253527fea8e0861c 05-Nov-2014 Chia-I Wu <olvaffe@gmail.com> ilo: disassemble DP DC messages

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
/external/mesa3d/src/gallium/drivers/ilo/shader/toy_compiler_disasm.c
58099ed0a163f5d360e5429b085533d1bdea538c 05-Nov-2014 Chia-I Wu <olvaffe@gmail.com> ilo: disassemble TS messages

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
/external/mesa3d/src/gallium/drivers/ilo/shader/toy_compiler_disasm.c
566d1889eaceaa174f1f16f6ff1553154626be11 10-Oct-2014 Chia-I Wu <olvaffe@gmail.com> ilo: disassemble compacted instructions

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
/external/mesa3d/src/gallium/drivers/ilo/shader/toy_compiler_disasm.c
8c7c0f7114ab27eb4b9448655a93e4ebf33effcf 29-Sep-2014 Chia-I Wu <olvaffe@gmail.com> ilo: fix a missing 'else'

An 'else' is missing in the disassembler.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
/external/mesa3d/src/gallium/drivers/ilo/shader/toy_compiler_disasm.c
8fcf1b1f90901d59bf4cca0e04aa84d2c55de9ed 13-Sep-2014 Chia-I Wu <olvaffe@gmail.com> ilo: simplify src operand gathering in disassembler

Always initialize the operand array to point to src0, src1, and src2.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
/external/mesa3d/src/gallium/drivers/ilo/shader/toy_compiler_disasm.c
5341001b94f94844fc23db931fb7d9357beb18e5 13-Sep-2014 Chia-I Wu <olvaffe@gmail.com> ilo: derive 3-src instructions from the opcode table

One less switch statement to maintain.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
/external/mesa3d/src/gallium/drivers/ilo/shader/toy_compiler_disasm.c
56d2ebb019f38d727a41f8f4a8ebd4f1aeee19e0 12-Sep-2014 Chia-I Wu <olvaffe@gmail.com> ilo: use an accessor for dev->gen

It should enable us to do specialized builds by making the accessor return a
constant.
/external/mesa3d/src/gallium/drivers/ilo/shader/toy_compiler_disasm.c
ea5de3e0bd82c52130633b1f01b5e0ed226b3b76 12-Sep-2014 Chia-I Wu <olvaffe@gmail.com> ilo: add GEN_EXTRACT() and GEN_SHIFT32()

They replace READ() and SET_FIELD() that we have been using.
/external/mesa3d/src/gallium/drivers/ilo/shader/toy_compiler_disasm.c
1187dbdd104b08ae2d465e87bfb68bc1550d224c 12-Sep-2014 Chia-I Wu <olvaffe@gmail.com> ilo: fix a compile error with -Werror=format-security

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83777
/external/mesa3d/src/gallium/drivers/ilo/shader/toy_compiler_disasm.c
6816d853dbbfdc8b960b25496a9fe96a58053815 10-Sep-2014 Chia-I Wu <olvaffe@gmail.com> ilo: add a new disassembler

The old disassembler was modified from i965's. It is as much work as doing a
new one to keep it up-to-date, which also requires copying more headers over.

The outputs of this new disassembler should match i965's as closely as
possible.
/external/mesa3d/src/gallium/drivers/ilo/shader/toy_compiler_disasm.c
43bf14eaeb3e93bb9f69966331d001922954acab 04-Sep-2014 Chia-I Wu <olvaffe@gmail.com> ilo: make toy_compiler_disassemble() more useful

Do not require a toy_compiler so that it can be used in other places, such as
state dumping. Add a bool to control whether the raw instruction words are
shown.
/external/mesa3d/src/gallium/drivers/ilo/shader/toy_compiler_disasm.c
bef98f9c3add317dd1a0cfa6b160792281e2a066 29-Apr-2013 Chia-I Wu <olvaffe@gmail.com> ilo: use ilo_dev_info in toy compiler

We need only dev->gen, but it makes sense to expose other information to the
compiler.
/external/mesa3d/src/gallium/drivers/ilo/shader/toy_compiler_disasm.c
7118ff8bb02046bb2f440e2a5c48d9a41bb057b1 12-Dec-2012 Chia-I Wu <olv@lunarg.com> ilo: add a toy shader compiler

This is a simple shader compiler that performs almost zero optimizations. The
generated code is usually much larger comparing to that generated by i965.
The generated code also requires many more registers.

Function-wise, it lacks register spilling and does not support most TGSI
indirections. Other than those, it works alright.
/external/mesa3d/src/gallium/drivers/ilo/shader/toy_compiler_disasm.c