History log of /external/mesa3d/src/gallium/drivers/ilo/shader/toy_optimize.c
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
b51b349942ffd22a12d578bee6ba5db60d88d1bd 10-Sep-2014 Chia-I Wu <olvaffe@gmail.com> ilo: update genhw headers

Add some new registers and some tweaks. The changes that affect ilo are

GEN6_REG_HS_INVOCATION_COUNT -> GEN7_REG_HS_INVOCATION_COUNT
GEN6_REG_DS_INVOCATION_COUNT -> GEN7_REG_DS_INVOCATION_COUNT
GEN6_COND_NORMAL -> GEN6_COND_NONE
/external/mesa3d/src/gallium/drivers/ilo/shader/toy_optimize.c
6c6bd796adda4173ebaf494d6cd2a96d511f1ea3 13-Apr-2014 Chia-I Wu <olvaffe@gmail.com> ilo: scripted conversion to genhw headers

Hopefully my four hundred line sed script is correct.
/external/mesa3d/src/gallium/drivers/ilo/shader/toy_optimize.c
7118ff8bb02046bb2f440e2a5c48d9a41bb057b1 12-Dec-2012 Chia-I Wu <olv@lunarg.com> ilo: add a toy shader compiler

This is a simple shader compiler that performs almost zero optimizations. The
generated code is usually much larger comparing to that generated by i965.
The generated code also requires many more registers.

Function-wise, it lacks register spilling and does not support most TGSI
indirections. Other than those, it works alright.
/external/mesa3d/src/gallium/drivers/ilo/shader/toy_optimize.c