History log of /external/mesa3d/src/gallium/drivers/llvmpipe/lp_perf.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
f67dad7b8248a35fa1344db7619be2970fa1e6e6 04-Jan-2011 Vinson Lee <vlee@vmware.com> llvmpipe: Include p_compiler.h in lp_perf.h.

Include p_compiler.h for int64_t symbol.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_perf.h
cc2ed02c0a39443b4f46771a0d4e58f0be900859 05-Sep-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: brackets around macro arg
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_perf.h
98f3ff8f4a761d579ee9b42ee3090635519213a5 20-Aug-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: more rasterization counters
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_perf.h
d4b64167b56f780d0dea73193c345622888fbc16 17-Jun-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: pass mask into fragment shader

Move this code back out to C for now, will generate separately.

Shader now takes a mask parameter instead of C0/C1/C2/etc.

Shader does not currently use that parameter and rasterizes whole
pixel stamps always.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_perf.h
4aeacdf8530d69d543cb2b997c1e65edb71ae01a 08-Feb-2010 Brian Paul <brianp@vmware.com> llvmpipe: added counters for color tile clear, load, store
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_perf.h
e95ad2a2b521514eaec04f9b266ee030ecc639a3 27-Jan-2010 Brian Paul <brianp@vmware.com> llvmpipe: count/report time spent in LLVM compilations
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_perf.h
cd9d9e2436a0815f6ed3a61d2cdf8fad53278506 21-Jan-2010 Brian Paul <brianp@vmware.com> llvmpipe: added simple perf/statistics counting facility

Currently counting number of tris, how many tiles of each size are
fully covered, partially covered or empty, etc.

Set LP_DEBUG=counters to enable. Results are printed upon context
destruction.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_perf.h