2cc880cba54d687a122298c8187ecc31b4a0ee2d |
|
26-Aug-2016 |
Mario Kleiner <mario.kleiner.de@gmail.com> |
r600: increase performance for DRI PRIME offloading if 2nd GPU is Evergreen+ This is a direct port of Marek Olšáks patch "radeonsi: increase performance for DRI PRIME offloading if 2nd GPU is CIK or VI" to r600. It uses SDMA for the detiling blit from renderoffload VRAM to GTT, as SDMA is much faster for tiled->linear blits from VRAM to GTT. Testing on a dual Radeon HD-5770 setup reduced the time for the render offload gpu to get its rendering into system RAM from approximately 16 msecs for simple rendering at 1920x1080 pixel 32 bpp to 5 msecs, a > 3x speedup! This was measured using ftrace to trace the time the radeon kms driver waited on the dmabuf fence of the renderoffload gpu to complete. All in all this brought the time for a flip down from 20 msecs to 9 msecs, so the prime setup can display at full 60 fps instead of barely 30 fps vsync'ed. The current r600 implementation supports SDMA on Evergreen and later, but not R600/R700 due to some bugs apparently present in their SDMA implementation. Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com> Cc: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
7df15389afea467163b8edc09a61bf1f9b3000fa |
|
09-Aug-2016 |
Marek Olšák <marek.olsak@amd.com> |
gallium/radeon: handle render_condition_enable for clear_rt/ds Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
a909210131494a6a131855d7d344b61b81fbf40e |
|
09-Aug-2016 |
Marek Olšák <marek.olsak@amd.com> |
gallium: add render_condition_enable param to clear_render_target/depth_stencil Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
f2eb34f82f074284b691d568d26426a1f633d5f0 |
|
30-Jun-2016 |
Nicolai Hähnle <nicolai.haehnle@amd.com> |
gallium/radeon: replace is_flushing_texture with db_compatible This is a left-over of when I considered generalizing the separate stencil support. I do prefer the new name since it emphasizes what flushing vs. non-flushing means from a functional point-of-view, namely special handling of the texture format. v2: adjust r600_init_color_surface as well Reviewed-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
dd651261530e2d885d150755c9521e8f6e97c851 |
|
29-Jun-2016 |
Nicolai Hähnle <nicolai.haehnle@amd.com> |
gallium/radeon: add can_sample_z/s flags for textures v2: adjust r600_init_color_surface as well Reviewed-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
014c8ec770ff13ad6b235a6ca1c0d034f00125bd |
|
05-Jun-2016 |
Marek Olšák <marek.olsak@amd.com> |
r600g: use hw MSAA resolve for non-trivial resolves This improves MSAA resolve performance. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
c92a3ae7e99e5271ae0671da1bd5b74fc6c41d2b |
|
01-Jun-2016 |
Marek Olšák <marek.olsak@amd.com> |
r600g: remove a CP DMA workaround that's not needed anymore Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Tested-by: Grazvydas Ignotas <notasas@gmail.com> Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
5ea5ed60500a8612166853975b42abd40a459216 |
|
26-May-2016 |
Marek Olšák <marek.olsak@amd.com> |
r600g: fix CP DMA hazard with index buffer fetches (v3) v3: use PFP_SYNC_ME on EG-CM only when supported by the kernel, otherwise use MEM_WRITE + WAIT_REG_MEM to emulate that Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Tested-by: Grazvydas Ignotas <notasas@gmail.com> Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
d4271108825e2d1590d62cdc3d99b1b6fb2c5fef |
|
31-May-2016 |
Marek Olšák <marek.olsak@amd.com> |
r600g: do GL-compliant integer resolves The GL spec has been clarified and the new rule says we should just copy 1 sample. u_blitter does the right thing. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
4489d75a58716327380d6b2e8c3db7df0be3c717 |
|
30-Apr-2016 |
Marek Olšák <marek.olsak@amd.com> |
r600g: use the hw MSAA resolving if formats are compatible This allows resolving RGBA into RGBX. This should improve HL2 Lost Coast performance. Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
f564b61d33fd8fd23211e1762e2b04c25495b8fd |
|
22-Apr-2016 |
Marek Olšák <marek.olsak@amd.com> |
radeonsi: rework clear_buffer flags Changes: - don't flush DB for fast color clears - don't flush any caches for initial clears - remove the flag from si_copy_buffer, always assume shader coherency Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
72d0d2ba59f7b4c905539a4d1fb5e75a79cc627b |
|
07-Mar-2016 |
Oded Gabbay <oded.gabbay@gmail.com> |
r600g: fix code indentation Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
686b018ab313e3a95931676995be0e65dc7a9b75 |
|
10-Apr-2016 |
Marek Olšák <marek.olsak@amd.com> |
r600g: use common scissor and viewport code It's the same as radeonsi. This adds guard band support to r600g. Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com> Reviewed-by: Grigori Goronzy <greg@chown.ath.cx> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
73aeebd772cfb840dee05d5815239b365d68f09e |
|
10-Apr-2016 |
Marek Olšák <marek.olsak@amd.com> |
radeonsi: allow clearing buffers >= 4 GB Only CMASK and DCC clears can use this, because only textures can be so large. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
7347c068d88a0bd10f27a48c6e068cf098442098 |
|
08-Apr-2016 |
Marek Olšák <marek.olsak@amd.com> |
r600g: don't manually stop queries for blitter r600_set_active_query_state does it better. Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
cf811faeff1eaa1aef817ae45314cc3419c44222 |
|
07-Dec-2015 |
Marek Olšák <marek.olsak@amd.com> |
gallium/radeon: remove radeon_winsys_cs_handle "radeon_winsys_cs_handle *cs_buf" is now equivalent to "pb_buffer *buf". Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com> Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
d13ac272006f0298146508d7d7b3b67e7fa27133 |
|
07-Dec-2015 |
Edward O'Callaghan <eocallaghan@alterapraxis.com> |
r600g: allow copying between compatible un/compressed formats See: `commit e82c527f1fc2f8ddc64954ecd06b0de3cea92e93` which is where a block in src maps to a pixel in dst and vice versa. e.g. DXT1 <-> R32G32_UINT DXT5 <-> R32G32B32A32_UINT Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
382e2a2901015b75acecdbbbdb180cf605181ed2 |
|
30-Nov-2015 |
Dave Airlie <airlied@redhat.com> |
r600/blit: add tcs/tes shader saves. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
7e43a280793af50e826fb6183670de8e3d427d74 |
|
06-Dec-2015 |
Edward O'Callaghan <eocallaghan@alterapraxis.com> |
gallium/radeon*: Remove useless casts These are unnecessary and are likely just left overs from prior work. Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
6eff5415e46fb43619b543368fa427334d267a71 |
|
07-Nov-2015 |
Marek Olšák <marek.olsak@amd.com> |
gallium/radeon: simplify disabling render condition for u_blitter just disable it by not setting the predication bit Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
6cc8f6c6a72b1aab7bb506deb220e04ae50d8c2b |
|
07-Nov-2015 |
Marek Olšák <marek.olsak@amd.com> |
gallium/radeon: inline the r600_rings structure Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
7f1e34e6c80b4cc59822eaf0c1731cab46befa46 |
|
05-Nov-2015 |
Marek Olšák <marek.olsak@amd.com> |
r600g: fix clear_buffer fallback with offset != 0 Discovered by luck. This code path hasn't been exercised since transform feedback was implemented. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
27b102e7fdbcd2beedc815996e1b5fcb2b612206 |
|
06-Sep-2015 |
Marek Olšák <marek.olsak@amd.com> |
r600g: only do depth-only or stencil-only in-place decompression instead of always doing both. Usually, only depth is needed, so stencil decompression is useless. Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
4d9af438bc41ed20da1963a438249fee43213121 |
|
03-Sep-2015 |
Grazvydas Ignotas <notasas@gmail.com> |
r600g: make all viewport states use single atom Similarly to scissor states, we can use single atom to track all viewport states. This will allow to simplify dirty atom handling later. Signed-off-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
7d475bad66b99e171542bc9ea62abac56abfa6f2 |
|
03-Sep-2015 |
Grazvydas Ignotas <notasas@gmail.com> |
r600g: make all scissor states use single atom As suggested by Marek Olšák, we can use single atom to track all scissor states. This will allow to simplify dirty atom handling later. Signed-off-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
0c2eed0edec877584c9362bd9cb9004ff10a8b91 |
|
29-Aug-2015 |
Marek Olšák <marek.olsak@amd.com> |
radeonsi: avoid redundant CB and DB register updates The main idea is to avoid setting CB_COLORi_INFO = 0 for i>0 repeatedly when those colorbuffers aren't used. This is mainly for glamor. Same for DB. Z_INFO and STENCIL_INFO need to be cleared only once. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Acked-by: Christian König <christian.koenig@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
ab0643225e2718884eea874b67b55eb4aa936e53 |
|
08-Nov-2014 |
Marek Olšák <marek.olsak@amd.com> |
util/u_blitter: implement alpha blending for pipe->blit
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
3206d4ed44e761186fee3c679801e57f8ce923cb |
|
09-Aug-2015 |
Grazvydas Ignotas <notasas@gmail.com> |
gallium/radeon: use helper functions to mark atoms dirty This is analogous to r300_mark_atom_dirty() used by r300, and will be used by later patches. For common radeon code, appropriate helper is called through a function pointer. No functional changes. Signed-off-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
de59a40f6898e20a61ac4ea0e5995334f6ed2932 |
|
02-Aug-2015 |
Marek Olšák <marek.olsak@amd.com> |
r600g: re-enable single-sample fast clear Fixed by the CB_SHADER_MASK fix. Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de> Reviewed-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
64d3130994bde98b0be44a5c54511e376b6d994e |
|
28-Jul-2015 |
Marek Olšák <marek.olsak@amd.com> |
r600g: early exit in r600_clear if there's nothing to do Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
97ec2c694fe568e375ec7a2b85c1acb1e4666b54 |
|
03-Jul-2015 |
Marek Olšák <marek.olsak@amd.com> |
r600g: disable single-sample fast color clear due to hangs Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73528 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82186 Cc: 10.4 10.5 10.6 <mesa-stable@lists.freedesktop.org>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
edf18da85dd3b1865c4faaba650a8fa371b7103c |
|
29-Dec-2014 |
Marek Olšák <marek.olsak@amd.com> |
radeonsi: only flush the right set of caches for CP DMA operations That's either framebuffer caches or caches for shader resources. The motivation is that framebuffer caches need to be flushed very rarely here. Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
acdcef6788beaa2a1532e13ff84c3e246b8025ed |
|
08-Sep-2014 |
Niels Ole Salscheider <niels_ole@salscheider-online.de> |
r600: Use DMA transfers in r600_copy_global_buffer v2: Do not demote items that are already in the pool Signed-off-by: Niels Ole Salscheider <niels_ole@salscheider-online.de>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
d13d2fd16132f351ec7c8184f165faeac3b31bb4 |
|
06-Sep-2014 |
Marek Olšák <marek.olsak@amd.com> |
r600g,radeonsi: add debug option which forces DMA for copy_region and blit
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
d159c5e3e0bdfe3c19a2da7526133fdd94ffee79 |
|
20-Aug-2014 |
Marek Olšák <marek.olsak@amd.com> |
r600g: fix layered clear Cc: mesa-stable@lists.freedesktop.org Acked-by: Michel Dänzer <michel.daenzer@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
0ccc653c707d8eeb793fa261f2bfa60f5ff53792 |
|
20-Aug-2014 |
Marek Olšák <marek.olsak@amd.com> |
r600g: enable fast depth clear for array textures and cubemaps I have a piglit test that hits this. Acked-by: Michel Dänzer <michel.daenzer@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
db51ab6d6ada69287dfe3a671ecc1b338917e7aa |
|
18-Aug-2014 |
Marek Olšák <marek.olsak@amd.com> |
radeonsi: use r600_draw_rectangle from r600g Rectangles are easier than triangles for the rasterizer. Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
a9528cef6b6ff4875c9d125a60b7309a2ad24766 |
|
26-Jul-2014 |
Marek Olšák <marek.olsak@amd.com> |
r600g,radeonsi: switch all occurences of array_size to util_max_layer This fixes 3D texture support in all these cases, because array_size is 1 with 3D textures and depth0 actually contains the "array size". util_max_layer is universal and returns the last layer index for any texture target. A lot of the cases below can't actually be hit with 3D textures, but let's be consistent. This fixes a failure in: piglit layered-rendering/clear-color-all-types 3d single_level for r600g and radeonsi, which was caused by an incorrect CMASK size calculation. Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
f5dafc156a28f6550b6a0bfd5153b40448402f0c |
|
04-Jun-2014 |
Grigori Goronzy <greg@chown.ath.cx> |
util/u_format: move utility function from r600g We need this for radeonsi, and it might be useful for other drivers, too.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
d2261918202697febed0de18f66416e273001088 |
|
02-Jun-2014 |
Marek Olšák <marek.olsak@amd.com> |
r600g,radeonsi: don't use hardware MSAA resolve if dst is fast-cleared It doesn't work and our docs say so too. Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
3a92fc1bddf465bd523447eef783edccd83f2e15 |
|
02-Jun-2014 |
Marek Olšák <marek.olsak@amd.com> |
r600g: BlitFramebuffer should follow render condition
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
0967970768c517c8c2f1a969e0a043982b4b1bf7 |
|
20-Apr-2014 |
Marek Olšák <marek.olsak@amd.com> |
r600g: fix buffer copying on R600-R700 This fixes broken rendering in DOTA 2. Cc: 10.0 10.1 mesa-stable@lists.freedesktop.org Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
28eb0bcf19a2a82166f685bf68bb0366bc560ba9 |
|
06-Mar-2014 |
Marek Olšák <marek.olsak@amd.com> |
r600g: move fast color clear code to a common place Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
d3c1be530a9e13378b66fb1ff8760ba0faa1a260 |
|
06-Mar-2014 |
Marek Olšák <marek.olsak@amd.com> |
r600g,radeonsi: move CMASK register values from r600_surface to r600_texture When doing fast clear for single-sample color buffers for the first time, a CMASK buffer has to be allocated and the CMASK state in all pipe_surfaces referencing the color buffer must be updated. Updating all surfaces is kinda silly, so let's move the values to r600_texture instead. This is only for Evergreen and later. R600-R700 don't have fast clear. Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
fcdf6fa86cb4dc530b8ab6881faa1da1aafa2b81 |
|
03-Mar-2014 |
Marek Olšák <marek.olsak@amd.com> |
r600g: fix blitting the last 2 mipmap levels for Evergreen This fixes a lot of compressedteximage piglit tests. R600-R700 don't have this issue. Cc: mesa-stable@lists.freedesktop.org
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
6d434252e239bc872549e59c64eb3d0e5dab0655 |
|
31-Jan-2014 |
Dave Airlie <airlied@redhat.com> |
r600g: add support for multiple viewports. tested on rv635 and barts. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
1371d65a7fbd695d3516861fe733685569d890d0 |
|
02-Aug-2013 |
Vadim Girlin <vadimgirlin@gmail.com> |
r600g: initial support for geometry shaders on evergreen (v2) This is Vadim's initial work with a few regression fixes squashed in. v2: (airlied) fix regression in glsl-max-varyings - need to use vs and ps_dirty fix regression in shader exports from rebasing. whitespace fixing. v2.1: squash fix assert Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
4e5c70e066b0fa28a6e40791963604286929a412 |
|
21-Jan-2014 |
Marek Olšák <marek.olsak@amd.com> |
r600g: move queries to drivers/radeon Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
df918b5b90c0c1fc564adc026c9da1b8e7003807 |
|
08-Jan-2014 |
Marek Olšák <marek.olsak@amd.com> |
r600g: fix glClearBuffer by handling PIPE_CLEAR_COLORi flags correctly also restructure the code
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
07032d40684c3ad8e12fd6979b0b4b6582871db4 |
|
08-Jan-2014 |
Marek Olšák <marek.olsak@amd.com> |
r600g: handle NULL colorbuffers correctly on Evergreen
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
696229523d919de15ebc25d0f475bf56d7dad4a9 |
|
12-Dec-2013 |
Marek Olšák <marek.olsak@amd.com> |
r600g: use shader-based MSAA resolving when hw-based one cannot be used This fixes some MSAA integer tests.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
f0ed082babe29eee502ec81302dae5fc15347e3f |
|
06-Dec-2013 |
Marek Olšák <marek.olsak@amd.com> |
gallium/u_blitter: remove useless parameters from some functions Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
ca5812b45c09aabe2f2c400c323b4f2cc23ca93c |
|
07-Dec-2013 |
Andreas Hartmetz <ahartmetz@gmail.com> |
radeon: rearrange r600_texture and related code a bit. This should make the differences and similarities between color and depth buffer handling more clear.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
bba39d88046670bdd4db2ab1e7ba07b7e4ae277c |
|
28-Nov-2013 |
Marek Olšák <marek.olsak@amd.com> |
r600g,radeonsi: share flags has_cp_dma and has_streamout Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
171e4842ec8be269d3eb7c6ad741fac576b8e7dd |
|
27-Nov-2013 |
Marek Olšák <marek.olsak@amd.com> |
r600g: use common interfaces in buffer_transfer_unmap i.e. dma_copy and resource_copy_region. Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
6b919b1b2d296f7d7410c2291b7e0332d7bef1a0 |
|
21-Nov-2013 |
Marek Olšák <marek.olsak@amd.com> |
gallium/util: implement layered framebuffer clear in u_blitter All bound layers (from first_layer to last_layer) should be cleared. This uses a vertex shader which outputs gl_Layer = gl_InstanceID, so each instance goes to a different layer. By rendering a quad and setting the instance count to the number of layers, it will trivially clear all layers. This requires AMD_vertex_shader_layer (or PIPE_CAP_TGSI_VS_LAYER), which only radeonsi supports at the moment. r600 could do this too. Standard DX11 hardware will have to use a geometry shader though, which has higher overhead.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
1b9511d7ce70a9f9cadd0c03bd0c916b88b6dd43 |
|
14-Nov-2013 |
Tom Stellard <thomas.stellard@amd.com> |
r600g/compute: Fix handling of global buffers in r600_resource_copy_region() Global buffers do not have an associate cs_buf handle, so we can't copy them using r600_copy_buffer() https://bugs.freedesktop.org/show_bug.cgi?id=64226 Reviewed-by: Marek Ol????k <marek.olsak@amd.com> CC: "10.0" <mesa-stable@lists.freedesktop.org>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
373f8670d1c670003674e1eaa7c1f0cd823a0431 |
|
05-Oct-2013 |
Marek Olšák <marek.olsak@amd.com> |
Revert "r600g: only flush the caches that need to be flushed during CP DMA operations" This reverts commit 7948ed1250cae78ae1b22dbce4ab23aceacc6159. It caused graphical corruption. I've got no idea why. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70042 https://bugs.freedesktop.org/show_bug.cgi?id=68451 Conflicts: src/gallium/drivers/r600/evergreen_hw_context.c src/gallium/drivers/r600/r600_hw_context.c src/gallium/drivers/r600/r600_pipe.h
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
e64633e8c3a5498998a45ab721bf80edca101cf5 |
|
22-Sep-2013 |
Marek Olšák <marek.olsak@amd.com> |
r600g,radeonsi: share r600_texture.c The function r600_choose_tiling is new and needs a review. The only change in functionality is that it enables 2D tiling for compressed textures on SI. It was probably accidentally turned off. v2: don't make scanout buffers linear
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
ef6680d3eee621bbb207ca0eda2e142bcc099ed3 |
|
23-Sep-2013 |
Marek Olšák <marek.olsak@amd.com> |
r600g: move the low-level buffer functions for multiple rings to drivers/radeon Also slightly optimize r600_buffer_map_sync_with_rings.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
68f6dec32ed5eede361f76c8dbdf897652659baf |
|
22-Sep-2013 |
Marek Olšák <marek.olsak@amd.com> |
r600g: move aux_context and r600_screen_clear_buffer to drivers/radeon This will be used in the next commit.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
ba29324dba334054950cb25b0a4bd98b05fc6631 |
|
21-Sep-2013 |
Marek Olšák <marek.olsak@amd.com> |
r600g: get rid of r600_texture::array_mode
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
39801d4ba7e19e9ce1dbde3ba3441cae38e7dbaa |
|
21-Sep-2013 |
Marek Olšák <marek.olsak@amd.com> |
r600g,radeonsi: consolidate transfer, cmask, and fmask structures
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
edbbfac6cfc634e697d7f981155a5072c52d77ac |
|
11-Sep-2013 |
Grigori Goronzy <greg@chown.ath.cx> |
r600g: fast color clears for single-sample buffers Allocate a CMASK on demand and use it to fast clear single-sample colorbuffers. Both FBOs and window system colorbuffers are fast cleared. Expand as needed when colorbuffers are mapped or displayed on screen. v2: cosmetics, move transfer expansion into dma_blit Signed-off-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
419cd5f2a24b87d31a2fd9dd9b7d0025b4f5515c |
|
20-Sep-2013 |
Marek Olšák <marek.olsak@amd.com> |
gallium: add flush_resource context function r600g needs explicit flushing before DRI2 buffers are presented on the screen. v2: add (stub) implementations for all drivers, fix frontbuffer flushing v3: fix galahad Signed-off-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
d5b23dfc1c07f98afe749053b9cb4b69829fe3d4 |
|
13-Aug-2013 |
Marek Olšák <marek.olsak@amd.com> |
r600g: move streamout state to drivers/radeon This streamout state code will be used by radeonsi. There are new structures r600_common_context and r600_common_screen. What is inherited by what is shown here: pipe_context -> r600_common_context -> r600_context pipe_screen -> r600_common_screen -> r600_screen The common structures reside in drivers/radeon. Currently they only contain enough functionality to be able to handle streamout. Eventually I'd like the whole pipe_screen implementation to be shared and some of the context stuff too. This is quite big, but most changes are because of the new structures and the fact r600_write_value is replaced by radeon_emit. Thanks to Tom Stellard for fixing the build for r600g/compute. Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Tested-by: Tom Stellard <thomas.stellard@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
356c041167ac96131869622f2a41b3d5b3017f9a |
|
06-Aug-2013 |
Marek Olšák <marek.olsak@amd.com> |
radeonsi: port texture improvements from r600g This started as an attempt to add support for MSAA texture transfers and MSAA depth-stencil decompression for the DB->CB copy path. It has gotten a bit out of control, but it's for the greater good. Some changes do not make much sense, they are there just to make it look like the other driver. With a few cosmetic modifications, r600_texture.c can be shared with a symlink. Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
287b2fa115f95f675f7b7915777ed29d8e9d6f44 |
|
01-Jul-2013 |
Marek Olšák <maraeo@gmail.com> |
r600g: explicitly flush caches for streamout-based buffer copying & clearing It's done automatically for vertex buffers, but not for constant buffers, textures, and colorbuffers. Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
a3263cca59b463a9c49bd165226e36fdfec96d8b |
|
01-Jul-2013 |
Marek Olšák <maraeo@gmail.com> |
r600g: fix color resolve for RGBX8 and RGBX16 integer formats Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
b1a061b81ed78cd3c71304e122374ae970d04908 |
|
01-Jul-2013 |
Marek Olšák <maraeo@gmail.com> |
r600g: enable fast MSAA color clear for array/3D/cube textures Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
87669c3654fa22491fed68781d31cdec75c2a96c |
|
01-Jul-2013 |
Marek Olšák <maraeo@gmail.com> |
r600g: implement fast MSAA color clear for integer textures this also fixes the fast clear with multiple colorbuffers and each having a different format Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
30004b20c2ae5ee78619f441b01afef0d4d992f0 |
|
12-Jun-2013 |
Grigori Goronzy <greg@chown.ath.cx> |
r600g: implement fast color clears for MSAA on evergreen+ Allows MSAA colorbuffers, which have a CMASK automatically and don't need any further special handling, to be fast cleared. Instead of clearing the buffer, set the clear color and the CMASK to the cleared state. Fast clear is used only when all bound colorbuffers fulfill certain conditions: a CMASK is required, we have to be able to create a clear color value for the format and the texture mustn't contain multiple images. Technically, it should be possible to support array textures and cubemaps if all images are attached to the framebuffer, but this does not appear to be common. v2: fix fast clear check v3: Marek: - disable fast clear with 128-bit formats, which are unsupported - set tex->dirty_level_mask in r600_clear, so that the driver knows the resource must be decompressed/expanded - return early from r600_clear if there's nothing else to do Signed-off-by: Marek Olšák <maraeo@gmail.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
793e8e3d7ed816cc9a066245dde798afdcf8b581 |
|
14-Jun-2013 |
Roland Scheidegger <sroland@vmware.com> |
gallium: add condition parameter to render_condition For conditional rendering this makes it possible to skip rendering if either the predicate is true or false, as supported by d3d10 (in fact previously it was sort of implied skip rendering if predicate is false for occlusion predicate, and true for so_overflow predicate). There's no cap bit for this as presumably all drivers could do it trivially (but this patch does not implement it for the drivers using true hw predicates, nvxx, r600, radeonsi, no change is expected for OpenGL functionality). Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
d6d4a9a2e87d9ed2c5b3a6acee771ff55a903e47 |
|
29-May-2013 |
Marek Olšák <maraeo@gmail.com> |
gallium/u_blitter: make clearing independent of the colorbuffer format There isn't any difference between 32_FLOAT and 32_*INT in vertex fetching. Both of them don't do any format conversion. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
17350ea979b883662573dac136cd9efb49938210 |
|
29-May-2013 |
Marek Olšák <maraeo@gmail.com> |
gallium/u_blitter: make clearing independent of the number of bound colorbuffers We can use the fragment shader TGSI property WRITES_ALL_CBUFS. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
5a3fac4d2667b5d46058564151142fec158f5f82 |
|
11-Apr-2013 |
Marek Olšák <maraeo@gmail.com> |
r600g: cleanup MSAA texture support checking Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
61c995bc47b838317a4a62fba2ff2031bcb0c23e |
|
11-Apr-2013 |
Marek Olšák <maraeo@gmail.com> |
r600g: rewrite FMASK allocation, fix FMASK texturing with 2 and 4 samples This fixes and enables texturing with compressed MSAA colorbuffers on Evergreen and Cayman. For the first time, multisample textures work on Cayman. This requires the libdrm flag RADEON_SURF_FMASK. v2: require libdrm_radeon 2.4.45 Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
5bbeae7a3d3be17d44b1bc851872a107a75c393b |
|
24-Apr-2013 |
Alex Deucher <alexander.deucher@amd.com> |
r600g: use CP DMA for buffer clears on evergreen+ Lighter weight then using streamout. Only evergreen and newer asics support embedded data as src with CP DMA. Reviewed-by: Jerome Glisse <jglisse@redhat.com> Reviewed-by: Marek Olšák <maraeo@gmail.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
b69207642079fe8ba33c594750415e8d9c66a06f |
|
21-Apr-2013 |
Marek Olšák <maraeo@gmail.com> |
r600g: initialize CMASK and HTILE with the GPU using streamout This fixes a crash when a resource cannot be mapped to the CPU's address space because it's too big. This puts a global pipe_context in r600_screen, which is guarded by a mutex, so that we can use pipe_context when there isn't one around. Hopefully our multi-context support is solid. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> NOTE: This is a candidate for the 9.1 branch.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
58bd926d9e555e7be4af576fae60a65774d9d743 |
|
21-Feb-2013 |
Marek Olšák <maraeo@gmail.com> |
r600g: don't require dword alignment with CP DMA for buffer transfers which is a leftover from the days when we used streamout to copy buffers Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
6f25de6711491bbcfc906cd8804f30acc6534b2d |
|
26-Feb-2013 |
Marek Olšák <maraeo@gmail.com> |
r600g: atomize streamout enabling This doesn't fix any issue we know of, but there indeed is a week spot in draw_vbo where streamout can fail. After streamout is enabled, the need_cs_space call can flush the context, which causes the streamout to be disabled right after it was enabled and bad things happen. One way to fix it is to atomize the beginning part, so that no context flush can happen between streamout enabling and the first drawing. Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
3857f450a6d88cf4d0c616a4224bbd5b9cc89388 |
|
02-Jan-2013 |
Marek Olšák <maraeo@gmail.com> |
gallium/util: add helper util_max_layer from r600g
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
8891b2f9c91b2f6c8625184c23a10b8e55875dc0 |
|
25-Jan-2013 |
Marek Olšák <maraeo@gmail.com> |
r600g: add more cases for copying unsupported formats to resource_copy_region just in case a new format is added to gallium
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
26c872c2a22f25ec95065a71770b19b6a9eb06c7 |
|
25-Jan-2013 |
Marek Olšák <maraeo@gmail.com> |
r600g: don't use radeon_surface_level::npix_x/y/z npix_x/y/z is wrong with NPOT textures, since it's always aligned to POT if the level is non-zero, so we can't use that. This fixes piglit/spec/EXT_texture_shared_exponent/fbo-generatemipmap-formats.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
a70e5e2b94194da3f4102a9f8e3c8ed5ca6dd8b8 |
|
22-Dec-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: implement buffer copying using CP DMA for R7xx, Evergreen, Cayman R6xx doesn't work - the issue seems to be with flushing (sometimes the destination buffer contains garbage). There are no hangs, so we're good. R7xx doesn't seem to have any alignment restriction despite our initial thinking. Everything just works. Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
ccfcf3287326b924d745d7915b0cb471f4c8e24e |
|
19-Dec-2012 |
Marek Olšák <maraeo@gmail.com> |
gallium/u_blitter: unify some parameters into a dstbox parameter in blit_generic Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
23f76f558eac7f59ead6d49325c7edb4a010c0c5 |
|
19-Dec-2012 |
Marek Olšák <maraeo@gmail.com> |
gallium/u_blitter: remove useless parameter from blitter_default_dst_texture Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
9c6410e5c3ffc74564fae5afcc1b6982759cdd01 |
|
21-Dec-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: always use a tiled resource as the destination of MSAA resolve i.e. we have to allocate a temporary tiled resource if dst isn't tiled. This fixes hardlocks on r6xx-r7xx, though using a linear resource is forbidden on later asics as well. NOTE: This is a candidate for the stable branches.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
6532eb17baff6e61b427f29e076883f8941ae664 |
|
11-Oct-2012 |
Jerome Glisse <jglisse@redhat.com> |
r600g: add htile support v16 htile is used for HiZ and HiS support and fast Z/S clears. This commit just adds the htile setup and Fast Z clear. We don't take full advantage of HiS with that patch. v2 really use fast clear, still random issue with some tiles need to try more flush combination, fix depth/stencil texture decompression v3 fix random issue on r6xx/r7xx v4 rebase on top of lastest mesa, disable CB export when clearing htile surface to avoid wasting bandwidth v5 resummarize htile surface when uploading z value. Fix z/stencil decompression, the custom blitter with custom dsa is no longer needed. v6 Reorganize render control/override update mecanism, fixing more issues in the process. v7 Add nop after depth surface base update to work around some htile flushing issue. For htile to 8x8 on r6xx/r7xx as other combination have issue. Do not enable hyperz when flushing/uncompressing depth buffer. v8 Fix htile surface, preload and prefetch setup. Only set preload and prefetch on htile surface clear like fglrx. Record depth clear value per level. Support several level for the htile surface. First depth clear can't be a fast clear. v9 Fix comments, properly account new register in emit function, disable fast zclear if clearing different layer of texture array to different value v10 Disable hyperz for texture array making test simpler. Force db_misc_state update when no depth buffer is bound. Remove unused variable, rename depth_clearstencil to depth_clear. Don't allocate htile surface for flushed depth. Something broken the cliprect change, this need to be investigated. v11 Rebase on top of newer mesa v12 Rebase on top of newer mesa v13 Rebase on top of newer mesa, htile surface need to be initialized to zero, somehow special casing first clear to not use fast clear and thus initialize the htile surface with proper value does not work in all case. v14 Use resource not texture for htile buffer make the htile buffer size computation easier and simpler. Disable preload on evergreen as its still troublesome in some case v15 Cleanup some comment and remove some left over v16 Define name for bit 20 of CP_COHER_CNTL Signed-off-by: Pierre-Eric Pelloux-Prayer <pelloux@gmail.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
ef11ed61a0414d0405c3faf7f48fa3f1d083f82e |
|
20-Dec-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: add assertions to prevent creation of invalid surfaces
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
25409c6da8163d9acb386511aef0c11577c7aadb |
|
08-Dec-2012 |
Marek Olšák <maraeo@gmail.com> |
gallium: remove pipe_surface::usage Not really used by anybody now. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
eb44c36df842af010269eda1be77c4aea8ebe736 |
|
03-Nov-2012 |
Dave Airlie <airlied@gmail.com> |
r600g: add initial cube map array support (v2) This contains the evergreen support. Support is possible on rv670 upwards and the code in here should work, but it doesn't and I haven't debugged it to figure out why. Beyond just adding support for the cube map array sampling, r600 resinfo isn't conformant with the GL specification, which states the number of layers should be returned for the textureSize, so we have to track in an external constant buffer the layers for each sampler if we need them in the shader. v2: only update the sampler constants if the sampler views have changed, as suggested by Marek. Reviewed-by: Marek Olšák <maraeo@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
428e37c2da420f7dc14a2ea265f2387270f9bee1 |
|
02-Oct-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: add in-place DB decompression and texturing with DB tiling The decompression is done in-place and only the compressed tiles are decompressed. Note: R6xx-R7xx can do that only with Z16 and Z32F. The texture unit is programmed to use non-displayable tiling and depth ordering of samples, so that it can fetch the texture in the native DB format. The latest version of the libdrm surface allocator is required for stencil texturing to work. The old one didn't create the mipmap tree correctly. We need a separate mipmap tree for stencil, because the stencil mipmap offsets are not really depth offsets/4. There are still some known bugs, but this should save some memory and it also improves performance a little bit in Lightsmark (especially with low resolutions; tested with Radeon HD 5000). The DB->CB copy is still used for transfers. Reviewed-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
e73bf3b805de78299f1a652668ba4e6eab9bac94 |
|
29-Mar-2012 |
Marek Olšák <maraeo@gmail.com> |
gallium: add start_slot parameter to set_vertex_buffers This allows updating only a subrange of buffer bindings. set_vertex_buffers(pipe, start_slot, count, NULL) unbinds buffers in that range. Binding NULL resources unbinds buffers too (both buffer and user_buffer must be NULL). The meta ops are adapted to only save, change, and restore the single slot they use. The cso_context can save and restore only one vertex buffer slot. The clients can query which one it is using cso_get_aux_vertex_buffer_slot. It's currently set to 0. (the Draw module breaks if it's set to non-zero) It should decrease the CPU overhead when using a lot of meta ops, but the drivers must be able to treat each vertex buffer slot as a separate state (only r600g does so at the moment). I can imagine this also being useful for optimizing some OpenGL use cases. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
96ed6c90eff58ce030c39c2b4db6daf512586b34 |
|
12-Oct-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: implement texturing with 8x MSAA compressed surfaces for Evergreen The 2x and 4x MSAA cases are completely broken. The lfdptr instruction returns garbage there. The 8x MSAA case is broken on Cayman, though at least the result looks somewhat correct. Only the 8x MSAA case works on Evergreen and is enabled.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
7997b3c97c898c8467afff98458b9a9e52173092 |
|
12-Oct-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: implement MSAA resolving for 8-bit and 16-bit integer formats by changing the format to NORM.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
ef723613e017ba33e9d9568ae59eb9faab80aba2 |
|
05-Oct-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: atomize depth-stencil-alpha state Reviewed-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
711f3bae9d8bde9750448c23fde4a15efbcfacb5 |
|
05-Oct-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: atomize rasterizer state Reviewed-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
18a189188ab5f209942ccc85cb8aac51f419b591 |
|
05-Oct-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: atomize scissor state The workaround for R600 lacking VPORT_SCISSOR_ENABLE has also been simplified. Reviewed-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
a50edc8ed84c4c48c0dc8e1a079e8d5e8f1c3a0e |
|
05-Oct-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: atomize fetch shader The state object is actually a buffer, it's literally a buffer containing the shader code. Reviewed-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
faaba52aedf9807ced2ddfccc4133589a7bacd5f |
|
05-Oct-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: atomize blend state This is not so trivial, because we disable blending if the dual src blending is turned on and the number of color outputs is less than 2. I decided to create 2 command buffers in the blend state object and just switch between them when needed, because there are other states unrelated to blending (like the color mask) and those shouldn't be changed (the old code had it wrong). Reviewed-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
eb65fefa4bd5e9a6f08ec599b95f9d63d11c15fa |
|
07-Oct-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: inline r600_atom_dirty Reviewed-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
6db53ca490b22ba3f16b3ab0beef7a5fc071a074 |
|
23-Sep-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: don't modify pipe_resource in resource_copy_region, fixing race condition pipe_resource can be shared between contexts, we shouldn't modify its description. Instead, let's use the resource "views" (sampler views and surfaces), where we can freely change almost any property of a resource.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
de80660c2bd43db112b6c82d970660ed9806cd33 |
|
13-Sep-2012 |
Marek Olšák <maraeo@gmail.com> |
gallium: remove resource_resolve The functionality is provided by the new blit function. Tested-by: Michel Dänzer <michel.daenzer@amd.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
fc887d687b0598e09de76be885652d96e20ae07e |
|
13-Sep-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: implement blit Tested-by: Michel Dänzer <michel.daenzer@amd.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
0b0697e80dd442d7e7cb23641ad8f58f82df120d |
|
12-Sep-2012 |
Marek Olšák <maraeo@gmail.com> |
gallium/u_blitter: add gallium blit implementation The original blit function is extended and the otAher functions reuse it. Tested-by: Michel Dänzer <michel.daenzer@amd.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
84d2f2295e8274c1b3676b59fedfc173836d378e |
|
12-Sep-2012 |
Marek Olšák <maraeo@gmail.com> |
gallium/u_blitter: add ability to disable and restore the render condition Tested-by: Michel Dänzer <michel.daenzer@amd.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
c8b06dccff9cb89e20378664f3cbc202876a180f |
|
18-Sep-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: atomize framebuffer state Tested on RS880, Evergreen and Cayman. Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
fac7031a04a581c377140320bedd4cdcaa9baa9b |
|
13-Sep-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: consolidate decompression code for the blitter
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
605fd0c14abf14ed500b95dc957d762726243df8 |
|
10-Sep-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: atomize viewport state Reviewed-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
63bf0f905ae9c8cc0dea9ebbde9dc59d83a3a94f |
|
10-Sep-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: atomize stencil ref state Reviewed-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
f2eac1423a92ba47981ba50a4af22e6596059cf4 |
|
10-Sep-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: put sampler states and views into an array indexed by shader type Reviewed-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
3fe78594b1221358f4ba96072d952e33a7e54a76 |
|
10-Sep-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: do fine-grained sampler state updates Update only those sampler states which are changed in a shader stage, instead of always updating all sampler states in the shader stage. That requires keeping a bitmask of those states which are enabled, and those states which are dirty at a given point (subset of enabled states). This is similar to how sampler views, constant buffers, and vertex buffers are handled. Reviewed-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
64db3cc6ad2d52dec46119e5b80030393cb60bf4 |
|
30-Aug-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: implement MSAA for Cayman Everything works except for blitting MSAA colorbuffers, which isn't so trivial on Cayman. It's a rarely-used feature anyway.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
2f6eb3afb725112b2a0b110493f5062f80a78a3f |
|
26-Aug-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: disable MSAA depth decompression on r6xx
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
a3d9d7ec79d6f7205fab2324e47d8ea185431de0 |
|
12-Aug-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: implement compression for MSAA colorbuffers for evergreen This adds the FMASK and CMASK buffers. They share the same resource with color data. COMPRESSION and FAST_CLEAR are always enabled if both FMASK and CMASK are allocated. We initialize the CMASK to a "compressed" state (not "fast cleared"), so that we can keep FAST_CLEAR enabled all the time. Both FMASK and CMASK must be present at the moment. If either one is missing, the other one is not used. v2: add cayman regs in the list Reviewed-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
48edfe0505ee79d35f770f53b9c9b7ca3c69fd2b |
|
13-Aug-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: cleanup names around depth decompression for consistency with the upcoming color decompression naming Reviewed-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
795834432b11418d82db9a5580c916b3bee1a8f2 |
|
07-Aug-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: fix blits of subsampled formats
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
951ac46a6a0a901b53a518c8dcde734578cbf228 |
|
14-Aug-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: rename r600_resource_texture to r600_texture
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
773ff5705f3b2d88fb7094b8d2e051bb684c2323 |
|
12-Aug-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: cleanup r600_resource_texture in favor of radeon_surface
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
e0cc61bd91f5ef84bacaf5e7c6cda9eeefed478d |
|
13-Aug-2012 |
Marek Olšák <maraeo@gmail.com> |
gallium/u_blitter: document custom meta helpers
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
870af19d70bf985a253f1ea8398fb7ec8704cf9c |
|
09-Aug-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: implement copying between MSAA textures
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
0f86915c5322b096b7154b6c84e21288074b775d |
|
09-Aug-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: implement MSAA color resolve
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
94b634eca0e2bd32d4b5bd92d06d510eae8a5625 |
|
09-Aug-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: implement MSAA depth-stencil decompression and resolve and integer textures, which are resolved the same as depth, I think.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
a01791add08fbcb5386e0e9209ba21ed58fbdc42 |
|
22-Jul-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: implement set_sample_mask
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
825b45366d5308fd3e8e71c0c1943cb6ca8f69ea |
|
25-Jul-2012 |
Marek Olšák <maraeo@gmail.com> |
gallium/u_blitter: implement blitting multisample resources It can blit only one sample at a time (it should be called in a loop).
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
7c371f46958910dd2ca9487c89af1b72bbfdada9 |
|
28-Jul-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: make sure copying of all texture formats is accelerated
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
e2f623f1d6da9bc987582ff68d0471061ae44030 |
|
28-Jul-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: don't decompress depth or stencil if there isn't any
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
c8ff737a18672c86f4ec01b25b4893550667b17c |
|
27-Jul-2012 |
Marek Olšák <maraeo@gmail.com> |
gallium/u_blitter: remove fallback for stencil copy that all drivers skipped Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
99c65bac341f808279a8a847158ace4f058aa72e |
|
26-Feb-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: implement wait-free buffer transfer for DISCARD_RANGE Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
8ac9801669c68c33d9dd35a57baf985a4be49eff |
|
24-Feb-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: accelerate buffer copying This will be useful for efficient handling of the DISCARD transfer flags. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
b242adbe5cfa165b252064a1ea36f802d8251ef1 |
|
18-Jul-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: remove needless wrapper r600_texture_depth_flush
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
5d8d4252f2f6632fc455dcf1079c95495ef445ac |
|
14-Jul-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: convert sampler view emission into atoms Vertex and constant buffers are emitted in the same way. This is mainly a simplification of the code. The cleanup is in another patch.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
80755ff56317446a8c89e611edc1fdf320d6779b |
|
14-Jul-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: properly track which textures are depth This fixes the issue with have_depth_texture never being set to false.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
585baac652ffa172fb3fbbdd4c7559d03b7c27ef |
|
06-Jul-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: do fine-grained vertex buffer updates If only some buffers are changed, the other ones don't have to re-emitted. This uses bitmasks of enabled and dirty buffers just like emit_constant_buffers does.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
e634651024d6507cf325999494a3e2630f3072c8 |
|
14-Jul-2012 |
Jerome Glisse <jglisse@redhat.com> |
r600g: fix DB decompression on evergreen Separated out of the hyperz patch by Marek with minor modifications. Signed-off-by: Marek Olšák <maraeo@gmail.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
fe1fd675565231b49d3ac53d0b4bec39d8bc6781 |
|
08-Jul-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: don't flush depth textures set as colorbuffers The only case a depth buffer can be set as a color buffer is when flushing. That wasn't always the case, but now this code isn't required anymore. Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
5a17d8318ec2c20bf86275044dc8f715105a88e7 |
|
08-Jul-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: flush depth textures bound to vertex shaders This was missing/broken. There are also minor code cleanups. Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
dee58f94af833906863b0ff2955b20f3ab407e63 |
|
08-Jul-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: do fine-grained depth texture flushing - maintain a mask of which mipmap levels are dirty (instead of one big flag) - only flush what was requested at a given point and not the whole resource (most often only one level and one layer has to be flushed) Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
df79eb59566f20a7fa8e11d87b63b81ec35eaf25 |
|
07-Jul-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: remove is_flush from DSA state we can just update the state when decompressing, there's no need to add additional info into the DSA state Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
37708479608af877986b76302a9c92611d1e23d0 |
|
11-Jul-2012 |
Vadim Girlin <vadimgirlin@gmail.com> |
r600g: improve flushed depth texture handling v2 Use r600_resource_texture::flished_depth_texture for GPU access, and allocate it in the VRAM. For transfers we'll allocate texture in the GTT and store it in the r600_transfer::staging. Improves performance when flushed depth texture is frequently used by the GPU, e.g. in Lightsmark (~30%) Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
c1e8c845ea9c6f843cc5bba5974668c007799bbc |
|
07-Jul-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: inline r600_hw_copy_region
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
4891c5dc64ccd8cf2bf8a8550ae23e1a61806a7d |
|
25-Jun-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: inline r600_blit_push_depth and use resource_copy_region We are going to have a separate resource for depth texturing and transfers and this is just a transfer thing.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
da98bb6fc105e1a2f688a1713ca9e50f0ac8fbed |
|
25-Jun-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: split flushed depth texture creation and flushing
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
e0773da1e897164ed7597437070e32b867734ee5 |
|
10-Apr-2012 |
Marek Olšák <maraeo@gmail.com> |
gallium: make user vertex buffers optional This couldn't be split because it would break bisecting. Summary: * r300g,r600g: stop using u_vbuf * r300g,r600g: also report that the FIXED vertex type is unsupported * u_vbuf: refactor for use in the state tracker * cso: wire up u_vbuf with cso_context * st/mesa: conditionally install u_vbuf
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
a52b3338c6e51421e3836ae210cd98d9c1ec337b |
|
10-Apr-2012 |
Marek Olšák <maraeo@gmail.com> |
u_vbuf: remove u_vbuf_resource
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
889238c8b1e6b8ac5eed30ec3122be94216ca7cf |
|
31-Mar-2012 |
Marek Olšák <maraeo@gmail.com> |
u_vbuf: override create/bind/destroy_vertex_elements_state
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
330b6c85c961b32f704ce8ec7dbf8cb7fc0b80a8 |
|
05-Mar-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: cleanup includes
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
370c8b5ee7666f4f515d63603afe8282b1b3c682 |
|
24-Feb-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: remove obsolete todo comments Also use XXX in the other ones, because it's the most used word for that purpose in Mesa. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
09ec30f02830b3cbf9d6ac04d9497634dca86846 |
|
23-Feb-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: don't suspend timer queries for u_blitter Timer queries should be able to measure the time spent in u_blitter as well. Queries are split into two groups: the timer ones and the others (streamout, occlusion), because we should only suspend non-timer queries for u_blitter, and later if the non-timer queries are suspended, the context flush should only suspend and resume the timer queries. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
83667acfd9feed932f6864092382e752466975ed |
|
23-Feb-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: move all query code into r600_query.c And rename or inline functions where appropriate. There is no reason to keep this stuff in r600_hw_context.c. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
d334d591a71c41d6a1eb4f2ea6cdabedc425e42f |
|
24-Feb-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: rename r600_resource_texture::depth to bool is_depth It's used as a boolean.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
7335cf1c326c7815164c242e19ba0c0b2b19f0f6 |
|
07-Feb-2012 |
Brian Paul <brianp@vmware.com> |
r600g: remove unused vars to silence warnings
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
c0c979eebc076b95cc8d18a013ce2968fe6311ad |
|
30-Jan-2012 |
Jerome Glisse <jglisse@redhat.com> |
r600g: add support for common surface allocator for tiling v13 Tiled surface have all kind of alignment constraint that needs to be met. Instead of having all this code duplicated btw ddx and mesa use common code in libdrm_radeon this also ensure that both ddx and mesa compute those alignment in the same way. v2 fix evergreen v3 fix compressed texture and workaround cube texture issue by disabling 2D array mode for cubemap (need to check if r7xx and newer are also affected by the issue) v4 fix texture array v5 fix evergreen and newer, split surface values computation from mipmap tree generation so that we can get them directly from the ddx v6 final fix to evergreen tile split value v7 fix mipmap offset to avoid to use random value, use color view depth view to address different layer as hardware is doing some magic rotation depending on the layer v8 fix COLOR_VIEW on r6xx for linear array mode, use COLOR_VIEW on evergreen, align bytes per pixel to a multiple of a dword v9 fix handling of stencil on evergreen, half fix for compressed texture v10 fix evergreen compressed texture proper support for stencil tile split. Fix stencil issue when array mode was clear by the kernel, always program stencil bo. On evergreen depth buffer bo need to be big enough to hold depth buffer + stencil buffer as even with stencil disabled things get written there. v11 rebase on top of mesa, fix pitch issue with 1d surface on evergreen, old ddx overestimate those. Fix linear case when pitch*height < 64. Fix r300g. v12 Fix linear case when pitch*height < 64 for old path, adapt to libdrm API change v13 add libdrm check Signed-off-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
e4340c1908a6a3b09e1a15d5195f6da7d00494d0 |
|
29-Jan-2012 |
Marek Olšák <maraeo@gmail.com> |
r600g: merge r600_context with r600_pipe_context The split made no sense.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
dc4c821f0817a3db716f965692fb701079f66340 |
|
10-Jan-2012 |
Marek Olšák <maraeo@gmail.com> |
Squash-merge branch 'gallium-clip-state' Conflicts: src/gallium/auxiliary/tgsi/tgsi_strings.c src/mesa/state_tracker/st_atom_clip.c commit d919791f2742e913173d6b335128e7d4c63c0840 Author: Christoph Bumiller <e0425955@student.tuwien.ac.at> Date: Fri Jan 6 17:59:22 2012 +0100 d3d1x: adapt to new clip state commit cfec82bca3fefcdefafca3f4555285ec1d1ae421 Author: Christoph Bumiller <e0425955@student.tuwien.ac.at> Date: Fri Jan 6 14:16:51 2012 +0100 gallium/docs: update for clip state changes commit c02bfeb81ad9f62041a2285ea6373bbbd602912a Author: Christoph Bumiller <e0425955@student.tuwien.ac.at> Date: Fri Jan 6 14:21:43 2012 +0100 tgsi: add TGSI_PROPERTY_PROHIBIT_UCPS commit d4e0a785a6a23ad2f6819fd72e236acb9750028d Author: Brian Paul <brianp@vmware.com> Date: Thu Jan 5 08:30:00 2012 -0700 tgsi: consolidate TGSI string arrays in new tgsi_strings.h There was some duplication between the tgsi_dump.c and tgsi_text.c files. Also use some static assertions to help catch errors when adding new TGSI values. v2: put strings in tgsi_strings.c file instead of the .h file. Reviewed-by: Dave Airlie <airlied@redhat.com> commit c28584ce0d8c62bd92c8f140729d344f88a0b3cd Author: Christoph Bumiller <e0425955@student.tuwien.ac.at> Date: Fri Jan 6 12:48:09 2012 +0100 gallium: extend user_clip_plane_enable to apply to clip distances commit f1d5016c07f786229ed057effbe55fbfd160b019 Author: Marek Olšák <maraeo@gmail.com> Date: Fri Jan 6 02:39:09 2012 +0100 nvfx: adapt to new clip state commit 6f6fa1c26bd19f797c1996731708e3569c9bfe24 Author: Marek Olšák <maraeo@gmail.com> Date: Fri Jan 6 01:41:39 2012 +0100 st/mesa: fix DrawPixels with GL_DEPTH_CLAMP commit c86ad730aa1c017788ae88a55f54071bf222be12 Author: Christoph Bumiller <e0425955@student.tuwien.ac.at> Date: Tue Jan 3 23:51:30 2012 +0100 nv50: adapt to new clip state commit 3a8ae6ac243bae5970729dc4057fe02d992543dc Author: Christoph Bumiller <e0425955@student.tuwien.ac.at> Date: Tue Jan 3 23:32:36 2012 +0100 nvc0: adapt to new clip state commit 6243a8246997f8d2fcc69ab741a2c2dea080ff11 Author: Marek Olšák <maraeo@gmail.com> Date: Thu Dec 29 01:32:51 2011 +0100 draw: initalize pt.user.planes in draw_init This fixes a crash in glean/fpexceptions. commit e3056524b19b56d473f4faff84ffa0eb41497408 Author: Marek Olšák <maraeo@gmail.com> Date: Mon Dec 26 06:26:55 2011 +0100 svga: adapt to new clip state commit c5bfa8b37d6d489271df457229081d6bbb51b4b7 Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 14:11:51 2011 +0100 r600g: adapt to new clip state commit f11890905362f62627c4a28a8255b76eb7de7df2 Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 14:10:26 2011 +0100 r300g: adapt to new clip state commit e37465327c79a01112f15f6278d9accc5bf3103f Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 12:39:16 2011 +0100 draw: adapt to new clip state This adds a regression in the LLVM clipping path. Can anybody see anything wrong with the code? It works for every other case, just glean/fpexceptions crashes when doing the "Infinite clip plane test". commit b474d2b18c72d965eefae4e427c269cba5ce6ba2 Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 13:14:59 2011 +0100 u_blitter: don't save/set/restore clip state commit 9dd240ea91f523a677af45e8d0adb9e661e28602 Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 13:11:56 2011 +0100 gallium: don't cso_save/set/restore clip state The enable bits are in the rasterizer state. commit a4f7031179f5f4ad524b34b394214b984ac950f6 Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 12:58:55 2011 +0100 gallium: default depth_clip to 1 depth_clip = !depth_clamp commit fe21147a00ab90e549d63fe12ee4625c9c2ffcc3 Author: Marek Olšák <maraeo@gmail.com> Date: Mon Dec 26 06:14:19 2011 +0100 trace,util: update state logging to new clip state Also dump the other missing flags. commit 2a3b96e84ac872dcc5bc1de049fe76bb58d64b23 Author: Marek Olšák <maraeo@gmail.com> Date: Sun Dec 25 10:43:43 2011 +0100 st/mesa: adapt to new clip state commit b7b656a42fca19d7c85267f42649a206a85a2c72 Author: Marek Olšák <maraeo@gmail.com> Date: Sat Dec 17 15:45:19 2011 +0100 gallium: move state enable bits from clip_state to rasterizer_state
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
2175634e73f9c5ccaf565f0dc15520610b1eb7ff |
|
25-Dec-2011 |
Marek Olšák <maraeo@gmail.com> |
r600g: fix a warning that a variable may be uninitialized
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
543b2331d7b45a29ccd3530daa2389e87e65d89b |
|
08-Nov-2011 |
Marek Olšák <maraeo@gmail.com> |
r600g: implement transform feedback r600: DONE. r700: MOSTLY (done but locks up). Evergreen: MOSTLY (done but doesn't work for an unknown reason). The kernel support will come soon.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
7684808f9ce2da944be3ca9cc1ac4661d9b167fb |
|
28-Oct-2011 |
Marek Olšák <maraeo@gmail.com> |
r600g: remove one pointless flush It's not useful for anything. The rest of the patch is just a cleanup resulting from some of the variables being no longer used. There are no piglit regressions.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
a19e6a8f2840be9a59e46c8d408658715ae47bf0 |
|
27-Oct-2011 |
Marek Olšák <maraeo@gmail.com> |
r600g: remove redundant variable r600_pipe_context::blit
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
7a3bbd3d5d551ede6c8cbd2b0ac8ef005ee9e043 |
|
21-Oct-2011 |
Marek Olšák <maraeo@gmail.com> |
r600g: cleanup r600_reset_blittable_to_compressed
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
95fd5e5aba2e21ab20cb971506a81c0049b5a694 |
|
10-Oct-2011 |
Dave Airlie <airlied@redhat.com> |
r600g: drop force int type workaround now that we have integer texture types I can drop this workaround so that copies of values is done properly (as floats would fail on some corner cases). Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
4e28e6f6c777841b9ffe7a7ad1e865e2595f70f9 |
|
26-Sep-2011 |
Dave Airlie <airlied@redhat.com> |
u_blitter: add integer clear support We need add a new set of fragment shader variants, along with new vertex elements for signed and unsigned clears. The new fragment shader variants are due to the integers values requiring CONSTANT interpolation. The new vertex element descriptions are for passing the clear color as an unsigned or signed integer value. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
6dd284f7c8fac22f64c13fdf9909094f5ec59086 |
|
16-Sep-2011 |
Dave Airlie <airlied@redhat.com> |
gallium: move clear paths from rgba to a pointer to a color union (v2) This moves the gallium interface for clears from using a pointer to 4 floats to a pointer to a union of float/unsigned/int values. Notes: 1. the value is opaque. 2. only when the value is used should it be interpretered according to the surface format it is going to be used with. 3. float clears on integer buffers and vice-versa are undefined. v2: fixed up vega and graw, dropped hunks that shouldn't have been in patch. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
840ad139aff401829552d0e3ba77f8abcb5862bd |
|
04-Sep-2011 |
Marek Olšák <maraeo@gmail.com> |
r600g: always decompress all mipmaps and layers, slices, or faces of zbuffers This fixes piglit/fbo-depth-array. Reviewed-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
8fb7f1a8a4cbab5365491b4b41e50ff3f03306c8 |
|
27-Aug-2011 |
Kai Wasserbäch <kai@dev.carbon-project.org> |
r600g: Fix include style As explained in the thread starting at [0], the internal include style should be »#include "path/to/header.h"« for non-system includes. [0] <http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e> Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org> Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
68c54abb2cfd12a031829e78d721b2480d0c8cc4 |
|
19-Aug-2011 |
Marek Olšák <maraeo@gmail.com> |
r600g: fix depth-stencil on evergreen Such that it actually works in apps which use both. A separate buffer is allocated for stencil. The only exception is the window-system-provided depth-stencil buffer, where depth and stencil share the same buffer. This fixes: - fbo-depthstencil-GL_DEPTH24_STENCIL8-clear - fbo-depthstencil-GL_DEPTH24_STENCIL8-drawpixels-FLOAT-and-USHORT - fbo-depthstencil-GL_DEPTH24_STENCIL8-readpixels-24_8 - fbo-depthstencil-GL_DEPTH24_STENCIL8-readpixels-FLOAT-and-USHORT
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
233dd4953e3e6cf39f3c7a7cd898339a89d2ff86 |
|
10-Aug-2011 |
Marek Olšák <maraeo@gmail.com> |
u_blitter: rename util_blitter_copy_region -> util_blitter_copy_texture
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
fbe9d4261f94b8a22ae04dccb8201a6762b66d40 |
|
04-Jul-2011 |
Vadim Girlin <vadimgirlin@gmail.com> |
r600g: reduce flushes for queries
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
8623c68aec95e0883308051068b3496a85e8b9ea |
|
19-Jun-2011 |
Marek Olšák <maraeo@gmail.com> |
r600g: fix warning: assignment discards qualifiers from pointer target type
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
a916d4279a2c8daac832f77b84aff66f33b590a3 |
|
17-Jun-2011 |
Vadim Girlin <vadimgirlin@gmail.com> |
r600g: fix source box in r600_resource_copy_region Source box needs to be adjusted for blitting from compressed formats. fixes https://bugs.freedesktop.org/show_bug.cgi?id=35434 Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
6f243ec25d88589747c7a595903e201b90a4d767 |
|
15-Jun-2011 |
Marek Olšák <maraeo@gmail.com> |
r600g: disable render condition for some blitter operations
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
2743851c1a73305dd83e42b99edc49906d9c0a51 |
|
07-Jun-2011 |
Dave Airlie <airlied@redhat.com> |
r600g: move depth texture flushing out of line. this needs a piglit run. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
883d8a0b449b53d83cc5970d2ce50df536aef55f |
|
21-Apr-2011 |
Marek Olšák <maraeo@gmail.com> |
gallium: add fallback for copying buffers to all drivers Just to keep drivers working. Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
c9bca01819ef0fa3c64a28e26bd63953cf7f1364 |
|
24-Feb-2011 |
Dave Airlie <airlied@redhat.com> |
r600g: bc 4/5 or rgtc textures need to be tiled as well. Make the s3tc upload code more generic. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
231bf886dae9c7df0ae3e16acee904024a08824f |
|
17-Feb-2011 |
Dave Airlie <airlied@redhat.com> |
r600g: get s3tc working on cards with crappy 64/128 bit types. Some cards don't appear to work correctly with the UNORM type, so switch to the integer type, however since gallium has no integer types yet from what I can see we need to do a hack to workaround it for the blitter. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
f53436d821a5173075b2a4a8db8cd23d9669f6e2 |
|
16-Feb-2011 |
Dave Airlie <airlied@redhat.com> |
r600g: fix typo in previous s3tc commit pointed out by Marek on irc.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
0863eaf91cbbfb39f9b91b0d1217090a18e10082 |
|
16-Feb-2011 |
Dave Airlie <airlied@redhat.com> |
r600g: fix s3tc-texsubimage we need to translate the destination box as well. fixes piglit's s3tc-texsubimage test. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
8e0437914bb786d0b05be8f95e4ff37bf5a19f44 |
|
11-Feb-2011 |
Dave Airlie <airlied@redhat.com> |
r600g: add support for s3tc formats. On r600, s3tc formats require a 1D tiled texture format, so we have to do uploads using a blit, via the 64-bit and 128-bit formats Based on the r600c code we use a 64 and 128-bit type to do the blits. Still requires R600_ENABLE_S3TC until the kernel fixes are in, this has only been tested on evergreen where the kernel doesn't yet get in the way.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
aa8a2224a3df111a1613f0baefebc00883e1b70b |
|
07-Feb-2011 |
Marek Olšák <maraeo@gmail.com> |
r600g: use the new vertex buffer manager
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
812c314e5161d2b5f91c86ba45b79d4b34046bee |
|
04-Feb-2011 |
Dave Airlie <airlied@redhat.com> |
r600g: avoid trying to flush the flushing texture. Since these textures still have the depth bit set. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
cd6864c07976fad5f9008206d558dc6c8c599c11 |
|
04-Feb-2011 |
Dave Airlie <airlied@redhat.com> |
r600g: remove unused variables
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
3e9bc43fbafdd497d475eaffe0deec81b446d122 |
|
04-Feb-2011 |
Dave Airlie <airlied@redhat.com> |
r600g: add a flag to just create flushed texture without flushing. This just adds a flag to create the texture without doing any flushing to it. Flushing occurs in the draw function. This avoids unnecessary flushes when we end up rebinding a CB/DB/texture due to the blitter just restoring state. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
446bc12c1760fe5d402cdd519a7f0e42d89b9696 |
|
04-Feb-2011 |
Dave Airlie <airlied@redhat.com> |
r600g: also check CB bindings for textures to depth flush. This checks the color buffer bindings to make sure there is something to flush. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
4b49fcbb9a26680e9a4ef441668e0dd817529d47 |
|
03-Feb-2011 |
Dave Airlie <airlied@redhat.com> |
r600g: flush depth texture before a blit from it. If we are going to blit from a depth texture we need to flush it before we blit from it. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
aa31a5cbc7b52eb1d03c6eab414479249830eabf |
|
03-Feb-2011 |
Dave Airlie <airlied@redhat.com> |
r600g: flush differences back to DB copy.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
417cfa60b2fec89423be6ce51ab8b1f3063abb2a |
|
01-Feb-2011 |
Dave Airlie <airlied@redhat.com> |
r600g: fix depth hw resource copies. With the previous fixes we can now enabled hw depth copies Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
b13b7b86b2e1165b24a2df20cb67f9f3baa17b13 |
|
03-Feb-2011 |
Dave Airlie <airlied@redhat.com> |
r600g: rework dirty / depth texture tracking. this adds a flag to keep track of whether the depth texture structure is the flushed texture or not, so we can avoid doing flushes when we do a hw rendering from one to the other. it also renames flushed to dirty_db which tracks if the DB copy has been dirtied by being bound to the hw. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
aee5f1e40ca27149a6226187e855125821d96971 |
|
01-Feb-2011 |
Dave Airlie <airlied@redhat.com> |
r600: only decompress depth when its tile type is wrong. If the tile type for the buffer is 1 then its been bound to the DB at some point, we need to decompress it, otherwise its only been bound as texture/cb so don't do anything. This fixes 5 piglit tests here on r600g.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
38b54158b68479e1f97c8452ba0d67f50dce7582 |
|
30-Jan-2011 |
Henri Verbeet <hverbeet@gmail.com> |
r600g: Update the flushed depth texture after drawing to the corresponding texture. I know Jerome will probably rewrite the way depth textures work sometime soon. For the time being this should at least make common depth texture usage for shadowing work properly though.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
71f610e26ea7d71043b1a8ceeb8af7d11d75d6ab |
|
30-Jan-2011 |
Dave Airlie <airlied@redhat.com> |
r600g: fixes a segfault in the piglit fbo-genmipmap-formats test. should be no need to unset this ptr here and if we don't end up using the blitter we've just broken the state.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
70e656b4ebdd3cd2962ce66544ae9af349ecd59a |
|
29-Jan-2011 |
Marek Olšák <maraeo@gmail.com> |
r600g: fix vertex format fallback This fixes: - piglit/draw-vertices - piglit/draw-vertices-half-float
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
8fc6c5fb3684ba3f4a8810b8db09540de1187782 |
|
24-Dec-2010 |
Henri Verbeet <hverbeet@gmail.com> |
r600g: r600_blit_uncompress_depth() can't fail.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
119f00659c03c48cfab0f2770dd6b6fb89af31e4 |
|
03-Dec-2010 |
Jerome Glisse <jglisse@redhat.com> |
r600g: indentation fix Signed-off-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
4c7001462607e6e99e474d6271dd481d3f8f201c |
|
02-Dec-2010 |
Roland Scheidegger <sroland@vmware.com> |
gallium: support for array textures and related changes resources have a array_size parameter now. get_tex_surface and tex_surface_destroy have been renamed to create_surface and surface_destroy and moved to context, similar to sampler views (and create_surface now uses a template just like create_sampler_view). Surfaces now really should only be used for rendering. In particular they shouldn't be used as some kind of 2d abstraction for sharing a texture. offset/layout fields don't make sense any longer and have been removed, width/height should go too. surfaces and sampler views now specify a layer range (for texture resources), layer is either array slice, depth slice or cube face. pipe_subresource is gone array slices (or cube faces) are now treated the same as depth slices in transfers etc. (that is, they use the z coord of the respective functions). Squashed commit of the following: commit a45bd509014743d21a532194d7b658a1aeb00cb7 Merge: 1aeca28 32e1e59 Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Dec 2 04:32:06 2010 +0100 Merge remote branch 'origin/master' into gallium-array-textures Conflicts: src/gallium/drivers/i915/i915_resource_texture.c src/gallium/drivers/i915/i915_state_emit.c src/gallium/drivers/i915/i915_surface.c commit 1aeca287a827f29206078fa1204715a477072c08 Merge: 912f042 6f7c8c3 Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Dec 2 00:37:11 2010 +0100 Merge remote branch 'origin/master' into gallium-array-textures Conflicts: src/gallium/state_trackers/vega/api_filters.c src/gallium/state_trackers/vega/api_images.c src/gallium/state_trackers/vega/mask.c src/gallium/state_trackers/vega/paint.c src/gallium/state_trackers/vega/renderer.c src/gallium/state_trackers/vega/st_inlines.h src/gallium/state_trackers/vega/vg_context.c src/gallium/state_trackers/vega/vg_manager.c commit 912f042e1d439de17b36be9a740358c876fcd144 Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Dec 1 03:01:55 2010 +0100 gallium: even more compile fixes after merge commit 6fc95a58866d2a291def333608ba9c10c3f07e82 Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Dec 1 00:22:26 2010 +0100 gallium: some fixes after merge commit a8d5ffaeb5397ffaa12fb422e4e7efdf0494c3e2 Merge: f7a202f 2da02e7 Author: Roland Scheidegger <sroland@vmware.com> Date: Tue Nov 30 23:41:26 2010 +0100 Merge remote branch 'origin/master' into gallium-array-textures Conflicts: src/gallium/drivers/i915/i915_state_emit.c src/gallium/state_trackers/vega/api_images.c src/gallium/state_trackers/vega/vg_context.c commit f7a202fde2aea2ec78ef58830f945a5e214e56ab Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Nov 24 19:19:32 2010 +0100 gallium: even more fixes/cleanups after merge commit 6895a7f969ed7f9fa8ceb788810df8dbcf04c4c9 Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Nov 24 03:07:36 2010 +0100 gallium: more compile fixes after merge commit af0501a5103b9756bc4d79167bd81051ad6e8670 Author: Roland Scheidegger <sroland@vmware.com> Date: Tue Nov 23 19:24:45 2010 +0100 gallium: lots of compile fixes after merge commit 0332003c2feb60f2a20e9a40368180c4ecd33e6b Merge: 26c6346 b6b91fa Author: Roland Scheidegger <sroland@vmware.com> Date: Tue Nov 23 17:02:26 2010 +0100 Merge remote branch 'origin/master' into gallium-array-textures Conflicts: src/gallium/auxiliary/gallivm/lp_bld_sample.c src/gallium/auxiliary/util/u_blit.c src/gallium/auxiliary/util/u_blitter.c src/gallium/auxiliary/util/u_inlines.h src/gallium/auxiliary/util/u_surface.c src/gallium/auxiliary/util/u_surfaces.c src/gallium/docs/source/context.rst src/gallium/drivers/llvmpipe/lp_rast.c src/gallium/drivers/nv50/nv50_state_validate.c src/gallium/drivers/nvfx/nv04_surface_2d.c src/gallium/drivers/nvfx/nv04_surface_2d.h src/gallium/drivers/nvfx/nvfx_buffer.c src/gallium/drivers/nvfx/nvfx_miptree.c src/gallium/drivers/nvfx/nvfx_resource.c src/gallium/drivers/nvfx/nvfx_resource.h src/gallium/drivers/nvfx/nvfx_state_fb.c src/gallium/drivers/nvfx/nvfx_surface.c src/gallium/drivers/nvfx/nvfx_transfer.c src/gallium/drivers/r300/r300_state_derived.c src/gallium/drivers/r300/r300_texture.c src/gallium/drivers/r600/r600_blit.c src/gallium/drivers/r600/r600_buffer.c src/gallium/drivers/r600/r600_context.h src/gallium/drivers/r600/r600_screen.c src/gallium/drivers/r600/r600_screen.h src/gallium/drivers/r600/r600_state.c src/gallium/drivers/r600/r600_texture.c src/gallium/include/pipe/p_defines.h src/gallium/state_trackers/egl/common/egl_g3d_api.c src/gallium/state_trackers/glx/xlib/xm_st.c src/gallium/targets/libgl-gdi/gdi_softpipe_winsys.c src/gallium/targets/libgl-gdi/libgl_gdi.c src/gallium/tests/graw/tri.c src/mesa/state_tracker/st_cb_blit.c src/mesa/state_tracker/st_cb_readpixels.c commit 26c6346b385929fba94775f33838d0cceaaf1127 Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Aug 2 19:37:21 2010 +0200 fix more merge breakage commit b30d87c6025eefe7f6979ffa8e369bbe755d5c1d Merge: 9461bf3 1f1928d Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Aug 2 19:15:38 2010 +0200 Merge remote branch 'origin/master' into gallium-array-textures Conflicts: src/gallium/drivers/llvmpipe/lp_rast.c src/gallium/drivers/llvmpipe/lp_rast_priv.h src/gallium/drivers/r300/r300_blit.c src/gallium/drivers/r300/r300_screen_buffer.c src/gallium/drivers/r300/r300_state_derived.c src/gallium/drivers/r300/r300_texture.c src/gallium/drivers/r300/r300_texture.h src/gallium/drivers/r300/r300_transfer.c src/gallium/drivers/r600/r600_screen.c src/gallium/drivers/r600/r600_state.c src/gallium/drivers/r600/r600_texture.c src/gallium/drivers/r600/r600_texture.h src/gallium/state_trackers/dri/common/dri1_helper.c src/gallium/state_trackers/dri/sw/drisw.c src/gallium/state_trackers/xorg/xorg_exa.c commit 9461bf3cfb647d2301364ae29fc3084fff52862a Merge: 17492d7 0eaccb3 Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Jul 15 20:13:45 2010 +0200 Merge commit 'origin/master' into gallium-array-textures Conflicts: src/gallium/auxiliary/util/u_blitter.c src/gallium/drivers/llvmpipe/lp_rast.c src/gallium/drivers/llvmpipe/lp_surface.c src/gallium/drivers/r300/r300_render.c src/gallium/drivers/r300/r300_state.c src/gallium/drivers/r300/r300_texture.c src/gallium/drivers/r300/r300_transfer.c src/gallium/tests/trivial/quad-tex.c commit 17492d705e7b7f607b71db045c3bf344cb6842b3 Author: Roland Scheidegger <sroland@vmware.com> Date: Fri Jun 18 10:58:08 2010 +0100 gallium: rename element_offset/width fields in views to first/last_element This is much more consistent with the other fields used there (first/last level, first/last layer). Actually thinking about removing the ugly union/structs again and rename first/last_layer to something even more generic which could also be used for buffers (like first/last_member) without inducing headaches. commit 1b717a289299f942de834dcccafbab91361e20ab Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Jun 17 14:46:09 2010 +0100 gallium: remove PIPE_SURFACE_LAYOUT_LINEAR definition This was only used by the layout field of pipe_surface, but this driver internal stuff is gone so there's no need for this driver independent layout definition neither. commit 10cb644b31b3ef47e6c7b55e514ad24bb891fac4 Merge: 5691db9 c85971d Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Jun 17 12:20:41 2010 +0100 Merge commit 'origin/master' into gallium-array-textures Conflicts: src/gallium/docs/source/glossary.rst src/gallium/tests/graw/fs-test.c src/gallium/tests/graw/gs-test.c commit 5691db960ca3d525ce7d6c32d9c7a28f5e907f3b Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Jun 17 11:29:03 2010 +0100 st/wgl: fix interface changes bugs commit 2303ec32143d363b46e59e4b7c91b0ebd34a16b2 Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Jun 16 19:42:32 2010 +0100 gallium: adapt code to interface changes... commit dcae4f586f0d0885b72674a355e5d56d47afe77d Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Jun 16 19:42:05 2010 +0100 gallium: separate depth0 and array_size in the resource itself. These fields are still mutually exclusive (since no 3d array textures exist) but it ultimately seemed to error-prone to adapt all code accept the new meaning of depth0 (drivers stick that into hardware regs, calculate mipmap sizes etc.). And it isn't really cleaner anyway. So, array textures will have depth0 of 1, but instead use array_size, 3D textures will continue to use depth0 (and have array_size of 1). Cube maps also will use array_size to indicate their 6 faces, but since all drivers should just be fine by inferring this themselves from the fact it's a cube map as they always used to nothing should break. commit 621737a638d187d208712250fc19a91978fdea6b Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Jun 16 17:47:38 2010 +0100 gallium: adapt code to interface changes There are still usages of pipe_surface where pipe_resource should be used, which should eventually be fixed. commit 2d17f5efe166b2c3d51957c76294165ab30b8ae2 Author: Roland Scheidegger <sroland@vmware.com> Date: Wed Jun 16 17:46:14 2010 +0100 gallium: more interface changes In particular to enable usage of buffers in views, and ability to use a different pipe_format in pipe_surface. Get rid of layout and offset parameter in pipe_surface - the former was not used in any (public) code anyway, and the latter should either be computed on-demand or driver can use subclass of pipe_surface. Also make create_surface() use a template to be more consistent with other functions. commit 71f885ee16aa5cf2742c44bfaf0dc5b8734b9901 Merge: 3232d11 8ad410d Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Jun 14 14:19:51 2010 +0100 Merge commit 'origin/master' into gallium-array-textures Conflicts: src/gallium/auxiliary/util/u_box.h src/gallium/drivers/nv50/nv50_surface.c src/gallium/drivers/nvfx/nvfx_surface.c src/gallium/drivers/r300/r300_blit.c src/gallium/drivers/r300/r300_texture.c src/gallium/drivers/r300/r300_transfer.c src/gallium/drivers/r600/r600_blit.c src/gallium/drivers/r600/r600_screen.h src/gallium/include/pipe/p_state.h commit 3232d11fe3ebf7686286013c357b404714853984 Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Jun 14 11:40:04 2010 +0100 mesa/st: adapt to interface changes still need to fix pipe_surface sharing (as that is now per-context). Also broken is depth0 handling - half the code assumes this is also used for array textures (and hence by extension of that cube maps would have depth 6), half the code does not... commit f433b7f7f552720e5eade0b4078db94590ee85e1 Author: Roland Scheidegger <sroland@vmware.com> Date: Mon Jun 14 11:35:52 2010 +0100 gallium: fix a couple of bugs in interface chnage fixes commit 818366b28ea18f514dc791646248ce6f08d9bbcf Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:42:11 2010 +0200 targets: adapt to interface changes Yes even that needs adjustments... commit 66c511ab1682c9918e0200902039247793acb41e Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:41:13 2010 +0200 tests: adapt to interface changes Everything needs to be fixed :-(. commit 6b494635d9dbdaa7605bc87b1ebf682b138c5808 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:39:50 2010 +0200 st: adapt non-rendering state trackers to interface changes might not be quite right in all places, but they really don't want to use pipe_surface. commit 00c4289a35d86e4fe85919ec32aa9f5ffe69d16d Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:38:48 2010 +0200 winsys: adapt to interface changes commit 39d858554dc9ed5dbc795626fec3ef9deae552a0 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:26:54 2010 +0200 st/python: adapt to interface changes don't think that will work, sorry. commit 6e9336bc49b32139cec4e683857d0958000e15e3 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:26:07 2010 +0200 st/vega: adapt to interface changes commit e07f2ae9aaf8842757d5d50865f76f8276245e11 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:25:56 2010 +0200 st/xorg: adapt to interface changes commit 05531c10a74a4358103e30d3b38a5eceb25c947f Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:24:53 2010 +0200 nv50: adapt to interface changes commit 97704f388d7042121c6d496ba8c003afa3ea2bf3 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:24:45 2010 +0200 nvfx: adapt to interface changes commit a8a9c93d703af6e8f5c12e1cea9ec665add1abe0 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:24:01 2010 +0200 i965g: adapt to interface changes commit 0dde209589872d20cc34ed0b237e3ed7ae0e2de3 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:22:38 2010 +0200 i915g: adapt to interface changes commit 5cac9beede69d12f5807ee1a247a4c864652799e Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:20:58 2010 +0200 svga: adapt to interface changes resource_copy_region still looking fishy. Was not very suited to unified zslice/face approach... commit 08b5a6af4b963a3e4c75fc336bf6c0772dce5150 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:20:01 2010 +0200 rbug: adapt to interface changes Not sure if that won't need changes elsewhere? commit c9fd24b1f586bcef2e0a6e76b68e40fca3408964 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:19:31 2010 +0200 trace: adapt to interface changes commit ed84e010afc5635a1a47390b32247a266f65b8d1 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:19:21 2010 +0200 failover: adapt to interface changes commit a1d4b4a293da933276908e3393435ec4b43cf201 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:19:12 2010 +0200 identity: adapt to interface changes commit a8dd73e2c56c7d95ffcf174408f38f4f35fd2f4c Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:18:55 2010 +0200 softpipe: adapt to interface changes commit a886085893e461e8473978e8206ec2312b7077ff Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:18:44 2010 +0200 llvmpipe: adapt to interface changes commit 70523f6d567d8b7cfda682157556370fd3c43460 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:18:14 2010 +0200 r600g: adapt to interface changes commit 3f4bc72bd80994865eb9f6b8dfd11e2b97060d19 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:18:05 2010 +0200 r300g: adapt to interface changes commit 5d353b55ee14db0ac0515b5a3cf9389430832c19 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:17:37 2010 +0200 cell: adapt to interface changes not even compile tested commit cf5d03601322c2dcb12d7a9c2f1745e2b2a35eb4 Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:14:59 2010 +0200 util: adapt to interface changes amazing how much code changes just due to some subtle interface changes? commit dc98d713c6937c0e177fc2caf23020402cc7ea7b Author: Roland Scheidegger <sroland@vmware.com> Date: Sat Jun 12 02:12:40 2010 +0200 gallium: more interface fail, docs this also changes flush_frontbuffer to use a pipe_resource instead of a pipe_surface - pipe_surface is not meant to be (or at least no longer) an abstraction for standalone 2d images which get passed around. (This has also implications for the non-rendering state-trackers.) commit 08436d27ddd59857c22827c609b692aa0c407b7b Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Jun 10 17:42:52 2010 +0200 gallium: fix array texture interface changes bugs, docs commit 4a4d927609b62b4d7fb9dffa35158afe282f277b Author: Roland Scheidegger <sroland@vmware.com> Date: Thu Jun 3 22:02:44 2010 +0200 gallium: interface changes for array textures and related cleanups This patch introduces array textures to gallium (note they are not immediately usable without the associated changes to the shader side). Also, this abandons pipe_subresource in favor of using level and layer parameters since the distinction between several faces (which was part of pipe_subresource for cube textures) and several z slices (which were not part of pipe_subresource but instead part of pipe_box where appropriate for 3d textures) is gone at the resource level. Textures, be it array, cube, or 3d, now use a "unified" set of parameters, there is no distinction between array members, cube faces, or 3d zslices. This is unlike d3d10, whose subresource index includes layer information for array textures, but which considers all z slices of a 3d texture to be part of the same subresource. In contrast to d3d10, OpenGL though reuses old 2d and 3d function entry points for 1d and 2d array textures, respectively, which also implies that for instance it is possible to specify all layers of a 2d array texture at once (note that this is not possible for cube maps, which use the 2d entry points, although it is possible for cube map arrays, which aren't supported yet in gallium). This should possibly make drivers a bit simpler, and also get rid of mutually exclusive parameters in some functions (as z and face were exclusive), one potential downside would be that 3d array textures could not easily be supported without reverting this, but those are nowhere to be seen. Also along with adjusting to new parameters, rename get_tex_surface / tex_surface_destroy to create_surface / surface_destroy and move them from screen to context, which reflects much better what those do (they are analogous to create_sampler_view / sampler_view_destroy). PIPE_CAP_ARRAY_TEXTURES is used to indicate if a driver supports all of this functionality (that is, both sampling from array texture as well as use a range of layers as a render target, with selecting the layer from the geometry shader).
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
7ffd4e976fd11b8c083c2927effd25a2f79ac841 |
|
17-Nov-2010 |
Jerome Glisse <jglisse@redhat.com> |
r600g: code cleanup (indent, trailing space, empty line ...) Signed-off-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
c61b97d50425236f001dbc54f098318f921fe916 |
|
17-Oct-2010 |
Dave Airlie <airlied@redhat.com> |
r600g: attempt to cleanup depth blit cleanup what I'm nearly sure is unnecessary work in the depth blit code.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
88c1b32c62427c24ea276f20ac5ef260385a98d4 |
|
13-Oct-2010 |
Dave Airlie <airlied@redhat.com> |
r600g: use blitter for hw copy region at the moment depth copies are failing (piglit depth-level-clamp) so use the fallback for now until get some time to investigate.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
c8d4108fbee679735a1cc3f405d848d01bfb23f6 |
|
12-Oct-2010 |
Dave Airlie <airlied@redhat.com> |
r600g: store samplers/views across blit when we need to modify them also fixup framebuffer state copies to avoid bad state.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
dbcd6526021c50770c3e5e04b04dc64c70298124 |
|
30-Sep-2010 |
Dave Airlie <airlied@redhat.com> |
r600g: clean up some code from move to new paths. mainly remove 2 suffix from function names
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
6abd7771c6ab2c733b20835e211060dd18fd847d |
|
29-Sep-2010 |
Jerome Glisse <jglisse@redhat.com> |
r600g: more cleanup Signed-off-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
9c284b5cae916a083d17d1039d2f2da128b47882 |
|
29-Sep-2010 |
Jerome Glisse <jglisse@redhat.com> |
r600g: delete old path Lot of clean can now happen. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
4c6344f569c5417b0ea804f6f8216a2b40321480 |
|
27-Sep-2010 |
Tilman Sauerbeck <tilman@code-monkey.de> |
r600g: Fixed two texture surface leaks in r600_blit_uncompress_depth(). Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
4ca1a92b7fe44158a13910d01c76f41f6946165c |
|
26-Sep-2010 |
Jerome Glisse <jglisse@redhat.com> |
r600g: move around variables to share depth uncompression code Signed-off-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
80ac94af726e00a7b5e92d7f549caeb0b2d8b166 |
|
25-Sep-2010 |
Vinson Lee <vlee@vmware.com> |
r600g: Remove unnecessary header.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
2f8453eea3b5ff8d2818517753d3990490f699b8 |
|
23-Sep-2010 |
Dave Airlie <airlied@redhat.com> |
r600g: use blitter to do db->cb flushing. use the blitter + custom stage to avoid doing a whole lot of state setup by hand. This makes life a lot easier for doing this on evergreen it also keeps all the state setup in one place. We setup a custom context state at the start with a flag to denote its for the flush, when it gets generated we generate the correct state for the flush and no longer have to do it all by hand. this should also make adding texture *to* depth easier.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
8078e58795052b8eb7c35fd73db06f26bec078e2 |
|
23-Sep-2010 |
Dave Airlie <airlied@redhat.com> |
r600g: fix depth readback on rv610 and other quirky variants. at least zreaddraw works for me here now on my rv610
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
fb5ef05dc5e57b6454bd43b9a0eca3b6e9bf27c1 |
|
23-Sep-2010 |
Dave Airlie <airlied@redhat.com> |
r600g: use floats instead of hex for blit vbo once I go past 0x3f80000, I can't translate hex to float in-brain anymore.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
d18f3accb02646a48c1f1e1e276d5d9f1dc667b3 |
|
22-Sep-2010 |
Dave Airlie <airlied@redhat.com> |
r600g: make stencil readback work need to write two components to get stencil components as well
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
41ef78c5af9a8b0ac80d9bd5375700a8bd0643f8 |
|
21-Sep-2010 |
Dave Airlie <airlied@redhat.com> |
r600g: cleanup some of the DB blit code add cb/db flush states to the blit code. add support for the rv6xx that need special treatment. according to R6xx_7xx_3D.pdf set r700 CB_SHADER_CONTROL reg in blit code docs say dual export should be disabled for DB->CB
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
363dfb83f1ca7f1ab09eec30aeb89732c5ce3e02 |
|
20-Sep-2010 |
Jerome Glisse <jglisse@redhat.com> |
r600g: move chip class to radeon common structure So texture code can be shared btw new state design & old one. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
7c1fcc41be15b6d648f84c8c1870a3a00575a48f |
|
16-Sep-2010 |
Dave Airlie <airlied@redhat.com> |
r600g: move constant buffer creation behind winsys abstraction. this paves the way for moving to pb bufmgrs now.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
f70f79f6f6027bdf2f7de09bb39e12a24420f338 |
|
16-Sep-2010 |
Dave Airlie <airlied@redhat.com> |
r600g: attempt to abstract kernel bos from pipe driver. introduce an abstraction layer between kernel bos and the winsys BOs. this is to allow plugging in pb manager with minimal disruption to pipe driver.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
ec9d838aa56d2c4bc5649d7c26ac61abb6c4b9bb |
|
16-Sep-2010 |
Dave Airlie <airlied@redhat.com> |
r600g: hide radeon_ctx inside winsys. no need for this info to be exported to pipe driver.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
2108caac25b375cfa6943fcc6a6386b9a8d4655e |
|
10-Sep-2010 |
Tilman Sauerbeck <tilman@code-monkey.de> |
r600g: Fixed a bo leak in r600_blit_state_ps_shader(). We would leak the newly created bo if it cannot be mapped. Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
66e4cb1cd5a55402606a09417349d2be8b009e89 |
|
30-Aug-2010 |
Jerome Glisse <jglisse@redhat.com> |
r600g: avoid dynamic allocation of states Make state statically allocated, this kills a bunch of code and avoid intensive use of malloc/free. There is still a lot of useless duplicate function wrapping that can be kill. This doesn't improve yet performance, needs to avoid memcpy states in radeon_ctx_set_draw and to avoid rebuilding vs_resources, dsa, scissor, cb_cntl, ... states at each draw command. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
15ce70252c5357081a61f3494261c7e343174301 |
|
01-Sep-2010 |
Jerome Glisse <jglisse@redhat.com> |
Revert "Revert "r600g: precompute some of the hw state"" This reverts commit 1fa7245c348cb7aced81f1672140f64cb6450e2f. Conflicts: src/gallium/drivers/r600/r600_state.c
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
1fa7245c348cb7aced81f1672140f64cb6450e2f |
|
01-Sep-2010 |
Dave Airlie <airlied@redhat.com> |
Revert "r600g: precompute some of the hw state" This reverts commit de0b76cab22caa9fc7260f80acb8f151ccced6c5, its pre-computes the texture state wrong, you can't just use an array of levels, since you can have FBOs to depth texture slices inside a level as well it would get really messy quickly. Probably need to split commits like this up into pieces for each piece of state, so we can revert bits easier in case of regressions. This also break 5 piglit tests, and valgrind starts to warn about invalid read/writes after this.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
d7e2509692d3aa8afb8d2236a4f28b6ab502ec62 |
|
01-Sep-2010 |
Dave Airlie <airlied@redhat.com> |
r600g: fix typo causing segfault. fixes warning that r600_blit.c: In function ‘r600_resource_copy_region’: r600_blit.c:136: warning: passing argument 1 of ‘util_resource_copy_region’ from incompatible pointer type and also 7 more piglit tests.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
de0b76cab22caa9fc7260f80acb8f151ccced6c5 |
|
30-Aug-2010 |
Jerome Glisse <jglisse@redhat.com> |
r600g: precompute some of the hw state Idea is to build hw state at pipe state creation and reuse them while keeping a non PM4 packet interface btw winsys & pipe driver. This commit also force rebuild of pm4 packet on each call to radeon_state_pm4 which in turn slow down everythings, this will be addressed. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
0bba7796a33d3c47295a9676dc82984da1615fe5 |
|
28-Aug-2010 |
Jerome Glisse <jglisse@redhat.com> |
r600g: fix depth buffer decompression after states rework Signed-off-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
69c30f5d6d429be4f7e211867984dab1a33da79c |
|
26-Aug-2010 |
Dave Airlie <airlied@redhat.com> |
r600g: fixup states generation in winsys. The current states code had an unhealthy relationship between that had to somehow magically align themselves, editing either place meant renumbering all states after the one you were on, and it was pretty unapproachable code. This replaces the huge types structures with a simple type + sub type struct, which is keyed on an stype enum in radeon.h. Each stype can have a per-shader type subclassing (4 types supported, PS/VS/GS/FS), and also has a number of states per-subtype. So you have 256 constants per 4 shaders per one CONSTANT stype. The interface from the driver is changed to pass in the tuple, (stype, id, shader_type), and we look for this. If radeon_state_shader ever shows up on profile, it could use a hashtable based on stype/shader_type to speed things up. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
2184f3ec3059eaf8a9a2b04c995162543f000862 |
|
27-Aug-2010 |
Dave Airlie <airlied@redhat.com> |
Revert "r600g: simplify states" This reverts commit bd25e23bf3740f59ce8859848c715daeb9e9821f. Apart from introducing a lot of hex magic numbers and being highly impenetable code, it causes lots of lockups on an average piglit run that always runs without lockups. Always run piglit before/after doing big things like this.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
bd25e23bf3740f59ce8859848c715daeb9e9821f |
|
24-Aug-2010 |
Jerome Glisse <jglisse@redhat.com> |
r600g: simplify states Directly build PM4 packet, avoid using malloc (no states are bigger than 128 dwords), remove unecessary informations, remove pm4 building in favor of prebuild pm4 packet. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
bcf7f66a934ebd9c91da90d6e1f9b169c33c746c |
|
23-Aug-2010 |
Jerome Glisse <jglisse@redhat.com> |
r600g: export one component per pixel + r7xx uncompression shader We need to always at least export one component (wether it's depth or color. Add valid r7xx shader program for depth decompression. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
d843bbfd3f92d5afea665c3ff16bcca0628f2e7b |
|
22-Aug-2010 |
Jerome Glisse <jglisse@redhat.com> |
r600g: fix DB decompression Signed-off-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
ed99c28d12579bb8ee79eb9cfa55452785be7b6e |
|
22-Aug-2010 |
Jerome Glisse <jglisse@redhat.com> |
r600g: depth buffer likely needs decompression when used as texture Before using depth buffer as texture, it needs to be decompressed (tile pattern of db are different from one used for colorbuffer like texture) Signed-off-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
36efb86c0570d86d8dfce87fd2416125e0e91b40 |
|
22-Aug-2010 |
Jerome Glisse <jglisse@redhat.com> |
r600g: partialy fix texturing from depth buffer + initial support for untiling Partialy fix texturing from depth buffer, depth buffer is tiled following different tile organisation that color buffer. This properly set the tile type & array mode field of texture sampler when sampling from db resource. Add initial support to untiling buffer when transfering them, it's kind of broken by corruption the vertex buffer of previous draw. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
63d010115c7972d854e0583f8f74e8d0c3407fcd |
|
17-Aug-2010 |
Dave Airlie <airlied@redhat.com> |
r600g: add occlusion query support Signed-off-by: Dave Airlie <airlied@redhat.com> Signed-off-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
3e58007892cb2e89cb979ab172b7160adc84a44d |
|
17-Aug-2010 |
Dave Airlie <airlied@redhat.com> |
r600g: add user clip plane support. Apart from the fact that the radeon.h/r600_states.h editing is a nightmare, this wasn't so bad. passes piglit user-clip test now also trivial tests. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
8f6341d42131e6f60f269610d62b7f5b7b683052 |
|
03-Aug-2010 |
Jerome Glisse <jglisse@redhat.com> |
r600g: fix stencil Signed-off-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
6f0f6c64596b7bbbfa96e8af6715565e37efa91e |
|
29-Jul-2010 |
Jerome Glisse <jglisse@redhat.com> |
r600g: split pipe state creating/binding from hw state creation Split hw vs pipe states creation handling as hw states group doesn't match pipe state group exactly. Right now be dumb about that and rebuild all hw states on each draw call. More optimization on that side coming. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
eee570a0fe4599dad7946ed56b5b8d039edeaa18 |
|
09-Jun-2010 |
Marek Olšák <maraeo@gmail.com> |
r600g: save vertex buffers in blitter
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
8819421a3b579111e39fbf0ef7fe0a7cb9d7ac6e |
|
04-Jun-2010 |
Marek Olšák <maraeo@gmail.com> |
r600g: implement clear_{render_target, depth_stencil}, resource_copy_region resource_copy_region uses a software fallback because it relies on texture samplers which haven't been implemented yet.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
7d0418d3dc5b44ce8171cc74359306ce22234b17 |
|
04-Jun-2010 |
Marek Olšák <maraeo@gmail.com> |
r600g: make blit functions static (private)
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
ffd0a2e215d83222f5e1e148b8e7cddeac6025d2 |
|
04-Jun-2010 |
Marek Olšák <maraeo@gmail.com> |
r600g: use cast wrappers
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
c674ce5e3a7023124c7d6936d3a65ec54cb37347 |
|
03-Jun-2010 |
Roland Scheidegger <sroland@vmware.com> |
r600g: adapt to interface changes r600g should be able to handle separate depth stencil clears as well. Also adapt surface_fill/copy stubs to new interface (not that it matters).
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
1202f17063dd568d406c04b62307efad909c5917 |
|
31-May-2010 |
Vinson Lee <vlee@vmware.com> |
r600g: Remove unnecessary headers.
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
1d57b6ebd186217a5c480245a36d169d357b8e67 |
|
29-May-2010 |
Marek Olšák <maraeo@gmail.com> |
r600g: make a local copy of viewport state
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
9e8a6f801d360f85cc7bb53b85f15129b07b26da |
|
19-May-2010 |
Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> |
r600g: various fixes - enabled flushing a buffer more than once - enabled the blitter for r600_clear - added some more colors to r600_is_format_supported (copied from r600_conv_pipe_format) - r600_set_framebuffer_state now sets rctx->fb_state - more states are saved before a blit (had to add some accounting for the viewport and the vertex elements state) - fixed a few errors with reference counting
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|
72128962d640846472c1b0dc22cf4ac6ce875dc9 |
|
08-May-2010 |
Jerome Glisse <glisse@freedesktop.org> |
r600g: Initial import
/external/mesa3d/src/gallium/drivers/r600/r600_blit.c
|