History log of /external/mesa3d/src/gallium/drivers/svga/include/svga_reg.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
c191b507cbbc4572c9a58cf019db08def651b265 07-Aug-2015 Brian Paul <brianp@vmware.com> svga: update the svga3d device header files

Remove some obsolete svga_dump.c code for items which no longer exist.

Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/drivers/svga/include/svga_reg.h
0c065270c0ff063edba03516b22d734023cac912 12-Aug-2014 Charmaine Lee <charmainel@vmware.com> svga: Add a limit to the maximum surface size

This patch adds a limit to the maximum surface size which is
based on the maximum size of a single mob. If this value is not
available, the maximum surface size is by default set to 128 MB.

Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/drivers/svga/include/svga_reg.h
2e0c90847f16a9cf2a40436beacb65c65535fa4a 08-Feb-2014 Brian Paul <brianp@vmware.com> svga: split / update svga3d header files

The old svga3d_reg.h file is split into separate header files and we
add new items for guest-backed surfaces.

Plus some minor code fixes because of renamed symbols.

Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
/external/mesa3d/src/gallium/drivers/svga/include/svga_reg.h
97fdace6d70b6499d0490cd6ca2a4253284b386d 01-Feb-2014 Brian Paul <brianp@vmware.com> svga: check shader size against max command buffer size

If the shader is too large, plug in a dummy shader. This patch also
reworks the existing dummy shader code.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/drivers/svga/include/svga_reg.h
3192633d4abe262d413e41feb871fe8deed409d8 16-Nov-2009 Jakob Bornecrantz <jakob@vmware.com> svga: Add svga driver
/external/mesa3d/src/gallium/drivers/svga/include/svga_reg.h