c191b507cbbc4572c9a58cf019db08def651b265 |
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07-Aug-2015 |
Brian Paul <brianp@vmware.com> |
svga: update the svga3d device header files Remove some obsolete svga_dump.c code for items which no longer exist. Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/drivers/svga/include/svga_reg.h
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0c065270c0ff063edba03516b22d734023cac912 |
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12-Aug-2014 |
Charmaine Lee <charmainel@vmware.com> |
svga: Add a limit to the maximum surface size This patch adds a limit to the maximum surface size which is based on the maximum size of a single mob. If this value is not available, the maximum surface size is by default set to 128 MB. Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/drivers/svga/include/svga_reg.h
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2e0c90847f16a9cf2a40436beacb65c65535fa4a |
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08-Feb-2014 |
Brian Paul <brianp@vmware.com> |
svga: split / update svga3d header files The old svga3d_reg.h file is split into separate header files and we add new items for guest-backed surfaces. Plus some minor code fixes because of renamed symbols. Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com> Cc: "10.1" <mesa-stable@lists.freedesktop.org>
/external/mesa3d/src/gallium/drivers/svga/include/svga_reg.h
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97fdace6d70b6499d0490cd6ca2a4253284b386d |
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01-Feb-2014 |
Brian Paul <brianp@vmware.com> |
svga: check shader size against max command buffer size If the shader is too large, plug in a dummy shader. This patch also reworks the existing dummy shader code. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/drivers/svga/include/svga_reg.h
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3192633d4abe262d413e41feb871fe8deed409d8 |
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16-Nov-2009 |
Jakob Bornecrantz <jakob@vmware.com> |
svga: Add svga driver
/external/mesa3d/src/gallium/drivers/svga/include/svga_reg.h
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