a16d274032cc1ee264b14de39be1bbb3f923bfb0 |
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15-Jun-2016 |
Tim Rowley <timothy.o.rowley@intel.com> |
swr: [rasterizer core] fix dependency bug Never be dependent on "draw 0", instead have a bool that makes the draw dependent on the previous draw or not dependent at all. Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ringbuffer.h
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73a9154bdef807330ec3d75a79610532e33edb75 |
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15-Jun-2016 |
Tim Rowley <timothy.o.rowley@intel.com> |
swr: [rasterizer core] use wrap-around safe compares for dependency checking Move drawIDs from 64-bit to 32-bit to increase perf. Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ringbuffer.h
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4997169779069692c0e64df2dfb89185ae48f193 |
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06-May-2016 |
Tim Rowley <timothy.o.rowley@intel.com> |
swr: [rasterizer] rename _aligned_malloc to AlignedMalloc Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ringbuffer.h
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e7201bd31b4c7beb1a2d0c4659477946e263d5cf |
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23-Apr-2016 |
Tim Rowley <timothy.o.rowley@intel.com> |
swr: [rasterizer] warning cleanup Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ringbuffer.h
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61beaa22795d45f3416ecb27de54a9ee8ae1b283 |
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09-Mar-2016 |
Tim Rowley <timothy.o.rowley@intel.com> |
swr: [rasterizer core] subcontext rework
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ringbuffer.h
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45f0ce168ce21a7a95f48d3164e42a947732b896 |
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20-Feb-2016 |
Tim Rowley <timothy.o.rowley@intel.com> |
swr: [rasterizer core] RingBuffer class for DC/DS Use head/tail ring buffer indices for thread synchronization. 1. SwrWaitForIdle loops until ring is empty. (head == tail) 2. GetDrawContext waits until ring is not full. (head - tail) == Ring Size 3. Draw enqueues by incrementing head. 4. Last worker thread to move past a DC dequeues by incrementing tail. Todo: To reduce contention we can cache the tail in the API thread. For example, if you know you have 64 free entries in the ring then you don't need to keep checking the tail until you used those 64 entries.
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ringbuffer.h
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