68ddcc6c284433d826daa4f4a3bbb52b2c7e6908 |
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03-Jan-2017 |
Tim Rowley <timothy.o.rowley@intel.com> |
swr: remove unneeded llvm version check Old test caused breakage with llvm-svn (4.0.0svn), and not needed as the minimum required llvm version for swr is 3.6. Reviewed-by: George Kyriazis <george.kyriazis@intel.com>
/external/mesa3d/src/gallium/drivers/swr/swr_shader.cpp
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f6f644ea128f38bdf24fe7e832cdabc18cfdfb0c |
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21-Nov-2016 |
Ilia Mirkin <imirkin@alum.mit.edu> |
swr: color interpolation is also supposed to get perspective division Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
/external/mesa3d/src/gallium/drivers/swr/swr_shader.cpp
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7cbfe59cf3432ae643837c3534c77aa034c36ca6 |
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21-Nov-2016 |
Ilia Mirkin <imirkin@alum.mit.edu> |
swr: add sprite coord enable mask to fs key This fixes gl-coord-replace-doesnt-eliminate-frag-tex-coords Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
/external/mesa3d/src/gallium/drivers/swr/swr_shader.cpp
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6d6ef3fb5594393affab264c9c51570475b7b470 |
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10-Nov-2016 |
Ilia Mirkin <imirkin@alum.mit.edu> |
swr: rework vert <-> frag shader linkage logic Fixes a few things: - sprite coords only apply to generic varyings, and are a bitmask - back color only applies in 2-sided lighting mode - handle some odd situations between only some front/back colors being there. This is only semi-legal in GL, but we shouldn't start crashing. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
/external/mesa3d/src/gallium/drivers/swr/swr_shader.cpp
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37be598dda8671568fb24105a0cbca7d34cdd2ee |
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21-Nov-2016 |
Ilia Mirkin <imirkin@alum.mit.edu> |
swr: only broadcast color0 value, not all color values The way that dual-source blending is described for GLES2 is very odd, and we end up with a shader that both has this property set *and* has a color1 value to be used as the second source. While changing the state tracker is an option, it seems more reliable to verify that the broadcast is only done on color0. Fixes arb_blend_func_extended-fbo-extended-blend-pattern_gles2 Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
/external/mesa3d/src/gallium/drivers/swr/swr_shader.cpp
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7cfb364b1a373bce6b0b273556953fbb78c139e9 |
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09-Nov-2016 |
Ilia Mirkin <imirkin@alum.mit.edu> |
swr: rework resource layout and surface setup This is a bit of a mega-commit, but unfortunately there's no great way to break this up since a lot of different pieces have to match up. Here we do the following: - change surface layout to match swr's Load/StoreTile expectations - fix sampler settings to respect all sampler view parameters - fix stencil sampling to read from secondary resource - respect pipe surface format, level, and layer settings - fix resource map/unmap based on the new layout logic - fix resource map/unmap to copy proper parts of stencil values in and out of the matching depth texture These fix a massive quantity of piglits, including all the tex-miplevel-selection ones. Note that the swr native miptree layout isn't extremely space-efficient, and we end up using it for all textures, not just the renderable ones. A back-of-the-envelope calculation suggests about 10%-25% increased memory usage for miptrees, depending on the number of LODs. Single-LOD textures should be unaffected. There are a handful of regressions as a result of this change: - Some textureGrad tests, these failures match llvmpipe. (There are debug settings allowing improved gallivm sampling accurancy.) - Some layered clearing tests as swr doesn't currently support that. It was getting lucky before because enough other things were broken. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
/external/mesa3d/src/gallium/drivers/swr/swr_shader.cpp
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6364491a0ba4d97270ddfee223b4c2f79cc691f1 |
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13-Nov-2016 |
Ilia Mirkin <imirkin@alum.mit.edu> |
swr: add support for upper-left fragcoord position Fixes glsl-arb-fragment-coord-conventions. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
/external/mesa3d/src/gallium/drivers/swr/swr_shader.cpp
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aaeb07989ee30c589b034a551f71e23e7b8056b2 |
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21-Sep-2016 |
Tim Rowley <timothy.o.rowley@intel.com> |
swr: [rasterizer jitter] fixes for icc in vs2015 compat mode - Move most jitter functionality into SwrJit namespace - Avoid global "using namespace llvm" in headers Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
/external/mesa3d/src/gallium/drivers/swr/swr_shader.cpp
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efdaf5fa3e74ca4f3d9217dc6955aef6dc698a68 |
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12-Jul-2016 |
Tim Rowley <timothy.o.rowley@intel.com> |
swr: [rasterizer] attribute swizzling and linkage Add support for enhanced attribute swizzling. Currently supports constant source overrides to handle PrimitiveID support. No support yet for input select swizzling or wrap shortest. Removes obsoleted linkageMask and associated code. Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
/external/mesa3d/src/gallium/drivers/swr/swr_shader.cpp
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9ca741c64524a57f972ce050919a0e2dec3e64f3 |
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17-Jun-2016 |
Tim Rowley <timothy.o.rowley@intel.com> |
swr: push/pop DEBUG macro around llvm includes llvm redefines DEBUG; adding push/pop prevents a undefined reference to debug_refcnt_state in llvm-3.7+. v2: add undef DEBUG Cc: "12.0" <mesa-stable@lists.freedesktop.org> Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
/external/mesa3d/src/gallium/drivers/swr/swr_shader.cpp
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2c85128e015a401550046f47ce3e2dc0c0049540 |
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26-May-2016 |
Tim Rowley <timothy.o.rowley@intel.com> |
swr: implement clipPlanes/clipVertex/clipDistance/cullDistance v2: only load the clip vertex once v3: fix clip enable logic, add cullDistance v4: remove duplicate fields in vs jit key, fix test of clip fixup needed v5: fix clipdistance linkage for slot!=0,4 v6: support clip+cull; passes most piglit clip (failures understood) Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
/external/mesa3d/src/gallium/drivers/swr/swr_shader.cpp
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87f0a0448fba898a7ab2a36eed9682ff8c1c6d5c |
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01-Jun-2016 |
Tim Rowley <timothy.o.rowley@intel.com> |
swr: fix provoking vertex Use rasterizer provoking vertex API. Fix rasterizer provoking vertex for tristrips and quad list/strips. v2: make provoking vertex tables static const Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
/external/mesa3d/src/gallium/drivers/swr/swr_shader.cpp
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ee9621e2f5653cf2dfa8589bd3a57bafb122c6bd |
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21-Apr-2016 |
Tim Rowley <timothy.o.rowley@intel.com> |
swr: fix memory leaks from vs/fs compilation v2: varient -> variant Reviewed by: George Kyriazis <George.Kyriazis@intel.com>
/external/mesa3d/src/gallium/drivers/swr/swr_shader.cpp
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f69a61b1aa7f7fc8dd190cb3d5da1e7bca7de809 |
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13-Apr-2016 |
George Kyriazis <george.kyriazis@intel.com> |
gallium/swr: Make flat shading tris work. - Incorporate flatshade flag into the shader generation - Use provoking vertex (vc) in shader when flat shading. Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
/external/mesa3d/src/gallium/drivers/swr/swr_shader.cpp
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b19d214b238228bfebfe3869b6aee540993fe706 |
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31-Mar-2016 |
Tim Rowley <timothy.o.rowley@intel.com> |
swr: support samplers in vertex shaders Reviewed-by: George Kyriazis <george.kyriazis@intel.com>
/external/mesa3d/src/gallium/drivers/swr/swr_shader.cpp
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2b2d3680bf164ec4f8b50436b96c3fc195318ea5 |
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17-Feb-2016 |
Tim Rowley <timothy.o.rowley@intel.com> |
gallium/swr: add OpenSWR driver OpenSWR is a new software rasterizer for x86 processors designed for high performance and high scalablility on visualization workloads. Acked-by: Roland Scheidegger <sroland@vmware.com> Acked-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/drivers/swr/swr_shader.cpp
|