493e410d552e97572ca9a492d23648f6a236e4a4 |
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29-Oct-2015 |
Emil Velikov <emil.l.velikov@gmail.com> |
virgl: unwrap the includes Include what you want, rather than relying on a header foo.h N levels down the include chain, to provide something that you need. Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/virgl/virgl_resource.h
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7af46b9c747cbd503a2b97f00f1c603f1b75aaff |
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28-Oct-2015 |
Emil Velikov <emil.l.velikov@gmail.com> |
virgl: introduce and use virgl_transfer/texture/resource inline wrappers The only two remaining cases of (struct virgl_resource *) require a closer look. Either the error checking is missing or the arguments provided feel wrong. Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/virgl/virgl_resource.h
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87f7d61e1973fe8279833d966daf75708f312b0e |
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28-Oct-2015 |
Emil Velikov <emil.l.velikov@gmail.com> |
virgl: move virgl_hw.h into the driver dir Strictly speaking virgl_hw.h should reside in the driver folder, as it describes the hardware. Moving it allows us to nuke the following strange dependency winsys/vtest > driver > winsys/drm Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/virgl/virgl_resource.h
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014f8ef2ff7885a2856f9558c693f8d45adb400d |
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26-Oct-2015 |
Emil Velikov <emil.velikov@collabora.com> |
virgl: straighten the includes confusion Use the relevant GALLIUM_foo_CFLAGS which has all the requirements (not to mention VISIBITY_CFLAGS) and keep ../ out of the include directives. Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/virgl/virgl_resource.h
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a8987b88ff1db4ac00720a9b56c4bc3aeb666537 |
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22-Jan-2015 |
Dave Airlie <airlied@redhat.com> |
virgl: add driver for virtio-gpu 3D (v2) virgl is the 3D acceleration backend for the virtio-gpu shipping with qemu. The 3D acceleration is designed around gallium and TGSI as the virtualisation layer. The backend renderer translates the virgl interface into OpenGL currently. This is the initial import of the driver to mesa. The kernel driver portions are lined up for drm-next. Currently this driver supports up to GL3.3 and some misc extensions if the host driver exposes it. It is planned to iterate the virgl API to new GL levels as mesa host drivers gain features. v2: fix resource tracking across flushes to avoid ->bind hack in mapping. consolidate mapping and waiting code for transfers. use u_range for dirt tracking. handle larger shaders in protocol. include virtgpu_drm.h in mesa for now. add translation layer for gallium tgsi to virgl tgsi. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/virgl/virgl_resource.h
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