History log of /external/mesa3d/src/gallium/drivers/virgl/virgl_resource.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
493e410d552e97572ca9a492d23648f6a236e4a4 29-Oct-2015 Emil Velikov <emil.l.velikov@gmail.com> virgl: unwrap the includes

Include what you want, rather than relying on a header foo.h N levels
down the include chain, to provide something that you need.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/virgl/virgl_resource.h
7af46b9c747cbd503a2b97f00f1c603f1b75aaff 28-Oct-2015 Emil Velikov <emil.l.velikov@gmail.com> virgl: introduce and use virgl_transfer/texture/resource inline wrappers

The only two remaining cases of (struct virgl_resource *) require a
closer look. Either the error checking is missing or the arguments
provided feel wrong.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/virgl/virgl_resource.h
87f7d61e1973fe8279833d966daf75708f312b0e 28-Oct-2015 Emil Velikov <emil.l.velikov@gmail.com> virgl: move virgl_hw.h into the driver dir

Strictly speaking virgl_hw.h should reside in the driver folder, as
it describes the hardware. Moving it allows us to nuke the following
strange dependency

winsys/vtest > driver > winsys/drm

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/virgl/virgl_resource.h
014f8ef2ff7885a2856f9558c693f8d45adb400d 26-Oct-2015 Emil Velikov <emil.velikov@collabora.com> virgl: straighten the includes confusion

Use the relevant GALLIUM_foo_CFLAGS which has all the requirements
(not to mention VISIBITY_CFLAGS) and keep ../ out of the include
directives.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/virgl/virgl_resource.h
a8987b88ff1db4ac00720a9b56c4bc3aeb666537 22-Jan-2015 Dave Airlie <airlied@redhat.com> virgl: add driver for virtio-gpu 3D (v2)

virgl is the 3D acceleration backend for the
virtio-gpu shipping with qemu.

The 3D acceleration is designed around gallium
and TGSI as the virtualisation layer. The backend
renderer translates the virgl interface into
OpenGL currently.

This is the initial import of the driver to mesa.

The kernel driver portions are lined up for drm-next.

Currently this driver supports up to GL3.3 and some
misc extensions if the host driver exposes it. It is
planned to iterate the virgl API to new GL levels
as mesa host drivers gain features.

v2: fix resource tracking across flushes to avoid
->bind hack in mapping.
consolidate mapping and waiting code for transfers.
use u_range for dirt tracking.
handle larger shaders in protocol.
include virtgpu_drm.h in mesa for now.
add translation layer for gallium tgsi to virgl tgsi.

Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/virgl/virgl_resource.h