History log of /external/mesa3d/src/gallium/drivers/virgl/virgl_texture.c
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
8a943564fd7ebacd2437bb907535b7765ff448e4 27-Sep-2016 Nicolai Hähnle <nicolai.haehnle@amd.com> virgl: use the new parent/child pools for transfers

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/gallium/drivers/virgl/virgl_texture.c
e7a73b75a0dbd599187b8980b2e1e1cb5dfdaf6d 28-Aug-2016 Marek Olšák <marek.olsak@amd.com> gallium: switch drivers to the slab allocator in src/util
/external/mesa3d/src/gallium/drivers/virgl/virgl_texture.c
1ffe77e7bb2486ea74cda077ed2a9622b758395c 16-Jul-2016 Marek Olšák <marek.olsak@amd.com> gallium: split transfer_inline_write into buffer and texture callbacks

to reduce the call indirections with u_resource_vtbl.

The worst call tree you could get was:
- u_transfer_inline_write_vtbl
- u_default_transfer_inline_write
- u_transfer_map_vtbl
- driver_transfer_map
- u_transfer_unmap_vtbl
- driver_transfer_unmap

That's 6 indirect calls. Some drivers only had 5. The goal is to have
1 indirect call for drivers that care. The resource type can be determined
statically at most call sites.

The new interface is:
pipe_context::buffer_subdata(ctx, resource, usage, offset, size, data)
pipe_context::texture_subdata(ctx, resource, level, usage, box, data,
stride, layer_stride)

v2: fix whitespace, correct ilo's behavior

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Acked-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/gallium/drivers/virgl/virgl_texture.c
2235b80f2a7d005db1f10a01650071bf8a2ffd8a 20-May-2016 Rob Herring <robh@kernel.org> virgl: Add missing texture transfer_inline_write

transfer_inline_write cannot be NULL and the virgl renderer doesn't support
inline writes for textures, so add the default version.

This fixes a crash in st_TexSubImage since commit fb9fe352ea41 ("st/mesa:
use transfer_inline_write for memcpy TexSubImage path").

Cc: Marek Olšák <marek.olsak@amd.com>
Cc: Dave Airlie <airlied@redhat.com>
Signed-off-by: Rob Herring <robh@kernel.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/virgl/virgl_texture.c
13eb5f596bc8ece3d1805b388aa53917e6158d7b 04-Dec-2015 Edward O'Callaghan <eocallaghan@alterapraxis.com> gallium/drivers: Sanitize NULL checks into canonical form

Use NULL tests of the form `if (ptr)' or `if (!ptr)'.
They do not depend on the definition of the symbol NULL.
Further, they provide the opportunity for the accidental
assignment, are clear and succinct.

Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/gallium/drivers/virgl/virgl_texture.c
493e410d552e97572ca9a492d23648f6a236e4a4 29-Oct-2015 Emil Velikov <emil.l.velikov@gmail.com> virgl: unwrap the includes

Include what you want, rather than relying on a header foo.h N levels
down the include chain, to provide something that you need.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/virgl/virgl_texture.c
7af46b9c747cbd503a2b97f00f1c603f1b75aaff 28-Oct-2015 Emil Velikov <emil.l.velikov@gmail.com> virgl: introduce and use virgl_transfer/texture/resource inline wrappers

The only two remaining cases of (struct virgl_resource *) require a
closer look. Either the error checking is missing or the arguments
provided feel wrong.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/virgl/virgl_texture.c
6b123fa07ff9d73d6e67416c2372eab5c17282b6 28-Oct-2015 Emil Velikov <emil.l.velikov@gmail.com> virgl: add virgl_context/sampler_view/so_target() upcast wrappers

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/virgl/virgl_texture.c
0c82c2fb0b5d7c3b481190667a481bf2dd126e36 29-Oct-2015 Emil Velikov <emil.l.velikov@gmail.com> virgl: rename virgl.h to virgl_screen.h

Provide a more meaningful name considering it's purpose.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/virgl/virgl_texture.c
a8987b88ff1db4ac00720a9b56c4bc3aeb666537 22-Jan-2015 Dave Airlie <airlied@redhat.com> virgl: add driver for virtio-gpu 3D (v2)

virgl is the 3D acceleration backend for the
virtio-gpu shipping with qemu.

The 3D acceleration is designed around gallium
and TGSI as the virtualisation layer. The backend
renderer translates the virgl interface into
OpenGL currently.

This is the initial import of the driver to mesa.

The kernel driver portions are lined up for drm-next.

Currently this driver supports up to GL3.3 and some
misc extensions if the host driver exposes it. It is
planned to iterate the virgl API to new GL levels
as mesa host drivers gain features.

v2: fix resource tracking across flushes to avoid
->bind hack in mapping.
consolidate mapping and waiting code for transfers.
use u_range for dirt tracking.
handle larger shaders in protocol.
include virtgpu_drm.h in mesa for now.
add translation layer for gallium tgsi to virgl tgsi.

Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/drivers/virgl/virgl_texture.c