History log of /external/mesa3d/src/hgl/GLDispatcher.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
96b9ec1ea3d7ab2e00ce3bea61520f6fa9dae5c0 25-Aug-2016 Emil Velikov <emil.velikov@collabora.com> glapi/hgl: remove the final user of _glapi_check_table()

The symbol is a no-op since, the EXTRA_DEBUG macro is not set in the
build. Unused by !Haiku people/platforms since 2010 (commit
a73c6540d9a7f6e26d8568ba2fc522cb865f0a6c) while the Haiku C++ wrapper
has no obvious users.

Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
/external/mesa3d/src/hgl/GLDispatcher.h
cf71e7093c301a1d3dc3e19d88d44a043ccadc7d 13-May-2015 Alexander von Gluck IV <kallisti5@unixzen.com> glapi/hgl: Drop extern "C" as it was added to glapi

Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/hgl/GLDispatcher.h
61ef697afc0ad509dcabdecfc424f27b5966969c 31-Dec-2013 Alexander von Gluck IV <kallisti5@unixzen.com> haiku libGL: Move from gallium target to src/hgl

* The Haiku renderers need to link to libGL to function properly
in all usage contexts. As mesa drivers build before gallium
targets, we couldn't properly link the mesa swrast driver to
the gallium libGL target for Haiku.
* This is likely better as it mimics how glx is laid out ensuring
the Haiku libGL is better understood.
* All renderers properly link in libGL now.

Acked-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/hgl/GLDispatcher.h