5aa38832f0549fc45db88e344e234bb23482190d |
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17-Feb-2017 |
Brendan King <Brendan.King@imgtec.com> |
egl/dri3: implement query surface hook This is a DRI3 version of a change made for DRI2 (4d6d4f939e0af4252e0b, "egl/dri2: implement query surface hook"), that fixed failures in dEQP-EGL.functional.resize.surface_size.grow and dEQP-EGL.functional.resize.surface_size.shrink. Cc: Tapani Pälli <tapani.palli@intel.com> Cc: Mark Janes <mark.a.janes@intel.com> Cc: Chad Versace <chadversary@chromium.org> Signed-off-by: Brendan King <Brendan.King@imgtec.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Cc: "17.0" <mesa-stable@lists.freedesktop.org> (cherry picked from commit 884f65e1856733697a894c86f94803343cfa9a21)
/external/mesa3d/src/loader/loader_dri3_helper.c
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1411fbd50dbd654755dd53cd087b86fffbd2c9ed |
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25-Nov-2015 |
Boyan Ding <boyan.j.ding@gmail.com> |
loader/dri3: Unify the style of function pointer calls in structs Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
/external/mesa3d/src/loader/loader_dri3_helper.c
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9caacb39b9f27919a7c986ad0c5d671a81b1f1e0 |
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25-Aug-2016 |
Emil Velikov <emil.veliikov@collabora.com> |
loader/dri3: constify the loader_dri3_vtable Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Eric Engestrom <eric@engestrom.ch>
/external/mesa3d/src/loader/loader_dri3_helper.c
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a599b1c2037ac8aca6c92350c8a7b3e42c81deaa |
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06-Oct-2016 |
Martin Peres <martin.peres@linux.intel.com> |
loader/dri3: import prime buffers in the currently-bound screen This tries to mirrors the codepath taken by DRI2 in IntelSetTexBuffer2() and fixes many applications when using DRI3: - Totem with libva on hw-accelerated decoding - obs-studio, using Window Capture (Xcomposite) as a Source - gstreamer with VAAPI v2: - introduce get_dri_screen() in the dri3 loader's vtable (krh) Tested-by: Timo Aaltonen <tjaalton@ubuntu.com> Tested-by: Ionut Biru <biru.ionut@gmail.com> Cc: mesa-stable@lists.freedesktop.org Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71759 Reviewed-by: Emil Velikov <emil.velikov@collabora.com> Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
/external/mesa3d/src/loader/loader_dri3_helper.c
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dc3bb5db8c81e7f08ae12ea5d3ee999e2afcbfd1 |
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06-Sep-2016 |
Michel Dänzer <michel.daenzer@amd.com> |
loader/dri3: Always use at least two back buffers This can make a significant difference for performance with some extreme test cases such as vblank_mode=0 glxgears. Fixes: 1e3218bc5ba2 ("loader/dri3: Overhaul dri3_update_num_back") Cc: "12.0 11.2" <mesa-stable@lists.freedesktop.org> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97549 Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
/external/mesa3d/src/loader/loader_dri3_helper.c
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1e3218bc5ba2b739261f0c0bacf4eb662d377236 |
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17-Aug-2016 |
Michel Dänzer <michel.daenzer@amd.com> |
loader/dri3: Overhaul dri3_update_num_back Always use 3 buffers when flipping. With only 2 buffers, we have to wait for a flip to complete (which takes non-0 time even with asynchronous flips) before we can start working on the next frame. We were previously only using 2 buffers for flipping if the X server supports asynchronous flips, even when we're not using asynchronous flips. This could result in bad performance (the referenced bug report is an extreme case, where the inter-frame stalls were preventing the GPU from reaching its maximum clocks). I couldn't measure any performance boost using 4 buffers with flipping. Performance actually seemed to go down slightly, but that might have been just noise. Without flipping, a single back buffer is enough for swap interval 0, but we need to use 2 back buffers when the swap interval is non-0, otherwise we have to wait for the swap interval to pass before we can start working on the next frame. This condition was previously reversed. Cc: "12.0 11.2" <mesa-stable@lists.freedesktop.org> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97260 Reviewed-by: Frank Binns <frank.binns@imgtec.com> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/loader/loader_dri3_helper.c
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5d191bafa26d2a88aa108823a2f3b9a321294fdc |
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28-Jul-2016 |
Michel Dänzer <michel.daenzer@amd.com> |
loader/dri3: Destroy Present event context when destroying drawable v2 Without this, the X server may accumulate stale Present event contexts if a client ends up creating and destroying DRI drawables for the same window. v2: Based on Chris Wilson's review: * Use xcb_present_select_input_checked so that protocol errors generated by old X servers can be handled gracefully * Use xcb_discard_reply() instead of free(xcb_request_check())
/external/mesa3d/src/loader/loader_dri3_helper.c
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fd32868590c7cbc5c6c2b3d59ff66694de3864b8 |
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30-Jul-2016 |
Jan Ziak <0xe2.0x9a.0x9b@gmail.com> |
loader: fix memory leak in loader_dri3_open Found via "valgrind --leak-check=full glxgears". Signed-off-by: Jan Ziak (http://atom-symbol.net) <0xe2.0x9a.0x9b@gmail.com> Acked-by: Boyan Ding <boyan.j.ding@gmail.com> Cc: "12.0 11.2" <mesa-stable@lists.freedesktop.org> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/loader/loader_dri3_helper.c
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d943ac432de1f46cea47bdbf5ffe5365e2aef386 |
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21-Oct-2015 |
Axel Davy <axel.davy@ens.fr> |
dri: add backbuffer use flag This will be used by the next commit. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/loader/loader_dri3_helper.c
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bd6131a8d1e1cf0e6eb5494b50607a4ccb21e1f9 |
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21-Jul-2015 |
Boyan Ding <boyan.j.ding@gmail.com> |
loader/dri3: Expose function to create __DRIimage from pixmap Used to support EGL_KHR_image_pixmap. Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com> Reviewed-by: Martin Peres <martin.peres@linux.intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
/external/mesa3d/src/loader/loader_dri3_helper.c
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6bd9ba7d07490059024d16ba32fafa1c5bb239ee |
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21-Jul-2015 |
Boyan Ding <boyan.j.ding@gmail.com> |
loader: Add dri3 helper v2: From Martin Peres - Try to fit in the 80-col limit as much as possible v3: From Martin Peres - introduce loader_dri3_helper.la to avoid dragging the xcb dep everywhere (Kristian & Emil) - get rid of the width, height, dri_screen and is_different_gpu vfuncs (Kristian) - replace the create/destroy functions with init/fini for dri3 drawables - prefix static functions with dri3_ and exported ones with loader_dri3 (Emil) - keep the function definition consistent (Emil) Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com> Signed-off-by: Martin Peres <martin.peres@linux.intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
/external/mesa3d/src/loader/loader_dri3_helper.c
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