0d5071db5e50629a63490639a3c86dfc65bf27ab |
|
13-Jan-2017 |
Kenneth Graunke <kenneth@whitecape.org> |
i965: Move Gen4-5 interpolation stuff to brw_wm_prog_data. This fixes glxgears rendering, which had surprisingly been broken since late October! Specifically, commit 91d61fbf7cb61a44adcaae51ee08ad0dd6b. glxgears uses glShadeModel(GL_FLAT) when drawing the main portion of the gears, then uses glShadeModel(GL_SMOOTH) for drawing the Gouraud-shaded inner portion of the gears. This results in the same fragment program having two different state-dependent interpolation maps: one where gl_Color is flat, and another where it's smooth. The problem is that there's only one gen4_fragment_program, so it can't store both. Each FS compile would trash the last one. But, the FS compiles are cached, so the first one would store FLAT, and the second would see a matching program in the cache and never bother to compile one with SMOOTH. (Clearing the program cache on every draw made it render correctly.) Instead, move it to brw_wm_prog_data, where we can keep a copy for every specialization of the program. The only downside is bloating the structure a bit, but we can tighten that up a bit if we need to. This also lets us kill gen4_fragment_program entirely! Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
3423488d55b9c483fcdb3996eb89b424c1031d24 |
|
19-Oct-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
st/mesa/r200/i915/i965: eliminate gl_fragment_program Here we move OriginUpperLeft and PixelCenterInteger into gl_program all other fields have been replace by shader_info. V2: Don't use anonymous union/structs to hold vertex/fragment fields suggested by Ian. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
17e28a1571b6141368fefc84cc8b0a3b4e52f8ee |
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19-Oct-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
i965/mesa/st/swrast: set fs shader_info directly and switch to using it Note we access shader_info from the program struct rather than the nir_shader pointer because shader cache won't create a nir_shader. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
91d61fbf7cb61a44adcaae51ee08ad0dd6b2a03b |
|
20-Oct-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
i965: rewrite brw_setup_vue_interpolation() Here brw_setup_vue_interpolation() is rewritten not to use the InterpQualifier array in gl_fragment_program which will allow us to remove it. This change also makes the code which is only used by gen4/5 more self contained as it now has its own gen5_fragment_program struct rather than storing the map in brw_context. This means the interpolation map will only get processed once and will get stored in the in memory cache rather than being processed everytime the fs changes. Also by calling this from the fs compile code rather than from the upload code and using the interpolation assigned there we can get rid of the BRW_NEW_INTERPOLATION_MAP flag. It might not seem ideal to add a gen5_fragment_program struct however by the end of this series we will have gotten rid of all the brw_{shader_stage}_program structs and replaced them with a generic brw_program struct so there will only be two program structs which is better than what we have now. V2: Don't remove BRW_NEW_INTERPOLATION_MAP from dirty_bit_map until the following patch to fix build error. V3 - Suggestions by Jason: - name struct gen4_fragment_program rather than gen5_fragment_program - don't use enum with memset() - create interp mode set helper and simplify logic to call it - add assert when calling function to show prog will never be NULL for gen4/5 i.e. no Vulkan Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
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e1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b |
|
13-Oct-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
nir/i965/anv/radv/gallium: make shader info a pointer When restoring something from shader cache we won't have and don't want to create a nir_shader this change detaches the two. There are other advantages such as being able to reuse the shader info populated by GLSL IR. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
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7627fbd9b0ca5eb39acb4f0a2ce9b03c90931ebc |
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05-Oct-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
i965: get inputs read from nir info This is a step towards dropping the GLSL IR version of do_set_program_inouts() in i965 and moving towards native nir support. This is important because we want to eventually convert to nir and use its optimisations passes before we can call this GLSL IR pass. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
bc24590f0c579a2528fd94eb8d40dd4ce12eba29 |
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22-Sep-2016 |
Lionel Landwerlin <lionel.g.landwerlin@intel.com> |
intel/i965: make gen_device_info mutable Make gen_device_info a mutable structure so we can update the fields that can be refined by querying the kernel (like subslices and EU numbers). This patch does not make any functional change, it just makes gen_get_device_info() fill a structure rather than returning a const pointer. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
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9694b23f66f4c41407289fb7d3ff25321042ef49 |
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01-Dec-2015 |
Kenneth Graunke <kenneth@whitecape.org> |
i965: Rename intelScreen to screen. "intelScreen" is wordy and also doesn't fit our style guidelines. "screen" is shorter, which is nice, because we use it fairly often. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
6749d77c690d2254b8ed3f16a653c41565ebab49 |
|
22-May-2016 |
Mathias Fröhlich <mathias.froehlich@web.de> |
mesa: Rename CoordReplaceBits back to CoordReplace. It used to be called like that and fits better with 80 columns. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
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d19c69659ae5874b0c78afac5f4e634f7f0f5489 |
|
22-May-2016 |
Mathias Fröhlich <mathias.froehlich@web.de> |
i965: Convert i965 to use CoordsReplaceBits. Switch over to use the CoordsReplaceBits bitmask. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
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7b70a12e1c6dffc63fbcec6a89af3e02ba9a1a1d |
|
27-Apr-2016 |
Kenneth Graunke <kenneth@whitecape.org> |
i965: Move Gen4-5 programs to brw_upload_programs() too. This way all the programs are in one place again, and it also should make some future STATE_BASE_ADDRESS related changes possible. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
6d5ce1b0433f4cbc5cd88b4bfeaf4cdcba6beda8 |
|
22-Apr-2016 |
Kenneth Graunke <kenneth@whitecape.org> |
i965: Make all atoms to track BRW_NEW_BLORP by default Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
76732932ec3918bb9cc04ccd37bc1a8c37051683 |
|
23-Nov-2015 |
Matt Turner <mattst88@gmail.com> |
i965: Drop #include of main/glheader.h. It's never used. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
a85c4c9b3f75cac9ab133caa91a40eec2e4816ae |
|
16-Apr-2015 |
Jason Ekstrand <jason.ekstrand@intel.com> |
i965: Rename brw_compile to brw_codegen This name better matches what it's actually used for. The patch was generated with the following command: for file in *; do sed -i -e s/brw_compile/brw_codegen/g $file done Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
61c4702489fa1694892c5ce90ccf65a5094df3e7 |
|
15-Apr-2015 |
Jason Ekstrand <jason.ekstrand@intel.com> |
i965: Remove the context field from brw_compiler Reviewed-by: Matt Turner <mattst88@gmail.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
639314d40e78b5b56c3fc840b2f416e7fc519a4d |
|
15-Apr-2015 |
Jason Ekstrand <jason.ekstrand@intel.com> |
i965: Make the disassembler take a device_info instead of a context Reviewed-by: Matt Turner <mattst88@gmail.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
fdd90fcb15c109f3dcbf5e46fa8a1f8284b9c266 |
|
29-Mar-2015 |
Mathias Fröhlich <Mathias.Froehlich@gmx.net> |
i965: Implement support for ARB_clip_control. Switch between the two clip space definitions already available in hardware. Update winding order dependent state according to the clip control state. This change did not introduce new piglit quick.test regressions on an Ivybridge Mobile and a GM45 Express chipset. Also it enables and passes the clip-control and clip-control-depth-precision tests on these two chipsets. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
67c498086d0858a94d53ebb6921cfda847250368 |
|
26-Sep-2014 |
Kenneth Graunke <kenneth@whitecape.org> |
i965: Add _CACHE_ in brw_cache_id enum names. BRW_CACHE_VS_PROG is more easily associated with program caches than plain BRW_VS_PROG. While we're at it, rename BRW_WM_PROG to BRW_CACHE_FS_PROG, to move away from the outdated Windowizer/Masker name. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Matt Turner <mattst88@gmail.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
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bea9b8e306e8424ffacbdfc99ca2fc91f1c9912b |
|
25-Nov-2014 |
Kenneth Graunke <kenneth@whitecape.org> |
i965: Alphabetize brw_tracked_state flags and use a consistent style. Most of the dirty flags were listed in some arbitrary order. Some used bonus parenthesis. Some put multiple flags on one line, others put one per line. Some used tabs instead of spaces...but only on some lines. This patch settles on one flag per line, in alphabetical order, using spaces instead of tabs, and sheds the unnecessary parentheses. Sorting was mostly done with vim's visual block feature and !sort, although I alphabetized short lists by hand; it was pretty manual. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Matt Turner <mattst88@gmail.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
1fce6fcac18f2daacaacebff5f5249c2a4f8cc79 |
|
24-Aug-2014 |
Matt Turner <mattst88@gmail.com> |
i965/sf: Disable instruction compaction. Currently a no-op, since instruction compaction isn't implemented for the generations that have a programmable strips-and-fans unit. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
1e0da6233be6e5fb0143615d5e3d3642ddb7964f |
|
25-Feb-2014 |
Kenneth Graunke <kenneth@whitecape.org> |
util: Move ralloc to a new src/util directory. For a long time, we've wanted a place to put utility code which isn't directly tied to Mesa or Gallium internals. This patch creates a new src/util directory for exactly that purpose, and builds the contents as libmesautil.la. ralloc seemed like a good first candidate. These days, it's directly used by mesa/main, i965, i915, and r300g, so keeping it in src/glsl didn't make much sense. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> v2 (Jason Ekstrand): More realloc uses and some scons fixes Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
3d826729dabab53896cdbb1f453c76fab1c7e696 |
|
29-Jun-2014 |
Matt Turner <mattst88@gmail.com> |
i965: Use unreachable() instead of unconditional assert(). Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
a35b9cb625495e51a42b56cd1d8d2cb019abe243 |
|
19-May-2014 |
Matt Turner <mattst88@gmail.com> |
i965: Add annotation data structure and support code. Will be used to print disassembly after jump targets are set and instructions are compacted, while still retaining higher-level IR annotations and basic block information. An array of 'struct annotation' will live along side the generated assembly. The generators will populate the array with their IR annotations, and basic block pointers if the instructions began or ended a basic block pointer. We'll then update the instruction offset when we compact instructions and then using the annotations print the disassembly. Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
9976294e867785ea480f52178a3d3dc67ac72d32 |
|
16-May-2014 |
Matt Turner <mattst88@gmail.com> |
i965: Pass in start_offset to brw_compact_instructions(). Let's us avoid recompacting the SIMD8 instructions when we compact the SIMD16 program. Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
db1449b7005af190d2ef1f2ad94f96c4b29943db |
|
16-May-2014 |
Kenneth Graunke <kenneth@whitecape.org> |
i965: Rename brw/gen8_dump_compile to brw/gen8_disassemble. "Disassemble" is an accurate description of what this function does. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
3285bc97ef9f5f6bdf38ced121ddedd111a5e410 |
|
15-May-2014 |
Kenneth Graunke <kenneth@whitecape.org> |
i965: Use brw_dump_compile for clip, SF, and old GS programs. Looping over the instructions and calling brw_disasm doesn't handle compacted instructions. In most cases, this hasn't been a problem since we don't compact prior to Sandybridge. However, Sandybridge's transform feedback GS program should already be compacted, and so this ought to fix decoding of that. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
74b252d270404a729fd41df9e835a368fa8f9044 |
|
07-May-2014 |
Matt Turner <mattst88@gmail.com> |
i965: Pull brw_compact_instructions() out of brw_get_program(). Acked-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
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e00fe451b8bac0aa4f03e07fddee08a870f79bb0 |
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01-May-2014 |
Matt Turner <mattst88@gmail.com> |
i965/disasm: Disassemble the compaction control bit. brw_disasm doesn't disassemble compacted instructions, so we uncompact before disassembling them which would unset the compaction control bit. Instead pass it as a separate argument. Acked-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
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a76e5dce4fc8d50f8699c108833f24e80167d706 |
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23-Dec-2013 |
Eric Anholt <eric@anholt.net> |
i965: Move compiler debugging output to stderr. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
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877128505431adaf817dc8069172ebe4a1cdf5d8 |
|
17-Jan-2014 |
José Fonseca <jfonseca@vmware.com> |
s/Tungsten Graphics/VMware/ Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the old copyright name is creating unnecessary confusion, hence this change. This was the sed script I used: $ cat tg2vmw.sed # Run as: # # git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed # # Rename copyrights s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g /Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./ s/TUNGSTEN GRAPHICS/VMWARE/g # Rename emails s/alanh@tungstengraphics.com/alanh@vmware.com/ s/jens@tungstengraphics.com/jowen@vmware.com/g s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/ s/jrfonseca\?@tungstengraphics.com/jfonseca@vmware.com/g s/keithw\?@tungstengraphics.com/keithw@vmware.com/g s/michel@tungstengraphics.com/daenzer@vmware.com/g s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/ s/zack@tungstengraphics.com/zackr@vmware.com/ # Remove dead links s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g # C string src/gallium/state_trackers/vega/api_misc.c s/"Tungsten Graphics, Inc"/"VMware, Inc"/ Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
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a7bdd4cba8ddcab8dff59ecaaa7efbd436c6c307 |
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26-Nov-2013 |
Kenneth Graunke <kenneth@whitecape.org> |
i965: Drop trailing whitespace from the rest of the driver. Performed via: $ for file in *; do sed -i 's/ *//g'; done Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
21922cb70d0a2de23f6080c8b9c4324cba5a2fff |
|
06-Jul-2013 |
Chris Forbes <chrisf@ijw.co.nz> |
i965 Gen4/5: Generalize SF interpolation setup for GLSL1.3 Previously the SF only handled the builtin color varying specially. This patch generalizes that support to cover user-defined varyings, driven by the interpolation mode array set up alongside the VUE map. Based on the following patches from Olivier Galibert: - http://lists.freedesktop.org/archives/mesa-dev/2012-July/024335.html - http://lists.freedesktop.org/archives/mesa-dev/2012-July/024339.html With this patch, all the GLSL 1.3 interpolation tests that do not clip (spec/glsl-1.30/execution/interpolation/*-none.shader_test) pass. V5: Move key.do_flat_shading to brw_sf_compile.has_flat_shading; drop vestigial hunks. V6: Real bools. Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
9f51499d28f80cbbafa4c1489637e1a6a68d9345 |
|
06-Jul-2013 |
Chris Forbes <chrisf@ijw.co.nz> |
i965 Gen4/5: Introduce 'interpolation map' alongside the VUE map The interpolation map (in brw->interpolation_mode) is a new auxiliary structure alongside the post-GS VUE map, which describes the interpolation modes for each VUE slot, for use by the clip and SF stages. This patch introduces a new state atom to compute the interpolation map, and adjusts the program keys for the clip and SF stages, but it is not actually used yet. [V1-2]: Signed-off-by: Olivier Galibert <galibert at pobox.com> V3: Updated for vue_map changes, intel -> brw merge, etc. (Chris Forbes) V4: Compute interpolation map as a new state atom rather than tacking it on the front of the clip setup V5: Rework commit message, make interpolation_mode_map a struct. Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Paul Berry <stereotype441@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
8c9a54e7bcfc80295ad77097910d35958dfd3644 |
|
06-Jul-2013 |
Kenneth Graunke <kenneth@whitecape.org> |
i965: Delete intel_context entirely. This makes brw_context inherit directly from gl_context; that was the only thing left in intel_context. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Chris Forbes <chrisf@ijw.co.nz> Acked-by: Paul Berry <stereotype441@gmail.com> Acked-by: Anuj Phogat <anuj.phogat@gmail.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
53631be4ebaa4fb13a7f129727c1cdd32fcc6f3d |
|
06-Jul-2013 |
Kenneth Graunke <kenneth@whitecape.org> |
i965: Move intel_context::gen and gt fields to brw_context. Most functions no longer use intel_context, so this patch additionally removes the local "intel" variables to avoid compiler warnings. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Chris Forbes <chrisf@ijw.co.nz> Acked-by: Paul Berry <stereotype441@gmail.com> Acked-by: Anuj Phogat <anuj.phogat@gmail.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
fe0a8cb30dd53bed0d024b01e2c2b60911a3c526 |
|
03-Jul-2013 |
Kenneth Graunke <kenneth@whitecape.org> |
i965: Move intel_context::reduced_primitive to brw_context. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Chris Forbes <chrisf@ijw.co.nz> Acked-by: Paul Berry <stereotype441@gmail.com> Acked-by: Anuj Phogat <anuj.phogat@gmail.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
def84d8014e334e00b0a76f7bb635ccc62e3b67e |
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07-Jun-2013 |
Chris Forbes <chrisf@ijw.co.nz> |
i965: Shrink Gen5 VUE map layout to be the same as Gen4. The PRM suggests a larger layout, mostly to support having gl_ClipDistance[] somewhere predictable for the fixed-function clipper -- but it didn't actually arrive in Gen5. Just use the same layout for both Gen4 and Gen5. No Piglit regressions. Improves performance in CS:S Video Stress Test by ~3%. V2: - Remove now-useless function for determining the SF URB read offset - Remove now-unused BRW_VARYING_SLOT_POS_DUPLICATE Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Paul Berry <stereotype441@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
bf9bfe838eba116cb63dac9a8998da475e1bd98b |
|
17-Mar-2013 |
Paul Berry <stereotype441@gmail.com> |
i965: Use brw.vue_map_geom_out instead of VS output VUE map where appropriate. This patch modifies post-GS pipeline stages (transform feedback, clip, sf, fs) to refer to the VUE map through brw->vue_map_geom_out rather than brw->vs.prog_data->vue_map. This ensures that when geometry shader support is added, these pipeline stages will consult the geometry shader output VUE map when appropriate, rather than the vertex shader output VUE map. v2: Fixed some stale "CACHE_NEW_VS_PROG" comments. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
8fbc22e880a7a6f34a2fe4e8111b489bdd01919c |
|
17-Mar-2013 |
Paul Berry <stereotype441@gmail.com> |
i965: Move brw_vs_prog_data::outputs_written into VUE map. Future patches will allow for there to be separate VUE maps when both a geometry shader and a vertex shader are in use. When this happens, we will want to have correspondingly separate outputs_written bitfields. Moving outputs_written into the VUE map will make this easy. For consistency with the terminology used in the VUE map, the bitfield is renamed to "slots_valid" in the process. Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
ec9c3882d949298366c872f766d3d18c6ae93f8e |
|
22-Mar-2013 |
Paul Berry <stereotype441@gmail.com> |
i965: Clarify nomenclature: vert_result -> varying This patch removes the terminology "vert_result" from the i965 driver, replacing it with "varying". The old terminology, "vert_result", was confusing because (a) it referred to the enum gl_vert_result, which no longer exists (it was replaced with gl_varying_slot), and (b) it implied a vertex output, but with the advent of geometry shaders, it could be either a vertex or a geometry output, depending what shaders are in use. The generic term "varying" is less confusing. No functional change. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> v2: Whitespace fixes.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
eed6baf7621fa94e7888f8079b155fc67a08540c |
|
23-Feb-2013 |
Paul Berry <stereotype441@gmail.com> |
Replace gl_frag_attrib enum with gl_varying_slot. This patch makes the following search-and-replace changes: gl_frag_attrib -> gl_varying_slot FRAG_ATTRIB_* -> VARYING_SLOT_* FRAG_BIT_* -> VARYING_BIT_* Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net> Tested-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
36b252e94724b2512ea941eff2b3a3abeb80be79 |
|
23-Feb-2013 |
Paul Berry <stereotype441@gmail.com> |
Replace gl_vert_result enum with gl_varying_slot. This patch makes the following search-and-replace changes: gl_vert_result -> gl_varying_slot VERT_RESULT_* -> VARYING_SLOT_* Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net> Tested-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
3c368bb307544a51f8b8d13f0d496a742086c9e2 |
|
14-Nov-2012 |
Eric Anholt <eric@anholt.net> |
i965/gen4: Respect the VERTEX_PROGRAM_TWO_SIDE vertex program/shader flag. Fixes piglit "vertex-program-two-side enabled front back" and 4 others. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
4433b0302d0aa9dc61002e8bb4fd1b752b0be338 |
|
20-Apr-2012 |
Brian Paul <brianp@vmware.com> |
intel: use _mesa_is_winsys/user_fbo() helpers Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
43af02ac731dac7d80f7e47feb0c80e4da156769 |
|
27-Feb-2012 |
Yuanhan Liu <yuanhan.liu@linux.intel.com> |
i965: handle gl_PointCoord for Gen4 and Gen5 platforms This patch add the support of gl_PointCoord gl builtin variable for platform gen4 and gen5(ILK). Unlike gen6+, we don't have a hardware support of gl_PointCoord, means hardware will not calculate the interpolation coefficient for you. Instead, you should handle it yourself in sf shader stage. But badly, gl_PointCoord is a FS instead of VS builtin variable, thus it's not included in c.vue_map generated in VS stage. Thus the current code doesn't aware of this attribute. And to handle it correctly, we need add it to c.vue_map manually to let SF shader generate the needed interpolation coefficient for FS shader. SF stage has it's own copy of vue_map, thus I think it's safe to do it manually. Since handling gl_PointCoord for gen4 and gen5 platforms is somehow a little special, I added a lot of comments and hope I didn't overdo it ;) v2: add a /* _NEW_BUFFERS */ comment to note the state flag dependency and also add the _NEW_BUFFERS dirty mask (Eric). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45975 Piglit: glsl-fs-pointcoord and fbo-gl_pointcoord NOTE: This is a candidate for stable release branches. Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
f0cecd43d6b6d3f5def3fd43b9c95baaf3be9b16 |
|
13-Feb-2012 |
Eric Anholt <eric@anholt.net> |
i965: Move VUE map computation to once at VS compile time. With this and the previous patch, 640x480 nexuiz is running 0.169118% +/- 0.0863696% faster (n=121). On a VS state change microbenchmark, performance is increased 8.28645% +/- 0.460478% (n=52). v2: Fix CACHE_NEW_VS comment. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
9f3d3216cf25d8ffed4d72fbce6feacbc2990e4b |
|
13-Feb-2012 |
Eric Anholt <eric@anholt.net> |
i965: Make the userclip flag for the VUE map come from VS prog data. This reduces recomputation of state based on non-clipping-related transform changes, and is a step toward removing VUE map recomputation. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
dc9a753f6687133d2d057597e5af86abcdc56781 |
|
22-Oct-2011 |
Eric Anholt <eric@anholt.net> |
i965: Move program compile to emit() time. Only 4 other prepare() functions are left, which don't rely on this. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Paul Berry <stereotype441@gmail.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
2e5a1a254ed81b1d3efa6064f48183eefac784d0 |
|
07-Oct-2011 |
Kenneth Graunke <kenneth@whitecape.org> |
intel: Convert from GLboolean to 'bool' from stdbool.h. I initially produced the patch using this bash command: for file in {intel,i915,i965}/*.{c,cpp,h}; do [ ! -h $file ] && sed -i 's/GLboolean/bool/g' $file && sed -i 's/GL_TRUE/true/g' $file && sed -i 's/GL_FALSE/false/g' $file; done Then I manually added #include <stdbool.h> to fix compilation errors, and converted a few functions back to GLboolean that were used in core Mesa's function pointer table to avoid "incompatible pointer" warnings. Finally, I cleaned up some whitespace issues introduced by the change. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Chad Versace <chad@chad-versace.us> Acked-by: Paul Berry <stereotype441@gmail.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
18e2e19b07b312c978dfbb6d336f69fa84b3ffe2 |
|
27-Sep-2011 |
Paul Berry <stereotype441@gmail.com> |
i965: Make brw_compute_vue_map's userclip dependency a boolean. Previously, brw_compute_vue_map required an argument indicating the number of clip planes in use, but all it did with it was check if it was nonzero. This patch changes brw_compute_vue_map to take a boolean instead. This allows us to avoid some unnecessary recompilation of the Gen4/5 GS and SF threads. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
c163072197b56e76b656cc472bbe6df650cf11ba |
|
28-Sep-2011 |
Paul Berry <stereotype441@gmail.com> |
mesa: Create _mesa_bitcount_64() to replace i965's brw_count_bits() The i965 driver already had a function to count bits in a 64-bit uint (brw_count_bits()), but it was buggy (it only counted the bottom 32 bits) and it was clumsy (it had a strange and broken fallback for non-GCC-like compilers, which fortunately was never used). Since Mesa already has a _mesa_bitcount() function, it seems better to just create a _mesa_bitcount_64() function rather than special-case this in the i965 driver. This patch creates the new _mesa_bitcount_64() function and rewrites all of the old brw_count_bits() calls to refer to it. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
becd54eedb26ec9076e6f5f98f485861b3e13a90 |
|
03-Sep-2011 |
Paul Berry <stereotype441@gmail.com> |
i965: Remove two_side_color from brw_compute_vue_map(). Since we now lay out the VUE the same way regardless of whether two-sided color is enabled, brw_compute_vue_map() no longer needs to know whether two-sided color is enabled. This allows the two-sided color flag to be removed from the clip, GS, and VS keys, so that fewer GPU programs need to be recompiled when turning two-sided color on and off. Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
bbc53d6285efc664b9b9f326cdcd82a9414507c1 |
|
25-Aug-2011 |
Paul Berry <stereotype441@gmail.com> |
i965: SF: Remove unnecessary variables. This patch removes the variables nr_attrs and nr_setup_attrs, whose purpose is now being served by the VUE map. nr_attr_regs and nr_setup_regs are still needed, however they are now computed using the VUE map rather than by counting the number of vertex shader outputs (which caused subtle bugs when gl_PointSize was written). Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
08f030baec3d13805c5800183550d8ad88ed8881 |
|
25-Aug-2011 |
Paul Berry <stereotype441@gmail.com> |
i965: SF: Remove attr_to_idx and idx_to_attr. These data structures were serving the same purpose as the VUE map, but were buggy. Now that the code has been transitioned to use the VUE map, they are not needed. Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
4a1fb81902a7863d5dfe304e5e4ca2c631159be1 |
|
24-Aug-2011 |
Paul Berry <stereotype441@gmail.com> |
i965: SF: Modify calculate_point_sprite_mask to use the VUE map. Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
2f0edc60f4bd2ae5999a6afa656e3bb3f181bf0f |
|
26-Aug-2011 |
Chad Versace <chad@chad-versace.us> |
i965: Fix Android build by removing relative includes Replace each occurence of #include "../glsl/*.h" with #include "glsl/*.h" Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Signed-off-by: Chad Versace <chad@chad-versace.us>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
c173541d9769d41a85cc899bc49699a3587df4bf |
|
27-Apr-2011 |
Eric Anholt <eric@anholt.net> |
i965: Use state streaming on programs, and state base address on gen5+. There will be a little bit of thrashing of the program cache BO as the cache warms up, but once the application is in steady state, this reduces relocations on gen5 and later. On my T420 laptop, cairogl firefox-talos-gfx performance improves 2.6% +/- 1.3% (n=6). No statistically significant performance difference on nexuiz (n=5).
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
f147599ef4b0d14c25a7e0d3f9f1c9b0229bb6fc |
|
19-May-2011 |
Eric Anholt <eric@anholt.net> |
i965: Remove linear_color for GL_PERSPECTIVE_CORRECTION_HINT. From the GL 2.1 spec: "Required perspective-correct interpolation for all fragment attributes except depth in sections 3.4.1 and 3.5.1, effectively making GL PERSPECTIVE CORRECT HINT a no-op." Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
774fb90db3e83d5e7326b7a72e05ce805c306b24 |
|
16-May-2011 |
Kenneth Graunke <kenneth@whitecape.org> |
i965: Get a ralloc context into brw_compile. This would be so much easier if we were using C++; we could simply use constructors and destructors. Instead, we have to update all the callers. While we're at it, ralloc various brw_wm_compile fields rather than explicitly calloc/free'ing them. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
3032582d032a28381dd4c2f4093d82c79e73129e |
|
25-Apr-2011 |
Eric Anholt <eric@anholt.net> |
i965: Remove dead entrypoints to state cache, rename the one that's left. As we expanded the usage of the state cache, it grew extra functionality. However, with the recent state streaming rework, we're back to the state cache being used only for shader kernels, which is the piece of GPU state that's actually expensive to compute again from scratch, since it involves compiling. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
bb1540835056cdea5db6f55b19c0c87358f14cd1 |
|
03-Nov-2010 |
Eric Anholt <eric@anholt.net> |
intel: Annotate debug printout checks with unlikely(). This provides the optimizer with hints about code hotness, which we're quite certain about for debug printouts (or, rather, while we developers often hit the checks for debug printouts, we don't care about performance while doing so).
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
f9995b30756140724f41daf963fa06167912be7f |
|
12-Oct-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
34474fa4119378ef9fbb9fb557cc19c0a1ca1f7e |
|
07-Jun-2010 |
Eric Anholt <eric@anholt.net> |
intel: Change dri_bo_* to drm_intel_bo* to consistently use new API. The slightly less mechanical change of converting the emit_reloc calls will follow.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
64f5e9059b975e34885e63bc404b30b1b2c28de8 |
|
18-May-2010 |
Eric Anholt <eric@anholt.net> |
i965: Fix point coordinate replacement after airlied's ffvertex changes. This basically restores the previous state, where a vertex result slot is set up for the texcoord to be replaced with point coord. Fixes piglit point-sprite test. Bug #27625
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
b8b2670fef4790d650939fece8c7e6c7b76c3171 |
|
18-May-2010 |
Eric Anholt <eric@anholt.net> |
i965: Add SF program disasm under INTEL_DEBUG=sf.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
bc632d04370566c1156cbd0345fe303834f0b910 |
|
08-Mar-2010 |
Eric Anholt <eric@anholt.net> |
i965: Fix up the handling of point sprite coordinate replacement. The code was walking over the regs of pairs of attributes and checking whether the attribute with a given reg index had point sprite enabled. So the point sprite setup code was rarely even getting executed. Instead, we need to determine which channels of a reg need point sprite coordinate replacement. In addition, it was multiplying the attribute by 1/w, when it's supposed to cover (0, 1) in each direction regardless of w, and it wasn't filling in the Z and W components of the texcoord as specified. Fixes piglit point-sprite and the spriteblast demo. Bug #24431, #22245.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
62a96f74c9a1fd07301d349e4181a7212fc7d45c |
|
18-Jan-2010 |
Eric Anholt <eric@anholt.net> |
i965: Allow for variable-sized auxdata in the state cache. Everything has been constant-sized until now, but constant buffer handling changes will make us want some additional variable sized array.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
5606dfb572bf4b89b4882265924705bacc8c182b |
|
18-Nov-2009 |
Ian Romanick <ian.d.romanick@intel.com> |
Merge branch 'outputswritten64' Add a GLbitfield64 type and several macros to operate on 64-bit fields. The OutputsWritten field of gl_program is changed to use that type. This results in a fair amount of fallout in drivers that use programs. No changes are strictly necessary at this point as all bits used are below the 32-bit boundary. Fairly soon several bits will be added for clip distances written by a vertex shader. This will cause several bits used for varyings to be pushed above the 32-bit boundary. This will affect any drivers that support GLSL. At this point, only the i965 driver has been modified to support this eventuality. I did this as a "squash" merge. There were several places through the outputswritten64 branch where things were broken. I foresee this causing difficulties later for bisecting. The history is still available in the branch. Conflicts: src/mesa/drivers/dri/i965/brw_wm.h
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
26d22b094bb7b2f37d4bc8edfeb1b2a9a1c96d88 |
|
29-Oct-2009 |
Brian Paul <brianp@vmware.com> |
i965: make brw_sf_prog_key::sprite_origin_lower_left one bit Shrinks size of key to 8 bytes from 12. Note that progs/demos/spriteblast.c is still broken.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
18af7c384cf663533f210d95d074c244d4214f29 |
|
13-Jun-2009 |
Brian Paul <brianp@vmware.com> |
i965: interpolate colors with perspective correction by default ...rather than with linear interpolation. Modern hardware should use perspective-corrected interpolation for colors (as for texcoords). glHint(GL_PERSPECTIVE_CORRECTION_HINT, mode) can be used to get linear interpolation if mode = GL_FASTEST.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
6dceeb2eb804d708639d68a13a924d65f366458a |
|
11-Mar-2009 |
Robert Ellison <papillo@vmware.com> |
i965: fix polygon face orientation when rendering to FBO In the i965, the FBO coordinate system is inverted from the standard OpenGL/Mesa coordinate system; that means that the viewport and the polygon face orientation have to be inverted if rendering to a FBO. The viewport was already being handled correctly; but polygon face was not. This caused a conform failure when rendering to texture with two-sided lighting enabled. This fixes the problem in the i965 driver, and adds to the comment about the gl_framebuffer "Name" field so that this isn't a surprise to other driver writers.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
052c1d66a1ab1f2665870dc77dab28d20416cdf1 |
|
30-Jan-2009 |
Eric Anholt <eric@anholt.net> |
i965: Remove brw->attribs now that we can just always look in the GLcontext.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
d911e3e24fbfb5cd28cabb92f952775b7eb1d1d9 |
|
13-Jan-2009 |
Brian Paul <brianp@vmware.com> |
i965: fix indentation
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
ecadb51bbcb972a79f3ed79e65a7986b9396e757 |
|
18-Sep-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
mesa: added "main/" prefix to includes, remove some -I paths from Makefile.template
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
f75843a517bd188639e6866db2a7b04de3524e16 |
|
24-Aug-2008 |
Dave Airlie <airlied@linux.ie> |
Revert "Revert "Merge branch 'drm-gem'"" This reverts commit 7c81124d7c4a4d1da9f48cbf7e82ab1a3a970a7a.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
7c81124d7c4a4d1da9f48cbf7e82ab1a3a970a7a |
|
24-Aug-2008 |
Dave Airlie <airlied@linux.ie> |
Revert "Merge branch 'drm-gem'" This reverts commit 53675e5c05c0598b7ea206d5c27dbcae786a2c03. Conflicts: src/mesa/drivers/dri/i965/brw_wm_surface_state.c
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
d2796939f18815935c8fe1effb01fa9765d6c7d8 |
|
08-Aug-2008 |
Eric Anholt <eric@anholt.net> |
intel-gem: Update to new check_aperture API for classic mode. To do this, I had to clean up some of 965 state upload stuff. We may end up over-emitting state in the aperture overflow case, but that should be rare, and I'd rather have the simplification of state management.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
008653ac55776d6b1c6d1627ad20937aa1c4dbda |
|
17-Apr-2008 |
Dave Airlie <airlied@redhat.com> |
i965: initial attempt at fixing the aperture overflow Makes state emission into a 2 phase, prepare sets things up and accounts the size of all referenced buffer objects. The emit stage then actually does the batchbuffer touching for emitting the objects. There is an assert in dri_emit_reloc if a reloc occurs for a buffer that hasn't been accounted yet.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
4813946d366a0d61e0be1dacec6d3077bc939b48 |
|
14-Feb-2008 |
Xiang, Haihao <haihao.xiang@intel.com> |
i965: use setup attributes as inputs when allocating registers for WM payload. fix #10767
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
|
8e444fb9e2685e3eac42beb848b08e91dc20c88a |
|
29-Jan-2008 |
Xiang, Haihao <haihao.xiang@intel.com> |
i965: new integrated graphics chipset support
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
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4cca760a9b7fe120ed92257a6a6c4a3a6e929ba8 |
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19-Dec-2007 |
Xiang, Haihao <haihao.xiang@intel.com> |
i965: allocate GRF registers before building subroutines, it ensures there are sufficient registers for all subroutines.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
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38bad7677e57d629eeffd4ef39a7fc254db12735 |
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14-Dec-2007 |
Eric Anholt <eric@anholt.net> |
[965] Replace the state cache suballocator with direct dri_bufmgr use. The user-space suballocator that was used avoided relocation computations by using the general and surface state base registers and allocating those types of buffers out of pools built on top of single buffer objects. It also avoided calls into the buffer manager for these small state allocations, since only one buffer object was being used. However, the buffer allocation cost appears to be low, and with relocation caching, computing relocations for buffers is essentially free. Additionally, implementing the suballocator required a don't-fence-subdata flag to disable waiting on buffer maps so that writing new data didn't block on rendering using old data, and careful handling when mapping to update old data (which we need to do for unavoidable relocations with FBOs). More importantly, when the suballocator filled, it had no replacement algorithm and just threw out all of the contents and forced them to be recomputed, which is a significant cost. This is the first step, which just changes the buffer type, but doesn't yet improve the hash table to not result in full recompute on overflow. Because the buffers are all allocated out of the general buffer allocator, we can no longer use the general/surface state bases to avoid relocations, and they are set to 0 instead.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
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125bd4cae51c6deaacd2e90f14931c2052f146ab |
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06-Dec-2007 |
Eric Anholt <eric@anholt.net> |
Revert "[965] Add missing flagging of new stage programs for updating stage state." I had forgotten part of brw_state_cache.c that made this fix not relevant for master (last_addr comparison and flagging based on cache id). This reverts commit a4642f3d18bdaebaba31e5dee72fe5de9d890ffb.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
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a4642f3d18bdaebaba31e5dee72fe5de9d890ffb |
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06-Dec-2007 |
Eric Anholt <eric@anholt.net> |
[965] Add missing flagging of new stage programs for updating stage state. Otherwise, choosing a new program wouldn't necessarily update the state, and and an old program could be executed, leading to various sorts of pretty pictures or hangs.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
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ae078e1a0abae58e325ed3ebcb1884867847826b |
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12-Sep-2007 |
Xiang, Haihao <haihao.xiang@intel.com> |
i965: revert commit 1a15b2169ba6cb100627eb525a20a00537cfb6f0, and keep the instruction state unchanged after calling brw_emit_tri_setup/brw_emit_line_setup when building setup thread for SF_UNFILLED_TRIS.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
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1a15b2169ba6cb100627eb525a20a00537cfb6f0 |
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05-Sep-2007 |
Xiang, Haihao <haihao.xiang@intel.com> |
i965: only take non-varying attribute into account when compiling sf_prog. fix bug#11378 (which is introduced by commit d619cceea47dc3070ebb7f7ea4f8b6b31a672d38)
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
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60179434d15989b81e2d4757f34033009184a678 |
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30-Jul-2007 |
Zou Nan hai <nanhai.zou@intel.com> |
ARB sprite point support on i965
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
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9f344b3e7d6e23674dd4747faec253f103563b36 |
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09-Aug-2006 |
Eric Anholt <anholt@FreeBSD.org> |
Add Intel i965G/Q DRI driver. This driver comes from Tungsten Graphics, with a few further modifications by Intel.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
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