27a3fe0008e95f1dadccd1bf6cb70796b1f4b28b |
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22-Feb-2017 |
Nicolai Hähnle <nicolai.haehnle@amd.com> |
mesa/main: fix MultiDrawElements[BaseVertex] validation of primcount primcount must be a GLsizei as in the signature for MultiDrawElements or bad things can happen. Furthermore, an error should be flagged when primcount is negative. Curiously, this code used to work somewhat correctly even when primcount was negative, because the loop that checks count[i] would iterate out of bounds and almost certainly hit a negative value at some point. Found by an ASAN error in GL45-CTS.gtf32.GL3Tests.draw_elements_base_vertex.draw_elements_base_vertex_primcount Note that the OpenGL spec seems to have s/primcount/drawcount/ at some point, and the code still reflects the old language. v2: provide the correct spec quotes (pointed out by Ian) Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1) Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (cherry picked from commit c11dcfb5e9b051b9036949b3e40a9dc15138bd97)
/external/mesa3d/src/mesa/main/api_validate.c
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84a2f46cacfab79bc38f1b1212425f14228e94a3 |
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11-Feb-2017 |
Kenneth Graunke <kenneth@whitecape.org> |
mesa: Do (TCS && !TES) draw time validation in ES as well. Now that we have OES_tessellation_shader, the same situation can occur in ES too, not just GL core profile. Having a TCS but no TES may confuse drivers - i965 crashes, for example. This prevents regressions in ES31-CTS.core.tessellation_shader.single.xfb_captures_data_from_correct_stage with some SSO pipeline validation changes I'm making. v2: Add an ES spec citation (suggested by Alejandro) Cc: "17.0" <mesa-stable@lists.freedesktop.org> Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> (cherry picked from commit 05a56893aa2570cb1f6e61e3c9cf365266ea1d3a)
/external/mesa3d/src/mesa/main/api_validate.c
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c46a630000a2539e38a448f24a456397ce201a2e |
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03-Nov-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
mesa: make _CurrentFragmentProgram a gl_program struct pointer Making this point to a gl_program struct rather than a gl_shader_program struct will allow use to later also make the CurrentProgram array hold gl_program structs which in turn will allow for code simpilifcation. Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/api_validate.c
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8417bf528eb155028d56acaa4cbe05eb3536093b |
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04-Nov-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
mesa/glsl: move BlendSupport bitfield to gl_program This will let us to make _CurrentFragmentProgram a gl_program pointer allowing for simpilifications to be made. We also need to add a field to gl_shader to hold it during parsing. In gl_program we put it inside a union in anticipation of moving more fields here that can be only fs or vertex stage fields. Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/api_validate.c
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29d70f5de966c18d563475bc5f60f252e9a900a3 |
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31-Oct-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
mesa: move _Used to gl_program We no longer need to initialise it because gl_program is never reused. Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/api_validate.c
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9ea513e22698fba429b8f3f2a9a0ccdbcc73d4a2 |
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31-Oct-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
mesa: pass gl_program to _mesa_append_uniforms_to_file() This now contains everything we need. Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/api_validate.c
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039d836d6ea5621ede88ff3504be841a6dd865c6 |
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30-Nov-2016 |
Lionel Landwerlin <lionel.g.landwerlin@intel.com> |
mesa: add support for GL_INTEL_conservative_rasterization Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Chris Forbes <chrisforbes@google.com>
/external/mesa3d/src/mesa/main/api_validate.c
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7c16552f8dcc869b14cf7ef443a1b5de83b07973 |
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30-Nov-2016 |
Ilia Mirkin <imirkin@alum.mit.edu> |
mesa: only verify that enabled arrays have backing buffers We were previously also verifying that no backing buffers were available when an array wasn't enabled. This is has no basis in the spec, and it causes GLupeN64 to fail as a result. Fixes: c2e146f487 ("mesa: error out in indirect draw when vertex bindings mismatch") Cc: mesa-stable@lists.freedesktop.org Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
/external/mesa3d/src/mesa/main/api_validate.c
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ff00ab745c9a9d6ef35239ea656a5db0c76de52d |
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10-Oct-2016 |
Brian Paul <brianp@vmware.com> |
mesa: replace gl_framebuffer::_IntegerColor wih _IntegerBuffers Use a bitmask to indicate which color buffers are integer-valued, rather than a bool. Also, the old field was mis-computed. If an integer buffer was followed by a non-integer buffer, the _IntegerColor field was wrongly set to false. This fixes the new piglit gl-3.1-mixed-int-float-fbo test. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/mesa/main/api_validate.c
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45ab63c0cb274b20a7ae1f390b123e13a5b46c98 |
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07-Sep-2016 |
Samuel Pitoiset <samuel.pitoiset@gmail.com> |
mesa/main: add support for ARB_compute_variable_groups_size v5: - replace fixed_local_size by !LocalSizeVariable (Nicolai) v4: - slightly indent spec quotes (Nicolai) - drop useless _mesa_has_compute_shaders() check (Nicolai) - move the fixed local size outside of the loop (Nicolai) - add missing check for invalid use of work group count v2: - update formatting spec quotations (Ian) - move the total_invocations check outside of the loop (Ian) Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
/external/mesa3d/src/mesa/main/api_validate.c
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951bf44a56d3236550d4d910741c10d5e0d1311b |
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30-Sep-2016 |
Brian Paul <brianp@vmware.com> |
mesa: move _mesa_valid_to_render() to api_validate.c Almost all of the other drawing validation code is in api_validate.c so put this function there as well. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
/external/mesa3d/src/mesa/main/api_validate.c
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eaacb278128ca64b170285feae58c89d16bff8a1 |
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15-Sep-2016 |
Kenneth Graunke <kenneth@whitecape.org> |
mesa: Move buffers-unmapped earlier in check_valid_to_render(). This needs to be above the switch on API, as that can return true (valid to render) before this error check even had a chance to run. Fixes ESEXT-CTS.draw_elements_base_vertex_tests.invalid_mapped_bos, which worked before commit 72f1566f90c434c7752d8405193eec68d6743246. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
/external/mesa3d/src/mesa/main/api_validate.c
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658e90f9a8c0c68e0bee5007cf3f654cc95188b6 |
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24-May-2016 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Document reasons for allowing XFB drawing modes in GLES 3.1 w/GL_OES_geometry_shader Originally this patch added the checks to allow the draw calls with XFB, but commit 2dabd497 beat me to it. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/api_validate.c
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312ece9cd773553a8a45a5d81edc7c09032ff4f1 |
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14-Aug-2016 |
Mathias Fröhlich <mathias.froehlich@web.de> |
mesa: Remove duplicate include. In api_validate.c stdbool.h was included twice. Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/api_validate.c
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72f1566f90c434c7752d8405193eec68d6743246 |
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14-Aug-2016 |
Mathias Fröhlich <mathias.froehlich@web.de> |
mesa: Move check for vbo mapping into api_validate.c. Instead of checking for mapped buffers in vbo_bind_arrays do this check in api_validate.c. This additionally enables printing the draw calls name into the error string. Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/api_validate.c
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7314007925a25f65d178345dfc6d086c82e9a71e |
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29-Oct-2015 |
Kenneth Graunke <kenneth@whitecape.org> |
mesa: Skip ES 3.0/3.1 transform feedback primitive counting error. This error condition is not implementable when using tessellation or geometry shaders. The text was also removed from the ES 3.2 spec. I believe the intended behavior is to remove the error condition when either OES_geometry_shader or OES_tessellation_shader are exposed. v2: Quote a better part of issue 13 (suggested by Ian). Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/main/api_validate.c
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23b2bcd460c5e91b528913526f16b8e5fd7d4278 |
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09-Jul-2016 |
Kenneth Graunke <kenneth@whitecape.org> |
mesa: Share code between _mesa_validate_DrawArrays[_Instanced]. Mostly, I want to share the GLES 3 transform feedback handling, though most of the rest of the code is identical as well. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/main/api_validate.c
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1591e668e162daf4057a0d44df4e70f19b94fc76 |
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30-Jun-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
glsl/mesa: move duplicate shader fields into new struct gl_shader_info Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
/external/mesa3d/src/mesa/main/api_validate.c
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1fb8c6df884c2a17cf980c4ea32db4c214903b55 |
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30-Jun-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
glsl/mesa: split gl_shader in two There are two distinctly different uses of this struct. The first is to store GL shader objects. The second is to store information about a shader stage thats been linked. The two uses actually share few fields and there is clearly confusion about their use. For example the linked shaders map one to one with a program so can simply be destroyed along with the program. However previously we were calling reference counting on the linked shaders. We were also creating linked shaders with a name even though it is always 0 and called the driver version of the _mesa_new_shader() function unnecessarily for GL shader objects. Acked-by: Iago Toral Quiroga <itoral@igalia.com>
/external/mesa3d/src/mesa/main/api_validate.c
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ab99196b6bc5b0170db20db6cc3837ce7642d22a |
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21-Jun-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
glsl/mesa: stop duplicating geom and tcs layout values We already store these in gl_shader and gl_program here we remove it from gl_shader_program and just use the values from gl_shader. This will allow us to keep the shader cache restore code as simple as it can be while making it somewhat clearer where these values originate from. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
/external/mesa3d/src/mesa/main/api_validate.c
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24b3be093870a9a77325ac33c8fce97fae143e8e |
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21-Jun-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
glsl/mesa: stop duplicating tes layout values We already store this in gl_shader and gl_program here we remove it from gl_shader_program and just use the values from gl_shader. This will allow us to keep the shader cache restore code as simple as it can be while making it somewhat clearer where these values originate from. V2: remove unnecessary NULL check Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Iago Toral <itoral@igalia.com>
/external/mesa3d/src/mesa/main/api_validate.c
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481e924951067ebc909fc2eaf986bedc9e441648 |
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17-Jun-2016 |
Timothy Arceri <timothy.arceri@collabora.com> |
mesa: remove remaining tabs in api_validate.c Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
/external/mesa3d/src/mesa/main/api_validate.c
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2dabd4970477e956dd353be1a24e81aa1f0c5901 |
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22-May-2016 |
Ilia Mirkin <imirkin@alum.mit.edu> |
mesa: allow xfb to be active in GLES when geometry shader is enabled. OES_geometry_shader has wording to allow xfb when using Draw*Indirect and DrawElements. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
/external/mesa3d/src/mesa/main/api_validate.c
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bbc6a275901b69ea2804f374cc03c2c2448d8e55 |
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09-May-2016 |
Dave Airlie <airlied@redhat.com> |
mesa: don't use genned but unnamed xfb objects. If we try to draw or query an XFB object that hasn't been bound, we shouldn't return any information. This fixes a couple if cases in: GL33-CTS.transform_feedback.api_errors_test The ObjectLabel test is inspired by another test. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/mesa/main/api_validate.c
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2e2aa992ffefa56013554c36d8ddcb53879bf661 |
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05-May-2016 |
Jordan Justen <jordan.l.justen@intel.com> |
mesa/compute: Fix indirect dispatch buffer size check on 32-bit systems 2655265fcba9017e793026c76e490e04db088c8f, but for compute. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
/external/mesa3d/src/mesa/main/api_validate.c
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2dd3fc3cac020237ae0dd924941dcfaf1c11da0b |
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05-May-2016 |
Dave Airlie <airlied@redhat.com> |
mesa/compute: drop pointless casts. We already are a GLintptr, casting won't help. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/mesa/main/api_validate.c
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2655265fcba9017e793026c76e490e04db088c8f |
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26-Apr-2016 |
Kenneth Graunke <kenneth@whitecape.org> |
mesa: Fix indirect draw buffer size check on 32-bit systems. Fixes dEQP-GLES31.functional subtests: draw_indirect.negative.command_offset_not_in_buffer_signed32_wrap draw_indirect.negative.command_offset_not_in_buffer_unsigned32_wrap These tests use really large values that overflow GLsizeiptr, at which point the buffer size isn't less than "end". Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95138 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Reviewed-by: Mark Janes <mark.a.janes@intel.com>
/external/mesa3d/src/mesa/main/api_validate.c
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e1eab5a76f20061c005c8254b11ca1611ebda8f7 |
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31-Dec-2015 |
Ilia Mirkin <imirkin@alum.mit.edu> |
mesa: add support for ARB_indirect_parameters draw functions Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
/external/mesa3d/src/mesa/main/api_validate.c
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63b49e1711382c263acdcbe2d58c28ef64164059 |
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25-Nov-2015 |
Marta Lofstedt <marta.lofstedt@intel.com> |
mesa: remove ARB_geometry_shader4 No drivers currently implement ARB_geometry_shader4, nor are there any plans to implement it. We only support the version of geometry shaders that was incorporated into OpenGL 3.2 / GLSL 1.50. Signed-off-by: Marta Lofstedt <marta.lofstedt@linux.intel.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/api_validate.c
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c2e146f4879b806e7178b8145645268c1ce0b4cd |
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13-Nov-2015 |
Tapani Pälli <tapani.palli@intel.com> |
mesa: error out in indirect draw when vertex bindings mismatch Patch adds additional mask for tracking which vertex arrays have associated vertex buffer binding set. This array can be directly compared to which vertex arrays are enabled and should match when drawing. Fixes following CTS tests: ES31-CTS.draw_indirect.negative-noVBO-arrays ES31-CTS.draw_indirect.negative-noVBO-elements v2: update mask in vertex_array_attrib_binding v3: rename mask and make it track _BoundArrays which matches what was actually originally wanted (Fredrik Höglund) v4: code cleanup, check for GLES 3.1 (Fredrik Höglund) Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Fredrik Höglund <fredrik@kde.org>
/external/mesa3d/src/mesa/main/api_validate.c
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55365a7ad50c2e4547f58995a8e3411d8f2b00a2 |
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14-Oct-2015 |
Jordan Justen <jordan.l.justen@intel.com> |
mesa: Add spec citations for DispatchCompute* Note: The OpenGL 4.3 - 4.5 specification language for DispatchCompute appears to have an error regarding the max allowed values. When adding the specification citation, we note why the code does not match the specification language. v2: * Updates based on review from Iago Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Cc: Iago Toral Quiroga <itoral@igalia.com> Cc: Marta Lofstedt <marta.lofstedt@intel.com> Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
/external/mesa3d/src/mesa/main/api_validate.c
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44c399f20af49607c799326ad4dd0f74c5214d4c |
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14-Oct-2015 |
Jordan Justen <jordan.l.justen@intel.com> |
mesa: Update DispatchComputeIndirect errors for indirect parameter There is some discrepancy between the return values for some error cases for the DispatchComputeIndirect call in the ARB_compute_shader specification. Regarding the indirect parameter, in one place the extension spec lists that the error returned for invalid values should be INVALID_OPERATION, while later it specifies INVALID_VALUE. The OpenGL 4.3 and OpenGLES 3.1 specifications appear to be consistent in requiring the INVALID_VALUE error return in this case. Here we update the code to match the main specifications, and update the citations use the main specification rather than the extension specification. v2: * Updates based on review from Iago Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Cc: Iago Toral Quiroga <itoral@igalia.com> Cc: Marta Lofstedt <marta.lofstedt@intel.com> Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
/external/mesa3d/src/mesa/main/api_validate.c
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39bb59a56610e67c26df6f92d2c844b2a6f04082 |
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17-Oct-2015 |
Jordan Justen <jordan.l.justen@intel.com> |
mesa/sso: Add compute shader support Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com> [itoral@igalia.com: Reviewed-by for all except the ctx->_Shader change] Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
/external/mesa3d/src/mesa/main/api_validate.c
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16c49da63a72aa4b1dce5c90397ee4af2f6a8f9d |
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26-Oct-2015 |
Marta Lofstedt <marta.lofstedt@intel.com> |
mesa: Draw indirect is not allowed if the default VAO is bound. From OpenGL ES 3.1 specification, section 10.5: "DrawArraysIndirect requires that all data sourced for the command, including the DrawArraysIndirectCommand structure, be in buffer objects, and may not be called when the default vertex array object is bound." Signed-off-by: Marta Lofstedt <marta.lofstedt@linux.intel.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
/external/mesa3d/src/mesa/main/api_validate.c
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3daa7e5147f164e822269f13c3bcccfa6446fa83 |
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26-Oct-2015 |
Marta Lofstedt <marta.lofstedt@intel.com> |
mesa: Draw indirect is not allowed when xfb is active and unpaused OpenGL ES 3.1 specification, section 10.5: "An INVALID_OPERATION error is generated if transform feedback is active and not paused." Signed-off-by: Marta Lofstedt <marta.lofstedt@linux.intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
/external/mesa3d/src/mesa/main/api_validate.c
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2c91e086563541271668f9ea6ca58689c0c97d44 |
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26-Oct-2015 |
Marta Lofstedt <marta.lofstedt@intel.com> |
mesa: Draw Indirect return wrong error code on unalinged From OpenGL 4.4 specification, section 10.4 and Open GL Es 3.1 section 10.5: "An INVALID_VALUE error is generated if indirect is not a multiple of the size, in basic machine units, of uint." However, the current code follow the ARB_draw_indirect: https://www.opengl.org/registry/specs/ARB/draw_indirect.txt "INVALID_OPERATION is generated by DrawArraysIndirect and DrawElementsIndirect if commands source data beyond the end of a buffer object or if <indirect> is not word aligned." V2: After discussions on the list, it was suggested to only keep the INVALID_VALUE error. Signed-off-by: Marta Lofstedt <marta.lofstedt@linux.intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
/external/mesa3d/src/mesa/main/api_validate.c
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d11d018ce38b76a580242d64e61e8e30dad035e8 |
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17-Sep-2015 |
Jordan Justen <jordan.l.justen@intel.com> |
mesa/cs: Implement glDispatchComputeIndirect Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
/external/mesa3d/src/mesa/main/api_validate.c
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4a1ba7e6bd3ddcab4647a1382d14165a08c0d3b0 |
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17-Sep-2015 |
Jordan Justen <jordan.l.justen@intel.com> |
mesa/cs: Add _mesa_validate_DispatchCompute Move API validation to _mesa_validate_DispatchCompute in api_validate.c. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
/external/mesa3d/src/mesa/main/api_validate.c
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206af9d049cab6e794db5abf63e3d11281343423 |
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28-May-2015 |
Marek Olšák <marek.olsak@amd.com> |
mesa: don't allow drawing with tess ctrl shader and without tess eval shader Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/api_validate.c
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5852b5d2fa02d7716c2fbf859d058a2881416e9c |
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13-Jun-2015 |
Marek Olšák <marek.olsak@amd.com> |
mesa: take tessellation into account when validating GS input primitive mode I've reported the bug in the Khronos bugzilla. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/api_validate.c
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8e758c3a74a35f8ee6c5969d5bb5f788b4ef4337 |
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20-Sep-2014 |
Chris Forbes <chrisf@ijw.co.nz> |
mesa: allow drawing of patch primitives Cosmetic changes and fixes by Marek. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/api_validate.c
|
2f11e92cef51c88a09bc778e2ceca4ab50cf0017 |
|
18-Jul-2015 |
Kenneth Graunke <kenneth@whitecape.org> |
mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string(). Generated by sed; no manual changes. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/api_validate.c
|
0a0d2c944372590721f5accc74d03789c1fa6098 |
|
07-Nov-2014 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Micro-optimize _mesa_is_valid_prim_mode You would not believe the mess GCC 4.8.3 generated for the old switch-statement. On Bay Trail-D using Fedora 20 compile flags (-m64 -O2 -mtune=generic for 64-bit and -m32 -march=i686 -mtune=atom for 32-bit), affects Gl32Batch7: 32-bit: Difference at 95.0% confidence -0.37374% +/- 0.184057% (n=40) 64-bit: Difference at 95.0% confidence 0.966722% +/- 0.338442% (n=40) The regression on 32-bit is odd. Callgrind says the caller, _mesa_is_valid_prim_mode is faster. Before it says 2,293,760 cycles, and after it says 917,504. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/api_validate.c
|
ead200d156c887bed77645ecba7f36ba0be14b8c |
|
11-Nov-2014 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Check for vertex program the same way in desktop GL and ES On Bay Trail-D using Fedora 20 compile flags (-m64 -O2 -mtune=generic for 64-bit and -m32 -march=i686 -mtune=atom for 32-bit), affects Gl32Multithread: 32-bit: Difference at 95.0% confidence 0.416027% +/- 0.163529% (n=40) 64-bit: Difference at 95.0% confidence 0.494771% +/- 0.259985% (n=40) Gl32Batch7 had no difference proven at 95.0% confidence (n=120) on 32-bit or 64-bit. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/api_validate.c
|
d5f936367ffbec5833e5eb7cf22666e38c8e3821 |
|
11-Nov-2014 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Drop index buffer bounds check The previous check was insufficient (as it did not take 'indices' into consideration), and DX10 hardware does not need this check anyway. Since index_bytes is no longer used, remove it. On Bay Trail-D using Fedora 20 compile flags (-m64 -O2 -mtune=generic for 64-bit and -m32 -march=i686 -mtune=atom for 32-bit), affects Gl32Batch7: 32-bit: Difference at 95.0% confidence 1.66929% +/- 0.230107% (n=40) 64-bit: Difference at 95.0% confidence -1.40848% +/- 0.288038% (n=40) The regression on 64-bit is odd. Callgrind says the caller, validate_DrawElements_common is faster. Before it says 10,321,920 cycles, and after it says 8,945,664. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/api_validate.c
|
a4aeb534ea8a21770b28cdf1f66cff4afe123009 |
|
11-Nov-2014 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Only check for a current vertex shader in core profile This doesn't affect performance, but it feels more correct. On Bay Trail-D using Fedora 20 compile flags (-m64 -O2 -mtune=generic for 64-bit and -m32 -march=i686 -mtune=atom for 32-bit), affects Gl32Batch7: 32-bit: No difference proven at 95.0% confidence (n=120) 64-bit: No difference proven at 95.0% confidence (n=120) Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/api_validate.c
|
9fd398215d4baf70a316d8f7a938a99ed48668c9 |
|
11-Nov-2014 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Use current Mesa coding style in check_valid_to_render This makes some others patches (still in my local tree) a bit cleaner. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/api_validate.c
|
331b0120d16445dd8d5b8d049946ae7845fb714b |
|
11-Nov-2014 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Use unreachable instead of assert in check_valid_to_render This is generally the prefered style these days. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/api_validate.c
|
304c466bd87abb5a29d4d5a6cba35faaafdeab3b |
|
11-Nov-2014 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Silence unused parameter warnings in _mesa_validate_Draw functions ../../src/mesa/main/api_validate.c: In function '_mesa_validate_DrawElements': ../../src/mesa/main/api_validate.c:376:37: warning: unused parameter 'basevertex' [-Wunused-parameter] ../../src/mesa/main/api_validate.c: In function '_mesa_validate_MultiDrawElements': ../../src/mesa/main/api_validate.c:394:65: warning: unused parameter 'basevertex' [-Wunused-parameter] ../../src/mesa/main/api_validate.c: In function '_mesa_validate_DrawRangeElements': ../../src/mesa/main/api_validate.c:452:35: warning: unused parameter 'basevertex' [-Wunused-parameter] ../../src/mesa/main/api_validate.c: In function '_mesa_validate_DrawArrays': ../../src/mesa/main/api_validate.c:473:25: warning: unused parameter 'start' [-Wunused-parameter] ../../src/mesa/main/api_validate.c: In function '_mesa_validate_DrawElementsInstanced': ../../src/mesa/main/api_validate.c:590:44: warning: unused parameter 'basevertex' [-Wunused-parameter] Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/api_validate.c
|
5e72886db0a170d8862f3fc5d8f546fa75b20b2b |
|
11-Nov-2014 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Refactor common validation code to validate_DrawElements_common Most of the code in _mesa_validate_DrawElements, _mesa_validate_DrawRangeElements, and _mesa_validate_DrawElementsInstanced was the same. Refactor this out to common code. As a side-effect, a bug in _mesa_validate_DrawElementsInstanced was fixed. Previously this function would not generate an error when check_valid_to_render failed if numInstances was 0. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/api_validate.c
|
b93dcb0e718a0a177370f2c7851223350d3b7bc7 |
|
11-Nov-2014 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Generate GL_INVALID_OPERATION when drawing w/o a VAO in core profile GL 3-ish versions of the spec are less clear that an error should be generated here, so Ken (and I during review) just missed it in 1afe335. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/api_validate.c
|
46a2323c3fd5fa6027427005c6cbc5c3be9beb24 |
|
07-Nov-2014 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Remove _mesa_max_buffer_index It appears to be completely unused since f9be8543 (February 2012). Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/api_validate.c
|
0d5f4960a468947f9862bf5de2a71fce63b50cf7 |
|
18-Oct-2014 |
Chris Forbes <chrisf@ijw.co.nz> |
mesa: Fix order of errors for glDrawTransformFeedbackStream The OpenGL 4.0 core profile specification, section 2.17.3 Transform Feedback Draw Operations says: "The error INVALID_VALUE is generated if <stream> is greater than or equal to the value of MAX_VERTEX_STREAMS. ... The error INVALID_OPERATION is generated if EndTransformFeedback has never been called while the object named by id was bound." Fixes the piglit test: ARB_transform_feedback3/arb_transform_feedback3-draw_using_invalid_stream_index (with the test itself fixed to eliminate an unrelated failure) Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/api_validate.c
|
f4b4ae8c241943b8ca65e7a00f272fe23ed73727 |
|
30-Sep-2014 |
Tapani Pälli <tapani.palli@intel.com> |
mesa: relax draw api validation on ES2 Patch fixes failing test in WebGL conformance test 'point-no-attributes' when running Chrome on OpenGL ES. (Shader program may draw points using constant data in shader.) No Piglit regressions. Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/api_validate.c
|
26ee6f23a9aec6b1f392baa0e3f1f2c62c038a57 |
|
15-Sep-2014 |
Kenneth Graunke <kenneth@whitecape.org> |
mesa: Delete VAO _MaxElement code and index buffer bounds checking. Fredrik's implementation of ARB_vertex_attrib_binding introduced new gl_vertex_attrib_array and gl_vertex_buffer_binding structures, and converted Mesa's older gl_client_array to be derived state. Ultimately, we'd like to drop gl_client_array and use those structures directly. One hitch is that gl_client_array::_MaxElement doesn't correspond to either structure (unlike every other field), so we'd have to figure out where to store it. The _MaxElement computation uses values from both structures, so it doesn't really belong in either place. We could put it in the VAO, but we'd have to pass it around everywhere. It turns out that it's only used when ctx->Const.CheckArrayBounds is set, which is only set by the (rarely used) classic swrast driver. It appears that drivers/x11 used to set it as well, which was intended to avoid segmentation faults on out-of-bounds memory access in the X server (probably for indirect GLX clients). However, ajax deleted that code in 2010 (commit 1ccef926be46dce3b6b5c76e812e2fae4e205ce7). The bounds checking apparently doesn't actually work, either. Non-VBO attributes arbitrarily set _MaxElement to 2 * 1000 * 1000 * 1000. vbo_save_draw and vbo_exec_draw remark /* ??? */ when setting it, and the i965 code contains a comment noting that _MaxElement is often bogus. Given that the code is complex, rarely used, and dubiously functional, it doesn't seem worth maintaining going forward. This patch drops it. This will probably mean the classic swrast driver may begin crashing on out of bounds vertex buffer access in some cases, but I believe that is allowed by OpenGL (and probably happened for non-VBO accesses anyway). There do not appear to be any Piglit regressions, either. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net> Acked-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/mesa/main/api_validate.c
|
1afe3359258a9e89b62c8638761f52d78f6d1cbc |
|
20-Mar-2014 |
Kenneth Graunke <kenneth@whitecape.org> |
mesa: In core profile, refuse to draw unless a VAO is bound. Core profile requires a non-default VAO to be bound. Currently, calls to glVertexAttribPointer raise INVALID_OPERATION unless a VAO is bound, and we never actually get any vertex data set. Trying to draw without any vertex data can only cause problems. In i965, it causes a crash. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76400 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Cc: mesa-stable@lists.freedesktop.org
/external/mesa3d/src/mesa/main/api_validate.c
|
c03477050a6f51e601f75cb3c061a3e16a5b7171 |
|
03-May-2013 |
Gregory Hainaut <gregory.hainaut@gmail.com> |
mesa/sso: rename Shader to the pointer _Shader Basically a sed but shaderapi.c and get.c. get.c => GL_CURRENT_PROGAM always refer to the "old" UseProgram behavior shaderapi.c => the old api stil update the Shader object directly V2: formatting improvement V3 (idr): * Rebase fixes after a block of code was moved from ir_to_mesa.cpp to shaderapi.c. * Trivial reformatting. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/api_validate.c
|
dca350201e00c7cf1cfb009158f4abf27fbc96d2 |
|
06-Feb-2014 |
Marek Olšák <marek.olsak@amd.com> |
mesa: allow buffers to be mapped multiple times OpenGL allows a buffer to be mapped only once, but we also map buffers internally, e.g. in the software primitive restart fallback, for PBOs, vbo_get_minmax_index, etc. This has always been a problem, but it will be a bigger problem with persistent buffer mappings, which will prevent all Mesa functions from mapping buffers for internal purposes. This adds a driver interface to core Mesa which supports multiple buffer mappings and allows 2 mappings: one for the GL user and one for Mesa. Note that Gallium supports an unlimited number of buffer and texture mappings, so it's not really an issue for Gallium. v2: fix unmapping in xm_dd.c, remove the GL errors there v3: fix the intel driver (by Fredrik) Reviewed-by: Fredrik Höglund <fredrik@kde.org>
/external/mesa3d/src/mesa/main/api_validate.c
|
d26a065b7496ef69754fde6e4d0006ccb76f7f3a |
|
27-Jan-2014 |
Marek Olšák <marek.olsak@amd.com> |
mesa: allow buffers mapped with the persistent flag to be used by the GPU v2: also fixed InvalidateBufferData, added citations from the 4.4 spec Reviewed-by: Fredrik Höglund <fredrik@kde.org>
/external/mesa3d/src/mesa/main/api_validate.c
|
e1b1f2a687c219021f65219df59f412bc86daadd |
|
02-Feb-2014 |
Kenneth Graunke <kenneth@whitecape.org> |
mesa: Rename ElementArrayBufferObj to IndexBufferObj. DirectX and most hardware documentation use the term "Index Buffer" to refer to a buffer containing indexes into arrays of vertex data, which allows random access to vertex data, rather than sequential access. OpenGL uses a different term for this concept: "Element Array Buffer". However, "Index Buffer" has become much more widespread. A quick Google search shows 29,300 hits for "Element Array Buffer" vs. 82,300 hits for "Index Buffer." Arguably, "Index Buffer" is clearer: an "element of an array" (or list) usually refers to an actual item stored in the array, not the index used to refer to it. The terminology is also already used in Mesa: some VBO module code for dealing with ElementArrayBufferObj names local variables "ib". Completely generated by: $ find . -type f -print0 | xargs -0 sed -i \ 's/ElementArrayBufferObj/IndexBufferObj/g' Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/api_validate.c
|
0dfe50f1a6cc5e1f979ac65cca4ed9359d18869d |
|
02-Feb-2014 |
Kenneth Graunke <kenneth@whitecape.org> |
mesa: Rename ArrayObj to VAO and DefaultArrayObj to DefaultVAO. When reading through the Mesa drawing code, it's not immediately obvious to me that "ArrayObj" (gl_array_object) is the Vertex Array Object (VAO) state. The comment above the structure explains this, but readers still have to remember this and translate accordingly. Out of context, "array object" is a fairly vague. Even in context, "array" has a lot of meanings: glDrawArrays, vertex data stored in user arrays, gl_client_arrays, gl_vertex_attrib_arrays, and so on. Using the term "VAO" immediately associates these fields with the OpenGL concept, clarifying the situation and aiding programmer sanity. Completely generated by: $ find . -type f -print0 | xargs -0 sed -i \ -e 's/ArrayObj;/VAO;/g' \ -e 's/->ArrayObj/->VAO/g' \ -e 's/Array\.ArrayObj/Array.VAO/g' \ -e 's/Array\.DefaultArrayObj/Array.DefaultVAO/g' v2: Rerun command to resolve conflicts with Ian's meta patches. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/api_validate.c
|
3b22146dc714b6090f7423abbc4df53d7d1fdaa9 |
|
09-Jan-2014 |
Paul Berry <stereotype441@gmail.com> |
mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an array. These are replaced with ctx->Shader.CurrentProgram[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}]. In patches to follow, this will allow us to replace a lot of ad-hoc logic with a variable index into the array. With the exception of the changes to mtypes.h, this patch was generated entirely by the command: find src -type f '(' -iname '*.c' -o -iname '*.cpp' ')' \ -print0 | xargs -0 sed -i \ -e 's/\.CurrentVertexProgram/.CurrentProgram[MESA_SHADER_VERTEX]/g' \ -e 's/\.CurrentGeometryProgram/.CurrentProgram[MESA_SHADER_GEOMETRY]/g' \ -e 's/\.CurrentFragmentProgram/.CurrentProgram[MESA_SHADER_FRAGMENT]/g' Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/api_validate.c
|
36046ae2789f74c04e6b62fa5250d81e8d1160eb |
|
06-Nov-2013 |
Chris Forbes <chrisf@ijw.co.nz> |
mesa: Add validation helpers for new indirect draws Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series. V3: - Disallow primcount==0 for DrawMulti*Indirect. The spec is unclear on this, but it's silly. We might go back on this later if it turns out to be a problem. - Make it clear that the caller has dealt with stride==0 V4: - Allow primcount==0 again. Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Paul Berry <stereotype441@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/api_validate.c
|
59b01ca252bd6706f08cd80a864819d71dfe741c |
|
09-Apr-2013 |
Fredrik Höglund <fredrik@kde.org> |
mesa: Add ARB_vertex_attrib_binding update_array() and update_array_format() are changed to update the new attrib and binding states, and the client arrays become derived state. Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/api_validate.c
|
12cbe995edbbf2791459579918486413965d4bf0 |
|
03-Apr-2013 |
Fredrik Höglund <fredrik@kde.org> |
mesa: Rename gl_array_object::VertexAttrib to _VertexAttrib This will become derived state as part of the ARB_vertex_attrib_binding support. Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/main/api_validate.c
|
467e3aa3de0e1f5b357975d35c1312f7566af577 |
|
16-Apr-2013 |
Bryan Cain <bryancain3@gmail.com> |
mesa: fix transform feedback when a geometry shader is active. When a geometry shader is active, the transform feedback primitive type ("mode") needs to be validated against the geometry shader output primitive type, not the primitive type passed to the glDraw*() function. Fixes the following piglit tests: - glsl-1.50-geometry-primitive-types GL_LINES - glsl-1.50-geometry-primitive-types GL_LINES_ADJACENCY - glsl-1.50-geometry-primitive-types GL_LINE_STRIP - glsl-1.50-geometry-primitive-types GL_LINE_STRIP_ADJACENCY - glsl-1.50-geometry-primitive-types GL_TRIANGLES - glsl-1.50-geometry-primitive-types GL_TRIANGLES_ADJACENCY - glsl-1.50-geometry-primitive-types GL_TRIANGLE_FAN Exposes previously hidden failures in the following piglit tests: - glsl-1.50-geometry-primitive-id-restart GL_LINES other - glsl-1.50-geometry-primitive-id-restart GL_LINES_ADJACENCY other - glsl-1.50-geometry-primitive-id-restart GL_LINE_LOOP ffs - glsl-1.50-geometry-primitive-id-restart GL_LINE_LOOP other - glsl-1.50-geometry-primitive-id-restart GL_LINE_STRIP other - glsl-1.50-geometry-primitive-id-restart GL_LINE_STRIP_ADJACENCY other - glsl-1.50-geometry-primitive-id-restart GL_TRIANGLES other - glsl-1.50-geometry-primitive-id-restart GL_TRIANGLES_ADJACENCY other - glsl-1.50-geometry-primitive-id-restart GL_TRIANGLE_FAN ffs - glsl-1.50-geometry-primitive-id-restart GL_TRIANGLE_FAN other - glsl-1.50-geometry-primitive-id-restart GL_TRIANGLE_STRIP other - glsl-1.50-geometry-primitive-id-restart GL_TRIANGLE_STRIP_ADJACENCY other (These failures were previously hidden due to a flaw in the test: it doesn't check for GL errors. I'll fix the test shortly). Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/api_validate.c
|
cd18269705c948f5141478a48cf82a1fddd06b83 |
|
25-May-2013 |
Fabian Bieler <fabianbieler@fastmail.fm> |
mesa/main: Check for 0 size draws after validation. When validating draw parameters move check for 0 draw count last (drawing with count 0 is not an error), so that other parameters (e.g.: the primitive type) are validated and the correct errors (if applicable) are generated. >From the OpenGL 3.3 spec page 33 (page 48 of the PDF): "[Regarding DrawArraysOneInstance, in terms of which other draw operations are defined:] If count is negative, an INVALID_VALUE error is generated." This patch also changes the bahavior of MultiDrawElements to perform the draw operation if some primitive's index counts are zero. Signed-off-by: Fabian Bieler <fabianbieler@fastmail.fm> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Paul Berry <stereotype441@gmail.com>
/external/mesa3d/src/mesa/main/api_validate.c
|
8cdbe8394e01964a362649d0aa69ce7d48124373 |
|
25-May-2013 |
Fabian Bieler <fabianbieler@fastmail.fm> |
mesa: Validate the drawing primitive against the geometry shader input primitive type. Reviewed-by: Paul Berry <stereotype441@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/api_validate.c
|
b272a01879d6d5e952b37f574fa85ed7f785abc5 |
|
28-Jul-2013 |
Paul Berry <stereotype441@gmail.com> |
main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4. Previously, we assumed that the only way Mesa would expose geometry shader support was via the ARB_geometry_shader4 extension. But this extension has some extra complications over GL 3.2 (interactions with compatibility-only features, and link-time initialization of the constant gl_VerticesIn). So we want to allow for the possibility of supporting GL 3.2 (with GLSL 1.50 style geometry shaders) even if ctx->Extensions.ARB_geometry_shader4 is false. This patch adds a new function, _mesa_has_geometry_shaders(), which returns true if either ARB_geometry_shader4 is supported or the GL version is at least 3.2 desktop. Since compute_version() only enables GL 3.2 functionality when GLSL 1.50 support is present, a sufficient way for a back-end to advertise geometry shader support is to set ctx->Const.GLSLVersion >= 150. v2: Remove unnecessary ctx->Const.GeometryShaders150 constant. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/api_validate.c
|
3998cfa933dcd9134b75d9f0ae2c9cfcd6f2ee45 |
|
05-Jun-2013 |
Rico Schüller <kgbricola@web.de> |
mesa: remove outdated version lines in comments Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/api_validate.c
|
bb459f6295736d55ab5855d7b19e5e49aaf9af41 |
|
02-May-2013 |
Brian Paul <brianp@vmware.com> |
mesa: refactor _mesa_valid_prim_mode() ...in terms of new _mesa_is_valid_prim_mode(). We need a mode validater function that doesn't depend on current state for the display list code. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/mesa/main/api_validate.c
|
3d8d5b298a268b119d840bc9bae0ee9e0c9244a9 |
|
21-Apr-2013 |
Kenneth Graunke <kenneth@whitecape.org> |
mesa: Restore 78-column wrapping of license text in C-style comments. The previous commit introduced extra words, breaking the formatting. This text transformation was done automatically via the following shell command: $ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript where 'vimscript' is a file containing: /THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * ' :wq Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/api_validate.c
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96ff2edc73ccf11d4d198ba3665507f73ae4a9f7 |
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21-Apr-2013 |
Kenneth Graunke <kenneth@whitecape.org> |
mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability. This brings the license text in line with the MIT License as published on the Open Source Initiative website: http://opensource.org/licenses/mit-license.php Generated automatically be the following shell command: $ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {} This introduces some wrapping issues, to be fixed in the next commit. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/api_validate.c
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dd404bc94f78a1766527becee03f8ef6ae3a799b |
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21-Apr-2013 |
Kenneth Graunke <kenneth@whitecape.org> |
mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text. Generated automatically be the following shell command: $ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/BRIAN PAUL/THE AUTHORS/' {} The intention here is to protect all authors, not just Brian Paul. I believe that was already the sensible interpretation, but spelling it out is probably better. More practically, it also prevents people from accidentally copy & pasting the license into a new file which says Brian is not liable when he isn't even one of the authors. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/api_validate.c
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b76f6d9557ff27140e18cf8aa2b57db8876d5d4d |
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17-Apr-2013 |
Brian Paul <brianp@vmware.com> |
mesa: remove #include "mfeatures.h" from numerous source files None of the remaining FEATURE_x symbols in mfeatures.h are used anymore. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
/external/mesa3d/src/mesa/main/api_validate.c
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a9754793dab4b24c09cae21c29f902ce0e53319a |
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17-Jan-2013 |
Eric Anholt <eric@anholt.net> |
mesa: Drop manual checks for outside begin/end. We now have a separate dispatch table for begin/end that prevent these functions from being entered during that time. The ASSERT_OUTSIDE_BEGIN_END_WITH_RETVALs are left because I don't want to change any return values or introduce new error-only stubs at this point. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/main/api_validate.c
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5b7099c74d7774dc59895536bad53bd1196e398c |
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15-Dec-2012 |
Paul Berry <stereotype441@gmail.com> |
mesa: Make a function is_transform_feedback_active_and_unpaused. The rather unweildy logic for determining this condition was repeated in a large number of places. This patch consolidates it to a single inline function. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/main/api_validate.c
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b87e65c3b61caeaa4f97a34d62e148e59a0dd5b8 |
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13-Dec-2012 |
Paul Berry <stereotype441@gmail.com> |
mesa/gles3: Generate error on draw call if transform feedback would overflow. In desktop GL, if a draw call would cause transform feedback buffers to overflow, the draw call should succeed, and the extra primitives should simply not be recorded in the transform feedback buffers. In GLES3, however, if a draw call would cause transform feedback buffers to overflow, the draw call is supposed to produce an INVALID_OPERATION error and no drawing should occur. This patch implements the GLES3-required behaviour. Fixes GLES3 conformance test "transform_feedback_overflow.test". Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
/external/mesa3d/src/mesa/main/api_validate.c
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febc237141ab06a478d05752dedc858c2b4b8599 |
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14-Dec-2012 |
Paul Berry <stereotype441@gmail.com> |
mesa/gles3: Generate error on DrawElements* calls if transform feedback active. In GLES3, only glDrawArrays() and glDrawArraysInstanced() calls are allowed when transform feedback is active. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
/external/mesa3d/src/mesa/main/api_validate.c
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dbd6135bc1ba285128ab991c03c4df6fbd6fefe8 |
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27-Nov-2012 |
Paul Berry <stereotype441@gmail.com> |
mesa: Rename API_OPENGL to API_OPENGL_COMPAT. This should help avoid confusion now that we're using the gl_api enum to distinguishing between core and compatibility API's. The corresponding enum value for core API's is API_OPENGL_CORE. Acked-by: Eric Anholt <eric@anholt.net> Acked-by: Matt Turner <mattst88@gmail.com> Acked-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/api_validate.c
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198fa6452bf4cb7e5468263af5447932537c5314 |
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23-Sep-2012 |
Brian Paul <brianp@vmware.com> |
mesa: remove ASSERT_NO_FEATURE macro Was only used in one place. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/main/api_validate.c
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dda982f1a7f1b8f525894e01975e69b262696153 |
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11-Sep-2012 |
Oliver McFadden <oliver.mcfadden@linux.intel.com> |
mesa: remove FEATURE_EXT_transform_feedback define. Signed-off-by: Oliver McFadden <oliver.mcfadden@linux.intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/api_validate.c
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009250a096cdf2babc8d87defa05309e96b8bba2 |
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11-Sep-2012 |
Oliver McFadden <oliver.mcfadden@linux.intel.com> |
mesa: remove FEATURE_es2_glsl and related defines. Signed-off-by: Oliver McFadden <oliver.mcfadden@linux.intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/api_validate.c
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6a9b8f897a8b59fae03c73e05203bc708fb17793 |
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25-Jul-2012 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa/es: Validate primitive modes in Mesa code rather than the ES wrapper v2: Add proper core-profile filtering. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/main/api_validate.c
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72e076cb17e47c608fa6534641653cdc6133fb27 |
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25-Jul-2012 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Refactor _mesa_valid_prim_mode to use a switch-statement This makes the next change a bit easier. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/main/api_validate.c
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a33f360e8f8138c5b37b5e33324283e764d0750c |
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25-Jul-2012 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Refactor element type checking into its own function This consolidates the tests and makes the emitted error message consistent. v2: Rename _mesa_valid_element_type to valid_elements_type. Log the enum string instead of the hex value in error messages. Based on review comments from Brian Paul and Ken Graunke. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/api_validate.c
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09714c09a40501d82823e42f7461d7b8d7bf11c0 |
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19-Jul-2012 |
Jordan Justen <jordan.l.justen@intel.com> |
mesa: add support for using API_OPENGL_CORE Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/main/api_validate.c
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db7404defd47aa22082b52a6a31a08fb39fab626 |
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18-Dec-2011 |
Marek Olšák <maraeo@gmail.com> |
mesa: implement new DrawTransformFeedback functions Acked-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/main/api_validate.c
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9f0f2f9512c3c9dcf875efa490b587f010b260c1 |
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02-Jul-2012 |
Marek Olšák <maraeo@gmail.com> |
mesa: use FLUSH_CURRENT and not FLUSH_VERTICES in _mesa_validate_* ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL calls FLUSH_VERTICES, which is not what we want. This fixes a breakage in classic drivers, introduced in: 62b971673950148eb949ba23d7fdc47debea16f0 vbo: first ASSERT_OUTSIDE_BEGIN_END then FLUSH, not the other way around It should fix: https://bugs.freedesktop.org/show_bug.cgi?id=51629 https://bugs.freedesktop.org/show_bug.cgi?id=51642 Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/api_validate.c
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fcebb157f0eb6c2f374dee609a01b0b14856e7fc |
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27-Jun-2012 |
Marek Olšák <maraeo@gmail.com> |
vbo: optimize validation for glMultiDrawElements Some parameters need to be checked only once. check_valid_to_render needs to be called only once. The validate function is based on the one for DrawElements. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/api_validate.c
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62b971673950148eb949ba23d7fdc47debea16f0 |
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27-Jun-2012 |
Marek Olšák <maraeo@gmail.com> |
vbo: first ASSERT_OUTSIDE_BEGIN_END then FLUSH, not the other way around Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/api_validate.c
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56118ef9292caa947216d6b0a75c6ae588419556 |
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14-Mar-2012 |
Eric Anholt <eric@anholt.net> |
mesa: Validate the drawing primitive against the transform feedback mode. Fixes piglit GL_EXT_transform_feedback/negative-prims. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/api_validate.c
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7ca4f07b5b77ccac0a9b60dc5ac9082906b5947e |
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14-Mar-2012 |
Eric Anholt <eric@anholt.net> |
mesa: Fold error generation into _mesa_valid_prim_mode(). We want to start emitting an INVALID_OPERATION from here for transform feedback. Note that this forced dlist.c to almost not use this function, since it wants different behavior during dlist compile. Just pull the non-TF, non-GS test out for compile, because: 1) TF doesn't matter in that case because there's no drawing. 2) I don't think we're going to see GSes and display lists in the same context, if we don't do GL_ARB_compatibility. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/api_validate.c
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767ba60831657a684e3852c398a0d13d1201158f |
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28-Feb-2012 |
Eric Anholt <eric@anholt.net> |
mesa: Add missing error check for first < 0 in glDrawArraysInstanced(). Fixes piglit GL_ARB_draw_instanced/negative-arrays-first-negative. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/api_validate.c
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3c69a18b6a9f292542672c58bb324a69b750a208 |
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28-Feb-2012 |
Eric Anholt <eric@anholt.net> |
mesa: Fix display list handling for GL_ARB_draw_instanced. When you called them in a display list compile before, you would just end up calling through NULL. Fixes piglit GL_ARB_draw_instanced/dlist. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/api_validate.c
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1f4a853b1e4691400ab832c589b044b659c20c06 |
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06-Feb-2012 |
Roland Scheidegger <sroland@vmware.com> |
mesa: check_index_bounds off-by-one fix in check_index_bounds the comparison needs to be "greater equal" since contrary to the name _MaxElement is the count of the array (this matches similar code in vbo_exec_DrawRangeElementsBaseVertex). Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/api_validate.c
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42d4972bf0b147b0241c2be7e6579fd64cf2c216 |
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31-Dec-2011 |
Yuanhan Liu <yuanhan.liu@linux.intel.com> |
vbo: introduce vbo_get_minmax_indices function Introduce vbo_get_minmax_indices() function to handle the min/max index computation for nr_prims(>= 1). The old code just compute the first prim's min/max index; this would results an error rendering if user called functions like glMultiDrawElements(). This patch servers as fixing this issue. As when nr_prims = 1, we can pass 1 to paramter nr_prims, thus I made vbo_get_minmax_index() static. v2: per Roland's suggestion, put the indices address compuation into vbo_get_minmax_index() instead. Also do comination if possible to reduce map/unmap count v3: per Brian's suggestion, use a pointer for start_prim to avoid structure copy per loop. Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/api_validate.c
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14bb957b996dcc5392b8fa589bd3ffa5c55cb6b4 |
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09-Dec-2011 |
Marek Olšák <maraeo@gmail.com> |
mesa: implement DrawTransformFeedback from ARB_transform_feedback2 It's like DrawArrays, but the count is taken from a transform feedback object. This removes DrawTransformFeedback from dd_function_table and adds the same function to GLvertexformat (with the function parameters matching GL). The vbo_draw_func callback has a new parameter "struct gl_transform_feedback_object *tfb_vertcount". The rest of the code just validates states and forwards the transform feedback object into vbo_draw_func.
/external/mesa3d/src/mesa/main/api_validate.c
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762c9766c93697af8d7fbaa729aed118789dbe8e |
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31-Oct-2011 |
Mathias Fröhlich <Mathias.Froehlich@web.de> |
mesa: Use VERT_ATTRIB_* indexed array in gl_array_object. Replace the distinct struct gl_client_array members in gl_array_object by an array of gl_client_arrays indexed by VERT_ATTRIB_*. Renumber the vertex attributes slightly to keep the old semantics of the distinct array members. Make use of the upper 32 bits in VERT_BIT_*. Update all occurances of the distinct struct members with the array equivalents. Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/api_validate.c
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a0a5bd4bb30a73c10b02c3c3b914940a03f9b790 |
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23-Nov-2011 |
Yuanhan Liu <yuanhan.liu@linux.intel.com> |
mesa: move ElementArrayBufferObj to gl_array_object According opengl spec 4.2.pdf table 6.12 (Vertex Array Object State) at page 515, the element buffer object is listed in vertex array object. So, move the ElementArrayBufferObj inside gl_array_object to make element buffer object per-vao. This would fix most of(3 left) intel oglc vao test fail NOTE: this is a candidate for the 7.11 branch. Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/api_validate.c
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0e6646db3248057b7750031d825535cd7a0e5aec |
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21-Sep-2011 |
Brian Paul <brianp@vmware.com> |
mesa: check glBegin()/glDrawArrays()/etc mode with _mesa_valid_prim_mode() We now raise an GL_INVALID_ENUM in glBegin() if mode is illegal, as was done in Yuanhan Liu's original patch. Take geometry shaders support into account too. Reviewed-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
/external/mesa3d/src/mesa/main/api_validate.c
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28249bd260f4c52badf3eb61ade2744604b21bca |
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22-Aug-2011 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Eliminate dd_function_table::MapBuffer Replace all calls to dd_function_table::MapBuffer with appropriate calls to dd_function_table::MapBufferRange, then remove all the cruft. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Acked-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/api_validate.c
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12d924c5ae14a1c6a05a3dcae29b77e7668e227d |
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22-Aug-2011 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Remove target parameter from dd_function_table::MapBuffer No driver used that parameter, and most drivers ended up with a bunch of unused-parameter warnings because it was there. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Acked-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/api_validate.c
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56f0c00f125ee75caeadc1c9e8cab8a488635e5e |
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22-Aug-2011 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Remove target parameter from dd_function_table::UnmapBuffer No driver used that parameter, and most drivers ended up with a bunch of unused-parameter warnings because it was there. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/api_validate.c
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09201cc7a0c4c50871bb8aa5d00ac70aa4e9e670 |
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31-May-2011 |
Pierre-Eric Pelloux-Prayer <pelloux@gmail.com> |
mesa: add implementation of glDrawElementsInstancedBaseVertex Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/api_validate.c
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43bdabd47d98975b56a759954fb5f37d2942c101 |
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19-May-2011 |
Brian Paul <brianp@vmware.com> |
mesa: fix vertex array enable checking in check_valid_to_render() In particular, this fixes the case where a vertex shader only uses generic vertex attributes (non-0th). Before, we were no-op'ing the glDrawArrays/Elements(). This fixes the new piglit pos-array test. NOTE: This is a candidate for the 7.10 branch.
/external/mesa3d/src/mesa/main/api_validate.c
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72f2551017e03f888d63fa9040120740c6d40620 |
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17-Jan-2011 |
Brian Paul <brianp@vmware.com> |
mesa: s/primcount/numInstances/ primcount is also a parameter to glMultiDrawElements(). Use numInstances to avoid confusion between these things.
/external/mesa3d/src/mesa/main/api_validate.c
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6bf0ac0916bf09e049b378d94478035072efed53 |
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07-Nov-2010 |
Vinson Lee <vlee@vmware.com> |
mesa: Include mfeatures.h in api_validate.c for FEATURE_* symbols.
/external/mesa3d/src/mesa/main/api_validate.c
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f9995b30756140724f41daf963fa06167912be7f |
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12-Oct-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/main/api_validate.c
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df0831f3750918ce3cd9cc1f5610bafc8b87c8e4 |
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11-Jul-2010 |
Zack Rusin <zackr@vmware.com> |
mesa: GL_TRIANGLE_STRIP_ADJACENCY_ARB is the last valid primitive
/external/mesa3d/src/mesa/main/api_validate.c
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f67b020a942911f80b7b774c6d64701d1981c608 |
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24-May-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
mesa: Handle FEATURE_es2_glsl differences at runtime too Now that we can support different APIs at runtime, we need to check the context for the API we're currently providing as well. https://bugs.freedesktop.org/show_bug.cgi?id=28194
/external/mesa3d/src/mesa/main/api_validate.c
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cf3193ad1cd75b847c5d626def701a4bb012d080 |
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05-Apr-2010 |
Brian Paul <brianp@vmware.com> |
mesa: new validation functions for GL_ARB_draw_instanced
/external/mesa3d/src/mesa/main/api_validate.c
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e9968ebfa40b4740601c1596950ebd3f168664b0 |
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05-Mar-2010 |
Brian Paul <brianp@vmware.com> |
mesa: minor reformatting, new comments
/external/mesa3d/src/mesa/main/api_validate.c
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391b396f3fb300a912e6d9bfbf26f49cc30e52df |
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05-Mar-2010 |
Michel Dänzer <daenzer@vmware.com> |
Fix comparison of unsigned value against < 0.
/external/mesa3d/src/mesa/main/api_validate.c
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34b2cec95c9e7781f4d32deed9980f05ee553d1d |
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04-Mar-2010 |
Vinson Lee <vlee@vmware.com> |
Revert "mesa: Fix unsigned comparison." This reverts commit f9504e75f02586a8561733e0e2711c65efa2979d. This patch is incorrect.
/external/mesa3d/src/mesa/main/api_validate.c
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f9504e75f02586a8561733e0e2711c65efa2979d |
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04-Mar-2010 |
Vinson Lee <vlee@vmware.com> |
mesa: Fix unsigned comparison.
/external/mesa3d/src/mesa/main/api_validate.c
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980fa564e4c01c7b95099a13fb2d8926c510da01 |
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31-Jan-2010 |
Vinson Lee <vlee@vmware.com> |
mesa: Remove unnecessary headers.
/external/mesa3d/src/mesa/main/api_validate.c
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a38859569dca1d8b139c4c451499bf6e328379e9 |
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29-Jan-2010 |
Brian Paul <brianp@vmware.com> |
mesa: do state validation in _mesa_valid_to_render() ...rather than checking/validating before all the calls to _mesa_valid_to_render() and valid_to_render(). The next patch will actually fix some bugs... (cherry picked from commit 23eda89ec89e2bd5bc26077bd56e8d6b5d4040d4)
/external/mesa3d/src/mesa/main/api_validate.c
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e5d29ebb5e5dd923c9c60972170d072120007aab |
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21-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: make max_buffer_index() a non-static function
/external/mesa3d/src/mesa/main/api_validate.c
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92d7ed8a20d4a018ce5324e6537ae7b478b9e5bf |
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27-Aug-2009 |
Eric Anholt <eric@anholt.net> |
mesa: Add support for ARB_draw_elements_base_vertex.
/external/mesa3d/src/mesa/main/api_validate.c
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b6e5600bd460245afef605dbfbcf6650ff677dcb |
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14-Aug-2009 |
Brian Paul <brianp@vmware.com> |
mesa: call _mesa_valid_to_render()
/external/mesa3d/src/mesa/main/api_validate.c
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a48b0a5ce7fc17eab4daa375fb95768fa2f50825 |
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14-Aug-2009 |
Brian Paul <brianp@vmware.com> |
mesa: minor error string changes
/external/mesa3d/src/mesa/main/api_validate.c
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434ec3ada841915a00ffc23f699401eb3e7b37ee |
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12-Aug-2009 |
Brian Paul <brianp@vmware.com> |
mesa: use _mesa_is_bufferobj()
/external/mesa3d/src/mesa/main/api_validate.c
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8d482227915552c414e13743652e6794c4313ae2 |
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17-Jun-2009 |
Brian Paul <brianp@vmware.com> |
Merge branch 'mesa_7_5_branch' Conflicts: src/mesa/main/api_validate.c
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37f2117cd132527ebf89f9294b2f35db87326460 |
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15-Jun-2009 |
José Fonseca <jfonseca@vmware.com> |
mesa: Use integer type with appropriate sign.
/external/mesa3d/src/mesa/main/api_validate.c
|
a185bcbdec856cc98c26098e4e447a683eed14d1 |
|
14-May-2009 |
Brian Paul <brianp@vmware.com> |
mesa: move gl_array_attrib::_MaxElement to gl_array_object::_MaxElement This value is per array object.
/external/mesa3d/src/mesa/main/api_validate.c
|
87fbc9a14ed2bdd24d84c38431abbf7b0c275998 |
|
08-May-2009 |
Brian Paul <brianp@vmware.com> |
mesa: issue warning for out of bounds array indexes
/external/mesa3d/src/mesa/main/api_validate.c
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58544a28ad561d7d9e16deb048443c2d2b5c12d8 |
|
06-May-2009 |
Brian Paul <brianp@vmware.com> |
mesa: remove unnecessary buffer size check
/external/mesa3d/src/mesa/main/api_validate.c
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bb1fb2a5444c6b7d83ccb47949f60ed9fb4f0f93 |
|
06-May-2009 |
Brian Paul <brianp@vmware.com> |
mesa: code consolidation in glDraw[Range]Elements() validation
/external/mesa3d/src/mesa/main/api_validate.c
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88af3f8783452dcf50a9e2e82076f52b2044f643 |
|
06-May-2009 |
Brian Paul <brianp@vmware.com> |
mesa: new comments, minor reformatting
/external/mesa3d/src/mesa/main/api_validate.c
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a13df193c23f9202ade6f16643e3ef529cff772b |
|
06-May-2009 |
Brian Paul <brianp@vmware.com> |
mesa: use elementBuf local var instead of ctx->Array.ElementArrayBufferObj Makes no real difference, but more consistant.
/external/mesa3d/src/mesa/main/api_validate.c
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97dd2ddbd97ba95e8bc8ab572ec05e8081556e1e |
|
02-Mar-2009 |
Brian Paul <brianp@vmware.com> |
mesa: don't draw arrays if vertex position array is not enabled For regular GL, we must have vertex positions in order to draw. But ES2 doesn't have that requirement (positions can be computed from any array of data). See bug 19911.
/external/mesa3d/src/mesa/main/api_validate.c
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263b96e160606975285154c4b8b610fcb8f4c930 |
|
15-Jan-2009 |
Alan Hourihane <alanh@vmware.com> |
mesa: check frambuffer complete status before rendering
/external/mesa3d/src/mesa/main/api_validate.c
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0397b2bb41b0f337af2949a15bcd7d0e7e8a7dc1 |
|
11-Sep-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
Merge branch 'gallium-0.1' into gallium-0.2 A first attempt at moving gallium onto a branch directly off master... It will be interesting to see how much work this takes to get running. Have resolved the conflicts semi-arbitarily, not compiled or tested. Conflicts: .gitignore Makefile configs/config.mgw configs/darwin configs/darwin-x86ppc configs/default configs/freebsd-dri configs/linux-dri configs/linux-dri-xcb configs/linux-fbdev configs/linux-static configs/linux-x86-64-static configs/linux-x86-static doxygen/Makefile include/GL/gl.h progs/demos/Makefile progs/demos/descrip.mms progs/demos/texenv.c progs/egl/.gitignore progs/egl/Makefile progs/glsl/.gitignore progs/glsl/Makefile progs/glsl/convolutions.c progs/samples/Makefile.mgw progs/tests/.gitignore progs/trivial/.gitignore progs/trivial/point-param.c progs/trivial/tri.c progs/xdemos/.gitignore progs/xdemos/glthreads.c src/egl/drivers/demo/Makefile src/egl/drivers/dri/Makefile src/egl/main/Makefile src/glu/Makefile src/glu/sgi/Makefile src/glu/sgi/Makefile.mgw src/glut/glx/Makefile.mgw src/glut/os2/WarpWin.cpp src/glut/os2/glut_cindex.cpp src/glut/os2/glut_gamemode.cpp src/glut/os2/glut_win.cpp src/glut/os2/glut_winmisc.cpp src/glut/os2/os2_glx.cpp src/glut/os2/os2_menu.cpp src/glut/os2/os2_winproc.cpp src/glw/Makefile src/glx/x11/dri_glx.c src/glx/x11/glxext.c src/mesa/Makefile src/mesa/Makefile.mgw src/mesa/descrip.mms src/mesa/drivers/beos/Makefile src/mesa/drivers/common/descrip.mms src/mesa/drivers/common/driverfuncs.c src/mesa/drivers/directfb/Makefile src/mesa/drivers/dri/Makefile.template src/mesa/drivers/dri/common/dri_bufmgr.c src/mesa/drivers/dri/common/dri_bufmgr.h src/mesa/drivers/dri/common/dri_util.c src/mesa/drivers/dri/common/extension_helper.h src/mesa/drivers/dri/common/mmio.h src/mesa/drivers/dri/common/utils.c src/mesa/drivers/dri/common/utils.h src/mesa/drivers/dri/glcore/Makefile src/mesa/drivers/dri/i810/i810screen.c src/mesa/drivers/dri/i915/intel_ioctl.c src/mesa/drivers/dri/i915/intel_ioctl.h src/mesa/drivers/dri/i915/intel_screen.c src/mesa/drivers/dri/i915/server/i830_common.h src/mesa/drivers/dri/i915/server/i830_dri.h src/mesa/drivers/dri/i965/intel_screen.c src/mesa/drivers/dri/i965/server/i830_common.h src/mesa/drivers/dri/i965/server/i830_dri.h src/mesa/drivers/dri/mach64/mach64_screen.c src/mesa/drivers/dri/nouveau/nouveau_context.h src/mesa/drivers/dri/nouveau/nouveau_fifo.c src/mesa/drivers/dri/nouveau/nouveau_fifo.h src/mesa/drivers/dri/nouveau/nouveau_screen.c src/mesa/drivers/dri/nouveau/nouveau_screen.h src/mesa/drivers/dri/r128/r128_tex.h src/mesa/drivers/dri/savage/savageioctl.h src/mesa/drivers/fbdev/Makefile src/mesa/drivers/osmesa/Makefile src/mesa/drivers/osmesa/descrip.mms src/mesa/drivers/x11/Makefile src/mesa/drivers/x11/descrip.mms src/mesa/drivers/x11/xm_dd.c src/mesa/glapi/glapi.c src/mesa/glapi/glthread.c src/mesa/main/api_validate.c src/mesa/main/attrib.c src/mesa/main/bufferobj.c src/mesa/main/bufferobj.h src/mesa/main/buffers.c src/mesa/main/config.h src/mesa/main/context.c src/mesa/main/descrip.mms src/mesa/main/drawpix.c src/mesa/main/enums.c src/mesa/main/fbobject.c src/mesa/main/glheader.h src/mesa/main/imports.c src/mesa/main/mipmap.c src/mesa/main/mm.c src/mesa/main/mm.h src/mesa/main/mtypes.h src/mesa/main/points.c src/mesa/main/sources src/mesa/main/state.c src/mesa/main/texcompress_fxt1.c src/mesa/main/texenvprogram.c src/mesa/main/texobj.c src/mesa/main/texstate.c src/mesa/main/texstore.c src/mesa/math/descrip.mms src/mesa/shader/arbprogram.c src/mesa/shader/descrip.mms src/mesa/shader/prog_execute.c src/mesa/shader/prog_statevars.c src/mesa/shader/prog_statevars.h src/mesa/shader/prog_uniform.c src/mesa/shader/program.c src/mesa/shader/program.h src/mesa/shader/shader_api.c src/mesa/shader/slang/descrip.mms src/mesa/shader/slang/library/slang_vertex_builtin_gc.h src/mesa/sources src/mesa/swrast/descrip.mms src/mesa/swrast/s_drawpix.c src/mesa/swrast/s_fragprog.c src/mesa/swrast/s_readpix.c src/mesa/swrast/s_span.c src/mesa/swrast_setup/descrip.mms src/mesa/tnl/descrip.mms src/mesa/tnl/t_context.h src/mesa/tnl/t_vp_build.c src/mesa/tnl/tnl.h src/mesa/vbo/descrip.mms src/mesa/vbo/vbo_context.c src/mesa/vbo/vbo_exec_array.c src/mesa/x86-64/xform4.S src/mesa/x86/rtasm/x86sse.c src/mesa/x86/rtasm/x86sse.h windows/VC6/progs/glut/glut.dsp windows/VC7/mesa/gdi/gdi.vcproj windows/VC7/mesa/glu/glu.vcproj windows/VC7/mesa/mesa.sln windows/VC7/mesa/mesa/mesa.vcproj windows/VC7/mesa/osmesa/osmesa.vcproj windows/VC7/progs/glut/glut.vcproj windows/VC8/mesa/gdi/gdi.vcproj windows/VC8/mesa/glu/glu.vcproj windows/VC8/mesa/mesa.sln windows/VC8/mesa/mesa/mesa.vcproj windows/VC8/progs/glut/glut.vcproj
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1ca23061478868d61b9b2e6a30367e8e1de4a456 |
|
03-Jul-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
mesa: fix vertex array validation test for attribute 0 (vert pos) We don't actually need vertex array[0] enabled when using a vertex program/shader. cherry-picked from master
/external/mesa3d/src/mesa/main/api_validate.c
|
b3e1f9bd521ab25fc1cb313902cd77c6c274a918 |
|
03-Jul-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
mesa: fix vertex array validation test for attribute 0 (vert pos) We don't actually need vertex array[0] enabled when using a vertex program/shader.
/external/mesa3d/src/mesa/main/api_validate.c
|
53174afeeb68a79e471185cb463c13ff90af698f |
|
31-May-2008 |
José Fonseca <jrfonseca@tungstengraphics.com> |
mesa: Apply MSVC portability fixes from Alan Hourihane.
/external/mesa3d/src/mesa/main/api_validate.c
|
5cb203433ab5c4e54a7386a816263a237c716aa2 |
|
31-Oct-2007 |
Brian <brian.paul@tungstengraphics.com> |
check for count==0 in _mesa_validate_DrawArrays()
/external/mesa3d/src/mesa/main/api_validate.c
|
ef5935bc94a1439eb8f1731732a3eabd0e360407 |
|
23-Sep-2007 |
Brian <brian.paul@tungstengraphics.com> |
fix DrawRangeElements error msg
/external/mesa3d/src/mesa/main/api_validate.c
|
730df7662f57a46dee892733afc9a55f37d2ab03 |
|
20-Aug-2007 |
Brian <brian.paul@tungstengraphics.com> |
don't map element buffer in _mesa_validate_DrawElements() unless necessary
/external/mesa3d/src/mesa/main/api_validate.c
|
d8c6719f95b1543296ac954f95d13b048ae48634 |
|
20-Aug-2007 |
Brian <brian.paul@tungstengraphics.com> |
refactor bounds checking code
/external/mesa3d/src/mesa/main/api_validate.c
|
a3c3bc9ece7e7c55c8832dbc8c50ab1c34f5bfe9 |
|
20-Aug-2007 |
Brian <brian.paul@tungstengraphics.com> |
don't map buffer in _mesa_validate_DrawElements() unless needed
/external/mesa3d/src/mesa/main/api_validate.c
|
2394d20dafdfa308d494fc739c63c6a4e91c8185 |
|
30-Jul-2007 |
Xiang, Haihao <haihao.xiang@intel.com> |
Fix an error in _mesa_validate_DrawElements The field 'Data' in an obj is NULL in some dri drivers(such as i965). Use mapped pointer instead.
/external/mesa3d/src/mesa/main/api_validate.c
|
37ece4df7c654b30b6720044b35a83694d7e5bb3 |
|
08-Jul-2007 |
Brian <brian.paul@tungstengraphics.com> |
Check if 'indices' parameter is NULL (bug 11314)
/external/mesa3d/src/mesa/main/api_validate.c
|
ee34e6ef716bb630440299ac1efbc2055ef09ffd |
|
12-Jun-2006 |
Ian Romanick <idr@us.ibm.com> |
Add support for GL_APPLE_vertex_array_object. Several test programs and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required.
/external/mesa3d/src/mesa/main/api_validate.c
|
6d460af6af77a0d5a5b568bcd6094b98e249ba93 |
|
23-Apr-2004 |
Brian Paul <brian.paul@tungstengraphics.com> |
Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragment program is enabled AND the currently bound program is valid. Check _Enable instead of Enable to prevent things from blowing up when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually defining a program.
/external/mesa3d/src/mesa/main/api_validate.c
|
ffa7eff9ff459060364f0ed93865351f7fc15035 |
|
24-Feb-2004 |
Brian Paul <brian.paul@tungstengraphics.com> |
glDrawArrays loop was wrong
/external/mesa3d/src/mesa/main/api_validate.c
|
03e29a5f77c13b7b888bd8443cb2752850e47d6a |
|
04-Dec-2003 |
Brian Paul <brian.paul@tungstengraphics.com> |
Fix some problems with glDrawElements and vertex buffer objects.
/external/mesa3d/src/mesa/main/api_validate.c
|
2c9f50dd4acc65ddfeb8e3fde98137711167e579 |
|
25-Nov-2003 |
Brian Paul <brian.paul@tungstengraphics.com> |
casts for g++
/external/mesa3d/src/mesa/main/api_validate.c
|
a2b9bad251b058f6255fa037b842c5465c0609a2 |
|
10-Nov-2003 |
Brian Paul <brian.paul@tungstengraphics.com> |
Redo array element checking for vertex array buffers. Now, compute ctx->Array._MaxElement as the min of enabled array's max element. Test against ctx->Array._MaxElement in glDrawArrays/Elements. Note: testing in glArrayElement not done yet. Only do element checking if ctx->Const.CheckArrayBounds is set.
/external/mesa3d/src/mesa/main/api_validate.c
|
c5b1e81de48de5d8830bf5d92ff767ad1985e46e |
|
23-Oct-2003 |
Brian Paul <brian.paul@tungstengraphics.com> |
Initial work for bounds checking of vertex arrays and vertex buffer objects. Only glDrawArrays() done so far. Simplified glVertex/Color/etcPointer functions. Misc casts added here and there.
/external/mesa3d/src/mesa/main/api_validate.c
|
9ac51f57efe07ed43a1e4224a7f5daddec401b36 |
|
05-Jun-2003 |
Ian Romanick <idr@us.ibm.com> |
Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.
/external/mesa3d/src/mesa/main/api_validate.c
|
464bc3b6747108dd32e4a9fcfe6549a9d4a52a95 |
|
21-Apr-2003 |
Brian Paul <brian.paul@tungstengraphics.com> |
remove unneeded unsigned int / zero comparisons
/external/mesa3d/src/mesa/main/api_validate.c
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3c63452e64df7e10aa073c6c3b9492b1d7dabbb8 |
|
25-Oct-2002 |
Brian Paul <brian.paul@tungstengraphics.com> |
Header file clean-up: 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
/external/mesa3d/src/mesa/main/api_validate.c
|
61bac6014aa15e0bec134e290aebac18f9815299 |
|
21-Apr-2002 |
Brian Paul <brian.paul@tungstengraphics.com> |
check for vertex program mode
/external/mesa3d/src/mesa/main/api_validate.c
|
22144ab7552f0799bcfca506bf4ffa7f70a06649 |
|
12-Mar-2001 |
Gareth Hughes <gareth@valinux.com> |
Consistent copyright info (version number, date) across all files.
/external/mesa3d/src/mesa/main/api_validate.c
|
08836341788a9f9d638d9dc8328510ccd18ddeb5 |
|
03-Mar-2001 |
Brian Paul <brian.paul@tungstengraphics.com> |
lots of gl_*() to _mesa_*() namespace clean-up
/external/mesa3d/src/mesa/main/api_validate.c
|
58e991705392a2e17a1c8b034f4083a0adaf1943 |
|
05-Jan-2001 |
Keith Whitwell <keith@tungstengraphics.com> |
Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertex is always the last vertex parameter. Modify clipping to preserve pv colors. Modify swrast and X11 driver to expect the pv in the last vertex (was looking in the first vertex previously). Remove all handling of flatshading from swrast_setup. Allow drivers to override the unclipped render tabs in tnl_render_stage directly. (Like in 3.4). Removed fxsimplerender stage. Modified t_vb_rendertmp.h to remove the need for 'parity' arguments in RENDER_TRI macros.
/external/mesa3d/src/mesa/main/api_validate.c
|
8446d1bab15ef82b35b8980a0a56072ace6feb04 |
|
02-Jan-2001 |
Brian Paul <brian.paul@tungstengraphics.com> |
include state.h
/external/mesa3d/src/mesa/main/api_validate.c
|
cab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 |
|
26-Dec-2000 |
Keith Whitwell <keith@tungstengraphics.com> |
Major rework of tnl module New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
/external/mesa3d/src/mesa/main/api_validate.c
|