ad0262185420db03e8256ef20a0f5b1b1de003d8 |
|
06-Dec-2015 |
Timothy Arceri <timothy.arceri@collabora.com> |
mesa: move GL_INVALID_OPERATION error to rendering call The validation api doesn't trigger this error so just move it to the code called during rendering. Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Cc: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/pipelineobj.h
|
770f141866654dab969302f720228497f0fb35fd |
|
18-Jun-2015 |
Ilia Mirkin <imirkin@alum.mit.edu> |
mesa: add GL_PROGRAM_PIPELINE support in KHR_debug calls This was apparently missed when ARB_sso support was added. Add label support to pipeline objects just like all the other debug-related objects. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au> Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
/external/mesa3d/src/mesa/main/pipelineobj.h
|
b09f2ee8f7b76f30a75eec61ea8225a434365d49 |
|
11-Feb-2015 |
Martin Peres <martin.peres@linux.intel.com> |
main: Added entry point for glCreateProgramPipelines v2: - add spaces in an error message (Laura) Reviewed-by: Laura Ekstrand <laura@jlekstrand.net> Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
/external/mesa3d/src/mesa/main/pipelineobj.h
|
4a868a984d6ae73eb38a69b045b004663cdac20c |
|
26-Mar-2014 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa/sso: Refactor new function _mesa_bind_pipeline Pull most of the guts out of _mesa_BindPipeline into a new utility function that can be use elsewhere (e.g., meta). Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/pipelineobj.h
|
1c290680742ce5cb9a0a1019d0f971689335aabc |
|
29-Jun-2013 |
Gregory Hainaut <gregory.hainaut@gmail.com> |
mesa/sso: Implement ValidateProgramPipeline Implementation note: I don't use context for ralloc (don't know how). The check on PROGRAM_SEPARABLE flags is also done when the pipeline isn't bound. It doesn't make any sense in a DSA style API. Maybe we could replace _mesa_validate_program by _mesa_validate_program_pipeline. For example we could recreate a dummy pipeline object. However the new function checks also the TEXTURE_IMAGE_UNIT number not sure of the impact. V2: Fix memory leak with ralloc_strdup Formatting improvement V3 (idr): * Actually fix the leak of the InfoLog. :) * Directly generate logs in to gl_pipeline_object::InfoLog via ralloc_asprintf isntead of using a temporary buffer. * Split out from previous uber patch. * Change spec references to include section numbers, etc. * Fix a bug in checking that a different program isn't active in a stage between two stages that have the same program. Specifically, if (pipe->CurrentVertexProgram->Name == pipe->CurrentGeometryProgram->Name && pipe->CurrentGeometryProgram->Name != pipe->CurrentVertexProgram->Name) should have been if (pipe->CurrentVertexProgram->Name == pipe->CurrentFragmentProgram->Name && pipe->CurrentGeometryProgram->Name != pipe->CurrentVertexProgram->Name) v4 (idr): Rework to use CurrentProgram array in loops. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/pipelineobj.h
|
f4c13a890fa24ff1f998e7cac0ecc31505a29403 |
|
28-Jun-2013 |
Gregory Hainaut <gregory.hainaut@gmail.com> |
mesa/sso: Add pipeline container/state V1: * Extend gl_shader_state as pipeline object state * Add a new container gl_pipeline_shader_state that contains binding point of the previous object * Update mesa init/free shader state due to the extension of the attibute * Add an init/free pipeline function for the context V2: * Rename gl_shader_state to gl_pipeline_object * Rename Pipeline.PipelineObj to Pipeline.Current * Formatting improvement V3 (idr): * Split out from previous uber patch. * Remove '#if 0' debug printfs. V4 (idr): * Fix some errors in comments. Suggested by Jordan. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
/external/mesa3d/src/mesa/main/pipelineobj.h
|
73b78f9c9f86dd38fb165f4730aeac9519635b07 |
|
03-May-2013 |
Gregory Hainaut <gregory.hainaut@gmail.com> |
mesa/sso: Add extension entry points for GL_ARB_separate_shader_objects Nothings implemented yet but glProgramUniform* which are mostly a copy/paste of the older function glUniform* I create dedicated pipelineobj.[ch] file that will contains function related to the "new" pipeline container object. V2: formatting improvement V3: * indentation fix * Update copyright * Add a comment on ProgramParameteri already present in another extension * Remove TODO, will be readded on correct patch V4 (idr): * Fix dispatch_sanity unit test * Make extension string available in core profiles (instead of just compatibility). * Trivial reformating Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
/external/mesa3d/src/mesa/main/pipelineobj.h
|