History log of /external/skia/experimental/sksg/geometry/SkSGMerge.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
51012ce332016cca5160b5a63b91a04b6cb56899 31-Jan-2018 Florin Malita <fmalita@chromium.org> [sksg] Initial text support

Use the new node type for SkottieSlide2 labels.

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Change-Id: Icd6a4faf1c281bd83a2331c0072d1a6ed71acc09
Reviewed-on: https://skia-review.googlesource.com/102441
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
/external/skia/experimental/sksg/geometry/SkSGMerge.h
38ea40eb750596c75b8ffb5c8f94bcb84b94a7c3 29-Jan-2018 Florin Malita <fmalita@chromium.org> [skottie] Layer clip support

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Change-Id: Ibf65efc69031f8f6e19f4f28cccab29c357e704d
Reviewed-on: https://skia-review.googlesource.com/101540
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
/external/skia/experimental/sksg/geometry/SkSGMerge.h
c14f144484eff57f6861766510876d83b9046fa6 05-Jan-2018 Florin Malita <fmalita@chromium.org> [sksg] More inval fixes

Backpedal on node/reval-time-determined damage: nodes cannot control
the invalidation order, and shared descendants may be revalidated before
a particular ancestor gets to query their state - thus making any
decisions based on that invalid.

Instead, apply damage suppression at invalidation time, based on node
type/traits. Node types which don't generate direct damage are marked
as such, and the invalidation logic bubbles damage past them, until it
finds a valid damage receiver.

Nodes which currently suppress damage:

- PaintNode (and subclasses)
- GeometryNode (and subclasses)
- Matrix

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Change-Id: I843e683e64cb6253d8c26d8397c44d02a7d6026f
Reviewed-on: https://skia-review.googlesource.com/91421
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
/external/skia/experimental/sksg/geometry/SkSGMerge.h
0ebf4192f18778df844767c31dab8d502d78684c 05-Jan-2018 Florin Malita <fmalita@chromium.org> [sksg] More inval fiddling

Node subclasses can now control whether their bounds (changes)
contribute to damage.

Tristate:

* Default: The node bounds contribute to damage if the node itself was
invalidated, observing hasSelfInval(). This is the default
behavior.

* ForceSelf: The node bounds contribute to damage, regardless of
hasSelfInval(). Used for domain-boundary nodes (e.g. Draw),
which gate blocked fragments (e.g. geometry, paint nodes).

* BlockSelf: The node bounds do not contribute to damage, regardless of
hasSelfInval(). Used for nodes which do not contribute
damage directly (e.g. paints, geometry).

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Change-Id: I7c941c7ea12e14b008d846ec13108e66e34dbc73
Reviewed-on: https://skia-review.googlesource.com/91104
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
/external/skia/experimental/sksg/geometry/SkSGMerge.h
e6345d90f8f9d975128de9890d26b1af1fedc524 04-Jan-2018 Florin Malita <fmalita@chromium.org> [skotty,sksg] Add support for geometry merge

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Change-Id: Ia5edbfeae61779ead6031f6dd4e33794b3eefdc0
Reviewed-on: https://skia-review.googlesource.com/90382
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
/external/skia/experimental/sksg/geometry/SkSGMerge.h