History log of /external/skia/include/core/SkRSXform.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
57caa660c024cf6fda5e1fba8cb21224b51375fe 18-Oct-2017 Brian Salomon <bsalomon@google.com> Revert "Revert "Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans.""

This reverts commit 62563deb6b4dbb0b1db7f29f35e07dcef043af31.

Reason for revert: change that affected similar set of GMs reverted, relanding now that this is more easily triagable.

Original change's description:
> Revert "Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans."
>
> This reverts commit fa2d604a7ded95a3ace905519b476129cd0fffcb.
>
> Reason for revert: <INSERT REASONING HERE>
>
> Original change's description:
> > Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans.
> >
> > Right now when we turn rects into quads we use a vertex order compatible with a tri fan rather than a tri strip.
> >
> > I wanted it to be the case that the same code could be used to generate a non-indexed mesh for a single rect or indexed using the quad index buffer when batching. Triangle fanning is not available in all APIS (e.g. is emulated in ANGLE and not supported in Metal) so it seems better to use a triangle strip over a fan in the single rect case.
> >
> >
> > Change-Id: I31eebd794e7328f4b39e3ec3377bf2ec556360ca
> > Reviewed-on: https://skia-review.googlesource.com/60081
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com
>
> Change-Id: I7c4c23aa418da09c9708b28cce64ab58e282dd3a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/60683
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,robertphillips@google.com

Change-Id: Iefcd16676a7617d32e89fc84206cd4e88e9a06e1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/61160
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/include/core/SkRSXform.h
62563deb6b4dbb0b1db7f29f35e07dcef043af31 17-Oct-2017 Brian Salomon <bsalomon@google.com> Revert "Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans."

This reverts commit fa2d604a7ded95a3ace905519b476129cd0fffcb.

Reason for revert: <INSERT REASONING HERE>

Original change's description:
> Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans.
>
> Right now when we turn rects into quads we use a vertex order compatible with a tri fan rather than a tri strip.
>
> I wanted it to be the case that the same code could be used to generate a non-indexed mesh for a single rect or indexed using the quad index buffer when batching. Triangle fanning is not available in all APIS (e.g. is emulated in ANGLE and not supported in Metal) so it seems better to use a triangle strip over a fan in the single rect case.
>
>
> Change-Id: I31eebd794e7328f4b39e3ec3377bf2ec556360ca
> Reviewed-on: https://skia-review.googlesource.com/60081
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

TBR=bsalomon@google.com,robertphillips@google.com

Change-Id: I7c4c23aa418da09c9708b28cce64ab58e282dd3a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/60683
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/include/core/SkRSXform.h
fa2d604a7ded95a3ace905519b476129cd0fffcb 17-Oct-2017 Brian Salomon <bsalomon@google.com> Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans.

Right now when we turn rects into quads we use a vertex order compatible with a tri fan rather than a tri strip.

I wanted it to be the case that the same code could be used to generate a non-indexed mesh for a single rect or indexed using the quad index buffer when batching. Triangle fanning is not available in all APIS (e.g. is emulated in ANGLE and not supported in Metal) so it seems better to use a triangle strip over a fan in the single rect case.


Change-Id: I31eebd794e7328f4b39e3ec3377bf2ec556360ca
Reviewed-on: https://skia-review.googlesource.com/60081
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
/external/skia/include/core/SkRSXform.h
63fd760a37905c45d26fc3d49cac261fad1b4808 09-Oct-2017 Ben Wagner <bungeman@google.com> Remove trailing whitespace.

Also adds a presubmit to prevent adding trailing whitespace to source
code in the future.

Change-Id: I41a4df81487f6f00aa19b188f0cac6a3377efde6
Reviewed-on: https://skia-review.googlesource.com/57380
Reviewed-by: Ravi Mistry <rmistry@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
/external/skia/include/core/SkRSXform.h
6b20a559968e1ed0d3aa4ecbd6ddda9e681b4f86 07-Feb-2017 Hal Canary <halcanary@google.com> Make header files self-sufficient

Change-Id: Ice7d761b1023da77e50e5d6aa597964f7d9aa1d8
Reviewed-on: https://skia-review.googlesource.com/8302
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Mike Reed <reed@google.com>
/external/skia/include/core/SkRSXform.h
6b38eabc16c2c002d982e5ffbd376aa09c1781b7 30-Jul-2015 reed <reed@google.com> add helper to create RSXform w/ anchorPt

BUG=skia:

Review URL: https://codereview.chromium.org/1269563006
/external/skia/include/core/SkRSXform.h
71c3c760a83123ee0b3127b8c65c6394ce541c50 24-Jun-2015 reed <reed@google.com> add SkCanvas::drawAtlas

BUG=skia:

Review URL: https://codereview.chromium.org/1181913003
/external/skia/include/core/SkRSXform.h