History log of /external/skia/include/private/SkTDArray.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
a93a14a99816d25b773f0b12868143702baf44bf 28-Aug-2017 Ben Wagner <bungeman@google.com> Convert NULL and 0 to nullptr.

This was created by looking at warnings produced by clang's
-Wzero-as-null-pointer-constant. This updates most issues in
Skia code. However, there are places where GL and Vulkan want
pointer values which are explicitly 0, external headers which
use NULL directly, and possibly more uses in un-compiled
sources (for other platforms).

Change-Id: Id22fbac04d5c53497a53d734f0896b4f06fe8345
Reviewed-on: https://skia-review.googlesource.com/39521
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
/external/skia/include/private/SkTDArray.h
b549cc38c8404c58642ada75c0b24907702cc005 27-Mar-2017 Herb Derby <herb@google.com> Change SkMemory to the more accurately named SkMalloc.

Change-Id: I6b08a74234b99bac866bad71014b94f7ec2d4bc8
Reviewed-on: https://skia-review.googlesource.com/10188
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
/external/skia/include/private/SkTDArray.h
d7b34a5ca0a9183e70737125c688d2a8b5310d81 20-Mar-2017 Herb Derby <herb@google.com> Make SkMemory.h and adjust all files for usage.

This will be rolled out in three stages:
1) make SkMemory.h and have SkTypes.h include it.
2) Adjust chromium and android.
3) no long include SkMemory.h in SkTypes.h

Change-Id: If360ef5e1164d88f50b03f279e2e963ca2f57d5d
Reviewed-on: https://skia-review.googlesource.com/9874
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Herb Derby <herb@google.com>
/external/skia/include/private/SkTDArray.h
958fbc460a1e680c6a9979e140da8bfc00b8831d 30-Jan-2017 Brian Salomon <bsalomon@google.com> Make SkShadowUtils tessellations ref counted in preparation for caching them.

Change-Id: I60133fcc4101a27bcc3e7ad38e7348ad9147b8a9
Reviewed-on: https://skia-review.googlesource.com/7784
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/include/private/SkTDArray.h
22b2af1dc42c0b95fe93b9a951313efe438e54cd 29-Aug-2016 reed <reed@google.com> dedup images/blobs/pictures by ID in old serialization format

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2289783002

Review-Url: https://codereview.chromium.org/2289783002
/external/skia/include/private/SkTDArray.h
9be372041ec331f1b04c99890f92d24c59bf9dad 08-Aug-2016 halcanary <halcanary@google.com> std::move(SkTDArray)

Since we don't support MSVC2013 anymore, we can be more
succinct when defining move constructors of compound types.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2227673002

Review-Url: https://codereview.chromium.org/2227673002
/external/skia/include/private/SkTDArray.h
18300a3aa7cb6eb55d21bb0450dffa58b6fc062c 16-Mar-2016 mtklein <mtklein@chromium.org> detach -> release

The C++ standard library uses the name "release" for the operation we call "detach".

Rewriting each "detach(" to "release(" brings us a step closer to using standard library types directly (e.g. std::unique_ptr instead of SkAutoTDelete).

This was a fairly blind transformation. There may have been unintentional conversions in here, but it's probably for the best to have everything uniformly say "release".

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1809733002

Review URL: https://codereview.chromium.org/1809733002
/external/skia/include/private/SkTDArray.h
a7e9f05119174848c6be5028568f46eb5e85398e 18-Feb-2016 bungeman <bungeman@google.com> Move SkTDArray to private.

TBR=reed
Moving to private is good.

Review URL: https://codereview.chromium.org/1707213002
/external/skia/include/private/SkTDArray.h