History log of /external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
602836138e02935885c77f9dd93dcb51a3ec9a64 14-Feb-2018 Chris Dalton <csmartdalton@google.com> Drop unused shader support for sample variables

Bug: skia:
Change-Id: I9e2b7da8c916703027d8dd4303ae67f4e69bcf87
Reviewed-on: https://skia-review.googlesource.com/107356
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
7f861927fcd4f9fdef958b5ed9d50b1362ee3232 30-Jan-2018 Robert Phillips <robertphillips@google.com> Revert "Drop support for unused MSAA extensions"

This reverts commit 7df27465c4ecc8a4a0cdd95e9785c342903c2de9.

Reason for revert: experimental revert to see if this is the cause of the tree redness

Original change's description:
> Drop support for unused MSAA extensions
>
> Bug: skia:
> Change-Id: I113b80e3f991f195155148625ceb29242ea82776
> Reviewed-on: https://skia-review.googlesource.com/101403
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

TBR=bsalomon@google.com,csmartdalton@google.com,ethannicholas@google.com

Change-Id: I4fa4123e2d176bef88cd76a09a14053d9ac5809f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/101680
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
7df27465c4ecc8a4a0cdd95e9785c342903c2de9 29-Jan-2018 Chris Dalton <csmartdalton@google.com> Drop support for unused MSAA extensions

Bug: skia:
Change-Id: I113b80e3f991f195155148625ceb29242ea82776
Reviewed-on: https://skia-review.googlesource.com/101403
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
559f556d9d70ef9d1202e436a56d48364b279ac6 15-Nov-2017 Brian Salomon <bsalomon@google.com> Remove support for image load/store

This isn't used and has become a maintenance burden.

Change-Id: I5f3af8f91e5c4f073fe4ea30e0a7f1f61efeea47
Reviewed-on: https://skia-review.googlesource.com/70640
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
f7b8820dc813d1eb0b6b43fe4581dded0da38caf 18-Sep-2017 Ethan Nicholas <ethannicholas@google.com> re-land of new SkSL precisions

Bug: skia:
Change-Id: Ic1deb3db2cbda6ca45f93dee99832971a36a2119
Reviewed-on: https://skia-review.googlesource.com/47841
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
27185a9b9756d2f5fcc077c6c2c005259d4ba517 18-Sep-2017 Ethan Nicholas <ethannicholas@google.com> Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half."""

This reverts commit 05d5a13fea6246648de7e41358ed338d53c85ea2.

Reason for revert: looks like it broke filterfastbounds

Original change's description:
> Revert "Revert "Switched highp float to highfloat and mediump float to half.""
>
> This reverts commit 1d816b92bb7cf2258007f3f74ffd143b89f25d01.
>
> Bug: skia:
> Change-Id: I388b5e5e9bf619db48297a80c9a80c039f26c9f1
> Reviewed-on: https://skia-review.googlesource.com/46464
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>

TBR=bsalomon@google.com,ethannicholas@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: skia:
Change-Id: Iddf6aef2ab084aa73da7ceebdfc303a1d2b80cde
Reviewed-on: https://skia-review.googlesource.com/47441
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
05d5a13fea6246648de7e41358ed338d53c85ea2 15-Sep-2017 Ethan Nicholas <ethannicholas@google.com> Revert "Revert "Switched highp float to highfloat and mediump float to half.""

This reverts commit 1d816b92bb7cf2258007f3f74ffd143b89f25d01.

Bug: skia:
Change-Id: I388b5e5e9bf619db48297a80c9a80c039f26c9f1
Reviewed-on: https://skia-review.googlesource.com/46464
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
1d816b92bb7cf2258007f3f74ffd143b89f25d01 17-Aug-2017 Brian Salomon <bsalomon@google.com> Revert "Switched highp float to highfloat and mediump float to half."

This reverts commit 88d99c63878c2d3d340120f0321676f72afcb4f0.

Reason for revert: Believed to be causing unit test failures in Chrome roll:

https://build.chromium.org/p/tryserver.chromium.android/builders/linux_android_rel_ng/builds/364433
https://luci-logdog.appspot.com/v/?s=chromium%2Fbb%2Ftryserver.chromium.android%2Flinux_android_rel_ng%2F364433%2F%2B%2Frecipes%2Fsteps%2Fcontent_browsertests__with_patch__on_Android%2F0%2Flogs%2FWebRtcCaptureFromElementBrowserTest.VerifyCanvasWebGLCaptureColor%2F0

Original change's description:
> Switched highp float to highfloat and mediump float to half.
>
> The ultimate goal is to end up with "float" and "half", but this
> intermediate step uses "highfloat" so that it is clear if I missed a
> "float" somewhere. Once this lands, a subsequent CL will switch all
> "highfloats" back to "floats".
>
> Bug: skia:
> Change-Id: Ia13225c7a0a0a2901e07665891c473d2500ddcca
> Reviewed-on: https://skia-review.googlesource.com/31000
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,csmartdalton@google.com,ethannicholas@google.com

Change-Id: I8bfa97547ac3920d433665f161d27df3f15c83aa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/35705
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
88d99c63878c2d3d340120f0321676f72afcb4f0 16-Aug-2017 Ethan Nicholas <ethannicholas@google.com> Switched highp float to highfloat and mediump float to half.

The ultimate goal is to end up with "float" and "half", but this
intermediate step uses "highfloat" so that it is clear if I missed a
"float" somewhere. Once this lands, a subsequent CL will switch all
"highfloats" back to "floats".

Bug: skia:
Change-Id: Ia13225c7a0a0a2901e07665891c473d2500ddcca
Reviewed-on: https://skia-review.googlesource.com/31000
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
5af9ea399d5e0344cc4b7da4e97b5dc5b3c74f64 28-Jul-2017 Ethan Nicholas <ethannicholas@google.com> renamed SkSL types in preparation for killing precision modifiers

Bug: skia:
Change-Id: Iff0289e25355a89cdc289a0892ed755dd1b1c900
Reviewed-on: https://skia-review.googlesource.com/27703
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
bc5d4d769098a4fb46685c0e59034dc8e12318a2 05-May-2017 Greg Daniel <egdaniel@google.com> Split tracking of TexelBuffers from normal samplers

This is precursor CL to add support for texel buffers in Vulkan.

This change as includes fixes to the ordering of assigning
locations and texture units so that they match in
GrGLProgramDataManager and GrGLProgram.

Bug: skia:
Change-Id: I30c9578fb7dcb187256f744e07651e8564f93a6b
Reviewed-on: https://skia-review.googlesource.com/15225
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
75864b09e11a1918f202093d042f23ca0b3c8530 09-Feb-2017 csmartdalton <csmartdalton@google.com> Add GrGLSLShaderBuilder::declareGlobal

BUG=skia:

Change-Id: I75eeb7cbd1bf157c463e5e80b4560a953b7883e8
Reviewed-on: https://skia-review.googlesource.com/8245
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
f9f451213a3951d8a61568998de2ddbd643f6693 29-Nov-2016 Brian Salomon <bsalomon@google.com> Reland image storage with fixes.

Revert "Revert "Initial OpenGL Image support.""

This reverts commit 59dc41175d99d0a31c046aec0c26c4d82a3a3574.

BUG=skia:

Change-Id: Ibe3c87ce7f746f065fdbcc5a518388cc291112f5
Reviewed-on: https://skia-review.googlesource.com/5131
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
59dc41175d99d0a31c046aec0c26c4d82a3a3574 23-Nov-2016 Brian Salomon <bsalomon@google.com> Revert "Initial OpenGL Image support."

This reverts commit be34882042048db096baca32ddf4a8b472529804.

Reason for revert: Test failures and shader compilation issues on Android.

Original change's description:
> Initial OpenGL Image support.
>
> This change along with recently landed changes is enough to make the new unit test work and not much else. imageLoad is support but not stores or any other image functions (atomics). Barriers in the shading language or the GL API are not yet hooked up.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4182
>
> Change-Id: I5958b7c89e40ae5ee05f7bbaca3b3738162fe5ce
> Reviewed-on: https://skia-review.googlesource.com/4182
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
>

TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: I29a2502c296ae39ed9a999957800414ae46e6f0f
Reviewed-on: https://skia-review.googlesource.com/5129
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
be34882042048db096baca32ddf4a8b472529804 22-Nov-2016 Brian Salomon <bsalomon@google.com> Initial OpenGL Image support.

This change along with recently landed changes is enough to make the new unit test work and not much else. imageLoad is support but not stores or any other image functions (atomics). Barriers in the shading language or the GL API are not yet hooked up.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4182

Change-Id: I5958b7c89e40ae5ee05f7bbaca3b3738162fe5ce
Reviewed-on: https://skia-review.googlesource.com/4182
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
1fc83b131afa7c29e971dd3ccc7906006bde6c09 22-Nov-2016 Ethan Nicholas <ethannicholas@google.com> removed appendPrecisionModifier

skslc always provides support for precision modifiers (ignoring them if
unsupported on the target platform), so the Skia appendPrecisionModifier
function was redundant.

BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5117

Change-Id: I4bcbd47ef8d1f4f1b055086d4c9050254584b48c
Reviewed-on: https://skia-review.googlesource.com/5117
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
276cc4113a6440b842c0dacb6d668ee3b45a3b7d 21-Nov-2016 csmartdalton <csmartdalton@google.com> Revive geometry shaders

Fixes the bit rot that has set in for geometry shaders. They're to a
point now that we can use them again for GL experiments. Since SkSL
does not support geometry shaders yet, we pass the shader string
directly to the GL compiler for now.

BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5080

Change-Id: Ie3864e5559c810c682cf5f1709bdab87f033c43b
Reviewed-on: https://skia-review.googlesource.com/5080
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
99938a8ef24e2dd5b39f78638742e9b50ab6d9bf 21-Nov-2016 Brian Salomon <bsalomon@google.com> Merge GrGLSLShaderVar and GrShaderVar

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5087

Change-Id: Ib8943a1da1ea495554feaf5b0992b94fbb9539ab
Reviewed-on: https://skia-review.googlesource.com/5087
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
101b844d6ba031de5c4e95b43f9292f266799237 18-Nov-2016 Brian Salomon <bsalomon@google.com> Remove GrGLSLSampler type and subclasses

GrGLSLUniformManager and GrGLSLProgramDataManager subclasses handle sampler variation across GPU backends.

BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5002

Change-Id: I968b006bab978c2fa209d1f7eda710c298d1212f
Reviewed-on: https://skia-review.googlesource.com/5002
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
0bbecb21ab82b3d742c491780bcc2e74be03efed 17-Nov-2016 Brian Salomon <bsalomon@google.com> Rename GrTextureAccess to GrProcessor::TextureSampler.

Renames vars and methods that used the work "access" to refer to this type.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4931

Change-Id: Ibcf488fbd445c5119fc13d190544cd98981bdbee
Reviewed-on: https://skia-review.googlesource.com/4931
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
5961bc9278a00e56dacdd9408d0744b5a0a3b493 12-Oct-2016 ethannicholas <ethannicholas@google.com> Turned on SkSL->GLSL compiler
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003

Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89
Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b
Committed: https://skia.googlesource.com/skia/+/dcfe6dba4a335e50e86ff68e3252065d4197432c
Committed: https://skia.googlesource.com/skia/+/ccb1dd8f267f9d7fe7c9d0ce222ebc81b41853b3
Review-Url: https://codereview.chromium.org/2288033003
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
9df16b5e85ef37c44e02257e49eb996efca0e173 11-Oct-2016 jvanverth <jvanverth@google.com> Revert of Turned on SkSL->GLSL compiler (patchset #49 id:1240001 of https://codereview.chromium.org/2288033003/ )

Reason for revert:
Pre-emptive revert. Sorry, but we're getting back up on our roll and Chrome reverted our last one for apparently no reason.

Original issue's description:
> Turned on SkSL->GLSL compiler
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003
>
> Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
> Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
> Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89
> Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b
> Committed: https://skia.googlesource.com/skia/+/dcfe6dba4a335e50e86ff68e3252065d4197432c
> Committed: https://skia.googlesource.com/skia/+/ccb1dd8f267f9d7fe7c9d0ce222ebc81b41853b3

TBR=benjaminwagner@google.com,bsalomon@google.com,egdaniel@google.com,ethannicholas@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/2408193002
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
ccb1dd8f267f9d7fe7c9d0ce222ebc81b41853b3 11-Oct-2016 ethannicholas <ethannicholas@google.com> Turned on SkSL->GLSL compiler
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003

Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89
Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b
Committed: https://skia.googlesource.com/skia/+/dcfe6dba4a335e50e86ff68e3252065d4197432c
Review-Url: https://codereview.chromium.org/2288033003
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
4824cf4c1ef991fe9b0dcd1536e83b37907d3fcf 11-Oct-2016 mtklein <mtklein@google.com> Revert of Turned on SkSL->GLSL compiler (patchset #48 id:1220001 of https://codereview.chromium.org/2288033003/ )

Reason for revert:
https://build.chromium.org/p/chromium/builders/Linux%20x64/builds/26798

Original issue's description:
> Turned on SkSL->GLSL compiler
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003
>
> Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
> Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
> Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89
> Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b
> Committed: https://skia.googlesource.com/skia/+/dcfe6dba4a335e50e86ff68e3252065d4197432c

TBR=benjaminwagner@google.com,bsalomon@google.com,egdaniel@google.com,ethannicholas@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/2408053002
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
dcfe6dba4a335e50e86ff68e3252065d4197432c 10-Oct-2016 ethannicholas <ethannicholas@google.com> Turned on SkSL->GLSL compiler
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003

Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89
Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b
Review-Url: https://codereview.chromium.org/2288033003
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
15341a284e78651d2b47b89753044f8d6e7eda0a 10-Oct-2016 jvanverth <jvanverth@google.com> Revert of Turned on SkSL->GLSL compiler (patchset #47 id:1200001 of https://codereview.chromium.org/2288033003/ )

Reason for revert:
Looks like it introduces new static initializers, and it's failing the Chrome roll.

Original issue's description:
> Turned on SkSL->GLSL compiler
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003
>
> Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
> Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
> Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89
> Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b

TBR=benjaminwagner@google.com,bsalomon@google.com,egdaniel@google.com,ethannicholas@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/2403083002
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
08b2ccf398e2b81bc05d2c105837e5419899469b 10-Oct-2016 ethannicholas <ethannicholas@google.com> Turned on SkSL->GLSL compiler
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003

Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89
Review-Url: https://codereview.chromium.org/2288033003
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
d214d6ae69c1dd9ef49fdce8fac699d00bffcdcd 30-Sep-2016 fmalita <fmalita@google.com> Revert of Turned on SkSL->GLSL compiler (patchset #41 id:880001 of https://codereview.chromium.org/2288033003/ )

Reason for revert:
1) Chromium roll failures: https://build.chromium.org/p/tryserver.chromium.linux/builders/linux_chromium_rel_ng/builds/307297/steps/screenshot_sync_tests%20on%20NVIDIA%20GPU%20on%20Linux%20%28with%20patch%29%20on%20Linux/logs/stdio

2) G3 roll failures

3) iOS failures: https://uberchromegw.corp.google.com/i/client.skia/builders/Perf-iOS-Clang-iPad4-GPU-SGX554-Arm7-Release/builds/7177/steps/perf_skia%20on%20iOS-9.2/logs/stdio

Original issue's description:
> Turned on SkSL->GLSL compiler
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003
>
> Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
> Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
> Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89

TBR=benjaminwagner@google.com,bsalomon@google.com,egdaniel@google.com,ethannicholas@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/2387643003
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
f008b0a59f45c0d4bea3e66faf3b01805009ec89 30-Sep-2016 ethannicholas <ethannicholas@google.com> Turned on SkSL->GLSL compiler
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003

Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310
Review-Url: https://codereview.chromium.org/2288033003
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
29111a3e71f59b26c1feebf6b30db5c68a27d5a9 26-Sep-2016 ethannicholas <ethannicholas@google.com> Revert of Turned on SkSL->GLSL compiler (patchset #37 id:800001 of https://codereview.chromium.org/2288033003/ )

Reason for revert:
Gold image breakage

Original issue's description:
> Turned on SkSL->GLSL compiler
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003
>
> Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
> Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310

TBR=benjaminwagner@google.com,bsalomon@google.com,egdaniel@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/2372773002
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
b12b3c6908c62c908b3680be01e3b5bfd30de310 26-Sep-2016 ethannicholas <ethannicholas@google.com> Turned on SkSL->GLSL compiler
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003

Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3
Review-Url: https://codereview.chromium.org/2288033003
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
77320dbabcddf05c0a1489eaf1f496729dc8de0e 07-Sep-2016 brianosman <brianosman@google.com> Add color gamut xform helpers to GrGLSLShaderBuilder

New helper functions inject the necessary shader
function. Texture lookup functions can now insert
the gamut xform at the appropriate place, too.

As written, could be used to transform non-texture
colors (e.g. vertex colors) as well.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2180803005

Review-Url: https://codereview.chromium.org/2180803005
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
09aa1fce69b214714171db12c341aebd78dd29ea 20-Apr-2016 egdaniel <egdaniel@google.com> Refactor how we store and use samplers in Ganesh

The main goal of this refactorization is to allow Vulkan to use separate
sampler and texture objects in the shader and descriptor sets and combine
them into a sampler2d in the shader where needed.

A large part of this is separating how we store samplers and uniforms in the
UniformHandler. We no longer need to store handles to samplers besides when
we are initially emitting code. After we emit code all we ever do is loop over
all samplers and do some processor independent work on them, so we have no need
for direct access to individual samplers.

In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
touch them again, so no need to save sampler info there. The texture access on
program reuse just assume that they come in the same order as we set the texture
units for the samplers

For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
then when we get new textures, we just assume they come in in the same order as we
set the samplers on the descriptor sets. Thus no need to save direct vulkan info.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004

Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f

Review URL: https://codereview.chromium.org/1885863004
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
b800248c73c75b02ab808c5bdb53e19e6abc3adc 20-Apr-2016 egdaniel <egdaniel@google.com> Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:120001 of https://codereview.chromium.org/1885863004/ )

Reason for revert:
breaking bots

Original issue's description:
> Refactor how we store and use samplers in Ganesh
>
> The main goal of this refactorization is to allow Vulkan to use separate
> sampler and texture objects in the shader and descriptor sets and combine
> them into a sampler2d in the shader where needed.
>
> A large part of this is separating how we store samplers and uniforms in the
> UniformHandler. We no longer need to store handles to samplers besides when
> we are initially emitting code. After we emit code all we ever do is loop over
> all samplers and do some processor independent work on them, so we have no need
> for direct access to individual samplers.
>
> In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
> touch them again, so no need to save sampler info there. The texture access on
> program reuse just assume that they come in the same order as we set the texture
> units for the samplers
>
> For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
> then when we get new textures, we just assume they come in in the same order as we
> set the samplers on the descriptor sets. Thus no need to save direct vulkan info.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004
>
> Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f

TBR=bsalomon@google.com,jvanverth@google.com,cdalton@nvidia.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1896013003
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
45b61a1c4c0be896e7b12fd1405abfece799114f 19-Apr-2016 egdaniel <egdaniel@google.com> Refactor how we store and use samplers in Ganesh

The main goal of this refactorization is to allow Vulkan to use separate
sampler and texture objects in the shader and descriptor sets and combine
them into a sampler2d in the shader where needed.

A large part of this is separating how we store samplers and uniforms in the
UniformHandler. We no longer need to store handles to samplers besides when
we are initially emitting code. After we emit code all we ever do is loop over
all samplers and do some processor independent work on them, so we have no need
for direct access to individual samplers.

In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
touch them again, so no need to save sampler info there. The texture access on
program reuse just assume that they come in the same order as we set the texture
units for the samplers

For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
then when we get new textures, we just assume they come in in the same order as we
set the samplers on the descriptor sets. Thus no need to save direct vulkan info.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004

Review URL: https://codereview.chromium.org/1885863004
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
74b8d323323c8533e3e5cc7719e0bd127aacd829 11-Apr-2016 cdalton <cdalton@nvidia.com> Implement texel buffers

Adds a mechanism for processors to add buffer accesses and implements
them in the GL backend.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1870893002

Review URL: https://codereview.chromium.org/1870893002
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
f8a6ce8d8c54cab5456d3099fa07e460c889c2e6 11-Apr-2016 cdalton <cdalton@nvidia.com> Add GLSL support for texelFetch

Adds a cap and builder methods for texelFetch. This is required for
texel buffers. Also moves the texel buffer cap into the general shader
caps, and adds glTexBufferRange to the GL interface.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1869063005

Review URL: https://codereview.chromium.org/1869063005
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
3f6f76f98b6b37d17d1492791ff0feb1b7586bd6 11-Apr-2016 cdalton <cdalton@nvidia.com> Rename EmitArgs::fSamplers to fTexSamplers

Renames fSamplers to fTexSamplers in GrProcessor EmitArgs, and renames
GrGLSLTextureSampler to GrGLSLSampler. This will allow us to add a
second array of buffer samplers.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862373003

Review URL: https://codereview.chromium.org/1862373003
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
1f50acff0dc09e50cc207846508d8e6459334b2a 11-Apr-2016 cdalton <cdalton@nvidia.com> Add appendPrecisionModifier method to GrGLSLShaderBuilder

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1881513002

Review URL: https://codereview.chromium.org/1881513002
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
22281c13a13c4b4e275516e9fe02185a53a7e5aa 23-Mar-2016 egdaniel <egdaniel@google.com> Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines)

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1816153002

Review URL: https://codereview.chromium.org/1816153002
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
9c3f14327a38e79ab7d0cf30dfd9bf89676fde06 11-Mar-2016 cdalton <cdalton@nvidia.com> Add support for vertex and geometry shader textures

Adds a visibility bitfield to GrTextureAccess that controls in which
shaders the texture should be accessible. Also adds caps and
validation to ensure we don't exceed texture limits.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1782583002

Review URL: https://codereview.chromium.org/1782583002
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
33ad701bc30387127c427fb1e38c781d5de33491 22-Feb-2016 cdalton <cdalton@nvidia.com> Add gl_SampleMask functionality to fragment builders

Adds methods for overriding and masking a fragment's sample mask.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1690963003

Committed: https://skia.googlesource.com/skia/+/533cefe5b9c7cec2592fc7ca00ee4cf69a26c094

Review URL: https://codereview.chromium.org/1690963003
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
1751dc74f95a409fdb8cdc5c4efae20b1c39509a 13-Feb-2016 benjaminwagner <benjaminwagner@google.com> Revert of Add infastructure for gl_SampleMask (patchset #6 id:100001 of https://codereview.chromium.org/1690963003/ )

Reason for revert:
Several bots failing with error 'invalid profile "es" for version 320'.

Original issue's description:
> Add infastructure for gl_SampleMask
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1690963003
>
> Committed: https://skia.googlesource.com/skia/+/533cefe5b9c7cec2592fc7ca00ee4cf69a26c094

TBR=egdaniel@google.com,bsalomon@google.com,cdalton@nvidia.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1693113002
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
533cefe5b9c7cec2592fc7ca00ee4cf69a26c094 12-Feb-2016 cdalton <cdalton@nvidia.com> Add infastructure for gl_SampleMask

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1690963003

Review URL: https://codereview.chromium.org/1690963003
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
c08f196648463d44eb85e17c5815dbf8f709a42a 12-Feb-2016 cdalton <cdalton@nvidia.com> Use noperspective interpolation for 2D draws

Adds a mechanism to notify GrGLSLVaryingHandler that a shader will not
emit geometry in perspective. This gives it a chance to use the
noperspective keyword if it is supported.

Updates the existing processors to notify the varying handler when
there is no perspective.

Begins using the noperspective keyword in GrGLGpu internal shaders.

Web scenes with observable benefit (Pixel C, gpu config):

tabl_nofolo.skp 4.62 -> 3.33 ms 28%
desk_tigersvg.skp 26.5 -> 24 ms 9%
desk_pokemonwiki.skp 16.1 -> 14.9 ms 7%
tabl_deviantart.skp 3.97 -> 3.7 ms 7%
desk_gws.skp 3.85 -> 3.65 ms 5%

Also adds new methods for creating varyings with flat interpolation.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1673093002

Review URL: https://codereview.chromium.org/1673093002
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
d36f2c4bc047c2c531d73eee08daa5926e8cdaf2 11-Feb-2016 cdalton <cdalton@nvidia.com> Add #define directives to GrGLSLShaderBuilder

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1660813002

Review URL: https://codereview.chromium.org/1660813002
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
fa8963252e122c5288c8e92b5ecc25a8fea21c3b 13-Jan-2016 egdaniel <egdaniel@google.com> Move some program building utils from GL to GLSL

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1535603006

Review URL: https://codereview.chromium.org/1535603006
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
0eafe79f42e3c675f3c504aed4a41abf511df2b7 20-Nov-2015 egdaniel <egdaniel@google.com> Create GrGLSLVaryingHandler class for program building

BUG=skia:

Review URL: https://codereview.chromium.org/1462123003
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
57d3b039c635945e1dc2fcbac3462ed8bfedb068 13-Nov-2015 egdaniel <egdaniel@google.com> Rename some processor functions from GL to GLSL

TBR=bsalomon@google.com

BUG=skia:

Review URL: https://codereview.chromium.org/1443743002
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h
2d721d33aad192cc8a7a1321504b39bdca2a57ce 11-Nov-2015 egdaniel <egdaniel@google.com> Move all ShaderBuilder files to GLSL

BUG=skia:

Review URL: https://codereview.chromium.org/1438003003
/external/skia/src/gpu/glsl/GrGLSLShaderBuilder.h