c17bf32a1bf2f79a8c4a281c2ad312a3cdb610cd |
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24-Oct-2017 |
Chris Dalton <csmartdalton@google.com> |
Convert geometry shaders to operate in Skia device space Defers the transformation to normalized window coordinates until after the geometry shader. Merges vertex and a geometry shader builders into a single compilation unit with a common base class. Updates CCPR geometry shaders accordingly. Bug: skia: Change-Id: If93c90e978b1fdc7120febd05cfb05810fd496b5 Reviewed-on: https://skia-review.googlesource.com/62980 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
/external/skia/src/gpu/glsl/GrGLSLVertexGeoBuilder.h
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