History log of /external/skia/src/gpu/glsl/GrGLSLVertexGeoBuilder.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
c17bf32a1bf2f79a8c4a281c2ad312a3cdb610cd 24-Oct-2017 Chris Dalton <csmartdalton@google.com> Convert geometry shaders to operate in Skia device space

Defers the transformation to normalized window coordinates until after
the geometry shader. Merges vertex and a geometry shader builders into
a single compilation unit with a common base class. Updates CCPR
geometry shaders accordingly.

Bug: skia:
Change-Id: If93c90e978b1fdc7120febd05cfb05810fd496b5
Reviewed-on: https://skia-review.googlesource.com/62980
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
/external/skia/src/gpu/glsl/GrGLSLVertexGeoBuilder.h