534e1db52f8d49e7f37a910de34a012c5879f699 |
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23-May-2017 |
Jeremy Hayes <jeremy@lunarg.com> |
tests: use built-in gl_Position This change is required for upcoming revision of glslang, which requires location on input/outputs but which does not allow location on built-ins. Change-Id: I9ba8989e5ac69bf422e16d4e7ffc7d33b9f71760
/external/vulkan-validation-layers/demos/cube.vert
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d0b68068c4002b26e53e22aabce93c6948d0b507 |
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13-Aug-2016 |
Rene Lindsay <rene@lunarg.com> |
demos : SAM6 Flip projection matrix, instead of vertex-shader Change-Id: I0000000000decaf15bad0000000000000000006b
/external/vulkan-validation-layers/demos/cube.vert
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43b53e83705f02245da6ae61e31273866a35b833 |
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19-Apr-2016 |
Jon Ashburn <jon@lunarg.com> |
misc: Update licenses to Apache 2.0 Change-Id: Id447f4c8c53d33f9192940bdd3ae727b7b738a97
/external/vulkan-validation-layers/demos/cube.vert
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3cd96a2da93fa325b0d51369388f9b93798f6c80 |
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10-Feb-2016 |
Karl Schultz <karl@lunarg.com> |
Remove Khronos confidential clause from license text.
/external/vulkan-validation-layers/demos/cube.vert
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481756e168555e1bf150d3b8f1b81edca1d98c43 |
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02-Feb-2016 |
Karl Schultz <karl@lunarg.com> |
demos: Update copyright and apply clang-format
/external/vulkan-validation-layers/demos/cube.vert
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fcfe34cf91a630a4f1d1613a2e4e4c101adea69c |
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21-Jan-2016 |
GregF <greg@LunarG.com> |
shader compiler: add new VertexIndex
/external/vulkan-validation-layers/demos/cube.vert
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54dc378a28d3b3c1c73593f1e8b063aab9d57cde |
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15-Dec-2015 |
GregF <greg@LunarG.com> |
cube and tri: change shader version numbers to 400
/external/vulkan-validation-layers/demos/cube.vert
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9b439f3695fad55b0eca84cafdecf4c10eaac43b |
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16-Oct-2015 |
Jason Ekstrand <jason.ekstrand@intel.com> |
demos/cube: Explicitly specify std140 layout on UBOs Without this, glslang won't actually provide the offsets and strides required by SPIR-V.
/external/vulkan-validation-layers/demos/cube.vert
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e2504cbca3eb3fb3d7de185d4ca06e95a80ddd6c |
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22-Apr-2015 |
Chia-I Wu <olv@lunarg.com> |
intel: support only VK_DEPTH_MODE_ZERO_TO_ONE Fail pipeline creation when VK_DEPTH_MODE_NEGATIVE_ONE_TO_ONE is specified. Update viewport transformation for depth range [0, 1]. Demos are updated too.
/external/vulkan-validation-layers/demos/cube.vert
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c3487c272a160e78f7f4e62f4869ab96b623d276 |
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22-Apr-2015 |
Chia-I Wu <olv@lunarg.com> |
demos/cube: use GL conventions Use GL conventions in vertex data and contents. Tranform to VK conventions in the vertex shader with gl_Position.y = -gl_Position.y;
/external/vulkan-validation-layers/demos/cube.vert
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21c58b0c984e255596f143baed76913c868abc03 |
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30-Oct-2014 |
Courtney Goeltzenleuchter <courtney@LunarG.com> |
demos: Add shader source files for cube demo
/external/vulkan-validation-layers/demos/cube.vert
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