History log of /external/vulkan-validation-layers/demos/cube.vert
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
534e1db52f8d49e7f37a910de34a012c5879f699 23-May-2017 Jeremy Hayes <jeremy@lunarg.com> tests: use built-in gl_Position

This change is required for upcoming revision of glslang, which requires
location on input/outputs but which does not allow location on
built-ins.

Change-Id: I9ba8989e5ac69bf422e16d4e7ffc7d33b9f71760
/external/vulkan-validation-layers/demos/cube.vert
d0b68068c4002b26e53e22aabce93c6948d0b507 13-Aug-2016 Rene Lindsay <rene@lunarg.com> demos : SAM6 Flip projection matrix, instead of vertex-shader

Change-Id: I0000000000decaf15bad0000000000000000006b
/external/vulkan-validation-layers/demos/cube.vert
43b53e83705f02245da6ae61e31273866a35b833 19-Apr-2016 Jon Ashburn <jon@lunarg.com> misc: Update licenses to Apache 2.0

Change-Id: Id447f4c8c53d33f9192940bdd3ae727b7b738a97
/external/vulkan-validation-layers/demos/cube.vert
3cd96a2da93fa325b0d51369388f9b93798f6c80 10-Feb-2016 Karl Schultz <karl@lunarg.com> Remove Khronos confidential clause from license text.
/external/vulkan-validation-layers/demos/cube.vert
481756e168555e1bf150d3b8f1b81edca1d98c43 02-Feb-2016 Karl Schultz <karl@lunarg.com> demos: Update copyright and apply clang-format
/external/vulkan-validation-layers/demos/cube.vert
fcfe34cf91a630a4f1d1613a2e4e4c101adea69c 21-Jan-2016 GregF <greg@LunarG.com> shader compiler: add new VertexIndex
/external/vulkan-validation-layers/demos/cube.vert
54dc378a28d3b3c1c73593f1e8b063aab9d57cde 15-Dec-2015 GregF <greg@LunarG.com> cube and tri: change shader version numbers to 400
/external/vulkan-validation-layers/demos/cube.vert
9b439f3695fad55b0eca84cafdecf4c10eaac43b 16-Oct-2015 Jason Ekstrand <jason.ekstrand@intel.com> demos/cube: Explicitly specify std140 layout on UBOs

Without this, glslang won't actually provide the offsets and strides
required by SPIR-V.
/external/vulkan-validation-layers/demos/cube.vert
e2504cbca3eb3fb3d7de185d4ca06e95a80ddd6c 22-Apr-2015 Chia-I Wu <olv@lunarg.com> intel: support only VK_DEPTH_MODE_ZERO_TO_ONE

Fail pipeline creation when VK_DEPTH_MODE_NEGATIVE_ONE_TO_ONE is specified.
Update viewport transformation for depth range [0, 1].

Demos are updated too.
/external/vulkan-validation-layers/demos/cube.vert
c3487c272a160e78f7f4e62f4869ab96b623d276 22-Apr-2015 Chia-I Wu <olv@lunarg.com> demos/cube: use GL conventions

Use GL conventions in vertex data and contents. Tranform to VK conventions
in the vertex shader with

gl_Position.y = -gl_Position.y;
/external/vulkan-validation-layers/demos/cube.vert
21c58b0c984e255596f143baed76913c868abc03 30-Oct-2014 Courtney Goeltzenleuchter <courtney@LunarG.com> demos: Add shader source files for cube demo
/external/vulkan-validation-layers/demos/cube.vert