History log of /frameworks/base/core/java/android/service/dreams/IDreamManager.aidl
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
0f208eb707926f0afc1ce073be866bedd4955aa2 27-Jul-2014 Jeff Brown <jeffbrown@google.com> Remove DozeHardware since it will not be used.

Bug: 16516536
Change-Id: I14597d3c9470c94e3bc5b8cff500d2fe6b2fd977
/frameworks/base/core/java/android/service/dreams/IDreamManager.aidl
970d4132ea28e748c1010be39450a98bbf7466f3 19-Jul-2014 Jeff Brown <jeffbrown@google.com> Allow dreams to control screen state and brightness.

Added setDozeScreenState() and setDozeScreenBrightness() methods to
DreamService. The values specified here only take effect once
startDozing is called and can be changed while dozing.

This required some significant rework of the display power controller
but the result seems quite nice and better represents the policy
we want to apply.

Changed the test dream a little bit to make it flash the screen
every minute using the new functions.

Bug: 15903322
Change-Id: I83bcc34503f1b87727d2b2b3c0ef08507f9f0808
/frameworks/base/core/java/android/service/dreams/IDreamManager.aidl
f6d466895b74d620d646abbec1c8911f3a0ce0bb 18-Jul-2014 Jeff Brown <jeffbrown@google.com> Allow dreams to wake up gently.

This change adds a new DreamService.wakeUp() method to allow a
dream to wake itself up gently and perform a transition before
finally finishing. The power manager will ask a dream to wake
up gently in most cases but may force it to happen immediately
when necessary.

If the dream takes too long to finish itself then the dream
controller will douse it with water summarily after 5 seconds.

Change-Id: Ib0564c5650cd5a454e1acc5aa91fe46995eecfa7
/frameworks/base/core/java/android/service/dreams/IDreamManager.aidl
2687550272ba061448f5d5b914700dc335299ee7 31-Jan-2014 Jeff Brown <jeffbrown@google.com> Add a new "doze mode" based on Dream components.

When a doze component has been specified in a config.xml resource
overlay, the power manager will try to start a preconfigured dream
whenever it would have otherwise gone to sleep and turned the
screen off. The dream should render whatever it intends to show
then call startDozing() to tell the power manager to put the display
into a low power "doze" state and allow the application processor
to be suspended. The dream may wake up periodically using the
alarm manager or other features to update the contents of the display.

Added several new config.xml resources related to dreams and dozing.
In particular for dozing there are two new resources that pertain to
decoupling auto-suspend mode and interactive mode from the display
state. This is a requirement to enable the application processor
and other components to be suspended while dozing. Most devices
do not support these features today.

Consolidated the power manager's NAPPING and DREAMING states into one
to simplify the logic. The NAPPING state was mostly superfluous
and simply indicated that the power manager should attempt to start
a new dream. This state is now tracked in the mSandmanSummoned field.

Added a new DOZING state which is analoguous to DREAMING. The normal
state transition is now: AWAKE -> DREAMING -> DOZING -> ASLEEP.
The PowerManager.goToSleep() method now enters the DOZING state instead
of immediately going to sleep.

While in the doze state, the screen remains on. However, we actually
tell the rest of the system that the screen is off. This is somewhat
unfortunate but much of the system makes inappropriate assumptions
about what it means for the screen to be on or off. In particular,
screen on is usually taken to indicate an interactive state where
the user is present but that's not at all true for dozing (and is
only sometimes true while dreaming). We will probably need to add
some more precise externally visible states at some point.

The DozeHardware interface encapsulates a generic microcontroller
interface to allow a doze dream for off-loading rendering or other
functions while dozing. If the device possesses an MCU HAL for dozing
then it is exposed to the DreamService here.

Removed a number of catch blocks in DreamService that caught Throwable
and attempted to cause the dream to finish itself. We actually just
want to let the process crash. Cleanup will happen automatically if
needed. Catching these exceptions results in mysterious undefined
behavior and broken dreams.

Bug: 12494706
Change-Id: Ie78336b37dde7250d1ce65b3d367879e3bfb2b8b
/frameworks/base/core/java/android/service/dreams/IDreamManager.aidl
62c82e4d92cc0b856059f905d81885f7808a0e7d 26-Sep-2012 Jeff Brown <jeffbrown@google.com> Make DreamManagerService more robust.

Clearly isolated the DreamManagerService and DreamController
responsibilities. DreamManagerService contains just enough logic to
manage the global synchronous behaviors. All of the asynchronous
behaviors are in DreamController.

Added a new PowerManager function called nap() to request the device
to start napping. If it is a good time to nap, then the
PowerManagerService will call startDream() on the DreamManagerService
to start dreaming.

Fixed a possible multi-user issue by explicitly tracking for
which user a dream service is being started and stopping dreams
when the current user changes. The user id is also passed to
bindService() to ensure that the dream has the right environment.

Fix interactions with docks and the UI mode manager. It is
important that we always send the ACTION_DOCK_EVENT broadcast
to the system so that it can configure audio routing and the like.
When docked, the UI mode manager starts a dock app if there is
one, otherwise it starts a dream.

This change resolves issues with dreams started for reasons other
than a user activity timeout.

Bug: 7204211
Change-Id: I3193cc8190982c0836319176fa2e9c4dcad9c01f
/frameworks/base/core/java/android/service/dreams/IDreamManager.aidl
f4f6b4c8b0fcf77d46567f13b409255948fe107b 25-Aug-2012 John Spurlock <jspurlock@google.com> Fire "dreaming started" and "dreaming stopped" broadcasts.

Dream manager now fires broadcast intents when entering + exiting
dreamland (except when testing).

Power manager can now listen for dreams ending, using polling only
as a backstop.

Also:
- Bullet-proof dream-manager/dream against known failure modes
- Add new read/write dream permissions
- Refactor dream-manager to delegate work + state management into
a new DreamController class, via a handler

Bug:6999949
Bug:7152024
Change-Id: I986bb7812209d8c95ae1d660a5eee5998a7b08b1
/frameworks/base/core/java/android/service/dreams/IDreamManager.aidl
1a868b7981ca5f52e893fdf9f8f538c9d5ce241d 22-Aug-2012 John Spurlock <jspurlock@google.com> Add framework support for multiple dreams.

Bug:7028665
Change-Id: I4fba6b8e39dc07af4490c621ac3bc7b3867371b2
/frameworks/base/core/java/android/service/dreams/IDreamManager.aidl
bc632a28e4fba4a659baf39b9fd3d06d10cfda97 31-Jul-2012 John Spurlock <jspurlock@google.com> Re-enable dreams: frameworks/base

Enable feature in config. Expose Dream in public api for unbundled apps.
Unhide package. Add isDreaming() method to service.

Re-arrange the Dream api a bit. (use onStart as hook for subclasses).
Coordinate properly with power manager.

Replace old dock mode (don't fire old intent).

Change-Id: I1318d20cc1613e5d862f2913f2fcdc9719302cf7
Bug: 6921930
/frameworks/base/core/java/android/service/dreams/IDreamManager.aidl
7d276c377ce0c56630c06a6da431a6cb9bd76d1e 30-Jan-2012 Daniel Sandler <dsandler@android.com> New Android Dreams architecture, disabled for now.

Rather than normal Activities (which have a host of problems
when used for this purpose), screen savers are now a
special kind of Service that can add views to its own
special window (TYPE_DREAM, in the SCREENSAVER layer).

Dreams are now launched by the power manager; whenever it is
about to turn the screen off, it asks the window manager if
it wants to run a screen saver instead. (http://b/5677408)

Also, the new config_enableDreams bool allows the entire
feature to be switched on or off in one place. It is
currently switched off (and the APIs are all @hidden).

Change-Id: Idfe9d430568471d15f4b463cb70586a899a331f7
/frameworks/base/core/java/android/service/dreams/IDreamManager.aidl