1bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52 |
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03-Nov-2017 |
John Reck <jreck@google.com> |
Format the world (or just HWUI) Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
/frameworks/base/libs/hwui/AnimationContext.h
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4ec05be5352620daba384252c569248c96a6ca05 |
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02-Aug-2016 |
Doris Liu <tianliu@google.com> |
Put VD animators on paused list when RT stops drawing am: c82e879e56 am: 70b6080cd7 Change-Id: I2ad721d1e9a20e5a1946a779ac0e84118b017505
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c82e879e563ad692cabf19f61a08559c6220171e |
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30-Jul-2016 |
Doris Liu <tianliu@google.com> |
Put VD animators on paused list when RT stops drawing When we stop scheduling for new frames on RenderThread, we should put the running animations on pause, rather than purge the list of the running animations, such that in the next full sync, the animations that were paused will continue to run. BUG: 30226711 Change-Id: I36ff6f5d26ffa7999f60ca0ff676a35157577dc2
/frameworks/base/libs/hwui/AnimationContext.h
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f53bfc911fa88c15b25f38553a5647ad00f221a3 |
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22-Jul-2016 |
Chih-Hung Hsieh <chh@google.com> |
resolve merge conflicts of 3fb651b to nyc-mr1-dev-plus-aosp Change-Id: I52d56e84620c85638798d949f8eb819387a01902
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faecb78a6b11c780db47bc940ca7662899ab5d5e |
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21-Jul-2016 |
Chih-Hung Hsieh <chh@google.com> |
Fix google-explicit-constructor warnings in frameworks/base * Add explicit keyword to conversion constructors. * Add NOLINT to implicit conversion constructors. Bug: 28341362 Test: build with clang-tidy Change-Id: Ie4d37072ab57d1662d18db4de1c8577247f43337
/frameworks/base/libs/hwui/AnimationContext.h
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718cd3eb70703c43f29ca37907bbf0e153d8cca0 |
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18-May-2016 |
Doris Liu <tianliu@google.com> |
Handle hidden RT VectorDrawable animators This CL changes the target of VD specific animators to VectorDrawable, instead of RenderNode. The benefit of doing so is that animators can now detect whether the animation is meaningful by checking whether their VD target is in the display list. If not, that means the VD is not drawing for the current frame, in which case we can be smarter and more power efficient by removing the animator from the list and posting a delayed onFinished listener callback. By setting VD as the animation target, when an ImageView decides to update its drawable from one AVD to something else, we'll be able to detect that the previous AVD is no longer in the display list, and stop providing animation pulse to the stale AVD, which is something we couldn't do previously. This change also handles the case where one AVD instance could be drawn in two different views. Bug: 27441375 Change-Id: Iaad1ed09cfd526276b95db0dd695275c28e074e8
/frameworks/base/libs/hwui/AnimationContext.h
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ec845a215e343cdb3b2e4c7b6aff7b24beb0236b |
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06-Sep-2014 |
John Reck <jreck@google.com> |
Fix race condition Bug: 17372309 AnimationContext::startFrame() happens both with and without the UI thread lock. Pass the TraversalMode into it so that ThreadedRenderer's subclass can correctly decide when it is safe to push over mPendingAnimatingRenderNodes, as doing so outside of the lock is Very Bad. Change-Id: Ife5dd3a2b46b0a207cd9234c159a674afdbf5efd
/frameworks/base/libs/hwui/AnimationContext.h
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e2478d45ccbe5b6abb360ac9d44771b5f4a50bde |
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04-Sep-2014 |
John Reck <jreck@google.com> |
Fix some wrong-thread issues around animator management Bug: 17372309 Fixes a case where UI thread and RT thread both used the same method which wasn't safe for either of them. Adds additional assertions & logging in unusual circumstances to try and track down where the issue is occuring from. Change-Id: I93d31a6fd0c5927259b67bdf96a475944226eee6
/frameworks/base/libs/hwui/AnimationContext.h
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d0cd9db31639b246587fe494ec15d32d9fdb3dc7 |
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28-Aug-2014 |
John Reck <jreck@google.com> |
Actually end animators on tree destruction Bug: 17313962 Change-Id: I66b86d50b415f9aa33da23297f22e2cf7f96f565
/frameworks/base/libs/hwui/AnimationContext.h
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119907cd2575c56b1ebf66348b52e67aaf6a88d8 |
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14-Aug-2014 |
John Reck <jreck@google.com> |
Animator stuff Bug: 17228458 Change-Id: Id884a429a512f9cd2be0ed16dbd0f10e92b4440d
/frameworks/base/libs/hwui/AnimationContext.h
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