1bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52 |
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03-Nov-2017 |
John Reck <jreck@google.com> |
Format the world (or just HWUI) Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
/frameworks/base/libs/hwui/PixelBuffer.cpp
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a0c0ff2f9a45fd1be86a7ad428296381e7138ad9 |
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23-Jul-2016 |
Teng-Hui Zhu <ztenghui@google.com> |
Remove redundant code for getMappedPointer in PixelBuffer b/29755121 Change-Id: I6cd5bbe11a53bc5e1cd421671d3d9aa89591d886
/frameworks/base/libs/hwui/PixelBuffer.cpp
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f3ad324a8d3f5b5530bd1945f461faf4b0adec8c |
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25-Feb-2016 |
John Reck <jreck@google.com> |
Aggressively unbind GL_PIXEL_UNPACK_BUFFER Bug: 27186019 Theory: It appears to be possible for FontRenderer to not unbind its PBO prior to textures being uploaded, resulting in trying to glSubTexImage2D with a bound GL_PIXEL_UNPACK_BUFFER. In that scenario the void* is the offset into the PBO which given a non-null data will almost certainly overrun the end of the buffer. This in turn produces a GL_INVALID_OPERATION error. Change PixelBuffer to avoid leaking this state for now. This will result in more calls to glBindBuffer/glUnbindBuffer in the worst case, but the worst case is already bad so this shouldn't be a problem. In the normal case we avoid binding the PBO at all ever, so this doesn't impact that. Change-Id: I05473f0d2f9a3a5da0e33d8f9ddea4731ce970e3
/frameworks/base/libs/hwui/PixelBuffer.cpp
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2de7771740ee08fcaff638ec6b2e460bb72fff04 |
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20-Jan-2016 |
John Reck <jreck@google.com> |
Normalize GL_UNPACK_ALIGNMENT Several places were setting GL_UNPACK_ALIGNMENT unneccessarily, whereas other places were assuming an unpack alignment of 1. Since we never actually do explicit row-alignment, set GL_UNPACK_ALIGNMENT to 1 at context creation time and never change it Bug: 26584230 Also turns on aggressive glGetError checking to better catch potential problem zones Change-Id: I190c8f0f0494a7f046d5ed769405c75d363be59a
/frameworks/base/libs/hwui/PixelBuffer.cpp
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5a4690bf26932c0d6940e4af8516d920e09ae81a |
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14-Jul-2015 |
Chris Craik <ccraik@google.com> |
Clean up unncessary defines LOG_TAG and TRACE_TAG are already defined in the makefile Change-Id: I9e53e3dacbe018441edd74cb7c8c90846defee74
/frameworks/base/libs/hwui/PixelBuffer.cpp
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44eb2c00861098dd3e2950d923646814b4cc57c2 |
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29-Jan-2015 |
Chris Craik <ccraik@google.com> |
Refactor blending and texture gl state Change-Id: Ia6b3c8b2afd3dfcee7f3ce401d846b789612054a
/frameworks/base/libs/hwui/PixelBuffer.cpp
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96a5c4c7bab6718524de7253da8309143ab48bef |
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28-Jan-2015 |
Chris Craik <ccraik@google.com> |
Move more GL state management to RenderState and its directory Change-Id: Ic68584e1c08dc64be2ad43450cb6caa1de834fdc
/frameworks/base/libs/hwui/PixelBuffer.cpp
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d41c4d8c732095ae99c955b6b82f7306633004b1 |
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06-Jan-2015 |
Chris Craik <ccraik@google.com> |
Add overrides and switch to nullptr keyword for all files Adds remaining missing overrides and nullptr usages, missed due to an extreme failure in tool usage. Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
/frameworks/base/libs/hwui/PixelBuffer.cpp
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51d6a3db97bdd5315f1a17a4b447d10a92217b98 |
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23-Dec-2014 |
Chris Craik <ccraik@google.com> |
Cleanup various clang warnings, use unique_ptrs in several places Change-Id: I347904b25e51fcc7de14b1e72f1acd0f6ba26f3f
/frameworks/base/libs/hwui/PixelBuffer.cpp
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73fc558e44be259c0833c8c8074ad2333bcb378d |
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13-Feb-2014 |
Kévin PETIT <kevin.petit@arm.com> |
Fixes for 64bit in libhwui Using reinterpret_cast allows conversions between pointer types and integers which don't have the same size. The corresponding flags is -Wint-to-pointer-cast. Change-Id: I8ff0c79d235fa6d07b8d9305edc185d946d5133d Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
/frameworks/base/libs/hwui/PixelBuffer.cpp
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03c00b5a135e68d22ca5bb829b899ebda6ed7e9d |
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21-Jun-2013 |
Romain Guy <romainguy@google.com> |
Batch 9-patches in a single mesh whenever possible This change also fixes the way batched bitmaps were handled inside a layer. The layer is now correctly dirtied to minimize the amount of pixels to blend. Fix alpha, mode and opaque computations for DrawPatchOp. Change-Id: I1b6cd581c0f0db66c1002bb4fb1a9811e55bfa78
/frameworks/base/libs/hwui/PixelBuffer.cpp
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9e6f3ac109b5cd7736122d1bdf83ed38b9d739c6 |
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21-Jun-2013 |
Romain Guy <romainguy@google.com> |
Add debugging logs for GPU pixel buffers Change-Id: I7edb04dd30ee6fd823099e72788169cc185e70f2
/frameworks/base/libs/hwui/PixelBuffer.cpp
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f9f0016b1ff816eb2c7561eed482c056189005f8 |
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09-May-2013 |
Romain Guy <romainguy@google.com> |
Enable GPU pixel buffers on OpenGL ES 3.0 devices Change-Id: I164d72ccd7a9bf6ae0e3f79dfef50083558937ba
/frameworks/base/libs/hwui/PixelBuffer.cpp
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cf51a4199835e9604aa4c8b3854306f8fbabbf33 |
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09-Apr-2013 |
Romain Guy <romainguy@google.com> |
Introduce PixelBuffer API to enable PBOs PBOs (Pixel Buffer Objects) can be used on OpenGL ES 3.0 to perform asynchronous texture uploads to free up the CPU. This change does not enable the use of PBOs unless a specific property is set (Adreno drivers have issues with PBOs at the moment, Mali drivers work just fine.) This change also cleans up Font/FontRenderer a little bit and improves performance of drop shadows generations by using memcpy() instead of a manual byte-by-byte copy. On GL ES 2.0 devices, or when PBOs are disabled, a PixelBuffer instance behaves like a simple byte array. The extra APIs introduced for PBOs (map/unmap and bind/unbind) are pretty much no-ops for CPU pixel buffers and won't introduce any significant overhead. This change also fixes a bug with text drop shadows: if the drop shadow is larger than the max texture size, the renderer would leave the GL context in a bad state and generate 0x501 errors. This change simply skips drop shadows if they are too large. Change-Id: I2700aadb0c6093431dc5dee3d587d689190c4e23
/frameworks/base/libs/hwui/PixelBuffer.cpp
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