History log of /frameworks/base/libs/hwui/PixelBuffer.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
1bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52 03-Nov-2017 John Reck <jreck@google.com> Format the world (or just HWUI)

Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
/frameworks/base/libs/hwui/PixelBuffer.cpp
a0c0ff2f9a45fd1be86a7ad428296381e7138ad9 23-Jul-2016 Teng-Hui Zhu <ztenghui@google.com> Remove redundant code for getMappedPointer in PixelBuffer

b/29755121

Change-Id: I6cd5bbe11a53bc5e1cd421671d3d9aa89591d886
/frameworks/base/libs/hwui/PixelBuffer.cpp
f3ad324a8d3f5b5530bd1945f461faf4b0adec8c 25-Feb-2016 John Reck <jreck@google.com> Aggressively unbind GL_PIXEL_UNPACK_BUFFER

Bug: 27186019

Theory: It appears to be possible for FontRenderer
to not unbind its PBO prior to textures being uploaded,
resulting in trying to glSubTexImage2D with a bound
GL_PIXEL_UNPACK_BUFFER. In that scenario the void* is
the offset into the PBO which given a non-null data
will almost certainly overrun the end of the buffer. This
in turn produces a GL_INVALID_OPERATION error.

Change PixelBuffer to avoid leaking this state for now.
This will result in more calls to glBindBuffer/glUnbindBuffer
in the worst case, but the worst case is already bad so this
shouldn't be a problem. In the normal case we avoid binding
the PBO at all ever, so this doesn't impact that.

Change-Id: I05473f0d2f9a3a5da0e33d8f9ddea4731ce970e3
/frameworks/base/libs/hwui/PixelBuffer.cpp
2de7771740ee08fcaff638ec6b2e460bb72fff04 20-Jan-2016 John Reck <jreck@google.com> Normalize GL_UNPACK_ALIGNMENT

Several places were setting GL_UNPACK_ALIGNMENT
unneccessarily, whereas other places were assuming an
unpack alignment of 1. Since we never actually
do explicit row-alignment, set GL_UNPACK_ALIGNMENT
to 1 at context creation time and never change it

Bug: 26584230

Also turns on aggressive glGetError checking to
better catch potential problem zones

Change-Id: I190c8f0f0494a7f046d5ed769405c75d363be59a
/frameworks/base/libs/hwui/PixelBuffer.cpp
5a4690bf26932c0d6940e4af8516d920e09ae81a 14-Jul-2015 Chris Craik <ccraik@google.com> Clean up unncessary defines

LOG_TAG and TRACE_TAG are already defined in the makefile

Change-Id: I9e53e3dacbe018441edd74cb7c8c90846defee74
/frameworks/base/libs/hwui/PixelBuffer.cpp
44eb2c00861098dd3e2950d923646814b4cc57c2 29-Jan-2015 Chris Craik <ccraik@google.com> Refactor blending and texture gl state

Change-Id: Ia6b3c8b2afd3dfcee7f3ce401d846b789612054a
/frameworks/base/libs/hwui/PixelBuffer.cpp
96a5c4c7bab6718524de7253da8309143ab48bef 28-Jan-2015 Chris Craik <ccraik@google.com> Move more GL state management to RenderState and its directory

Change-Id: Ic68584e1c08dc64be2ad43450cb6caa1de834fdc
/frameworks/base/libs/hwui/PixelBuffer.cpp
d41c4d8c732095ae99c955b6b82f7306633004b1 06-Jan-2015 Chris Craik <ccraik@google.com> Add overrides and switch to nullptr keyword for all files

Adds remaining missing overrides and nullptr usages, missed due to
an extreme failure in tool usage.

Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
/frameworks/base/libs/hwui/PixelBuffer.cpp
51d6a3db97bdd5315f1a17a4b447d10a92217b98 23-Dec-2014 Chris Craik <ccraik@google.com> Cleanup various clang warnings, use unique_ptrs in several places

Change-Id: I347904b25e51fcc7de14b1e72f1acd0f6ba26f3f
/frameworks/base/libs/hwui/PixelBuffer.cpp
73fc558e44be259c0833c8c8074ad2333bcb378d 13-Feb-2014 Kévin PETIT <kevin.petit@arm.com> Fixes for 64bit in libhwui

Using reinterpret_cast allows conversions between pointer types
and integers which don't have the same size. The corresponding
flags is -Wint-to-pointer-cast.

Change-Id: I8ff0c79d235fa6d07b8d9305edc185d946d5133d
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
/frameworks/base/libs/hwui/PixelBuffer.cpp
03c00b5a135e68d22ca5bb829b899ebda6ed7e9d 21-Jun-2013 Romain Guy <romainguy@google.com> Batch 9-patches in a single mesh whenever possible

This change also fixes the way batched bitmaps were handled
inside a layer. The layer is now correctly dirtied to minimize
the amount of pixels to blend.

Fix alpha, mode and opaque computations for DrawPatchOp.

Change-Id: I1b6cd581c0f0db66c1002bb4fb1a9811e55bfa78
/frameworks/base/libs/hwui/PixelBuffer.cpp
9e6f3ac109b5cd7736122d1bdf83ed38b9d739c6 21-Jun-2013 Romain Guy <romainguy@google.com> Add debugging logs for GPU pixel buffers

Change-Id: I7edb04dd30ee6fd823099e72788169cc185e70f2
/frameworks/base/libs/hwui/PixelBuffer.cpp
f9f0016b1ff816eb2c7561eed482c056189005f8 09-May-2013 Romain Guy <romainguy@google.com> Enable GPU pixel buffers on OpenGL ES 3.0 devices

Change-Id: I164d72ccd7a9bf6ae0e3f79dfef50083558937ba
/frameworks/base/libs/hwui/PixelBuffer.cpp
cf51a4199835e9604aa4c8b3854306f8fbabbf33 09-Apr-2013 Romain Guy <romainguy@google.com> Introduce PixelBuffer API to enable PBOs

PBOs (Pixel Buffer Objects) can be used on OpenGL ES 3.0 to perform
asynchronous texture uploads to free up the CPU. This change does not
enable the use of PBOs unless a specific property is set (Adreno drivers
have issues with PBOs at the moment, Mali drivers work just fine.)

This change also cleans up Font/FontRenderer a little bit and improves
performance of drop shadows generations by using memcpy() instead of
a manual byte-by-byte copy.

On GL ES 2.0 devices, or when PBOs are disabled, a PixelBuffer instance
behaves like a simple byte array. The extra APIs introduced for PBOs
(map/unmap and bind/unbind) are pretty much no-ops for CPU pixel
buffers and won't introduce any significant overhead.

This change also fixes a bug with text drop shadows: if the drop
shadow is larger than the max texture size, the renderer would leave
the GL context in a bad state and generate 0x501 errors. This change
simply skips drop shadows if they are too large.

Change-Id: I2700aadb0c6093431dc5dee3d587d689190c4e23
/frameworks/base/libs/hwui/PixelBuffer.cpp