History log of /frameworks/base/libs/hwui/debug/nullegl.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
1bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52 03-Nov-2017 John Reck <jreck@google.com> Format the world (or just HWUI)

Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
/frameworks/base/libs/hwui/debug/nullegl.cpp
83809fec686b47da73ee0aaa80d226de7e33aab9 01-Feb-2017 sergeyv <sergeyv@google.com> Properly clear textures for Hardware Bitmaps

Test: manual (Description in the bug)
bug:34858530
Change-Id: I13eb89077c43ca28436509a7af5b7c11374446c4
/frameworks/base/libs/hwui/debug/nullegl.cpp
63cd1b4d1150e47d1aa9a2124772ecbd223054e4 04-May-2016 Chris Craik <ccraik@google.com> Update nullegl to support swapbuffers with damage

Change-Id: I4bc4682c624c02f51235a3c4a6b4a6d5b17a3b6f
/frameworks/base/libs/hwui/debug/nullegl.cpp
975591a7af883d866d86ab819e164c6004694744 23-Jan-2016 John Reck <jreck@google.com> Add fine-grained debug layer

Full GLES error checking layer via -include
trickery. Change DEBUG_OPENGL to a level system.

HIGH = every GL call is error checked
MODERATE = checkpointing at interesting spots
LOW = only asserts there are no errors at the end of a frame
or when the FBO changes
NONE = AIN'T GOT NO TIME FOR ERRORS GOTTA GO FAST!

Change-Id: Ibe81aae93d942059c4ddf1cbb11c828b7ce4c10b
/frameworks/base/libs/hwui/debug/nullegl.cpp