1bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52 |
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03-Nov-2017 |
John Reck <jreck@google.com> |
Format the world (or just HWUI) Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
/frameworks/base/libs/hwui/debug/nullegl.cpp
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83809fec686b47da73ee0aaa80d226de7e33aab9 |
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01-Feb-2017 |
sergeyv <sergeyv@google.com> |
Properly clear textures for Hardware Bitmaps Test: manual (Description in the bug) bug:34858530 Change-Id: I13eb89077c43ca28436509a7af5b7c11374446c4
/frameworks/base/libs/hwui/debug/nullegl.cpp
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63cd1b4d1150e47d1aa9a2124772ecbd223054e4 |
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04-May-2016 |
Chris Craik <ccraik@google.com> |
Update nullegl to support swapbuffers with damage Change-Id: I4bc4682c624c02f51235a3c4a6b4a6d5b17a3b6f
/frameworks/base/libs/hwui/debug/nullegl.cpp
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975591a7af883d866d86ab819e164c6004694744 |
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23-Jan-2016 |
John Reck <jreck@google.com> |
Add fine-grained debug layer Full GLES error checking layer via -include trickery. Change DEBUG_OPENGL to a level system. HIGH = every GL call is error checked MODERATE = checkpointing at interesting spots LOW = only asserts there are no errors at the end of a frame or when the FBO changes NONE = AIN'T GOT NO TIME FOR ERRORS GOTTA GO FAST! Change-Id: Ibe81aae93d942059c4ddf1cbb11c828b7ce4c10b
/frameworks/base/libs/hwui/debug/nullegl.cpp
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