History log of /frameworks/base/libs/hwui/renderstate/Stencil.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
1bcacfdcab0eaa0cee92bd7f5a1b5e271dd68e52 03-Nov-2017 John Reck <jreck@google.com> Format the world (or just HWUI)

Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
/frameworks/base/libs/hwui/renderstate/Stencil.cpp
8dc02f99d09130ace2ee738c2e689db1b3f33181 17-Jul-2017 John Reck <jreck@google.com> Delete all ro.hwui.* props

Remove all ro.hwui.* tuning props and instead
calculate them from the screen resolution.

Or just hardcode them to what all devices
were hardcoding them to anyway.

Bug: 63741221
Test: Check cache size results on sailfish

Change-Id: I8b0d210572a246f4fefb076935cf5156a70c274c
/frameworks/base/libs/hwui/renderstate/Stencil.cpp
b9ce116dac378b4cf4490f265dcbd5704a1dd43c 21-Aug-2015 Chris Craik <ccraik@google.com> Switch several enums to enum classes

Change-Id: I00ecd0b61657196b51704f70ca31a9d1c1ac254e
/frameworks/base/libs/hwui/renderstate/Stencil.cpp
fa51a0e1ceb496e57f6c234800a3f5e9a2d89142 30-Jul-2015 Chris Craik <ccraik@google.com> Fix stencil mask usage in HWUI

bug:21588246

Ensure we always set the mask before clearing, and removes
some unneeded optimizations around mask usage in
debug (overdraw) mode.

Change-Id: I71ed06c16f8d9f158953d5aa160098514f0f7f00
/frameworks/base/libs/hwui/renderstate/Stencil.cpp
e145013153b562d0b1bcac3e88095411874f1c25 29-Apr-2015 Chris Craik <ccraik@google.com> Require minimum 4 bit stencil for layers.

bug:19270131
Change-Id: I81367179d268e7c1642259c456c1f3d0018f6c0d
/frameworks/base/libs/hwui/renderstate/Stencil.cpp
117bdbcfa3e8306dad21e7e01fa71b00cdfa7265 05-Feb-2015 Chris Craik <ccraik@google.com> Glop ColorFilter & VertexBuffer support, initial enable

Enables Glop rendering for supported Rects and VertexBuffers
Also removes unused Query object

Change-Id: Ibe227bc362685a153159f75077664f0947764e06
/frameworks/base/libs/hwui/renderstate/Stencil.cpp
96a5c4c7bab6718524de7253da8309143ab48bef 28-Jan-2015 Chris Craik <ccraik@google.com> Move more GL state management to RenderState and its directory

Change-Id: Ic68584e1c08dc64be2ad43450cb6caa1de834fdc
/frameworks/base/libs/hwui/renderstate/Stencil.cpp