History log of /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/MultiProducerActivity.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
45faba516e200760e977e8ceb76f079ee8aa7415 28-Jun-2016 Stan Iliev <stani@google.com> Fix wording regarding ThreadedRenderer

ThreadedRenderer is not synonymous with hardware rendering, so
remove references to hardware rendering when referring to
ThreadedRenderer.

Change-Id: Ic66a482ccf05f556ebe6ec194ce4f858f75bbb8b
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/MultiProducerActivity.java
51aaf906f9f5fb2f117f5ccfae8be6974f7cb903 03-Dec-2015 John Reck <jreck@google.com> Nuke HardwareRenderer abstract base

Bug: 17303292

Change-Id: I4a272ea4f695f4f9993e8be640fdd8530b691be0
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/MultiProducerActivity.java
b816087962aba0019b022303330f03b897b580ed 22-Sep-2015 Skuhne <skuhne@google.com> Rendering the window frame with a second thread

Using a multi threaded render node to render the window frame
asynchronously from the application relayout.

Bug: 22527834
Bug: 24400680
Bug: 24459827
Bug: 24409773
Bug: 24537510
Change-Id: I1010fc6a8b6e38424178140afa3ca124433ab7e4
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/MultiProducerActivity.java
ea7a7fb75acb7305eb774ca7bc7e96103bd49323 28-Aug-2015 Skuhne <skuhne@google.com> MultiThreaded rendering of different renderNodes

This is adding the renderer side infrastructure to allow
rendering multiple render nodes with different threads.
This is a pre-step for decoupling a non client decor
resize reder from a content resize render.

Multiple render nodes can be added to be drawn, and to
prevent overdrawing, a content bounds area can be set

Bug: 22527834

Change-Id: Ie7271e20895bf38957e5a84aeefc883e282039ad
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/MultiProducerActivity.java