45faba516e200760e977e8ceb76f079ee8aa7415 |
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28-Jun-2016 |
Stan Iliev <stani@google.com> |
Fix wording regarding ThreadedRenderer ThreadedRenderer is not synonymous with hardware rendering, so remove references to hardware rendering when referring to ThreadedRenderer. Change-Id: Ic66a482ccf05f556ebe6ec194ce4f858f75bbb8b
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/MultiProducerActivity.java
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51aaf906f9f5fb2f117f5ccfae8be6974f7cb903 |
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03-Dec-2015 |
John Reck <jreck@google.com> |
Nuke HardwareRenderer abstract base Bug: 17303292 Change-Id: I4a272ea4f695f4f9993e8be640fdd8530b691be0
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/MultiProducerActivity.java
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b816087962aba0019b022303330f03b897b580ed |
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22-Sep-2015 |
Skuhne <skuhne@google.com> |
Rendering the window frame with a second thread Using a multi threaded render node to render the window frame asynchronously from the application relayout. Bug: 22527834 Bug: 24400680 Bug: 24459827 Bug: 24409773 Bug: 24537510 Change-Id: I1010fc6a8b6e38424178140afa3ca124433ab7e4
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/MultiProducerActivity.java
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ea7a7fb75acb7305eb774ca7bc7e96103bd49323 |
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28-Aug-2015 |
Skuhne <skuhne@google.com> |
MultiThreaded rendering of different renderNodes This is adding the renderer side infrastructure to allow rendering multiple render nodes with different threads. This is a pre-step for decoupling a non client decor resize reder from a content resize render. Multiple render nodes can be added to be drawn, and to prevent overdrawing, a content bounds area can be set Bug: 22527834 Change-Id: Ie7271e20895bf38957e5a84aeefc883e282039ad
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/MultiProducerActivity.java
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