718588106266a017e7462fe55112a835329685b5 |
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04-Sep-2017 |
Michael Wright <michaelwr@google.com> |
Quiet keymap validation. Adds a quiet option to validatekeyamps and uses it for the platform build. Bug: 35672363 Test: m -j12; see no messages about succesful keymap validation Change-Id: I902a9f5813ae612ee48ee3df210ae8fa2988c4b3
/frameworks/base/tools/validatekeymaps/Main.cpp
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282e181b58cf72b6ca770dc7ca5f91f135444502 |
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24-Jan-2014 |
Adam Lesinski <adamlesinski@google.com> |
Revert "Move frameworks/base/tools/ to frameworks/tools/" This reverts commit 9f6a119c8aa276432ece4fe2118bd8a3c9b1067e.
/frameworks/base/tools/validatekeymaps/Main.cpp
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9f6a119c8aa276432ece4fe2118bd8a3c9b1067e |
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28-Aug-2013 |
Mike Lockwood <lockwood@google.com> |
Move frameworks/base/tools/ to frameworks/tools/ Change-Id: I3ffafdab27cc4aca256c3a5806b630795b75d5c8
/frameworks/base/tools/validatekeymaps/Main.cpp
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9d3b1a424c5c61e24e9659d15fb353026a00d925 |
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02-Jul-2013 |
Jeff Brown <jeffbrown@google.com> |
Move input library code to frameworks/native. No longer compile libandroidfw as a static library on the device since it already exists as a shared library. Keeping the static library would force us to provide a static library version of libinput for the device as well which doesn't make sense. Change-Id: I3517881b87b47dcc209d80dbd0ac6b5cf29a766f
/frameworks/base/tools/validatekeymaps/Main.cpp
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6ec6f79e1ac1714e3b837796e99f07ff88f66601 |
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18-Apr-2012 |
Jeff Brown <jeffbrown@google.com> |
Support loading keyboard layout overlays from resources. Added the concept of a keyboard layout overlay, which is a key character map file that has "type OVERLAY". Added support for loading keyboard layout overlays from resources dynamically. The layouts are reloaded whenever they are changed in the Settings application or an application is installed. This is somewhat more aggressive than necessary so we might want to optimize it later. Before system-ready, the input system uses just the generic keyboard layouts that are included on the device system image. After system-ready, it considers the user's selected keyboard layout overlay and attempts to load it as necessary. We need to wait until system-ready before doing this because we need to be in a state where it is safe to start applications or access their resources. Bug: 6110399 Change-Id: Iae0886d3356649b0d2440aa00910a888cedd8323
/frameworks/base/tools/validatekeymaps/Main.cpp
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9f25b7fdf216c9ef0bd2322cd223eeaf0d60f77f |
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10-Apr-2012 |
Jeff Brown <jeffbrown@google.com> |
Request key maps from input manager service. Instead of each application loading the KeyCharacterMap from the file system, get them from the input manager service as part of the InputDevice object. Refactored InputManager to be a proper singleton instead of having a bunch of static methods. InputManager now maintains a cache of all InputDevice objects that it has loaded. Currently we never invalidate the cache which can cause InputDevice to return stale motion ranges if the device is reconfigured. This will be fixed in a future change. Added a fake InputDevice with ID -1 to represent the virtual keyboard. Change-Id: If7a695839ad0972317a5aab89e9d1e42ace28eb7
/frameworks/base/tools/validatekeymaps/Main.cpp
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5bf842b22e79d779d82d5a1cc84b57b7ff7bd846 |
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18-Feb-2012 |
Jeff Brown <jeffbrown@google.com> |
Fix build break. Change-Id: I0bc8ac6e76ff28bd4c3585afbd6b3aa1930bf710
/frameworks/base/tools/validatekeymaps/Main.cpp
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6f2fba428ca5e77a26d991ad728e346cc47609ee |
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19-Feb-2011 |
Jeff Brown <jeffbrown@google.com> |
Add new axes for joysticks and mouse wheels. Added API on InputDevice to query the set of axes available. Added API on KeyEvent and MotionEvent to convert keycodes and axes to symbolic name strings for diagnostic purposes. Added API on KeyEvent to query if a given key code is a gamepad button. Added a new "axis" element to key layout files to specify the mapping between raw absolute axis values and motion axis ids. Expanded the axis bitfield to 64bits to allow for future growth. Modified the Makefile for keyboard prebuilts to run the keymap validation tool during the build. Added layouts for two game controllers. Added default actions for game pad button keys. Added more tests. Fixed a bunch of bugs. Change-Id: I73f9166c3b3c5bcf4970845b58088ad467525525
/frameworks/base/tools/validatekeymaps/Main.cpp
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9065504a63d6bf37bf621191fda1d1fe4da76ee3 |
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02-Dec-2010 |
Jeff Brown <jeffbrown@google.com> |
Improve support for external keyboards. Use Vendor ID, Product ID and optionally the Version to locate keymaps and configuration files for external devices. Moved virtual key definition parsing to native code so that EventHub can identify touch screens with virtual keys and load the appropriate key layout file. Cleaned up a lot of old code in EventHub. Fixed a regression in ViewRoot's fallback event handling. Fixed a minor bug in FileMap that caused it to try to munmap or close invalid handled when released if the attempt to map the file failed. Added a couple of new String8 conveniences for formatting strings. Modified Tokenizer to fall back to open+read when mmap fails since we can't mmap sysfs files as needed to open the virtual key definition files in /sys/board_properties/. Change-Id: I6ca5e5f9547619fd082ddac47e87ce185da69ee6
/frameworks/base/tools/validatekeymaps/Main.cpp
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ab841350f99fad48c1bdeb0f62c1713fcfcbf437 |
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24-Nov-2010 |
Jeff Brown <jeffbrown@google.com> |
Fix build on Linux due to different strrchr prototype. It seems Linux host build has a fancy strrchr overload that preserves constness. That's nice but it broke this. Change-Id: I3c9b57b9ce9abc5d334d1e7b2498a3248bd20a6a
/frameworks/base/tools/validatekeymaps/Main.cpp
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061cf758841dfc972be3f0ec4857762fafe49aa6 |
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19-Nov-2010 |
Jeff Brown <jeffbrown@google.com> |
Port Emulator keymaps. Also added a validation tool for keymaps (not currently integrated into the build system but getting there). This change brings back Android.mk with the intent that it will be used to validate keymaps in a later change. Added some missing keys that are present on phones. Bug: 3215210 Bug: 3225421 Change-Id: Id817c6e2215164616942c51a42752915d9ceacd3
/frameworks/base/tools/validatekeymaps/Main.cpp
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