History log of /frameworks/native/libs/gui/tests/SurfaceTextureGLToGL.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
b687a2814ca9db576eb1ea33dea90ac35cd61bc1 06-Oct-2015 Pablo Ceballos <pceballos@google.com> BQ: fix Volantis test failures

The Volantis driver will dequeue a buffer in eglCreateWindowSurface.

- Remove the requirement that no buffers be dequeued when calling
setAsyncMode() on a BufferQueueProducer, since this gets called
from eglSwapInterval.
- Modify the tests to call setMaxDequeuedBufferCount before calling
eglCreateWindowSurface.

Change-Id: Icc64e9933f151771bbd57035549cd5928c0b7216
/frameworks/native/libs/gui/tests/SurfaceTextureGLToGL.h
cb1fcdedaaf95acabeac6a2d5bff423d6ca62296 03-Dec-2013 Dan Stoza <stoza@google.com> libgui: Split SurfaceTexture tests into more files

Extract the many different test fixtures and suites in SurfaceTexture_test.cpp
into separate files. No real functional changes, just tweaking headers to keep
things building (and adding a few copyright headers I forgot last time).

Change-Id: Id801bd5d617f0cc61d22508fb9b71b41694bdecf
/frameworks/native/libs/gui/tests/SurfaceTextureGLToGL.h