82e135c4bbe18855d8ed02632bb074f8da0b96e0 |
|
28-Feb-2017 |
Miao Wang <miaowang@google.com> |
Remove libutils.so dependency from libRSDriver, libRSCpuRef, and most parts of libRS_internal. NOTE: we're resolving dependencies to provide a model for vendors. For us, all this code is above the HAL, thus the dependencies are acceptable; whereas for vendors, their equivalent of this code is below the HAL, and so the dependencies are not acceptable. This CL resolves the libutils dependency by: - Implement the timings functions in android::renderscript namespace using NDK APIs, instead of using libutils counterparts. - Replace android::Vector and android::String8 by std::vector and std::string. - PROPERTY_VALUE_MAX is replaced as PROP_VALUE_MAX. This CL didn't resolve the libutils dependency of rsFont.cpp and rsDebugger.cpp in libRS_internal: The dependent functionality in rsDebugHelper.h is off by default, and only intended for use during development; and rsFont.cpp is part of graphics API which is not implemented below the HAL and is not used as a model by vendors. Additionally, this CL fixed the bug that mNodes was sorted in a decreasing order. Nodes in ScriptGroup should be executed in ascending order. The bad sort was only for support lib; so there was a previously-unknown bug in support lib implementation of ScriptGroup. Background: libutils contains a collection of things like Vector, String8, CallStack. It served the purpose similar to a STL library, when there was no stable STL implementation available in Android. And most importantly, it is not part of NDK. Support lib used to use our own implementations of android::Vector and android::String8, because it can only depend on NDK, similarly for the timing related functions. As part of the Treble requirements, native RS, including vendor version libRS_internal, libRSDriver, libRSCpuRef could only depend on NDK too. So we need to break the dependency on libutils. And since we now have reasonable support of STLs, we should use that instead. Bug: 34396220 Test: mm, and all CTS tests pass on Bullhead; RsTest and RSTest_CompatLib (both native and compat path) also pass. Change-Id: Ib9a37d16235c1dcd0f5bae3b95c374e394483c91
/frameworks/rs/rsDevice.cpp
|
11496ac131bb691edf5bdcab3029dceef5c1e4e1 |
|
16-Nov-2016 |
Chih-Hung Hsieh <chh@google.com> |
Fix google-build-using-namespace warnings in rs. * Most files define classes in renderscript namespace. Define them in the namespace instead of "using namespace ...". Some files define global C++ names, and we replace "using namespace ..." with using declarations of the required names. * Add "NOLINT" comment to rsg_generator.c output code to suppress such warnings. Bug: 32670901 Test: build with WITH_TIDY=1 Change-Id: I9b0edcad3e1fb37c79927b05fd58fb1a301bdf22
/frameworks/rs/rsDevice.cpp
|
85d0cb112010781ad07b5979f0824b7f0ae3987e |
|
18-Mar-2016 |
Yang Ni <yangni@google.com> |
Separate libRS.so into public and internal libs Bug: 26546579 libRS_internal.so is not going to be whitelisted by the NDK linker, therefore loadable only by the internal implementation, but not any application code. libRS is going to contain only publicly exported functions, i.e. the functions declared in frameworks/rs/rs.h, including those in rsApiFuncDecl.h (generated from rs.spec). Change-Id: Iac58695316edc9aff87ade2bac3b4a44d1a68b23
/frameworks/rs/rsDevice.cpp
|
b8353c5943f4038fd7f08db3d958390ce9418798 |
|
15-Feb-2015 |
Yang Ni <yangni@google.com> |
Revert "Replaced android::Vector with std::vector." b/19148482 This reverts commit 93d6bc872b7d9fba63abfa7513d56b38d9c3d371. I also made some changes to Make it work with HEAD. Change-Id: I5e516976ec1d85ffe1cf388c01795348a9441982
/frameworks/rs/rsDevice.cpp
|
93d6bc872b7d9fba63abfa7513d56b38d9c3d371 |
|
29-Jul-2014 |
Chris Wailes <chriswailes@google.com> |
Replaced android::Vector with std::vector. Change-Id: I4c6abd964dc4b1412ec2e592fc8e835fecfe53f6
/frameworks/rs/rsDevice.cpp
|
c2ce707a3d1a8eae79bcf1c749afc6d6e7969ad9 |
|
18-Jul-2013 |
Tim Murray <timmurray@google.com> |
Move rs.h functions over to extern "C". Change-Id: I0503a64d93dda558455dfebca90a0c820c80d7b1
/frameworks/rs/rsDevice.cpp
|
789ca83c794cb7196c9bac97d39eaf1f7947af2a |
|
19-May-2011 |
Jason Sams <rjsams@android.com> |
Move context and device creation out of the spec file. Change-Id: I79470d4fb9317bcad9d68921ce0c414aa133f3cb
/frameworks/rs/rsDevice.cpp
|
c975cf4a71b63ccbd20f1f3b3341c5f2e6025b45 |
|
29-Apr-2011 |
Jason Sams <rjsams@android.com> |
Pipe rsa function though the RS api table. Change-Id: Ic8a3bef5d337be1d8fc5ca961eec6be4761701c5
/frameworks/rs/rsDevice.cpp
|
77d9f4bd05b2d2a161f30c12a2248f9c97eaac42 |
|
31-Jan-2011 |
Alex Sakhartchouk <alexst@google.com> |
Cleaning up the serialization change. Renaming the define to be more in line with what it does and removing the host stub header file. Change-Id: Ibd3a0a6a398c7f81cc661f71e4478707fe1679ed
/frameworks/rs/rsDevice.cpp
|
afb743aca56c18beb7ab924e75cb6e070ef3e55a |
|
10-Nov-2010 |
Alex Sakhartchouk <alexst@google.com> |
Code cleanup to make formatting consistent across all the renderscript files. Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
/frameworks/rs/rsDevice.cpp
|
fb6b614bcea88a587a7ea4530be45ff0ffa0210e |
|
21-May-2010 |
Alex Sakhartchouk <alexst@google.com> |
Removed unnecessary change based on comments. Now using android utils lib. collada_to_a3d seems to work with android util libs. Integrating old changelist Changing assert to rsAssrt in VertexArray making context compile. Change-Id: I33890defa777f09253bfab630d97782359ec49d7 Added serialization code to rsLib Integrated old changelist Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311 Added serialization code to rsLib Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
/frameworks/rs/rsDevice.cpp
|
5fd09d847586f9680b4f495413b6ca5fbb69af6e |
|
23-Sep-2009 |
Jason Sams <rjsams@android.com> |
Add raster object to control point and line params. Add flag to force SW rendering.
/frameworks/rs/rsDevice.cpp
|
326e0ddf89e8df2837752fbfd7a014814b32082c |
|
22-May-2009 |
Jason Sams <jsams@google.com> |
Add the Renderscript library. (Not in the build by default yet.) This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000
/frameworks/rs/rsDevice.cpp
|