History log of /frameworks/wilhelm/tests/mimeUri/slesTestManyPlayers.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
a552c7c12623f8ada9d29bd64a4a55f1dfe03009 24-Mar-2016 Glenn Kasten <gkasten@google.com> Fix build warnings

Change-Id: I243600bece4d5b0757287aa1ea83c41e73eb5bba
/frameworks/wilhelm/tests/mimeUri/slesTestManyPlayers.cpp
c6853892c94800e72c0bd676d5d2136d48cea76e 19-Jul-2011 Glenn Kasten <gkasten@google.com> Use the documented header filenames

Both Khronos and we say to use < > in our docs

Change-Id: Ibf1d2b83036582a605aa6b9043210c89a4eb0e1e
/frameworks/wilhelm/tests/mimeUri/slesTestManyPlayers.cpp
2b750ac8e486b75a0f5755d4b595077ec525235e 02-Jun-2011 Jean-Michel Trivi <jmtrivi@google.com> Stress test for OpenSL ES: create and delete many players

Implementation of a test to deal with 40 AudioPlayers:
- creation
- realize
- configuration
- prefetching
- playback
- destruction
If a player was created, regardless of whether the other
operations were successful, it will be destroyed.
The number of players, 40, is chosen specifically because it
is larger than the number of objects Wilhelm is currently
capable of supporting, and larger than the number of tracks
supported by the platform mixer.

Change-Id: I42287039d59b77e59c60d074fbc0177d9726b359
/frameworks/wilhelm/tests/mimeUri/slesTestManyPlayers.cpp