62e784b9b9146cd926077dd550507add3e2a95b0 |
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21-Jul-2011 |
Glenn Kasten <gkasten@google.com> |
Merge "Use prefetch status to recover from URI errors"
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d91db4c34bdffa3b6d3f9234c8f4f8506bc0aa2e |
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20-Jul-2011 |
Glenn Kasten <gkasten@google.com> |
Use prefetch status to recover from URI errors Change-Id: I1afa4af018c372448a456824c78e3e1ab1c13b42
/frameworks/wilhelm/tests/sandbox/multiplay.c
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c6853892c94800e72c0bd676d5d2136d48cea76e |
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19-Jul-2011 |
Glenn Kasten <gkasten@google.com> |
Use the documented header filenames Both Khronos and we say to use < > in our docs Change-Id: Ibf1d2b83036582a605aa6b9043210c89a4eb0e1e
/frameworks/wilhelm/tests/sandbox/multiplay.c
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0a058cc3d720cdf3f0f8222472a862258482f34f |
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18-Oct-2010 |
Glenn Kasten <gkasten@google.com> |
Bug 3102561 - Tests only Make the multi-thread test more stressful, to crash more often. New tests: playbq, srcsink, monkey. In monkey, re-enable destroy at difficult times. Add support for testing player insert reverb to the reverb test. Note: building playbq is disabled by default because it needs libsndfile. Change-Id: I592ea5f567bddc61174e7d41bc5b36ce32d2b6b8
/frameworks/wilhelm/tests/sandbox/multiplay.c
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c2303eb5497c488db786dcb2b8514db229452536 |
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11-Oct-2010 |
Glenn Kasten <gkasten@google.com> |
Test cleanup Fix bug in QueryEffect test - was not re-initializing the name length. Add QueryEffect test for over-writing the name buffer. Don't create output with VOLUME or NULL interfaces. Use <stdlib.h> symbolic names for exit codes instead of 0 and 1. Remove Android-style logging from examples; use only printf. Remove extra blank lines in test output. Remove the MAX_NUMBER_OUTPUT_DEVICES macro. Use <unistd.h> to declare usleep. Remove obsolete #include statements. Fix build warnings. Change-Id: I8d198a317246b3894f104edf7c9f317a51593d07
/frameworks/wilhelm/tests/sandbox/multiplay.c
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4c71179974933c5c36cbfc3e8227c8df63248d91 |
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21-Aug-2010 |
Glenn Kasten <gkasten@google.com> |
Test reorganization Change-Id: I0fb84afd72fe6839773937fdaece3276bba1b952
/frameworks/wilhelm/tests/sandbox/multiplay.c
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