Lines Matching refs:baseTexture
3109 Direct3DBaseTexture8 *baseTexture = dynamic_cast<Direct3DBaseTexture8*>(iBaseTexture);
3113 if(texture[stage] == baseTexture)
3118 if(baseTexture)
3120 baseTexture->bind();
3128 texture[stage] = baseTexture;
3132 stateRecorder.back()->setTexture(stage, baseTexture);
4708 Direct3DBaseTexture8 *baseTexture = texture[stage];
4722 if(baseTexture && textureUsed)
4724 resource = baseTexture->getResource();
4729 if(baseTexture && textureUsed)
4731 int levelCount = baseTexture->getInternalLevelCount();
4733 int textureLOD = baseTexture->GetLOD();
4742 switch(baseTexture->GetType())
4746 Direct3DTexture8 *texture = dynamic_cast<Direct3DTexture8*>(baseTexture);
4775 Direct3DCubeTexture8 *cubeTexture = dynamic_cast<Direct3DCubeTexture8*>(baseTexture);
4803 Direct3DVolumeTexture8 *volumeTexture = dynamic_cast<Direct3DVolumeTexture8*>(baseTexture);