Lines Matching refs:internalformat

35 	bool IsSizedInternalFormat(GLint internalformat)
37 switch(internalformat)
137 GLenum ValidateTextureFormatType(GLenum format, GLenum type, GLint internalformat, GLenum target)
173 if((GLenum)internalformat != format)
175 if(gl::IsUnsizedInternalFormat(internalformat))
180 if(!IsSizedInternalFormat(internalformat))
186 if((GLenum)internalformat == format)
188 // Validate format, type, and unsized internalformat combinations [OpenGL ES 1.1 Table 3.3]
246 // Validate format, type, and sized internalformat combinations [OpenGL ES 3.0 Table 3.2]
248 #define VALIDATE_INTERNALFORMAT(...) { GLint validInternalformats[] = {__VA_ARGS__}; for(GLint v : validInternalformats) {if(internalformat == v) validSizedInternalformat = true;} } break;
322 bool IsColorRenderable(GLint internalformat)
324 switch(internalformat)
343 bool IsDepthRenderable(GLint internalformat)
345 switch(internalformat)
364 bool IsStencilRenderable(GLint internalformat)
366 switch(internalformat)
385 GLuint GetAlphaSize(GLint internalformat)
387 switch(internalformat)
397 // UNREACHABLE(internalformat);
402 GLuint GetRedSize(GLint internalformat)
404 switch(internalformat)
414 // UNREACHABLE(internalformat);
419 GLuint GetGreenSize(GLint internalformat)
421 switch(internalformat)
431 // UNREACHABLE(internalformat);
436 GLuint GetBlueSize(GLint internalformat)
438 switch(internalformat)
448 // UNREACHABLE(internalformat);
453 GLuint GetDepthSize(GLint internalformat)
455 switch(internalformat)
461 // UNREACHABLE(internalformat);
466 GLuint GetStencilSize(GLint internalformat)
468 switch(internalformat)
474 // UNREACHABLE(internalformat);
479 bool IsAlpha(GLint internalformat)
481 switch(internalformat)
490 bool IsRGB(GLint internalformat)
492 switch(internalformat)
506 bool IsRGBA(GLint internalformat)
508 switch(internalformat)