Lines Matching refs:primitive

56 			Int yMin = *Pointer<Int>(primitive + OFFSET(Primitive,yMin));
57 Int yMax = *Pointer<Int>(primitive + OFFSET(Primitive,yMax));
69 primitive += sizeof(Primitive) * state.multiSample;
121 Int x0a = Int(*Pointer<Short>(primitive + OFFSET(Primitive,outline->left) + (y + 0) * sizeof(Primitive::Span)));
122 Int x0b = Int(*Pointer<Short>(primitive + OFFSET(Primitive,outline->left) + (y + 1) * sizeof(Primitive::Span)));
127 x0a = Int(*Pointer<Short>(primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline->left) + (y + 0) * sizeof(Primitive::Span)));
128 x0b = Int(*Pointer<Short>(primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline->left) + (y + 1) * sizeof(Primitive::Span)));
134 Int x1a = Int(*Pointer<Short>(primitive + OFFSET(Primitive,outline->right) + (y + 0) * sizeof(Primitive::Span)));
135 Int x1b = Int(*Pointer<Short>(primitive + OFFSET(Primitive,outline->right) + (y + 1) * sizeof(Primitive::Span)));
140 x1a = Int(*Pointer<Short>(primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline->right) + (y + 0) * sizeof(Primitive::Span)));
141 x1b = Int(*Pointer<Short>(primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline->right) + (y + 1) * sizeof(Primitive::Span)));
145 Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(primitive + OFFSET(Primitive,yQuad), 16);
158 Dz[q] = *Pointer<Float4>(primitive + OFFSET(Primitive,z.C), 16) + y * *Pointer<Float4>(primitive + OFFSET(Primitive,z.B), 16);
166 Float4 xxxx = Float4(Float(x0)) + *Pointer<Float4>(primitive + OFFSET(Primitive,xQuad), 16);
183 Float4 z = interpolate(xxxx, Dz[0], z, primitive + OFFSET(Primitive,z), false, false, state.depthClamp);
238 Dw = *Pointer<Float4>(primitive + OFFSET(Primitive,w.C), 16) + yyyy * *Pointer<Float4>(primitive + OFFSET(Primitive,w.B), 16);
247 Dv[interpolant][component] = *Pointer<Float4>(primitive + OFFSET(Primitive,V[interpolant][component].C), 16);
251 Dv[interpolant][component] += yyyy * *Pointer<Float4>(primitive + OFFSET(Primitive,V[interpolant][component].B), 16);
259 Df = *Pointer<Float4>(primitive + OFFSET(Primitive,f.C), 16);
263 Df += yyyy * *Pointer<Float4>(primitive + OFFSET(Primitive,f.B), 16);
272 xLeft[q] = *Pointer<Short4>(primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline) + y * sizeof(Primitive::Span));